GT7 Daily Race Discussion

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Can someone help me understand why some people are refusing to race without BoP? Why is having to grind to buy whatever car is meta that week preferential to just buying one car from each category, applying some generic tune that works for most tracks, and just using that in whatever races come up?

A common theme seems to be "I want to know I got beat by the better player, and not the better tune."

Well, first of all, why? What difference does it make? The game has SBMM so if you genuinely believe that not tuning is making you relatively slower, it won't make a difference long term. All SBMM cares about is creating competitive lobbies, if doesn't care how you get your laptimes and results, if you can get a 1:30.500 without tuning, and someone else gets a 1:30.500 with tuning, what difference does that make to how competitive the race between you will be? And really, what's the difference between a meta tune and a meta BoP'd car? Accessibility I guess, but only long term arguably, in the short term how many players have the time and desire to grind credits to buy the new meta car every week? How bad will that be when Gr.1 races become a thing?

And secondly, if someone is really good at developing tunes and uses that ability to gain an advantage over you… Well maybe you need to evaluate your definition of what makes the better player.
As a dad, I could enter a few dailies a day. Just sign-up do some qualifying and have a satisfying race. SBMM doesn't work the way you say though. SBMM is applied during the matchmaking. Problem is that your 1.30.500 will be the average score. Meaning you won't ever get pole like this. The tuners in the lobby will still be above you most of the time, no matter which class.

Developing tunes is not part of racing. This is normally done by the engineer, not the driver.

You could argue that this game is not for dads and generally people without enough time to put down, but as a sim-cade with millions of players, it would be a bit weird. I for one hope we have at least 1 bop-race per week. If you want to tune, you could do so in the other races.
 
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As a dad, I could enter a few dailies a day. Just sign-up do some qualifying and have a satisfying race. SBMM doesn't work the way you say though. SBMM is applied during the matching. Problem is that your 1.30.500 will be the average score. Meaning you won't ever get pole like this. The tuners in the lobby will still be above you most of the time, not matter which class.

Developing tunes is not part of racing. This is done by the engineer, not the driver.

You could argue that this game is not for dads and generally people without enough time to put down, but as a sim-cade with millions of players, it would be a bit weird.
Sorry but I'm struggling to make sense of that. I acknowledge that there will be a bit of readjustment with people's DR scores in the first couple of weeks. But try to think of it this way. At first, the game puts you against drivers who are as good as you, but are tuning their car to get an advantage. Your DR score goes down because you aren't as competitive.
After a couple of weeks, you are now racing against players who aren't as quick as you, but their tuning ability makes up the difference, you are both about as fast as each other over the course of a race. I used lap times in my original post to try and make it simpler to understand. If both players are able to consistently get 1:30.500 lap times in a race, why does it matter how they are achieving that? It's a competitive race regardless of whether or not there is tuning involved.

Also your line about drivers not playing a part in developing tunes is quite wrong.
 
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Just done a daily race B that was actually pretty decent; most of the lobby had similar quali times (other than pole who was 10s ahead!), some good wheel to wheel racing, got nudged a couple of times but still managed a clean race, finished one place up. Success!
 
Sorry but I'm struggling to make sense of that. I acknowledge that there will be a bit of readjustment with people's DR scores in the first couple of weeks. But try to think of it this way. At first, the game puts you against drivers who are as good as you, but are tuning their car to get an advantage. Your DR score goes down because you aren't as competitive.
After a couple of weeks, you are now racing against players who aren't as quick as you, but their tuning ability makes up the difference, you are both about as fast as each other over the course of a race. I used lap times in my original post to try and make it simpler to understand. If both players are able to consistently get 1:30.500 lap times in a race, why does it matter how they are achieving that? It's a competitive race regardless of whether or not there is tuning involved.
A tale as old as ELO (or whatever) in games.

A famous sports reporter once said, "The answer to all your questions is money". Well, in this case, the answer to all your questions is ego. But I do get what he is saying. DR stands for Driver Rating.
 
Just done a daily race B that was actually pretty decent; most of the lobby had similar quali times (other than pole who was 10s ahead!), some good wheel to wheel racing, got nudged a couple of times but still managed a clean race, finished one place up. Success!
What car you going for?
 
Sorry but I'm struggling to make sense of that. I acknowledge that there will be a bit of readjustment with people's DR scores in the first couple of weeks. But try to think of it this way. At first, the game puts you against drivers who are as good as you, but are tuning their car to get an advantage. Your DR score goes down because you aren't as competitive.
After a couple of weeks, you are now racing against players who aren't as quick as you, but their tuning ability makes up the difference, you are both about as fast as each other over the course of a race. I used lap times in my original post to try and make it simpler to understand. If both players are able to consistently get 1:30.500 lap times in a race, why does it matter how they are achieving that? It's a competitive race regardless of whether or not there is tuning involved.
Because this system punishes people who simply have less time to play. It’s basically the same as when people complain that in the real world mediocre drivers get to F1 because of money over actually fast people with no money. I want a racing game to judge and rank me based on my driving ability, not the fact that I can throw an hour every time I race to find out a good car/tune combo.

I want to race people in my skill level, not worse drivers who simply make up the difference by having more time and in game currency.
 
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The ability to copy a tune off the leaderboard or share them would remedy a lot of the problems.
Ideally, as long as there was a no funniness and exploits going in in the tuning, the easiest thing to do would be to learn the basics and do it yourself. I've straight up winged it in the single player and tuned heavily so I could save credits and it has largely worked. But bringing this to the daily races is intimidating and, frankly, I will have no confidence in my abilities until I try it out with one of my own tunes.
 
Sorry but I'm struggling to make sense of that. I acknowledge that there will be a bit of readjustment with people's DR scores in the first couple of weeks. But try to think of it this way. At first, the game puts you against drivers who are as good as you, but are tuning their car to get an advantage. Your DR score goes down because you aren't as competitive.
After a couple of weeks, you are now racing against players who aren't as quick as you, but their tuning ability makes up the difference, you are both about as fast as each other over the course of a race. I used lap times in my original post to try and make it simpler to understand. If both players are able to consistently get 1:30.500 lap times in a race, why does it matter how they are achieving that? It's a competitive race regardless of whether or not there is tuning involved.

Also your line about drivers not playing a part in developing tunes is quite wrong.
I don't know why you are struggling to make sense of me wanting to drive with people with a similar skill and similar racecraft instead of people that can match my speed because they are better with setups. I am not playing F1/GT3 Manager. It's OK to disagree though. You asked for someone to help you understand why they like BOPped races, well this is it for me.
 
One thing I haven't seen mentioned is that the very idea of modifying GT3 cars is odd. Why is that allowed? You shouldn't even be able to install nitrous or bolt a bigger turbo onto a Gr.3/GT3 car. In real life those cars are subject to BOP regulations and that's what I and I think most people who were enjoying the daily and FIA races want to see simulated in the game.
 
I just don't understand how people say there will only be 1 or 2 cars competing for top times because of no BoP when it was always like this in Sport.
It was still possible to overcome the difference between meta cars and the rest, if you have a favourite car you enjoy driving.

Not so much here as so many things are ignored when setting a flat bhp/kg for every car that the gap can be seconds, not tenths.
 
Cannot be too tough to find a decent tune. Internet exists. 5-10 min, includes googling and doing the changes in car settings, easy. Testing and perfecting a setup is part of real life racing too. You can use the downloaded tune as baseline.

Gr3-4 leagues irl have tuning allowed too. So GT7 is more realistic now. Those who put more money in and practice more will always come on top, if they have enough talent. Tuning allowed or not.

But yeah, BOP always on for Gr1-4.

This is an endless discussion really. Imo they should switch weeks between tuning and non tuning races. Or have both types of races each week?
 
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Did 1 Race A this morning. Connection was good, best so far, 4 green bars.

QT 1:05.4. Started 8th. Finished 5th. Clean race. Such a fun combo.

Purchased an Autobianchi yesterday. Wish I could use that for this race.
 

'Daily Race' Ranking Boards Reset Notice (14 March)​

Following a review of the event settings, we have updated the race details and reset the ranking boards for Daily Race B and C currently open in ‘Sport’ mode.

We apologise for any inconvenience caused by this.

 
Why is having to grind to buy whatever car is meta that week preferential to just buying one car from each category, applying some generic tune that works for most tracks, and just using that in whatever races come up?
Because depending on what car is meta and how much it costs, grinding for the credits can take up a solid portion of your available playing time. I'd rather do 3 BOP races and 3 random career objectives than 25 laps of fishermans ranch. Then if someone finds an OP tune for a new car mid-week, the whole process starts again.

Look at last week. Race A - the car was easy to get, but needed 100,000cr worth of upgrades before you could be competitive. Race B - you needed to spend a fortune on one specific car to have a chance. If I did that, I'd have no credits to participate this week.
 
I for one like the tuning and see it as a new challenge.

But fir the life of me, I don’t know why PD doesn’t copy ACC and give you two presets for each car with the ability to do a custom setup. In reality, they would only have to do this in Gr.3 and 4…. Just leave group 1 and 2 BOP only
 
I for one like the tuning and see it as a new challenge.

But fir the life of me, I don’t know why PD doesn’t copy ACC and give you two presets for each car with the ability to do a custom setup. In reality, they would only have to do this in Gr.3 and 4…. Just leave group 1 and 2 BOP only
This would require PD drive their own game, which they seem allergic to.
 
First race on Sport mode just completed, qualified 5th on a 1:48.348 in my R8 due to it being the only GR3 car I have. Fuel saved during the first stint which allowed me to go until lap 6. Didn't take tyres at the stop, which put me up to 2nd in which I finished, but they did drop off towards the end of the race so the no tyre strategy may not be the way to go.
 
You are confusing tuning with setups.
Yeah I meant setups.

Setting up a car should be allowed even in gr1-4 and in all other races. That is realistic.

Plus I never understood the casual need to be handed everything on a silver plate and be able to beat many who put more time and game currency into the game. As someone who plays a lot of GT7, due to a 9-17 job, and being single alone liver, why shouldn't I have an advantage, if I practice more and spend more in game credits?

But yes, people play for different reasons.

This is my ideal (a distant dream lol):

Race A - no tuning, no setups, typical normal or lower bhp sports car, BOP on or off. Similar to GTS daily A, so like 5-8 min race. Time slots: every 20 mins.

Race B - no tuning, no setups, racing cars (gr1-gr4 mostly, sometimes gr.b and gr.x). 16-24 min race. BOP on. Time slots: every 30 mins.

Race C - tuning and setups allowed, anything non racing cars (even hypercars). 10-14 min race. Time slots: every 20 mins.

Race D - BOP on, setups allowed, no tuning, racing cars (gr.1-4, sometimes gr.x). 40-50 min endurance race. Time slots: every 1 hour.
 
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