- 1,901
- London
- DEAD_DULLAH123
- hyperspeed980
Must be a citizen of the UK.My hands are still shanking
Must be a citizen of the UK.My hands are still shanking
As some of you may know, I'm having a devil of a time understanding the Daily Race B track at Atlanta. My QT is behind a bunch of my friends who, no insult intended, I'm usually ahead of. I'm hoping some of you can look at my latest fastest QT and tell me what you think is going on.
Is it just a case of me needing to tighten up everything, or am I approaching the track wrong? Accelerating at the wrong places, that sort of thing?
I've tried just about every car, and the Alfa is the one I think suits me the best. So I'd rather not hear "just try car xyz", if you don't mind. I mean that's OK, but I'd rather focus on how I'm driving rather than what I'm driving.
I shared my QT in the game - search for "gtp4". Or, if you prefer:
Here's a video from bumper cam view:
And here's the same lap, from chase cam view:
Thanks to anyone who can help!
To add to this (warning: I dont use the Alfa) try shifting up to third before going on the gas in the right hander before the long straight.Snip
3) You can really work the power on early if you nail the last slow right hander before the long straight. It's almost a coin flip whether I can hit it right or not every lap... but when you do, it's like 3 or 4 tenths easy just because you stay ahead of the speed profile all the way up the back straight then. It's one of those where you hope you get it right when you're otherwise on a good flyer, and when you do... bonus. I think that lap you didn't get all of it, and bet there's some speed difference there when comparing top laps.
Like I said, not sure I'm faster, but those are the things that jump out at me when I watch you replay.
Yep. If I am more than 3% off the top time I know I am gonna struggle in the race. Friends wise, Revengel is my litmus test, we are basically identical on pace so he's my yardstick. I sorta know you're gonna gap me by a half second so if it's less than that i know i am going ok, NGP a strong track for me and I think i am slightly up on you and at close to 2% but this is an outlier track.(Side note: it is cool how we can rely on our friends list speeds to assess where we are most times. First thing I do, now that Kudosprime and GTBlade aren't available, is look to see who I know I can usually best, and work until then. Then I look at the top times, and measure what % off of those I am, based on the data I had in GTS, by Gr3 / Gr4 / category, etc. and try to gage whether I should have more speed in me or not before I hit the grid.)
Does it matter though? Like where you end up? So long as it is good racing, who cares where the DR is? If you want to be closer to the front, hit a few barriers and drop your SR to A.
Good point.To add to this (warning: I dont use the Alfa) try shifting up to third before going on the gas in the right hander before the long straight.
What does Sophy have to do with any of this? I recall BoP calculations coming from a human driver (probably PDs test driver) going around a track; I think it was rumored to be Interlagos - to get them all close enough to eachother.This means ragging the hell out of the AWD cars will be faster all the time. And why I suspect the BoP is not working right, because I'll bet Sophy is trying to drive 'correctly' while the reality is all us humans figure out how to drive the 'game' model.
I can confirm that @Bullwinkle is a class act.I've run maybe a hundred or so practice laps at NGP this week for Race C. I'm not qualifying as well as I'd hope I would but I was planning on working on it. But I did one race last night and two today and in every one of them I got blown up so badly by the fourth turn of lap one that my race was over. This is not a strategic race like I hoped it would be. It amounts to being the biggest unpenalized bully on the first lap, and then proceed for nine more laps with no real overtake opportunities.
To make it all worse, I just got completely humiliated in a PM from one of our own forum members, and a TPC member to boot (I mistakenly thought he was a TCR member) calling me names and assuming the worst about me (I'm malicious, I didn't bother practicing, I'm out to ruin his race, etc.). I'm flummoxed that one of our own would behave in such a way to another forum member who is very public about trying to race clean and be fair.
I had a rough start with the T1 dive-bombers and my tires got so overheated by T4 that I couldn't control the car anymore and I was all over the track. In all fairness to the other person (I don't know if you'll see this) I watched the replay to see what happened and I did see him turn into me as I was trying to find my way through the crowd. At least that's how it appeared to me. I deleted the replay before I got dressed down so I can't go back and double check, but that's how I saw it. That many cars going into T2 without being able to see to my sides is difficult under the best circumstances, and this wasn't that. I made mistakes, but nothing was intentional. I think you all know me well enough by now to know that about me.
I'm a bit sickened that a GTPlanet member would assume that about me and take the time to send a series of unkind messages. I was so busy trying to respond that I got kicked out of the race I was in (another last place effort after getting booted at the chicane) for being on the pause screen too long.
Anyway, this race is a disaster. I had high hopes this week, but I don't believe I'll be racing it again. And in all honesty my joy for this forum is a bit tarnished for a while as well. I think maybe I'm stepping back for a bit . . .
I have assumed they are simulating laps for setting BoP using Sophy. It seems a natural use of it. I assumed they always used Daily races as inputs to the BoP management (and yea was understood Interlagos was a key reference track) in the past, but I’d guess they would like to be able to simulate it for more precise and available data to use. Maybe I’m wrong to guess it. But it’s a hunch.What does Sophy have to do with any of this? I recall BoP calculations coming from a human driver (probably PDs test driver) going around a track; I think it was rumored to be Interlagos - to get them all close enough to eachother.
I don’t think they do that as much now, and certainly are just not touching anything but Gr.3 for the time being. I assume they want that figured out first, as it's ridiculous nothing but that has really been touched.
Sophy will unequivocally have nothing to do with it though. If Sophy was in a position to figure BoP out then.. well, BoP would be figured out.
They are not doing that. Sophy isn't at that point in any case.I have assumed they are simulating laps for setting BoP using Sophy.
I don't disagree but just so happens that is exactly as i drive so it kinds works for me given my ham fisted approach It's a balancing act though, to do things more purely you're going to need a twitchier back end and more turn in which will head towards "serious sim" mode and turn off casual/serious users.The rotation of the cars is so impossibly binary: the transition from 0% to 5% throttle and the dynamics of the model, including both available traction and side force loading, is wrought with unreal step functions.
So the fastest way around is to time your rotation, then mash the gas at the earliest possible moment, and let the front end pull the car around while the rear is at it's limit for combined slide/drive traction.
There's less reward for managing the throttle through the turn, and on acceleration off it, because the damage was done when you had to fake the car's rotation in the front end, and you may have missed the window to get to 100% throttle as early as the dumb model allows in the former scenario I mention.
This means ragging the hell out of the AWD cars will be faster all the time. And why I suspect the BoP is not working right, because I'll bet Sophy is trying to drive 'correctly' while the reality is all us humans figure out how to drive the 'game' model.
Thanks for the informed answer. Really appreciate that. I’d assume they have teams of player lap time data to digest and inform adjustments to the BoP. Shame if they aren’t properly accounting for it in favor of a few paid hands’ work. The data would be immensely valuable for making those adjustments.They are not doing that. Sophy isn't at that point in any case.
What they are doing... I'm not exactly sure. My best guess is that a small team of PD employees - perhaps three or so - drives hot laps in the cars, maybe on some representative tracks, maybe on every circuit in the game. The results would then be used to calculate a mean time and new power/weight figures calculated to bring the outliers within a couple of percent of the mean (weight seems to have around twice the effect that power does, so 1% less weight is around the same as 2% more power) - focusing on reducing/increasing power of the most/least powerful cars, and reducing/increasing weight of the heaviest/lightest cars - before running laps again with the new figures. Lather, rinse, repeat.
It's not necessarily the right explanation, but it accounts for what we see: one BOP for all tracks (well, three now: H, M, L), representative of hotlap pace only and ignoring tyre degradation, and resulting in the same few cars being on top all the time except at unusual (and long) circuits - which have an undue effect on the mean calculations due to the longer lap times.
I am hopeful that Sophy will be used to automate the task (with the human drivers still involved to check the results) and generate a proper per-race BOP like it should be.
I would love it, I'm sure. But another $2k in equipment and doubling up on the time investment aren't things that are going to fit into my life these days. It would be great to race against Tony Kanaan and the others, I'm sure beating them would be fun. But for now I'm just hoping to have some great races in Dailies and maybe share a few grids with SuperGT, errr Scott Chegg.I don't disagree but just so happens that is exactly as i drive so it kinds works for me given my ham fisted approach It's a balancing act though, to do things more purely you're going to need a twitchier back end and more turn in which will head towards "serious sim" mode and turn off casual/serious users.
My 2c, you are ready for iRacing.
I forgot to note - World Tour events have custom BOP, for closer and more exciting racing among the top drivers.Thanks for the informed answer. Really appreciate that. I’d assume they have teams of player lap time data to digest and inform adjustments to the BoP. Shame if they aren’t properly accounting for it in favor of a few paid hands’ work. The data would be immensely valuable for making those adjustments.
I’d almost like to see them be open about it and just tell us that the BoP is gonna get tweaked weekly for x amount of time, and without notifications. But I suppose they have a process that they are comfortable with. It all seems very culturally conservative for sure, which is not surprising.
Thing is though, the three amigos are faster, ho tlap or long race, tyres wear or not.It's not necessarily the right explanation, but it accounts for what we see: one BOP for all tracks (well, three now: H, M, L), representative of hotlap pace only and ignoring tyre degradation, and resulting in the same few cars being on top all the time except at unusual (and long) circuits - which have an undue effect on the mean calculations due to the longer lap times.
100% agree! He's a good one, and I respect him 100%. Everyone makes mistakes (me more than most, it feels like), but he's not dirty. Personally, if it were me who said those things to him, I'd apologize to him publicly on this forum. Wait... @Bullwinkle, back when I was mouthing off in the chats against anyone I felt wronged me, did I ever do it to you? If so, sorry, and mea culpa!!! I'm a recovering chattacker, and one of the steps is supposed to apologize to anyone I've wronged, right?I can confirm that @Bullwinkle is a class act.
Thanks for the review! It seems like I'm on the right track - I just need to focus on optimize some things. I'll see what I can do. Thanks again.Not sure I'm any faster myself, but a few thoughts from a passenger seat perspective:
1) I think you can 'back up' T1 a bit to get more speed through the apex. Off the throttle a little earlier and back on it earlier too. That turn really re-pays the slow-in / fast out mantra with the uphill portion after it meaning apex speed differences are amplified. (it's SO HARD to get the speed down to the max min-speed there, without the feel of the car to know how much to brake. And if you extend it so that you can watch the speedo, you lose 3 tenths or so compared to when you just get it right. I sometimes double-up on the overlap with the brake, rather than coast-then-brake, applying brake against the throttle there. Important with a turbo car, too, to keep the boost up without that loss in power.
1b) Maybe a bit more speed if you devour the right side curb through the esses... I noticed you were off the throttle a little longer than I try to be... I only blip it to flip the rear end, but then I try to line the RF tire up on the outside of that first right side curb... every little bit of speed through there helps... about a 0.1 in there I bet.
2) Take a bunch more of that entry-side curb on the right, just before the tricky left hander at the end of the first sector. Your apex is good but you can carry a ton more apex speed if you start on the entry-side curb and then work that apex hard and early. I noticed you were feet off the right side of the track on entry, and I think you're giving up a lot of apex speed as a result. The track limits on that inside curb seem non-existent, by the way, so I keep reminding myself to take it as deep as I can, because the exit curb limits are... well, you know. We all know!
3) You can really work the power on early if you nail the last slow right hander before the long straight. It's almost a coin flip whether I can hit it right or not every lap... but when you do, it's like 3 or 4 tenths easy just because you stay ahead of the speed profile all the way up the back straight then. It's one of those where you hope you get it right when you're otherwise on a good flyer, and when you do... bonus. I think that lap you didn't get all of it, and bet there's some speed difference there when comparing top laps.
Like I said, not sure I'm faster, but those are the things that jump out at me when I watch your replay.
(Side note: it is cool how we can rely on our friends list speeds to assess where we are most times. First thing I do, now that Kudosprime and GTBlade aren't available, is look to see who I know I can usually best, and work until then. Then I look at the top times, and measure what % off of those I am, based on the data I had in GTS, by Gr3 / Gr4 / category, etc. and try to gage whether I should have more speed in me or not before I hit the grid.)
Well that's the rub right. The beauty with Sport has always been the way it allows busy middle aged types to quickly jump on and race in a tightish lobby with zero fuss.I would love it, I'm sure. But another $2k in equipment and doubling up on the time investment aren't things that are going to fit into my life these days. It would be great to race against Tony Kanaan and the others, I'm sure beating them would be fun. But for now I'm just hoping to have some great races in Dailies and maybe share a few grids with SuperGT, errr Scott Chegg.
As some of you may know, I'm having a devil of a time understanding the Daily Race B track at Atlanta. My QT is behind a bunch of my friends who, no insult intended, I'm usually ahead of. I'm hoping some of you can look at my latest fastest QT and tell me what you think is going on.
Is it just a case of me needing to tighten up everything, or am I approaching the track wrong? Accelerating at the wrong places, that sort of thing?
I've tried just about every car, and the Alfa is the one I think suits me the best. So I'd rather not hear "just try car xyz", if you don't mind. I mean that's OK, but I'd rather focus on how I'm driving rather than what I'm driving.
I shared my QT in the game - search for "gtp4". Or, if you prefer:
Here's a video from bumper cam view:
And here's the same lap, from chase cam view:
Thanks to anyone who can help!
Precisely because tyre wear hasn't been factored in at all.Thing is though, the three amigos are faster, ho tlap or long race, tyres wear or not.
That's where I have been since fall of 2019. Low to middle B. And I like it there. I have great races in the midpack, not all but enough to stay hooked.I think I’ve reached my limit in Sport at low B. Not making any progress, consistently at the back of races a couple of seconds off the pace. It may be that user numbers are low and I’m racing people near the top of the ranking, but it’s just stopped being fun.
The alternate is also B/S so basically the same lobbies. Think I may call it quits. I’m starting to remember why I avoided online racing in the past. Might do some unranked road car races in A but that’s it.
As some of you may know, I'm having a devil of a time understanding the Daily Race B track at Atlanta. My QT is behind a bunch of my friends who, no insult intended, I'm usually ahead of. I'm hoping some of you can look at my latest fastest QT and tell me what you think is going on.
Is it just a case of me needing to tighten up everything, or am I approaching the track wrong? Accelerating at the wrong places, that sort of thing?
I've tried just about every car, and the Alfa is the one I think suits me the best. So I'd rather not hear "just try car xyz", if you don't mind. I mean that's OK, but I'd rather focus on how I'm driving rather than what I'm driving.
I shared my QT in the game - search for "gtp4". Or, if you prefer:
Here's a video from bumper cam view:
And here's the same lap, from chase cam view:
Thanks to anyone who can help!
I’ve been there before. I got to a point where I wasn’t really progressing in Sport mode and that when I took a break away from it. 3 things that helped me improve was.I think I’ve reached my limit in Sport at low B. Not making any progress, consistently at the back of races a couple of seconds off the pace. It may be that user numbers are low and I’m racing people near the top of the ranking, but it’s just stopped being fun.
The alternate is also B/S so basically the same lobbies. Think I may call it quits. I’m starting to remember why I avoided online racing in the past. Might do some unranked road car races in A but that’s it.
As some of you may know, I'm having a devil of a time understanding the Daily Race B track at Atlanta. My QT is behind a bunch of my friends who, no insult intended, I'm usually ahead of. I'm hoping some of you can look at my latest fastest QT and tell me what you think is going on.
Is it just a case of me needing to tighten up everything, or am I approaching the track wrong? Accelerating at the wrong places, that sort of thing?
I've tried just about every car, and the Alfa is the one I think suits me the best. So I'd rather not hear "just try car xyz", if you don't mind. I mean that's OK, but I'd rather focus on how I'm driving rather than what I'm driving.
I shared my QT in the game - search for "gtp4". Or, if you prefer:
Here's a video from bumper cam view:
And here's the same lap, from chase cam view:
Thanks to anyone who can help!
Im lead to believe BOP is feedback from PD employees.They are not doing that. Sophy isn't at that point in any case.
What they are doing... I'm not exactly sure. My best guess is that a small team of PD employees - perhaps three or so - drives hot laps in the cars, maybe on some representative tracks, maybe on every circuit in the game. The results would then be used to calculate a mean time and new power/weight figures calculated to bring the outliers within a couple of percent of the mean (weight seems to have around twice the effect that power does, so 1% less weight is around the same as 2% more power) - focusing on reducing/increasing power of the most/least powerful cars, and reducing/increasing weight of the heaviest/lightest cars - before running laps again with the new figures. Lather, rinse, repeat.
It's not necessarily the right explanation, but it accounts for what we see: one BOP for all tracks (well, three now: H, M, L), representative of hotlap pace only and ignoring tyre degradation, and resulting in the same few cars being on top all the time except at unusual (and long) circuits - which have an undue effect on the mean calculations due to the longer lap times.
I am hopeful that Sophy will be used to automate the task (with the human drivers still involved to check the results) and generate a proper per-race BOP like it should be.
I think he was making the most of a combo he liked and racing for fun, he streamed for a while. I doubt the data would be much use for BOP because he was racing from the back so would've always been in traffic.At Bathurst Mikael Hizal was doing daily race all week and was driving each car. Now people believe he was BOP testing as he works for PD and they saying he doesn’t do daily races much. How true that is? I’m not sure.
I think IRL series use "crowded track" data to finalize BOP. For example there's a pre-season testing BOP done for WEC events but then you get to places like Spa, Le Mans, and whatnot and have "race specific" BOP developed during pre-race testing for that race weekend and even up to race start with post qualifying data. PD definitely doesn't have the resources available to do that.I think he was making the most of a combo he liked and racing for fun, he streamed for a while. I doubt the data would be much use for BOP because he was racing from the back so would've always been in traffic.
This was my thought too. Someone over the xmas period just having some funI think he was making the most of a combo he liked and racing for fun, he streamed for a while. I doubt the data would be much use for BOP because he was racing from the back so would've always been in traffic.
As some of you may know, I'm having a devil of a time understanding the Daily Race B track at Atlanta. My QT is behind a bunch of my friends who, no insult intended, I'm usually ahead of. I'm hoping some of you can look at my latest fastest QT and tell me what you think is going on.
Is it just a case of me needing to tighten up everything, or am I approaching the track wrong? Accelerating at the wrong places, that sort of thing?
I've tried just about every car, and the Alfa is the one I think suits me the best. So I'd rather not hear "just try car xyz", if you don't mind. I mean that's OK, but I'd rather focus on how I'm driving rather than what I'm driving.
I shared my QT in the game - search for "gtp4". Or, if you prefer:
Here's a video from bumper cam view:
And here's the same lap, from chase cam view:
Thanks to anyone who can help!