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- United Kingdom
- rodgers1
Kinda have to agree with you on that.Unpopular opinion: PD's dynamic weather races suck.
-Most of the races have no weather at all.
-The ones that do, rarely even require a tire change.
-There isn't enough notice on whether or not one should change tires due to incoming rain. With a 50 mile radius weather map, weather coming in and covering you in 10 seconds, mean it's coming in at 18,000 mph (~29,000 kph). It's BS you can cross the S/F line and it's bone dry, but by T3 it's pouring. PD need to understand we don't have a whole crew watching these things with tons of advanced warning.
-GMP's video showing the track drying too quickly
Sure, some of them can be fun but the percentage is way too low, IMO. Every race should have weather changes enough to require a tire change (or be darn close to it). Being a 20 min long Race C, there is no reason we shouldn't be given like at least a lap's worth of notice (2 mins+). They sound great in theory, but the way they've been implemented is poor.
It's a shame, too, because we've had a couple GTWS races with dynamic weather that were fantastic. The Gr3 at Spa where it started with rain and they dried up. That was pretty fun.
Anyway, this coming from someone who's not done a single lap of C this week (but have watched streamers do a bunch of races) as due to all the aforementioned reasons I have no interest.
Le Mans - that race was ruined by the long pit stop time, combined with the long lap. Never made sense in that race at all to stop.
Spa - the long pit stop again making pitting not worth it unless you really have too. But I think the biggest problem in this race is the tyre wear. When the track dries and people stay out on inters, this is the big issue from me. After 3/4 laps on a dry track those inters should be cooked and should degrade massively, but from what I’ve seen the lap difference between inters and hards is only about 5/6 seconds (might test this) and the tyres just last.
As for the speed of the weather. I get that the weather moves fast, as it’s trying to simulate maybe a 2/3 hour race into 20mins, but doing this causes problems. Weather moves too fast, weather doesn’t last long enough and the track dries too quickly. Having these 3 factors in a 8 lap race just negates the pit stop. Also the races are too short to really use weather.
Radar, I’m sure they gave us a 100 miles radius at the start?
I think PD need to make a few improvements on these dynamic races.
1. Pre race weather estimate. In the lobby before a race just a simple weather icons timeline. Could be as simple as two icons required, sun/cloud ⛅️ & rain 🌧️ e.g. anytime within 5 mins ⛅️, 10 mins 🌧️, 15 mins 🌧️, 20 mins ⛅️
Anyone that plays ACC, I think their dynamic weather system is pretty good. Simple but effective.
2. Larger radar. If the weather is moving fast like it is at Spa, then make the radius bigger.
3. Include tyre wear or make the wet tyres burn up quicker on a dry track.
4. Add a new Daily D Race every few weeks or so just for dynamic weather. The race runs every hour (like GTWS), 5/10 mins quali. Then a 40-45mins race. I’ve done custom lobby races that have been 12+ laps minimum and when you add weather to these races they produce some brilliant racing. Plus the weather hangs around for a bit longer which also makes pitting worth while.