GT7 Daily Race Discussion

  • Thread starter Pigems
  • 39,440 comments
  • 2,671,333 views
Finally did my first race tonight, race b at ngp, using the only grp 4 car I have, supra.

I was pleasantly surprised by the grip the car had given the road cars are so horrible to drive. Joy ends there though. I was paired with a lot of B drivers at one of my best tracks, I was a medium to high A in gts. I drove ok, not brilliantly but ok, but was being left behind on the straights.

To get down to i dropped the ecu by 10pc.

So now, I dont know if a) there's another way to get below 630pp without giving up power or b) was inrunning too much wing or c) were guys running other mods to add straight line speed or d) was there anything else in the settings I could tweak to improve my exits to aid straight line speed?

This, in a nutshell, is why it should just be BOP racing, i do not have the time to work my way through all these stupid variables.

What a colossal waste of my damn time.
 
Talking about a colossal waste of time

That was on ps4 pro, generally better connections, but this seems to happen a lot judging by the reactions in the room. I haven't had that happen on ps5 yet.

Btw, the Citroen is a death trap. Next race I actually got to drive it, and all it wants is to spin like the 908 on Le Mans sector 5. Sideways into T1 at the slightest steering input, 42.5 sec penalty doh.

And it just happened again. My Huracan is currently auto driving around the track, no one else is moving. I'm going back to ps5. Less lag on the ps4 server but the races keep breaking.
 
Last edited:
the atenza is money on nurburgring

well it is in qualifying anyway...cant fkn know about in a race because this game keeps freezing/crashing/not loading after the warmup session
 
So now, I dont know if a) there's another way to get below 630pp without giving up power or b) was inrunning too much wing or c) were guys running other mods to add straight line speed or d) was there anything else in the settings I could tweak to improve my exits to aid straight line speed?
I'm anything but great at tuning but I've found a better way to meet the PP limits without sacrificing too much power is to play with the transmission numbers. Drop the target top speed to get close to the PP limit, then adjust the individual gears (and setup etc., of course) as needed.
Driving a Ferrari 458 Gr. 4 for the B Race, haven't done much with the Supra yet. Take my advice with generous helpings of salt, though, since I'm not a good driver at all (Fastest Lap somewhere around 2.07.400).
 
Finally did my first race tonight, race b at ngp, using the only grp 4 car I have, supra.

I was pleasantly surprised by the grip the car had given the road cars are so horrible to drive. Joy ends there though. I was paired with a lot of B drivers at one of my best tracks, I was a medium to high A in gts. I drove ok, not brilliantly but ok, but was being left behind on the straights.

To get down to i dropped the ecu by 10pc.

So now, I dont know if a) there's another way to get below 630pp without giving up power or b) was inrunning too much wing or c) were guys running other mods to add straight line speed or d) was there anything else in the settings I could tweak to improve my exits to aid straight line speed?

This, in a nutshell, is why it should just be BOP racing, i do not have the time to work my way through all these stupid variables.

What a colossal waste of my damn time.
Why aren't you using the ballast? I think adding weight is a better option than screwing with the ecu.
 
Whilst I am on a tear, anyone else struggle with the visuals in the sport lobby? There's so much going on, so cluttered, text is small and hard to read, its an absolute mess.

And post race indidnt see a fastest lap displayed, am I missing something?
Yeah, the GT Sport layout is 100x better. Also no chat options, can't select players in replies, @ doesn't turn the names orange either. It's all very much a change for the worse.
 
The pre and post race feel very unsociable now. Pre race loads so quick I don’t suppose it matters but post race there’s no banter, congrats, or even abuse anymore. No options to tag someone, no stock replies so takes too long to type messages so most people immediately leave. Sometimes after a close race or seeing an incident between other cars I’d look forward to the back and forth in the lobby. That’s all gone now.
 
Why aren't you using the ballast? I think adding weight is a better option than screwing with the ecu.
Adding ballast has very little impact on PP. You need to add heaps of it to meet 630 in the Supra, which will affect handling of the car as well which lowering the ECU doesn't do.

Lowering the ECU is the best primary way of meeting PP, and you can finetune it with ballast, gearing, and downforce.

A key thing to notice about tuning with the ECU is that it only lowers your BHP, not your torque, which plays into the hands of the Supra very well.
 
May I ask a question please? In sport mode SR and DR ratings are frozen or active? I raced yesterday and nothing is changed
 
I believe there are a few cheat times that got through, but I can’t remember which race it was now. Someone else mentioned it earlier today.

I am pretty sure there are dozens of cheaters/exploiters at the very least in Daily race C at Daytona, quali. People tend to be rational - if you can't beat them, join them. And also to highlight to PD this type of issue, which in itself is good so that it gets fixed for the future. Just because we do not see all the times and replays except for top10, does not mean others would not cheat. You do not need to be an A+ driver, to be able to cheat obviously..

They were doing 1.43.6-1.44.2 in top10 on Monday, 39s and 40s now. Sadly this is so off-putting for me, especially when I did 2 races early week, when the times were legit. So just doing hotlapping for now, I need a proper setup for RX-Vision and GT500 Supra, maybe R8 Evo too.. If I want a Daytona gr3 race, I race in world circuit mode, against the non cheating AI. Even earns me more money than Daily Race C lol. 😁
 
Last edited:
vcx
May I ask a question please? In sport mode SR and DR ratings are frozen or active? I raced yesterday and nothing is changed
Maybe it was just really close to your dr/sr already, or did you look at GTS at kudosprime.com?
 
Finally did my first race tonight, race b at ngp, using the only grp 4 car I have, supra.

I was pleasantly surprised by the grip the car had given the road cars are so horrible to drive. Joy ends there though. I was paired with a lot of B drivers at one of my best tracks, I was a medium to high A in gts. I drove ok, not brilliantly but ok, but was being left behind on the straights.

To get down to i dropped the ecu by 10pc.

So now, I dont know if a) there's another way to get below 630pp without giving up power or b) was inrunning too much wing or c) were guys running other mods to add straight line speed or d) was there anything else in the settings I could tweak to improve my exits to aid straight line speed?

This, in a nutshell, is why it should just be BOP racing, i do not have the time to work my way through all these stupid variables.

What a colossal waste of my damn time.
It's actually very simple, but you don't realize it until you try it.

First you set your nWagen to basic settings. Then you change your gearbox and reduce the maximum speed to 230 maximum to 240 km/h (please convert to mp/h yourself if necessary) you will notice that your PP now drops a lot even though you are using the maximum power of your car, which is a lot much more effective than someone making their car much slower by reducing power or adding weight.
Now you start your car with chassis ectr. adapting to what suits you best always mindful of staying under 630PP.
If you are satisfied with the driving behavior then you can very carefully change your transmission to achieve a little more top speed or a better gradation of the gears.

That was the whole magic.

But you will find that you now have so much power that it will be difficult to bring it to the ground on just one axle.....
 
vcx
Thanks for reply. Kudosprime only shows GT Sport ratings but when I tried to enter GT7 page not found. Where can I track my ratings for GT7 in kudosprime?
You can't, that was the whole point of my post. I wondered if you checked your stats at GTS hence no updates.
 
Adding ballast has very little impact on PP. You need to add heaps of it to meet 630 in the Supra, which will affect handling of the car as well which lowering the ECU doesn't do.

Lowering the ECU is the best primary way of meeting PP, and you can finetune it with ballast, gearing, and downforce.

A key thing to notice about tuning with the ECU is that it only lowers your BHP, not your torque, which plays into the hands of the Supra very well.
Not entirely true, it's car by car. If you adjust the ECU it tries to keep the power bands as similar in shape as possible, if you adjust power restrictor the BHP is reduced in exactly the same way but torque/power bands can change significantly.

The general rule I've seen so far, is that if you are running a stock engine NA car, then you might be better off adjusting power restrictor, especially if it's only by a few percent. You tend to end up with more peak torque and faster acceleration numbers. The Audi R8 Evo for example has higher torque at the same BHP if you adjust power restrictor instead of ECU.

If you are running a car that has had engine tuning upgrades applied, then you're probably better off with adjusting the ECU, as it does a better job in retaining the positive attributes of those upgrades, like better high rpm performance.

Also, and this is quite important for BHP restricted races but less so for PP restricted, a lot of the time if you apply an engine upgrade, and then detune the engine to get back down to the BHP limit, you will often find that the engine actually performs worse at the same BHP with those upgrades than it did without them. The type of upgrades this is true for differs car by car, especially in NA vs turbo cars, but generally the worst offenders for this are forced induction upgrades. I've noticed that intercooler upgrades are worth putting on for forced induction cars, while anything that improves high-rpm (which are most upgrades) performance is worth keeping on in NA cars.

P.S. There's a PP hack where if you put your max speed on the transmission at 149mph or below, the PP rating drops significantly (the game now thinks that you are incapable of turning at high '150mph' speed, even if you can turn perfectly well at 145mph). Useful if your car wasn't able to reach 150mph or above anyway due to restrictions.
 
Not entirely true, it's car by car. If you adjust the ECU it tries to keep the power bands as similar in shape as possible, if you adjust power restrictor the BHP is reduced in exactly the same way but torque/power bands can change significantly.

The general rule I've seen so far, is that if you are running a stock engine NA car, then you might be better off adjusting power restrictor, especially if it's only by a few percent. You tend to end up with more peak torque and faster acceleration numbers. The Audi R8 Evo for example has higher torque at the same BHP if you adjust power restrictor instead of ECU.
Every car I've looked at has kept the torque curve intact and only reduced BHP when lowering ECU, but altered both curves when using the restrictor.

I've tried this on Gr4 Lexus, Supra, Mustang, and Dodge, and Gr3 Corvette, R8 Evo, and Dodge.
 
Every car I've looked at has kept the torque curve intact and only reduced BHP when lowering ECU, but altered both curves when using the restrictor.

I've tried this on Gr4 Lexus, Supra, Mustang, and Dodge, and Gr3 Corvette, R8 Evo, and Dodge.
Torque curve is not what I am talking about, as the BHP goes down so does peak torque. When you adjust the ECU it prioritises keeping the power band shape over actual performance/peak figures. On some cars that's fine, but on others this can lead to a small but not insignificant amount of torque being sacrificed.
I promise you that if you look at the R8 Evo, you will see that if you compare reducing BHP via ECU and restrictor, you will notice that when you bring power to the BHP limit for race C, reducing the power via restrictor results in more torque and better acceleration figures than reducing via ECU.

I believe that if you have to reduce power by a significant amount, then adjusting the ECU becomes the better choice. But when you are reducing by a small percentage it looks like the power restrictor can sometimes hold the advantage. I'm sure you could also find results where peak torque is higher with the restrictor but due to changes in the power band, it comes too early in the rev range and results in slower performance at higher revs compared to ECU which might have lower peak torque but with a much better power band. There's a a degree of experimentation involved to find the best results.

What's clear is that it's not so simple to just say that adjusting ECU is always preferable to adjusting power restrictor, because there are so many variables like NA vs forced induction, engine upgrades, the amount you need to adjust by etc. that can influence the result. It's always worth playing around with the settings to see what works best on each specific car and scenario.
 
Last edited:
Look at all this back and forth I've started, I don't want any of it, I really despise setting changes in sport. I simply do not have the time to faff about, I just want to race. Its pandoras box, once you allow setting changes it consumes the game, detracts from racing. Go away.
Can’t wait for them to make lobbies good so we can at least do league racing on our own
 
Can someone help me understand why some people are refusing to race without BoP? Why is having to grind to buy whatever car is meta that week preferential to just buying one car from each category, applying some generic tune that works for most tracks, and just using that in whatever races come up?

A common theme seems to be "I want to know I got beat by the better player, and not the better tune."

Well, first of all, why? What difference does it make? The game has SBMM so if you genuinely believe that not tuning is making you relatively slower, it won't make a difference long term. All SBMM cares about is creating competitive lobbies, if doesn't care how you get your laptimes and results, if you can get a 1:30.500 without tuning, and someone else gets a 1:30.500 with tuning, what difference does that make to how competitive the race between you will be? And really, what's the difference between a meta tune and a meta BoP'd car? Accessibility I guess, but only long term arguably, in the short term how many players have the time and desire to grind credits to buy the new meta car every week? How bad will that be when Gr.1 races become a thing?

And secondly, if someone is really good at developing tunes and uses that ability to gain an advantage over you… Well maybe you need to evaluate your definition of what makes the better player.
So you actually think tuning takes away the meta??? Not trolling but I find that hilarious honestly because of how wrong it is.
 
Last edited:
Look at all this back and forth I've started, I don't want any of it, I really despise setting changes in sport. I simply do not have the time to faff about, I just want to race. Its pandoras box, once you allow setting changes it consumes the game, detracts from racing. Go away.
+1

I have limited time to play due to, well, being an adult and all you know but for the time I'm playing, I want to race and to compete based on skill alone.
But, atleast you can find competitive tunes easily on the internets. 5 minutes and you're done but still, I want one make races back and especially working lobbies so that league racing is possible again. 3 weeks in and still the whole state of multiplayer is below what we had in a 5 year old game.
 
Last edited:
+1

I have limited time to play due to, well, being an adult and all you know but for the time I'm playing, I want to race and to compete based on skill alone.
But, atleast you can find competitive tunes easily on the internets. 5 minutes and you're done but still, I want one make races back and especially working lobbies so that league racing is possible again. 3 weeks in and still the whole state of multiplayer is below what we had in a 5 year old game.
I have plenty time to play, but I want to spend all of that time racing. I don't qualify not only because I don't agree with the panalty system, it also saves time which I can use for racing.

I'm not interested in tuning, or even buying tires separately for all the cars. I want to spend my time on improving my race craft, not on improving my car. And yeah, you can google a tune, but will it be a good one, will it work for you, do you have to adjust to different characteristics each week. How many setups do you need to try to find one that doesn't kill you.

Besides that, it's not fun carrying my laptop over to the ps5 and then copy values from one spreadsheet into another. Not practical at all since I can't see my close laptop screen and far tv at the same time, need to keep taking my glasses off lol. It's very annoying. Maybe the ps5 has a browser so I can pull it up there. Still just time wasted on copying a spreadsheet.

Anyway, I've missed race entries already because of fiddling with the car to get within regulations. Get over x pounds, erm but my ballast is in kg. What percentage do I put the ECU or power restrictor at. Oh missed the deadline, wait half an hour.

Then in race I don't feel like we're competing on race craft anymore with cars going much faster than others on straights plus big differences in cornering and braking. I haven't had a close back and forth yet on race C while I have that most races in GT Sport.

So either you join the meta setup, meta qualifying method, and meta train in race. Or you have a car that's behaving very differently creating messy races. At least that has been my experience so far.
 
Last edited:
So actually think tuning takes away the meta??? Not trolling but I find that hilarious honestly because of how wrong it is.
There is always going to be a meta. I'm a bit bored by people saying "tuning means that there will be a meta!" because it's possibly the most redundant statement imaginable about a competitive game. I would love to see a single example of a competitive game that doesn't have some kind of meta.

And yes, tuning doesn't take away the meta, but I do think having open tuning and setups means that cars are more versatile now than they were with locked tuning+BoP. That's especially true for road cars, I'm sure for example that even with different regulations, as long as it can meet them a GTR is likely going to be competitive. Which means less money spent on new cars, more time learning to how to get the most out of one car across different power and weight restrictions. Which is ironically what a lot of people are moaning about, they don't want to tune because they only want to spend their time and energy improving their skills on the track. Maybe this is a case of short term pain, with long term gain? Find a setup early in the games life, and use it for the years to come, making subtle changes for each track and regulation.

And the question I asked was "why are people refusing to race without BoP, and is getting beat by someone who has a better setup than you actually any different to someone beating you with a better car?". Let's go further than that, how is complaining about setups any different to someone complaining that they don't want people to use manual gear changes because they only know how to use automatic?

As someone who plays a variety of competitive games, I don't think you'd ever hear someone say for example that being able to customise your weapons in warzone is a bad thing because it means that someone might have a better gun than me, even though it poses exactly the same challenges as tuning/setups pose in Gran Turismo.

All the complaints that people have about wanting races to be "all about skill" are so ironic to me, because it reeks of someone who is either too lazy or too afraid to learn a new skill, so they want things to be as simple and tied down as possible so they can stay in their comfort zone. And I'm sorry if that sounds harsh, but you are quite literally arguing against having to learn a new skill, and if someone went one step further than that and said that we shouldn't have to learn optimum strategies for fuel and tyre management in races, you same people would argue against that and say that it should be a part of the game because it's something you already know how to do.

I say all of this as a B rated player who has a lot to improve on when it comes to my skills on and off the track. I am not some setup god capable of finding the meta for whatever race comes up next. But I am enjoying the new challenges and am more than happy to be faced with something new to learn.
 

Latest Posts

Back