GT7 Daily Race Discussion

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The Daily B bug is rooted in a issue me and others have mentioned on this forum before. The game catagorizing the SF Boost system as "Nitrous" is a bad design choice, as you can't run a lobby enforcing BoP/Fixed Setup using SF, because it prohibits "Nitrous".

This is exactly what is happening now in Daily B, and I really hope PD will fix this issue, and not just allow "Nitrous" in Daily B as a easy bandaid.
 
Got my SR S back doing a couple of races at Spa - 2nd and a 3rd using the Corvette. Hards about half worn and managed my fastest lap on the last lap once in clear air.

Could probably have won if a guy on mediums didn't punt me off on lap 2 - very satisfied to see him cross the line first and end up dead last due to not changing his mediums 😂

EDIT : did another B race and back to SR A 🙄 That's me sticking to C the rest of the week
 
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But how, it's hard for the game to figure out if someone dive bombed you or if you brake tested another car, you almost need a race director for giving out penalties correctly.
The solution to that would be having a report function. A system to allow players to upload the replay to PD asking for a review, and if it’s deemed dirty driving etc…. You are then issued a warning and any DR or SR points gained in that race are removed from your account. The only issue with this system is PD will probably get thousands of reports daily and won’t be able to review anything.
The report function works quite well in games like ACC on the LFM series, but that is a smaller daily race series compared to GT7.
 
Happy with results like this, the races was overall very clean, maybe try Spa again, almost got 2nd place, but over did it in the 2 last laps, so I lost time and 1 spot, Hard tires, so no pit, got Clean Race Bonus :), for Brands Hatch I think this is as good as it gets.

Edit.

Had to try Race B and it went very well, very clean race and got 2nd place, up 2 spots from 4th place in quali.
 

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Say hello to a dummy (me) 🤣

Only realized the SF cars have overtake by reading the comments above, after 20 laps of practice not using it 😵🫣

I know it's Monday but for not using overtake, not too disheartened.. No wonder ghost of top guy was speeding ahead in the long parts lol 🤣
 

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Say hello to a dummy (me) 🤣

Only realized the SF cars have overtake by reading the comments above, after 20 laps of practice not using it 😵🫣

I know it's Monday but for not using overtake, not too disheartened.. No wonder ghost of top guy was speeding ahead in the long parts lol 🤣
Is it usable in qualifying? The icon isn't on the HUD.
 
Been saying this myself for a while now. The ghosting system in my opinion is wrong and should be removed from the game.
It’s too unpredictable and people try to advantage of the system and then end up causing more crashes then it solves. Remove the ghosting and that way everyone knows the rules and has to drive round the issue not into the issue.

Penalty zones - cars stay on the racing line unghosted and then re ghost at the wrong time just as another car is about to drive through them and then you get crashes. I’ve even seen a streamer move off the racing line to get slip stream from a ghosted car in the penalty zone and then try and drive through them for the game to unghost them just as they hit the rear bumper. The streamer then complains of the ghosting system. Thing is if you didn’t have ghosting that streamer wouldnt try and drive through a car.

Slow moving cars - same as above really. You just never know when that car will unghost yet people still try to drive through them rather then around them.

Corners - this is just stupid. In the lower lobbies I can understand why they have ghosting as people are still learning etc… but the most annoying thing for me is the whole ghosting in a corner (like Le Mans last week) and then you get cars behind driving through you to make an overtake. Monza T1 is a prime example where I’ve seen people gain 4/5/6 positions. Also on corner exits if a crash happens ahead people just floor the throttle hoping the car ghosts or stays ghosted.
I've mentioned before that that ghosting should have a bar similar to when a car is about to take a penalty. Like we all know how there is a bar above when when a car with a pen is approaching the pen line, it fills up to show everyone else this car is about to take its pen. Well, ghosting should have the same thing. Use gray instead of yellow, but an FYI for everyone else... this car is about to unghost in 3, 2, 1.

This is why I never try to drive through another car, regardless of how slow they're going. Most people that are cool move off the line and hopefully it's a non-issue. Those that don't, I go around them regardless. I don't trust the system at all.

On the whole overghosting at LeMans, I don't disagree. But to play devil's advocate the nice thing is it doesn't ruin the race of the innocent bystander(s). I do see how the passing car can and will take advantage of it, but IMO, the passer should still be punished. Even if both cars ghost, the offending car should still take damage or get a pen as if there was contact. That would dissuade the 'oh, he'll just ghost so I am going for it anyway' mentality IMO. In a perfect world, that would only apply to the offender but we know it's a crapshoot with PD.
 
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To my recollection it's not available if there's no fuel consumption, and there's no fuel consumption in practice.
 
Not interested in this week's Daily Race A at all, but that's OK because I haven't played in a while, so I got plenty of other stuff I can check out - like all three of the current Online Time Trials, or the new Bonus Menu that just got added.
 
The ghosting could be the source of the trouble in corners. If everyone is expecting cars to ghost anyway, they’re probably trying to drive through other cars that they assume will ghost. If the car doesn’t, then the collisions will feel like dive bombs and punts. This is why I wish PD would create a sane penalty system and stop trying to mask their inadequacy with ridiculous half-solutions like ghosting cars to prevent dirty driving. It’s completely backwards logic.
It's really hard if you only look at the impact and what happens after. But if the car is on a speed and trajectory where it wouldn't make the corner it's a clear bomb. And if someone brakes well outside a brake zone it's a brake check. But if someone brake early but at the edge of a brake zone it's on the driver behind.
But how, it's hard for the game to figure out if someone dive bombed you or if you brake tested another car, you almost need a race director for giving out penalties correctly.
The solution to that would be having a report function. A system to allow players to upload the replay to PD asking for a review, and if it’s deemed dirty driving etc…. You are then issued a warning and any DR or SR points gained in that race are removed from your account. The only issue with this system is PD will probably get thousands of reports daily and won’t be able to review anything.
The report function works quite well in games like ACC on the LFM series, but that is a smaller daily race series compared to GT7.
Perhaps if PD turned AI Sophy into an AI race director? Perhaps they could train it on driving incidents, dive bombing and so on? Implement it in the race for real time incident control? If the AI is not powerful enough for that real-time, then have the report function send the race to the AI for review and have it take action? If clear cut then it could be automated. If not, it could be forwarded to a real human steward for review. The AI could triage the race reports...

PS, I'm getting close to finishing up my basement remodel. Might actually get to race again later this week. Seems like an eternity....
 
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I suggest trying out the R8 Evo '19 for this week's Spa visit.

Been chasing top 5 in most of my races today so far, being held back from good results by my own carelessness!

My 1.18.6xx has me starting after the chicane consistently (which is a start!), and for now I'm topping my friends list for quali times by 1 thousandth of a second.

Let's see how long that lasts @Leon Kowalski @Doncarlone and the rest...

I'd be interested to see how the Audi performs with someone who knows what they're doing!
 
Supra dropped 4 PP last week and still obliterates everything on the straights which is pretty much all of Spa. It makes up an entire second on the 911 on the first straight alone. GTRs, AMGs....doesn't matter. If you're within a second of the car in front and it's not a Supra, it's a free pass.
I don't think I'm wrong when I say Japanese cars in GT have always been a cheat code compared to non-Japanese cars. Mitsubishi FTO in the first game, Toyota GT-ONE in 3, Minolta Group C car in 4 and 5 are the easy ones that come to mind. It doesn't surprise me at all that the GR.3 Supra is the next car to join the list of "easy mode" cars.
 
I don't think I'm wrong when I say Japanese cars in GT have always been a cheat code compared to non-Japanese cars. Mitsubishi FTO in the first game, Toyota GT-ONE in 3, Minolta Group C car in 4 and 5 are the easy ones that come to mind. It doesn't surprise me at all that the GR.3 Supra is the next car to join the list of "easy mode" cars.
The only cars with comparable power/weight ratios to the Supra (418.4) is the Mustang at 412.8, GTR 18 at 412.2, Peugeot at 410.0, GTR 13 is at 429.9 and the DBR9 at 411.5. The Lancer is 406.9 and the SSS is a 534.3 (!). Not sure why the GTR 13 and Skyline SS aren't competing here with those power numbers. But of these cars listed, yes there is one American, two European and 5 Japanese cars, 3 of which are all GTRs.
 
The only cars with comparable power/weight ratios to the Supra (418.4) is the Mustang at 412.8, GTR 18 at 412.2, Peugeot at 410.0, GTR 13 is at 429.9 and the DBR9 at 411.5. The Lancer is 406.9 and the SSS is a 534.3 (!). Not sure why the GTR 13 and Skyline SS aren't competing here with those power numbers. But of these cars listed, yes there is one American, two European and 5 Japanese cars, 3 of which are all GTRs.
It's not just Power to Weight the Supra has better gear ratios especially if you short shift it.
 
Supra dropped 4 PP last week and still obliterates everything on the straights which is pretty much all of Spa. It makes up an entire second on the 911 on the first straight alone. GTRs, AMGs....doesn't matter. If you're within a second of the car in front and it's not a Supra, it's a free pass.
Yep, another no-stop Supra fest for Daily C.
I don't think I'm wrong when I say Japanese cars in GT have always been a cheat code compared to non-Japanese cars. Mitsubishi FTO in the first game, Toyota GT-ONE in 3, Minolta Group C car in 4 and 5 are the easy ones that come to mind. It doesn't surprise me at all that the GR.3 Supra is the next car to join the list of "easy mode" cars.
You're not wrong. I've been saying it for a while. PD is quite bias and they're not even trying to hide it.
 
Supra dropped 4 PP last week and still obliterates everything on the straights which is pretty much all of Spa. It makes up an entire second on the 911 on the first straight alone. GTRs, AMGs....doesn't matter. If you're within a second of the car in front and it's not a Supra, it's a free pass.
Is the 911 able to make up the difference thru the curves? If the answer is yes, then IMO that is the definition of good BOP. The cars should have different strengths and weaknesses that equate to a roughly equal lap time.
 
Just found out the pitstop for spa is the very short exit not the really long one. So pitstop maybe possible strategic use?
In the mid B/S races I've done, the pitstop doesn't work, leader was around 12 seconds ahead and finished 4th after his stop. I accidentally forgot to change tyres at the start and went from 3rd to 9th. With clear air and a fast driver out front it might work? But so far everyone's been running hards.
 
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In the mid B/S races I've done, the pitstop doesn't work, leader was around 12 seconds ahead and finished 4th after his stop. I accidentally forgot to change tyres at the start and went from 3rd to 9th. With clear air and a fast driver out front it might work? But so far everyone's been running hards.
It's a hards only race, the early first lap carnage and subsequent second lap trying to hard means that unless you can really really really nail the race pace at the front you can't make the time
 

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