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The old penalty system pretty much eliminated all these problems. Yes it had problems of its own but don’t let perfect be the enemy of good etc
Aren’t lobbies already matched in SR groups of 10? I just don’t think there’s enough players. There was an SR C driver in my race earlierHave PD updated the SR rating system?
Hate to say it but but the SR needs updating. Needs to have a system 10 rating system.
100-91 = S
90-81 = A
80-71 = B etc….. 10-0 = I
I think this would help separate the lobbies a bit and it should be harder to reach S level.
Sorry for the ignorance but where u getting those data screens from?
Now you mention it I do recall seeing something about splits of 10.Aren’t lobbies already matched in SR groups of 10? I just don’t think there’s enough players. There was an SR C driver in my race earlier
Exactly. This is why races in low SR tend to be cleaner than at SR.S. In SR.E-SR.C ghosting takes away your ability to punt and side swipe. There is still contact of course, but try to side swipe someone off the track and you just put yourself into the wall.The only ghosting I see in the S lobbies are when one is serving a penalty or trying to come back on track while going particularly slow. Are you seeing more than that?
But, I agree with the full damage... and it should last. The game already has damage built in so it would not be hard to incorporate. Only issue with that I see is the rammer usually doesn't care if their race gets ruined.
That is why I think the speed delta is super important. If lead car A is taking a turn, and following car B has a delta of more than 20mph (for example), then car B ghosts as it goes flying off the track and gets a penalty, while car A drives away unscathed. Or, car A magically inherits the density of a star thus car B hits car A, car B gets tons of damage and loses control like it just hit a brick wall which car A drives off unscathed.
Another thing, in addition to teh above, is the rammer gets a warning and if he does it again (within that race or within a certain time limit) then out comes the black flag booting that person from the current race (killing DR & SR) and giving them a ban for 12/24/5,000 hours from playing online.
The only way to stop a rammer is take his/her ability away to do so, IMHO.
Nope. I've seen plenty people start at the front, something goes wrong there or it's not going they way they like it and they troll the entire field behind them before quitting when reaching last. Permanent damage is what these trolls want. They want to ruin people's races and adding permanent damage would only encourage them.I think permanent damage and a black flag for the offenders would be a great idea and have almost immediate results!
Or just put all the black flag racers into their own lobby and let them kill each other all week long . . .
I'm not a fan of damage. Maybe if the game would leave the victim without damage but I doubt it. I've been punted into the wall so hard a couple times yesterday that I had all wheel, all bumper plus engine damage. Then I'm crawling along the track for 30 seconds while the rest all drives by. Make it permanent damage and there is no point driving on on a long track like the Nordschleife.
When I said permanent damage I meant for the offending car only. But, issue with that is PD can't seem to figure out which car to give time penalties so I'd imagine it'd be the same with the damage.Nope. I've seen plenty people start at the front, something goes wrong there or it's not going they way they like it and they troll the entire field behind them before quitting when reaching last. Permanent damage is what these trolls want. They want to ruin people's races and adding permanent damage would only encourage them.
I've had people ram me repeatedly and thanks to know permanent damage I manage to get by and still have a good race later. Then they type in the chat, haha loser you didn't win. Permanent damage would just feed these trolls more.
PD tried the DQ for repeated ramming and it got abused As long as the game can't get blame assignment right, not even in clear punts, any black flag stuff is not going to work
unfortunately i suspect this would end up like the F1 games online - if you're outpacing a car in front, they swerve and brake-check... race over. i don't trust PD to correctly identify the brake-checker as the culprit!I'd even go far as say if you accidentally hit a wall, all on your own, the damage should still expire. However, if you hit another car, then it stays (so long as it's the offending car only).
That might work but kinda hard to explain. But it's better to hit a wall to avoid someone than to hit someone. And it really sucks to get punished for doing the right thing, I'm glad wall penalties are off.When I said permanent damage I meant for the offending car only. But, issue with that is PD can't seem to figure out which car to give time penalties so I'd imagine it'd be the same with the damage.
I'd even go far as say if you accidentally hit a wall, all on your own, the damage should still expire. However, if you hit another car, then it stays (so long as it's the offending car only).
Saw that a lot as well. Either last second block to steal your momentum or push you off when you get alongside. That's all allowed now, as well as blatant brake checking which is extremely effective on the long straight.unfortunately i suspect this would end up like the F1 games online - if you're outpacing a car in front, they swerve and brake-check... race over. i don't trust PD to correctly identify the brake-checker as the culprit!
I pretty much agree, but I think "more money" is one of those monkey brain things that will just instinctively make people want to drive cleaner for the reward, even if it doesn't mean much for them.I think people overstate the value of credits. I’d race just as much if they paid nothing. I don’t l even look at the winnings screen. I don’t have a clue how many credits I’ve got now I think about it.
Kudosprime.comSorry for the ignorance but where u getting those data screens from?
It would only work for a while then the "tap a car, tap the wall" to penalize the car ahead would be in full swing again. As well as the "turn in on people to deny them the ability to pass" since it would trigger a penalty if they still did complete the pass.I think we’re over thinking it. Just bring back the old penalty system and call it a day. That’s the best we can hope for.
I have noticed this too, they did something to the SR recently or something like that because i had gotten to Sr A on my 2nd account and even though i never got penalty or hit anyone myself in Porsche cup last night, i was hit alot, ran off road and somehow my SR dropped to B after raceWords cannot even describe how ANGRY I am right now! I take so much pride in being a clean driver but because I've been hit, side swiped and punted so many times, I've dropped to an A rating for SR!!
What the hell?! I would not have even gotten a single penalty over the past month even with the old, stricter rules and I get penalized because of others?!
I'm beyond pissed off now!! Unfrigginbelievable 🤐😖
Surely that doesn't happen, there. Those are some of the best drivers in the world.I’ve just watched the nations event and it’s completely fitting that on a week of dirty driving complaints the pinnacle of the game was absolutely filthy. Push to pass, running people wide, blocking, pushing people into the wall, and idiotic overtake attempts. Every race I’ve had in race b this week has been cleaner than what I witnessed
Imagine the lag you get in FIA races. Now imagine players are all over the world and not just within 60ms data flight time of Amsterdam like they are in Europe.I’ve just watched the nations event and it’s completely fitting that on a week of dirty driving complaints the pinnacle of the game was absolutely filthy. Push to pass, running people wide, blocking, pushing people into the wall, and idiotic overtake attempts. Every race I’ve had in race b this week has been cleaner than what I witnessed