GT7 Daily Race Discussion

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I do think at this point they should just disable tuning impacting PP at all. It should be the car, the parts it uses, and weight/power/ECU limitations, but nothing else.

I don't believe any issues can arise like this at that point? I managed to drop the Carrera to 449pp by abusing the suspension. That shouldn't happen under any circumstance. It will always dominate cars that rest natively around that mark.
I don't even understand the suspension settings, yet I can mess with the numbers until I can get the PP to drop. Seriously flawed.

It seems to me that the affect of changing these settings on PP does not reflect actual performance in the race at all. The borked suspension has minimal impact on things compared to power settings. I don't think they should scrap PP in tuning, just fix it.

...and for God's sake put the penalties back in.
 
Got abducted by a UFO in Spa today.
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Them dang Duke boys at it again! YeeeeHaaw!!

Did 3 Race C this morning. Took the win from 4th on the grid in the Megane in Race 1. Spun in the second race but still managed 2nd in the Sylvia and won in the Sylvia in the third race.
Qauli time is 2:04.6 in the TT. Think a low 2:04 high 2:03 is possible for me but had quite a bit of fun not starting on pole.

My goodness this site is borderline unusable with the ads. Took me 15 min to try and post this. Lol
 
Won my second race ever last night, Race B, thanks to a last-corner slip-up by the leading driver. Still firmly in the C lobbies, and apart from the expected driver mistakes I'm getting lots of good, clean racing.

Then I tried a CSL 3.0 in Race A, and in spite of being 444PP, it was like 10 seconds off the leader. I never even saw them, but I drove a clean race and had a fun back-and-forth with an Integra for 7th place. It would be nice if cars in the same PP range were a little more evenly matched, but it's still great to see a ridiculous race like that, with pickup trucks and old sports cars all trundling around the track on comfort tires. It actually felt a bit like a multiclass race, which is definitely something PD should consider for future races.
 
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This weirds me out too. It's literally for nothing - how can some people have fun just picking a dominant car and driving off from the field? If you're grinding DR, sure, whatever, but they're not here when it's just a for fun race.

I'd much rather be battling out for 7th with a Miata, an RCZ and some random legends car than I would winning by 30 seconds in a busted tune.
This is precisely what happened to me in a run of races earlier. 1st place (with an insane QT) raced off and wasn't seen again. Everyone else was tuned "normally" and it was a real battle. 1st place was effectively not part of the race at all.

Unfortunately, same guy kept cropping up in my races.

Maybe you are right. Just disable PP for tuning and have it based on base rig. Whatever, just fix it PD.

It's starting to become apparent to me now that PD are responding to issues with the game in a shotgun manner. We are many months into launch and are effectively beta testing drastic changes to race structure and the penalty system without much regard for our short term experience.

It feels to me like they have stuck with BoP on all races up to this point because they know tuning can be abused. Instead of fixing the tuning, they have instead responded to complaints about a lack of tuning in races by dropping the broken system back in to see how we react. Same with penalties. They were criticised so they just lurched in the other direction and badly nerfed them.

Add to this the lack of comms and patience is slowly draining away.
 
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Alas, it didn't take long in race A to hit a series of races where someone is repeatedly taking 1st by taking advantage of the flaws with PP. Settings things like suspension so that it is detrimental to PP and then using the headroom to boost BHP and far as possible. I can see why PD struggle with non BoP races now.
THis is why tuning is a bad idea, it was always going to go this way. Now turning Race A into a fun, no DR, tune race is a great idea as it was hopeless before, but for more serious exploits, no tuning imho. Maybe just BB and front and rear downforce which anyone can understand.
 
I do think at this point they should just disable tuning impacting PP at all. It should be the car, the parts it uses, and weight/power/ECU limitations, but nothing else.

I don't believe any issues can arise like this at that point? I managed to drop the Carrera to 449pp by abusing the suspension. That shouldn't happen under any circumstance. It will always dominate cars that rest natively around that mark.
Very much agree! It was obvious from as soon as the custom gears exploit became known that the settings you pick for your custom parts shouldn't impact the cars PP, the cars should just accrue more PP as more parts are added.
 
I feel like it would be already quite a bit better with the ride height tweaking fixed and how it affects the pp value. 🤔 But that is tough to do. For some twitchy rwd cars a reverse rake actually helps a lot and yet it still somehow lowers the pp value 🤨 It makes sense though that a higher rake increases the pp value, especially with FR & 4WD cars due to better turn in.
 
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Shaved another 0.3 with the TT to go down to 2:03:8 and also did my first race, using a Silvia.



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Started on softs with Fuel map 2 and pitted for hards at the end of lap 3. Had 5.6 laps of fuel with 6 to go but I refilled to 7 so I can go Map 1 to the end.

Finished 6th and not disappointed, mostly clean driving from all except the guy who overtook me for 6th in the end but I got the place back due to his penalty.

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Since the TT is hard on the tires, tempted to try it by starting on hards then do the last 3 laps on softs since the car will be lighter, hopefully having a positive effect on wear...

Anyone knows how the TT is on fuel please?
 
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A little late posting this, but last weeks race "B" made for some great racing. I had some time to race Saturday morning and nearly ever race was close, clean and competitive racing. I was in the middl of the pack for most of the races. It was a lot of fun and this is race was one of the highlights.

 
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This weirds me out too. It's literally for nothing - how can some people have fun just picking a dominant car and driving off from the field? If you're grinding DR, sure, whatever, but they're not here when it's just a for fun race.

I'd much rather be battling out for 7th with a Miata, an RCZ and some random legends car than I would winning by 30 seconds in a busted tune.
It’s weird but also simple. They don’t gain any DR but what they do get is another win, pole and FL in their statistics (which aren’t separated). That’s why they do that. Could be somewhat solved by separate statistics for ranked and unranked races (even though the odd one would still tryhard unranked races :lol:).

Even better would be if we had two DR and SR systems, one for dailies and one for GTWS.
 
Shaved another 0.3 with the TT to go down to 2:03:8 and also did my first race, using a Silvia.



View attachment 1163437

Started on softs with Fuel map 2 and pitted for hards at the end of lap 3. Had 5.6 laps of fuel with 6 to go but I refilled to 7 so I can go Map 1 to the end.

Finished 6th and not disappointed, mostly clean driving from all except the guy who overtook me for 6th in the end but I got the place back due to his penalty.

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Since the TT is hard on the tires, tempted to try it by starting on hards then do the last 3 laps on softs since the car will be lighter, hopefully having a positive effect on wear...

Anyone knows how the TT is on fuel please?

You're racing in a much deeper lobbies than I do in the early morning here in the US region so this may not work. I did no fuel saving in the Megane or the Sylvia and was still jumping people in the pits. I did softs on both stints, never once ran hards.

 
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I do think at this point they should just disable tuning impacting PP at all. It should be the car, the parts it uses, and weight/power/ECU limitations, but nothing else.

I don't believe any issues can arise like this at that point? I managed to drop the Carrera to 449pp by abusing the suspension. That shouldn't happen under any circumstance. It will always dominate cars that rest natively around that mark.
This is kind of like how Forza Motorsport worked for years and it was great. There were always meta cars too, but at least you didn’t have to give your car of choice the Carolina squat.

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It’s weird but also simple. They don’t gain any DR but what they do get is another win, pole and FL in their statistics (which aren’t separated). That’s why they do that. Could be somewhat solved by separate statistics for ranked and unranked races (even though the odd one would still tryhard unranked races :lol:).
 

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Well tried out Race A tonight for first after seeing the comments on here about it been fun…. Well I can say I didn’t really enjoy that much. Was too much field spread. In my lobby I had a A+ driver who took it very seriously and finished 30+ ahead of P2. Then you had a group of 2/3 cars that were similar on pace, then you get another 2/3 car group and the rest were single cars that just didn’t fit in.
Tried a few cars and every car I picked was slow. Finished last every race. I’m not an expert on tuning and I don’t really have the time or patience to spend time trying different settings. The most tuning I ever do is buy upgraded parts and and adjust the power output or ballast.
I did enjoy racing the racing the Dodge Challenger, and it was good seeing a mix of classic cars hit the track too. I’m hoping the next daily Race A is a group of old muscle cars.
 
My experience from race A was different today: Yes, it has turned into an Atenza party. Some of them look really ridiculous with their weird ride heigth and camber tuning. Well, to each his own.

In one of the races there were no less then six of them. And some instances of the WRX Gr. 3 Street Version, which seemed to be another belle de jour for an hour or two.

I managed not to get completely outclassed with my tiny old Evo V 98. In one race I fought with two Atenzas for P4, in Lap 3 I made a mistake, combined with getting punted a bit, got overtaken by both and saw them disappear on the horizon. Well, not quite. I began chasing them and said to myself: you'll get them both.

I got them both.

It was the most fun I ever had in a daily race so far.
 
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I beat my 1:46.2 (MR2 time) with a 1:45.5 in my TVR on Daily A tonight.

I had an excellent race with a German guy in a Lancia Delta (DPassenger) started 5th/6th, finished 4th/5th i was right behind him or maybe next to him on the last corner, but the 4WD had the grip out of the corner, 5 laps of close racing without any contact.

I might upload it to youtube later in the week.

Obviously the A+ racers in that race had the glitched PP jacked up front suspension, ramming each other at the front of the race, i have no idea why these people play the game to be honest.

I built my 2nd TVR slightly differently, I'll test that one out tomorrow.

Edit: I also built a Shelby GT350 that I did a 1:46.5 in and an '02 Viper which I was a bit slower in.
 
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So wish race A had a bigger grid for these new "fun" races.

Doesn't make much sense to keep it limited to 12 if it's not a proper serious format. 16 cars (or 20.. if GT7 can handle it :P) whapping it about on a rally course or on an oval is a bit more engaging than 12, even if it is only a small increase.
 
Good week to cash out wins in daily race A, too easy though if you are alone in the meta car, won 3/3 races. Next up I am just building cars that I can do like 1.43-45s for more of a challenge. But not 4WD cars, literally like almost all of those with a decent tune will be quite fast. Did a 1.44.5 with a R5 turbo in quali. 4 secs down to my F430 though lol. Might build a muscle car or two, the mk1 golf or some kei car might work too 🤔

There is not just one meta car though. Atenzas, older GT-Rs, F430, X-Bow, you can be fast with a bunch of different cars. For some MR cars like the R5 turbo the reverse rake (high front ride height, lower rear ride height) actually works and makes the car much more stable.

Also I got some massive complaints by a random countryman like why are you in the meta car, what is the fun in that, what's the point when DR doesn't go up (this I do not care about as much as winning though when my DR is accurate enough so an odd thing to say) please change cars etc. What a crybaby that person was. 😁

So I decided to block that person after he spammed for a bit on my messages. It's not my fault if the game decides certain weird tuning tweaks and certain cars are going to be op 🤷 Plus good times to get a few wins, not easy to get wins in sport mode, unless you are a very good driver or you tank your driver rating etc.
 
@Nebuc72 have you tried Race C yet? Sorry if I missed a post. I am confident I can match your Q time, if not surpass it if the winds favour me but you're the only one on my list who has posted a time so I have no way of knowing what kind of time this is.

Gr4 really isn't my jam. It's likely I will have to learn throttle control all over again when I go back to the faster cars.
 
@Nebuc72 have you tried Race C yet? Sorry if I missed a post. I am confident I can match your Q time, if not surpass it if the winds favour me but you're the only one on my list who has posted a time so I have no way of knowing what kind of time this is.

Gr4 really isn't my jam. It's likely I will have to learn throttle control all over again when I go back to the faster cars.
Feel free to add me if you need another time to chase. All feel free to add me if you like, I always like to have times to chase. 🤘🤘
 
@Nebuc72 have you tried Race C yet? Sorry if I missed a post. I am confident I can match your Q time, if not surpass it if the winds favour me but you're the only one on my list who has posted a time so I have no way of knowing what kind of time this is.

Gr4 really isn't my jam. It's likely I will have to learn throttle control all over again when I go back to the faster cars.
I set a banker lap Monday morning or so and did a couple early races, but haven't done any since. I'll probably knock it down a bit in time - it's about 1300th on the leaderboard and I'm usually sitting top 500 so it's not the fastest thing out there. Been focusing on A and B, B is one of my favourite car/track combos.
 
I set a banker lap Monday morning or so and did a couple early races, but haven't done any since. I'll probably knock it down a bit in time - it's about 1300th on the leaderboard and I'm usually sitting top 500 so it's not the fastest thing out there. Been focusing on A and B, B is one of my favourite car/track combos.
Yeah, I had no doubt of that, considering your DR. I just really could use GTBlade right about now. Anyway, consider me happy if I match your current time. I'll give it a few tries tomorrow.

Btw, that livery of yours I commented on brought back all sorts of memories LOL.
 
Yeah, I had no doubt of that, considering your DR. I just really could use GTBlade right about now. Anyway, consider me happy if I match your current time. I'll give it a few tries tomorrow.

Btw, that livery of yours I commented on brought back all sorts of memories LOL.
Hahaha I made that for a uni project actually - if it's reminding people of all things Tokyo then at least I know I've succeeded in what I wanted it to do!
 
I feel like PD just stopping the detuning of cars to meet PP requirements would solve a lot of the balance issues with tuning open races.

I personally imposed on myself the idea of only taking cars below the PP limit and tuning up, as I feel its more in line with what the spirit of GT is, and frankly its fun taking different cars and seeing what can be done. Currently getting mid 1:43 in a Suzuki Cap. Keeping up with people using cars that exploit the PP system is satisfying, but there's also something severely wrong with getting blatantly outpaced by Jeeps and Ford Raptors around a circuit.

The game's physics in regards to drivetrain reminds me of those arguments JDM nerds get into on the internet: Kaz has just said 4WD is king and built a whole game around that philosophy.
 
Only time for one race this evening before I was off to a baseball game There was a submarine style pitcher, it was cool! Anyway, I was out of my league with myself being one of 3 or 4 B ranked drivers. I'm P12 on the grid and fall way behind thanks to the Bus Stop start location. The Corvette does fine on fuel but the entire room was way too fast for me. I move to P10 while barely defending from P11 most of the race, but I go too deep into the Bus Stop on the last lap and they get by. I finish in P11, but like I said, the lobby was way too fast for me. Oh well, that's the way it goes sometimes.
 
Only time for one race this evening before I was off to a baseball game There was a submarine style pitcher, it was cool! Anyway, I was out of my league with myself being one of 3 or 4 B ranked drivers. I'm P12 on the grid and fall way behind thanks to the Bus Stop start location. The Corvette does fine on fuel but the entire room was way too fast for me. I move to P10 while barely defending from P11 most of the race, but I go too deep into the Bus Stop on the last lap and they get by. I finish in P11, but like I said, the lobby was way too fast for me. Oh well, that's the way it goes sometimes.
Bisons? I know them well as the Blue Jays are my religion and as far as I know, neither Saucedo nor Biagini are submariners. But I do recall a callup throwing those for us at some point.

Also, are you on PS5? Because that's how the lobbies often look for me, too. Me and maybe two other B drivers and the rest A and A+.
 
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