GT7 Daily Race Discussion

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Turns out I was the only one to notice the rain. End of lap 1 it looked like it was going to dry so most stayed out, then lap 4 it rained again. So managed to lap the entire field.
Nearly makes up for the 3 races before I started on Inters and just went backwards as the rain never took hold.
 
View attachment 1247477
Turns out I was the only one to notice the rain. End of lap 1 it looked like it was going to dry so most stayed out, then lap 4 it rained again. So managed to lap the entire field.
Nearly makes up for the 3 races before I started on Inters and just went backwards as the rain never took hold.
That's awesome. I don't know if I've just been very unlucky (or lucky maybe!) but I think PD need to change the dynamic weather chance, and weather front severity/duration. In my experience this week, rain is very rare and where it does occur, fairly inconsequential to strategy....which for this week has been RH the whole way through.
 
The weather speed is just unacceptable. I had one race with a 50 mile radar full of rain, by the time the insanely long pit stop finished it was clearing up. I had a second race where the 50 mile radar was completely full at the beginning, and it rained for 5 laps. So essentially it's a full crap shoot even with a full radar of rain.
 
Below are the best time trial times per car for race c.

Since these are just single values representing the best laps they are quite sensitive to driver skill, so below is a plot which maybe shows the distribution of times a bit better (i removed times more than 10 seconds off the top time to reduce outliers).

In particular you can see how a car like the BMW M4 has a couple really solid lap times, but when you look at the median value it is actually the worst performing car.

The Silvia has been used for over a third of the lap times set, whereas only a couple hundred people have used the BMW (out of all ~32k times set). So the current results obviously aren't fully representative of the true balance of the cars, but it seems even 'bad' cars might not be too far off in the right hands. Probably a result of people just using whatever car is top of the leaderboards, but if the silvia really is several tenths or seconds faster than the other cars then the times people have set with other cars would disappear as well.

Whatever the case I really don't understand why it takes PD so long to make BOP adjustments with all the data they must have.

RankCarTime (s)CountryNicknameDRSR
1​
Nissan Silvia S15
147.094​
FRM. Hafidi
7​
6​
3​
Mclaren 650S
147.466​
HUFuvaros8
6​
6​
20​
Honda NSX
147.764​
JPsirvia
6​
6​
29​
Toyota GR Supra
147.828​
USTyranNoMetaRex
6​
6​
35​
Bugatti Veyron
147.878​
MYD. Wigneswaran
6​
6​
58​
Mazda Atenza
148.092​
DEElias
6​
6​
66​
BMW M4
148.186​
FRBSCOMP+ Aphe
7​
6​
77​
Lamborghini Huracan
148.236​
DEJ. Eichenlaub
6​
6​
121​
Nissan GT-R
148.404​
FRDofrer27
6​
6​
135​
Merc SLS AMG
148.454​
HUMiha
6​
6​
154​
Alfa Romeo 4C
148.503​
FIJ. Hyttinen
6​
6​
193​
Ferrari 458 Italia
148.603​
DEDani
6​
6​
340​
Dodge Viper
148.871​
CALester
6​
6​
378​
Citroen GT
148.911​
ESSigma
6​
6​
518​
Lexus RC F
149.103​
JPエアグルーヴ
6​
6​
608​
Toyota 86
149.202​
JPOGT_Tomo
5​
6​
688​
Mitsubishi Lancer Evo Final
149.268​
FRSpectre_57
4​
6​
717​
Subaru WRX
149.295​
AUR. Blyth
6​
6​
907​
Aston Martin V8 Vantage
149.468​
AUSach_bom28
5​
4​
942​
Peugeout RCZ
149.490​
ESOscar_Ruiz_GT
6​
6​
1119​
Renault Megane Trophy
149.603​
JPevery nauki
6​
6​
1259​
Jaguar F-type
149.686​
GBJamestown
5​
6​
1362​
Infiniti G70
149.746​
AUKNUCKL3S
5​
6​
1630​
Porsche Cayman GT4
149.890​
FIraizzku
5​
6​
1784​
Ford Mustang
149.970​
FISulka
4​
6​
2401​
Chevrolet Corvette C7
150.263​
ESDSR_Mingo_Ferma
4​
6​
2981​
Suzuki Swift
150.490​
DEJ. Feitscher
4​
6​
3504​
Alfa Romeo 155
150.669​
JPlittleghostV10
4​
6​
3842​
Renault Megane
150.777​
USBTM_T_Victory
5​
6​
3956​
VW Scirocco
150.813​
AUDoodah27
4​
6​
5355​
Hyundai Genesis
151.252​
NLFast-Freddi
4​
5​
11551​
Unknown
152.908​
USPSRT_Joker_GT
5​
6​

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I would think the effort isn't on identifying the slow cars, but instead in how to mitigate. Are the fast cars too fast or slow cars too slow? Does the slow car need more power, less weight, or just a suspension tune?
 
In the waiting time between one daily race A and the next I can easily do the offline race American Sunday Cup 600 (Three laps around Daytona Speedway in for example a Corvette C8 ’20, Ford GT ’06, Dodge Viper GTS ’13 or the like) four times, earning 22,500 × 4 = 90,000 Cr.

A selection of Cr rewards in the actual daily race A:

10th / 3,952 (NO CRB)
9th / 6,217 (CRB)
8th / 6,450 (CRB)
7th / 6,682 (CRB)
6th / 4,843 (NO CRB)
6th / 7,264 (CRB)
5th / 8,136 (CRB)
4th / 5,811 (NO CRB)
4th / 8,716 (CRB)
2nd / 11,041 (CRB)
1st / 16,854 (CRB)

Please pay more credits for online racing, Polyphony! Five wins in daily A with CRB in all five is less credits (84,270) than four offline cruising wins in Daytona done while waiting (!) for the next online race.

Online = challenge (pay more)
Offline = no challenge (absolutely no logic that this is paying more)
 
Didn't get to play yesterday and coming back to it, god that Silvia is a gorgeous drive. So smooth in and out of turns it feels like I'm driving on silk.
 
@Famine are you sure the new ratings are calculated the same way as sport?

SR seems the same in my limited experience but DR seems to be a bit different?

In the waiting time between one daily race A and the next I can easily do the offline race American Sunday Cup 600 (Three laps around Daytona Speedway in for example a Corvette C8 ’20, Ford GT ’06, Dodge Viper GTS ’13 or the like) four times, earning 22,500 × 4 = 90,000 Cr.

A selection of Cr rewards in the actual daily race A:

10th / 3,952 (NO CRB)
9th / 6,217 (CRB)
8th / 6,450 (CRB)
7th / 6,682 (CRB)
6th / 4,843 (NO CRB)
6th / 7,264 (CRB)
5th / 8,136 (CRB)
4th / 5,811 (NO CRB)
4th / 8,716 (CRB)
2nd / 11,041 (CRB)
1st / 16,854 (CRB)

Please pay more credits for online racing, Polyphony! Five wins in daily A with CRB in all five is less credits (84,270) than four offline cruising wins in Daytona done while waiting (!) for the next online race.

Online = challenge (pay more)
Offline = no challenge (absolutely no logic that this is paying more)

I have to agree, the economy is expensive yet the work load is high and cheap.

I think the problem with making online pay more comes from incentivising the wrong behaviours though. If online was the highest paying I think the albeit questionable quality would decrease dramatically. Unintended consequences and all that.
 
Thanks for the links, for comparison here are how the surface water gauge looks at the same point on the circuit (synced to the edge of the curb at Pouhon both in the middle of the road), just 6 seconds apart but having had 7 more cars drive over that section.

View attachment 1247229

This shows how big the difference is, if they were both on slicks the car in 2nd would be struggling to stay on the road, the car in 9th would be almost all full dry pace:

View attachment 1247230
For anybody interested I've put this in a video, it seems like a big issue in the daily races affected by rain but none of the big YouTuber's are talking about it/aware of what is going on:

 
For anybody interested I've put this in a video, it seems like a big issue in the daily races affected by rain but none of the big YouTuber's are talking about it/aware of what is going on:



What is the issue? I've watched 2 times now and can't see the problem, if you drive the racing line on slicks then it's gonna be slippier than off the racing line? With a slick tire how can the depth gauge actually be right and that's on PD...with no tread the water only has a flat plane?
 
Beware of the bad karma!

I ran qualifying laps at Laguna Seca, having more or less sorted out how to drive there, and thought about doing the "evening trick", waiting for the sun to go down to make the track be a bit faster (don't know if it's even real or just imagination). So I parked my trusted Renault at the side of the track, made me a fine cup of coffee and relaxed for about twentyfive minutes.

Then I ran my first lap, felt quick, but overcooked it in the penultimate corner, spun off track to the right and swept away the 3 - 2 - 1 boards. You know, these things... that are absolutely necessary as my brake markers, to have a chance of getting the last corner right. Gone. Along with half an hour of my time.🤦‍♂️

Don't think I'll ever try that again...🤣
I feel for you bro! And as a real, true friend would do, I am just attaching these 2 screenshots here...

🤪😘
 

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What is the issue? I've watched 2 times now and can't see the problem, if you drive the racing line on slicks then it's gonna be slippier than off the racing line? With a slick tire how can the depth gauge actually be right and that's on PD...with no tread the water only has a flat plane?
It's how quickly the track dries just from the cars drying over it, I tried to explain with the text for the first 30 seconds and thought that the race clip demonstrated it pretty well, how the leader lost 20 seconds to cars behind on the same tyres in 1 lap and how whenever somebody got to the front they were the one aquaplaning off with no grip.

I understand that cars clearing the surface water by running over it is something that happens but on those screenshots the circuit is about 25% drier in 9 seconds. It's far too much imo.
 
It's how quickly the track dries just from the cars drying over it, I tried to explain with the text for the first 30 seconds and thought that the race clip demonstrated it pretty well, how the leader lost 20 seconds to cars behind on the same tyres in 1 lap and how whenever somebody got to the front they were the one aquaplaning off with no grip.

I understand that cars clearing the surface water by running over it is something that happens but on those screenshots the circuit is about 25% drier in 9 seconds. It's far too much imo.

But it's fake rain calculated to cause situations. The wind is constantly fixed the races are never full wet start to finish.

The problem isn't track drying more the manipulation of the situation that PD do before you even start the race.

The other issue is that slicks don't clear water very well and that when gaming people gravitate to the racing line rather than the off line.

The track seems to be drying fine for the conditions it's the choice of lines and poor tire physics but they affect everyone the same in the way PD have done it?
 
Well, I have to congratulate PD for finally accomplishing something I never thought would happen. I'm going to be saying things here that others have been saying for a while, but I never really thought I'd be there too.

I ran one race at Laguna Seca yesterday, and someone guided me into a track limit that magically popped me to dead last. That's all I had time and patience for yesterday.

I finally had some time today, and was having a blast with qualifying for Laguna Seca. I decided to give the race another try. I started P4.

I was running fairly decently, but got a little sloppy going into the last turn. Someone pitted me and left me for dust. P10. I managed to catch up somewhat, then in T5 someone just arbitrarily pushed me off into the sand. P-DFL.

There's no possible way to enjoy racing when this is commonplace, and the game doesn't penalize people enough, or at all, for being donkeyholes.

So I don't know when I'll race again. Certainly not today, and probably not the rest of this week. After that, I don't know.

It's too bad, to, because I'm making great progress on my cross-platform DR Stats app. It's a shame I'm working on an app for a game that has left me so disillusioned. Thanks a lot, PD, for finally beating me down enough to throw in the towel. Thank goodness the new Zelda game is less than a month away, and Hollow Knight: Silksong is coming soon too.

Yes, I've turned into one of THOSE people.
 
they affect everyone the same in the way PD have done it?
I don't see how it is affecting everyone the same, in the screenshots the car at the back is on a similar line to the leader yet the surface water is showing as more than a quarter lower since 14 cars (about 50/50 split RH to IM) have passed through there in the 9 seconds between them. Even if you ignore the bar in the corner showing the surface water there asphalt is visibly darker as though a dry line is forming already.

I should point out that the screenshots are from a different race to the video clip, everybody was on slicks there so in theory should be barely clearing any water off the circuit, it won't be evaporating either since the rain was still falling.
 
I don't see how it is affecting everyone the same, in the screenshots the car at the back is on a similar line to the leader yet the surface water is showing as more than a quarter lower since 14 cars (about 50/50 split RH to IM) have passed through there in the 9 seconds between them. Even if you ignore the bar in the corner showing the surface water there asphalt is visibly darker as though a dry line is forming already.

I should point out that the screenshots are from a different race to the video clip, everybody was on slicks there so in theory should be barely clearing any water off the circuit, it won't be evaporating either since the rain was still falling.

I'm not trying to argue btw just don't quite see it how you are.

I see artificial race situations, engineered by the way PD set them up.

The time is highly accelerated in these races especially with weather so the track change rate is highly accelerated.

Which you'd expect if a 50 mile wide rain cloud at 2.6m/s cleared completely in 6 laps

For me im kinda in the it's a pseudo random race with the random-ish racing a lot of people have wanted and then when it's punishing pseudo random it's an issue?

Personally I'm not seeing an issue, just the mechanics working how they intended.
 
Unpopular opinion: PD's dynamic weather races suck.

-Most of the races have no weather at all.
-The ones that do, rarely even require a tire change.
-There isn't enough notice on whether or not one should change tires due to incoming rain. With a 50 mile radius weather map, weather coming in and covering you in 10 seconds, mean it's coming in at 18,000 mph (~29,000 kph). It's BS you can cross the S/F line and it's bone dry, but by T3 it's pouring. PD need to understand we don't have a whole crew watching these things with tons of advanced warning.
-GMP's video showing the track drying too quickly

Sure, some of them can be fun but the percentage is way too low, IMO. Every race should have weather changes enough to require a tire change (or be darn close to it). Being a 20 min long Race C, there is no reason we shouldn't be given like at least a lap's worth of notice (2 mins+). They sound great in theory, but the way they've been implemented is poor.

It's a shame, too, because we've had a couple GTWS races with dynamic weather that were fantastic. The Gr3 at Spa where it started with rain and they dried up. That was pretty fun.

Anyway, this coming from someone who's not done a single lap of C this week (but have watched streamers do a bunch of races) as due to all the aforementioned reasons I have no interest.
 
I'm not trying to argue btw just don't quite see it how you are.

I see artificial race situations, engineered by the way PD set them up.

The time is highly accelerated in these races especially with weather so the track change rate is highly accelerated.

Which you'd expect if a 50 mile wide rain cloud at 2.6m/s cleared completely in 6 laps

For me im kinda in the it's a pseudo random race with the random-ish racing a lot of people have wanted and then when it's punishing pseudo random it's an issue?

Personally I'm not seeing an issue, just the mechanics working how they intended.
Agree to disagree 🙂 Don't get me wrong I love the chaos of these races and since I'm rubbish in Gr4 it usually helps me a lot more than anybody else in the lobby! I'm surprised PD have left DR turned on for these races with the randomness.
 
Agree to disagree 🙂 Don't get me wrong I love the chaos of these races and since I'm rubbish in Gr4 it usually helps me a lot more than anybody else in the lobby! I'm surprised PD have left DR turned on for these races with the randomness.

I 100% get where you are coming from I genuinely see it slightly different that's all. I think they manipulate the wet (and dry races) in such a way to promote competition and fun drama filled races. It's an accessible game after all.

So my faith in them creating a realistic playing field over a balanced one is somewhat cynical.
 
Unpopular opinion: PD's dynamic weather races suck.

-Most of the races have no weather at all.
-The ones that do, rarely even require a tire change.
-There isn't enough notice on whether or not one should change tires due to incoming rain. With a 50 mile radius weather map, weather coming in and covering you in 10 seconds, mean it's coming in at 18,000 mph (~29,000 kph). It's BS you can cross the S/F line and it's bone dry, but by T3 it's pouring. PD need to understand we don't have a whole crew watching these things with tons of advanced warning.
-GMP's video showing the track drying too quickly

Sure, some of them can be fun but the percentage is way too low, IMO. Every race should have weather changes enough to require a tire change (or be darn close to it). Being a 20 min long Race C, there is no reason we shouldn't be given like at least a lap's worth of notice (2 mins+). They sound great in theory, but the way they've been implemented is poor.

It's a shame, too, because we've had a couple GTWS races with dynamic weather that were fantastic. The Gr3 at Spa where it started with rain and they dried up. That was pretty fun.

Anyway, this coming from someone who's not done a single lap of C this week (but have watched streamers do a bunch of races) as due to all the aforementioned reasons I have no interest.
It's definitely frustrating as there's a really fun race in there when it comes together. But Id say 4 out of 5 become a mess.
 
I agree the weather is working as intended and doesn't seem like there is a bug or issue with it. PD have just chosen a high time progression multiplier to simulate variable conditions in a short race, for better or worse.

We know the racing line drying follows a pre-set pattern. It's definitely based on how much time has passed. Whether there is additional drying of the line based on how many cars pass I don't know, but we do know it doesn't matter where you drive, the dried racing line will always be the same.

Personally I don't think it makes sense that we should know exactly how the weather will progress in the race. We have a radar and visual cues, and like in real life you make a choice based on the information you have at hand. Sometimes you get it wrong. The only problem is pit loss is way to big relative to the race time, as that's the one thing they haven't scaled to suit a shorter race.
 
Had a pretty good week of mostly race C but did a few B.

I have managed two race C wins with one starting from the back with no qually time set. Probably my best race ever and all I really did was drive to the conditions, stay out of trouble and avoid carnage.

Started week as DR D and now at high DR C to the point I am starting to get put in B rank races. While they are B ranked they are the SR C & D (I have stayed S.)

It's at this point I am starting to not enjoy things and it's easy to see why these folks are at the SR they are. It's all very desperate with folks fighting every corner or dive bombing every corner like their life depended on it.

It's been a good week over all but it might be time to step away before I lose my temper & SR S.
 
Well, I just ran 2 of the worst races ever at Leguna Seca. Being in stacked lobbies wasn't even a problem as I died on that sausage curb in turn 6 TWICE in the first race and again in the second one. I finish P14 in race 1 only because someone quit and P15 got dumped after turn 5. Race 2 has me finish in P13 with an added bonus of me murdering someone in the corkscrew. What a disaster tonight.
 
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