GT7 Daily Race Discussion

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So you admit that PD couldn't balance the game even with locked settings, yet you encourage tuning because why? Now they've added another complex layer of balance to a game they couldn't balance before. How is that going to improve the races?
Z4 was uncompetitive because the setup was terrible. If the devs actually gave the cars good setups in the first place then maybe there would be less desire for changing setups but as it is, certain cars were neglected and seemingly had zero redeeming features. It's not complicated, there are thousands of players out there who could have made the car more competitive with just 15 minutes of playing with the setup.

I think tuning/setup adjustments can be good, especially on road cars, because it gives non competitive cars a chance to actually be used. Yes there will be a meta but if they regularly change the restrictions in play then it will help stop things from getting stale. Even changing the type of restrictions could see some cool results, why not use power/weight ratio instead of just flat power/weight restrictions for example? It's what they do for a lot of real life club racing, it opens up choice even more and could result in some really cool battles between different types of cars, AND there would potentially be less need to buy upgrades for your cars, much easier to just use the power restrictor/ballast to meet a power/weight ratio requirement than it is to buy the appropriate upgrades to precisely meet a max power & weight restriction.
 
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Certainly moving the ballast towards the rear pushed it towards oversteer since you'll have more momentum at the back pushing the car around, especially at low speed without downforce.

My ballast is at -50 because I quickly copied a streamers 'tune'(no suspension or diff adjustments) just to compete and like you say, need to refine it myself to my own style once I understand the car.

Most of my current issues are caused by me having never driven this R8 before and on a new game, so cant blame the car :D

Oh okay. I am very familiar with R8, less with Huracan. So I wanted to challenge myself slightly.

Regarding ballast, good that I understand that bit at least 👍 I remember Broadbents Porsche video in GT7 on YT recently. Ok, 911 is a RR car. But he said the 81' 911 is slidey, due to excessive weight at the rear (ofc, since the engine is at the rear). So this led to my decision to very quickly move ballast from -14 to -8 with Huracan, also considering that I wanted slightly more oversteer.
 
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If you spent half the time reading a bit about the tuning, as you’ve spent complaining about it here, you’d already be half up to speed on what those “meaningless” sliders do. You act like it’s some impossible task, but in reality, you’re just being lazy to learn something new. Don’t blame the game.
I agree. The tuning options tell you what they do. When we had a couple of tuning races at the back end of GTS all I did was tune out the understeer and voila the car was as I wanted it. I did nothing major but I got good results because I made the car predictable and do what I wanted it to do. Nobody has to tune anything and nobody has to grab something off the internet which might not suit them at all. Just read what each slider does and if it will make a positive impact on the way you want the car to drive then change it. Otherwise you are just as fine to leave it all and go racing.
 
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Z4 was uncompetitive because the setup was terrible. If the devs actually gave the cars good setups in the first place then maybe there would be less desire for changing setups but as it is, certain cars were neglected and seemingly had zero redeeming features. It's not complicated, there are thousands of players out there who could have made the car more competitive with just 15 minutes of playing with the setup.

I think tuning/setup adjustments can be good, especially on road cars, because it gives non competitive cars a chance to actually be used. Yes there will be a meta but if they regularly change the restrictions in play then it will help stop things from getting stale. Even changing the type of restrictions could see some cool results, why not use power/weight ratio instead of just flat power/weight restrictions for example? It's what they do for a lot of real life club racing, it opens up choice even more and could result in some really cool battles between different types of cars, AND there would potentially be less need to buy upgrades for your cars, much easier to just use the power restrictor/ballast to meet a power/weight ratio requirement than it is to buy the appropriate upgrades to precisely meet a max power & weight restriction.
The Z4 was uncompetitive because in real life it is uncompetitive FACT
 
So I decided to give Daily Race B a go instead because gonna be honest I wasn't feeling it with C now for some reason. But either way it is what it is so here I go.

Now I wasn't sure on what's the go to car for Nurburgring GP is so I decided to stick from what I've learned in the past game about dailies in Nurb GP for Gr.4 cars and that is FFs/4WDs being the go to cars. With that said since the Swift Gr.4 is one of the newest additions to the class and it happens to be a FF car, I chose that for my two sessions because I'm still in the middle of trying to stabilize myself in terms of credits and cars that I have.

First session in and I'm not too sure why I'm grouped with low rated players. I'm assuming since the game is still new or the race is just having a slow day. I even checked my DR/SR via Kudosprime that I have going to GT7 and it was all good like my DR is at 67K and SR is at 99 so again I'm confused as to why I'm grouped into this grid.

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I managed to only get a low 2:06 which was good enough for a P2 start. Race begins and despite the Swift's lack of power, it compensates well on the handling that not gonna lie I'm curious now as to what BoP will PD give to this Swift because I find it good to drive as a FF Gr.4 car. Was able to take the lead on the first corner and then I had to deal with a Evo driver who's a missile as he was all over the place and he even went hot on the chicane before the end of the first lap. He did get a 1 sec time penalty for that oofery he pulled and from there when he served his penalty on the second lap, it was where I was on my way to my first Sport Mode win here in GT7 after one more lap.

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On my second and last session for today, things started to look up with the grid as there are now DR B drivers joining in. Started P4 and things were kind of the same as the first race except things really got dirty and I got slotted into that mess however I was able to recover enough to finish P2 after again the missile Evo driver tried to cut the chicane and he got reset thus allowing me to overtake him for P2.

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Overall despite the tuning being allowed for this week's dailies, this one still reminded me of the good times I had in Sport with this combo. Will try to run this daily more once I sort out my credit and cars issue in the game.

 
So I decided to give Daily Race B a go instead because gonna be honest I wasn't feeling it with C now for some reason. But either way it is what it is so here I go.

Now I wasn't sure on what's the go to car for Nurburgring GP is so I decided to stick from what I've learned in the past game about dailies in Nurb GP for Gr.4 cars and that is FFs/4WDs being the go to cars. With that said since the Swift Gr.4 is one of the newest additions to the class and it happens to be a FF car, I chose that for my two sessions because I'm still in the middle of trying to stabilize myself in terms of credits and cars that I have.

First session in and I'm not too sure why I'm grouped with low rated players. I'm assuming since the game is still new or the race is just having a slow day. I even checked my DR/SR via Kudosprime that I have going to GT7 and it was all good like my DR is at 67K and SR is at 99 so again I'm confused as to why I'm grouped into this grid.

View attachment 1124479

I managed to only get a low 2:06 which was good enough for a P2 start. Race begins and despite the Swift's lack of power, it compensates well on the handling that not gonna lie I'm curious now as to what BoP will PD give to this Swift because I find it good to drive as a FF Gr.4 car. Was able to take the lead on the first corner and then I had to deal with a Evo driver who's a missile as he was all over the place and he even went hot on the chicane before the end of the first lap. He did get a 1 sec time penalty for that oofery he pulled and from there when he served his penalty on the second lap, it was where I was on my way to my first Sport Mode win here in GT7 after one more lap.

View attachment 1124480

On my second and last session for today, things started to look up with the grid as there are now DR B drivers joining in. Started P4 and things were kind of the same as the first race except things really got dirty and I got slotted into that mess however I was able to recover enough to finish P2 after again the missile Evo driver tried to cut the chicane and he got reset thus allowing me to overtake him for P2.

View attachment 1124481

Overall despite the tuning being allowed for this week's dailies, this one still reminded me of the good times I had in Sport with this combo. Will try to run this daily more once I sort out my credit and cars issue in the game.


Anyone come across Dynamic weather yet? I see clouds in your screenshots but I'm assuming no rain. I'm getting concerned dynamic weather is going to be singleplayer only....
 
Anyone come across Dynamic weather yet? I see clouds in your screenshots but I'm assuming no rain. I'm getting concerned dynamic weather is going to be singleplayer only....
In the races I'm in I haven't experienced weather changes.

The first screenshot that was like the default background photo for Nurburgring GP (?) in the pre race screen.
 
Its not the best i think. But my fuel saving skills a bit rusty as well mate lol.
Yeah it’s tough. I’ve never had to do fuel management before so a bit of a learning curve. It’s maddening you can’t have the radar and fuel mix on screen at the same time.
 

This was on Reddit. Yes, you read that right - I found something useful on Reddit.
This is genuinely great, a lot of guides tell you what the settings control but don't translate how those changes affect on track behaviour, thanks for sharing
 
Hi, anyone else trying to set up something different than Audi R8? Haven't tryed yet, but with the Mercedes AMG GT3 got 1:45,9 with an slightly oversteery setup compared to stock, and the car is still very stable and have less rear tyre wear.

With the Ferrari 458 1:46,0 in my first laps trying to set up the car, so guess middles 45s are in my hands, but even with a full understeery setup, the car is still snapping at some high speed corners when braking (even with -5 braking balance).

Someone else trying other cars and any opinion? Still have to try the Audi R8 in order to see what is the pace difference between my cars and the meta, but I don¡t think I could get something bellow middles 45.
 
My boycot of GT7 daily races only lasted a few hours :lol:, can't resist racing and ran out of content in the single player. (I finished every race in first, not a lot of content. The 30 minute High Speed ring and GR.3 Daytona GT Cup race were the best of the game)

So Daytona online is plenty fun but I always finish over half a minute behind the R8 winner. I'm driving the stock Lexus with an extra 50 kg added to meet the requirements. Best so far 2nd place as people screw up a lot. (Only C/A so far). However there's always a tuned R8 on pole that simply runs away. I also find it bloody annoying that cars simply pull away while I'm right on their heel coming onto the straight. No balance.

Penalties sort of work, a couple times people that rammed me off and passed got a 3 or 4 second penalty. Other times no penalty though, and I got a penalty for hitting a wreck and for bumping a car that braked at the fast no braking left in the infield. Track limits are wonky as usual, 1 sec penalty for going slightly over some virtual line avoiding a car. (Still better to hit than miss). Single player is no help finding the track limits. People also kept getting the 3 sec pit entry line penalty, not me, sticking to the lane lol.

Resets don't work right. Once after I got punted I got stuck for 10 seconds, had to reverse out, lost almost 15 seconds on that one punt. Yet when I got punted onto the grass and was carefully making my way back to the track it reset me far back. More time lost. Back markers look ghosted, but apparently are not as I collided with a ghosted car when I lapped him.

It's like GT Sport never existed, so many teething problems.

Not a fan of tuning, the penalty system, the track limits, dodgy ghosting, long pit stop times, nor resets, but the track is fun to race on!
 
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For race C, are we changing tires or no? I did one race where I didn't and P2 caught up with me on the last lap. Lap 9 was tough and picked up an off track penalty.
The next race I did change tires and won because P1 spun out on the last lap.

So I don't know for sure which is faster.

Also, I'm crap on fuel saving and ran out just as I was entering the pits. The second stint seems to be easier as you rejoin the track with a full load well passed T1.
 
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With the Ferrari 458 1:46,0 in my first laps trying to set up the car, so guess middles 45s are in my hands, but even with a full understeery setup, the car is still snapping at some high speed corners when braking (even with -5 braking balance).
I was getting a similar thing in a F40 on racing tyres + brakes with the default setup on the fully customisable suspension, the back would try and snap out the pretty much the moment I braked hard from high speed, even if I was braking in a straight line, in my case it was pretty much impossible to control once it happened. Can't remember exactly what it was I changed as I made a number of changes before and after I resolved it, but I think I needed to make the damping stiffer on compression? Or you could try increasing natural frequency. I think weight bias played a part too but that shouldn't be a problem with a Gr.3 car which will be close to 50:50 at default, on the F40 it was something like 35:65.
 
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Connecting to a race has been really hit and miss today but I have done a few race C's. Starting from the back with janky quali lap because I can't be bothered to do another.

Best finish so far is a p10 in a McLaren 650s and have usually finished 11-15 ish, tried the Audi & Mazda concept with same results. I am not fast enough to trouble the top half of the field but I seem to fuel save better that a lot of the folks around me so I am out of the pits quicker which is where I am making places.

Guess the practice fuel saving I was doing in the Lexus wasn't a waste after all. C is fun enough and I will do a few more over the week but I am enjoying race B more as it's much more intense and closer racing (well that and i finish in the top half of the field most races 😉)

Hope the connection problems get sorted as that is getting old really quick
 
For race C, are we changing tires or no? I did one race where I didn't and P2 caught up with me on the last lap. Lap 9 was tough and picked up an off track penalty.
The next race I did change tires and won because P1 spun out on the last lap.

So I don't know for sure which is faster.

Also, I'm crap on fuel saving and ran out just as I was entering the pits. The second stint seems to be easier as you rejoin the track with a full load well passed T1.
I felt like i lost a lot of grip halfway through, but only ran once so hard to tell right now. Honestly, it's possible i missed the braking point and thought it was tire wear. I was also running the Castrol Tom's with a full ballast about 20% to the rear to hit the weight requirements so it might've caused increased stress on the rears (my rear right was by far the worst).
 
I see that replying to you has become a waste of time, you can’t even form a proper rebuttal anymore lol. Enjoy not enjoying GT7 I guess. 👍
"So what you're actually saying is..."
...is that he's intentionally trying to make you sound like the great Dr. Peterson?

:cheers:
 
So Daytona online is plenty fun but I always finish over half a minute behind the R8 winner. I'm driving the stock Lexus with an extra 50 kg added to meet the requirements. Best so far 2nd place as people screw up a lot. (Only C/A so far). However there's always a tuned R8 on pole that simply runs away. I also find it bloody annoying that cars simply pull away while I'm right on their heel coming onto the straight. No balance.
If you want a power car that can hang with the Audis, have a look at the Dodge Viper. You have to tune down power a lot (use the ECU, not restrictor plate) and add 60 KG, but it has a top speed much higher than the Lexus and I was able to set a qualifying time only a little behind my Audi R8 time (all on stock tunes, can't be bothered tuning yet). I'm sure it'll cut down on that "getting walked on the straights" issue which wasn't a thing with the Lexus in GTS for sure.
 

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