GT7 Daily Race Discussion

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Rather not be decimated like that again :sly:

If you know that cars will NOT ghost, it will change they way you drive. It's how I avoid many incidents because I always believe that there is not ghosting, there is not ghosting in ACC is there? Why do we have it here? Ghosting is a crutch for the poor drivers, the idiots, and the intentional dirty drivers.
 
If you know that cars will NOT ghost, it will change they way you drive. It's how I avoid many incidents because I always believe that there is not ghosting, there is not ghosting in ACC is there? Why do we have it here? Ghosting is a crutch for the poor drivers, the idiots, and the intentional dirty drivers.
Does ACC have random online match matching? I didn’t think so, so you’re only ever racing with people you know for the most part. ACC/iR always has a bit more dedicated of drivers, GT is much more casual to jump in a race, without practice. You’re not getting away with that in ACC or iR.
 
I'm perfectly fine with this to be honest. GT's race car races have always been more "cars of similar performance across eras" than the "cars only race their direct real-life competitors" approach of ACC et al, and I like that, I find the variety more fun than just a grid of, say, 2015-16 LMPs.
My point being that there's no point having these cars all mashed together because they aren't competitive against one another. I love having the variety of racing against multiple different cars and even different classes if they're close enough in terms of performance but that isn't the case here, proven by the fact that in the 6 lap version of the race, none of the modern LMP cars or regular GR1 cars are remotely competitive against the Group C cars. Hell, the R92CP gets 70-100bhp more in the BoP compared to similar cars, so much like Gr3 and the Supra, there's not much point in using anything else if you actually want to win because the sheer straightline speed difference between the top cars and everything else means you simply can't make up the time in other parts of the track. In the accidental 12 lap version (which was actually really, REALLY fun), the modern cars could actually be a lot more competitive because they were so much better on their tyres, meaning they could run the softs for much longer, making up even more time in the corners compared to Group C.

I never played much of GT Sport so I can't really comment about the balancing in that but there's a lot left to be desired with car balance in GT7. Of course it's an ongoing battle, and some cars are going to be better around some circuits than others but there should never be one single car that dominates in almost every single circumstance. I've said it before but that's part of why I like racing in lower DR rated lobbies more than the higher end a lot of the time, because people use the cars they like rather than the ones that are the meta, meaning much more interesting racing.
 
Since when? Last time I had it on it was private paid lobbies only, no ranking system or matchmaking in game.
Since always I think? Once you get your rating to a certain level it opens up in the online menu. Aside from that, there's also the server browser which is pretty much just GT7 lobbies, and is very active.
 
Since always I think? Once you get your rating to a certain level it opens up in the online menu. Aside from that, there's also the server browser which is pretty much just GT7 lobbies, and is very active.
Ah ok, it never used to have that. There was only private lobbies, that were pay to open only. No matchmaking or online races put on by the game itself like GT does.
 
Ah ok, it never used to have that. There was only private lobbies, that were pay to open only. No matchmaking or online races put on by the game itself like GT does.
Are you on PC with it? I've had it on PS4 and PS5 since release and not only is there the public lobbies mentioned above once you hit a specific safety rating but also quick race lobbies open to anyone from the multiplayer main page (total carnage, mind). I don't know if that's a console thing specifically, however it's always been there.
 
Need to add SR level being affected back into Race A, leave it without DR fine but it's a total mess and this is meant for beginners?

Current race would not be out of place in Wreckfest.
 
My point being that there's no point having these cars all mashed together because they aren't competitive against one another. I love having the variety of racing against multiple different cars and even different classes if they're close enough in terms of performance but that isn't the case here, proven by the fact that in the 6 lap version of the race, none of the modern LMP cars or regular GR1 cars are remotely competitive against the Group C cars. Hell, the R92CP gets 70-100bhp more in the BoP compared to similar cars, so much like Gr3 and the Supra, there's not much point in using anything else if you actually want to win because the sheer straightline speed difference between the top cars and everything else means you simply can't make up the time in other parts of the track. In the accidental 12 lap version (which was actually really, REALLY fun), the modern cars could actually be a lot more competitive because they were so much better on their tyres, meaning they could run the softs for much longer, making up even more time in the corners compared to Group C.

I never played much of GT Sport so I can't really comment about the balancing in that but there's a lot left to be desired with car balance in GT7. Of course it's an ongoing battle, and some cars are going to be better around some circuits than others but there should never be one single car that dominates in almost every single circumstance. I've said it before but that's part of why I like racing in lower DR rated lobbies more than the higher end a lot of the time, because people use the cars they like rather than the ones that are the meta, meaning much more interesting racing.
TBH it's nice seeing a race where the Group C can race and stretch their legs. Most Gr.1 races are 919 fests due to it's hybrid. (Stupid German efficiency!)
 
Are you on PC with it? I've had it on PS4 and PS5 since release and not only is there the public lobbies mentioned above once you hit a specific safety rating but also quick race lobbies open to anyone from the multiplayer main page (total carnage, mind). I don't know if that's a console thing specifically, however it's always been there.
I’ve played it on PC and Console, but I didn’t play it much to be fair. Once I found out I couldn’t jump right into a sport mode type thing off the bat, I lost interest. That and only being 2 classes of cars got a bit boring too.
 
Ah ok, it never used to have that. There was only private lobbies, that were pay to open only. No matchmaking or online races put on by the game itself like GT does.
Still very poor..., theres only one race running for ranked system that no one cares about..., people still race in them but far from the dailys of GT7 and GT7 rank system. Theres LFM private races which you have to register on a external site and in which you build your rank but all outside the game but it works pretty well.
To resume you still need to look outside the game to get decent races, GT7 also have private leagues and so on, so nothing that amazing in terms of ingame multiplayer content/ranking system inside ACC only out of the game and private lobbies .
 
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I managed 7 on mediums and then 5 on softs with no problem - wear bars for rears were almost completely red though! TC2 for me

What brake bias setting were you using? I tried playing around with it but didn't find it made any difference to tyre wear.
I started the race (12 laps) on RS with BB set to 3 Front. The left rear tire is gone by end of lap 5 but a little secret I discovered is that you can run another lap (lap 6) with the left rear worn down 100% without any further degradation in grip/driving speed. Then 6 laps on RM tires with BB set to 2 Front.
This week I'm really struggling with the handling differences between Q and the actual race. I sure wish it was easy to practice with the actual race conditions - judging the CoD with a differently-handling car is not a lot of fun.
It's not exactly convenient, but you can repeat race conditions in online lobbies and practice driving that way.
Well, between a crappy showing in the Toyota cup on Sunday and 2 B races tonight I jumped off the cliff and maybe will see you soon in B rank 🤔
Minus 2600 in 3 races is the biggest drop for me in a while.

1st race 3 cars in front me all slid along the wall first time through COD and I almost avoided them, instead tagged the rear quarter of the car in front of me and did a 360 before continuing on. Recovered and landed p13.

2nd race I spun coming out of t1 and dropped to p16. Second lap all by myself and still hosed COD, engine damage and a limit penalty for the trifecta. Needless to say I finished but brought home p16.

Seems like it could be a fun race and I’ve done well here before but I think running no tc in gr3 for the first time in a race got in my head. This roller coaster ride isn’t my first time and it won’t be the last 😂

Will be back for more tomorrow.


View attachment 1273752
How does one track their SR rating/progress?
My point being that there's no point having these cars all mashed together because they aren't competitive against one another. I love having the variety of racing against multiple different cars and even different classes if they're close enough in terms of performance but that isn't the case here, proven by the fact that in the 6 lap version of the race, none of the modern LMP cars or regular GR1 cars are remotely competitive against the Group C cars. Hell, the R92CP gets 70-100bhp more in the BoP compared to similar cars, so much like Gr3 and the Supra, there's not much point in using anything else if you actually want to win because the sheer straightline speed difference between the top cars and everything else means you simply can't make up the time in other parts of the track. In the accidental 12 lap version (which was actually really, REALLY fun), the modern cars could actually be a lot more competitive because they were so much better on their tyres, meaning they could run the softs for much longer, making up even more time in the corners compared to Group C.

I never played much of GT Sport so I can't really comment about the balancing in that but there's a lot left to be desired with car balance in GT7. Of course it's an ongoing battle, and some cars are going to be better around some circuits than others but there should never be one single car that dominates in almost every single circumstance. I've said it before but that's part of why I like racing in lower DR rated lobbies more than the higher end a lot of the time, because people use the cars they like rather than the ones that are the meta, meaning much more interesting racing.
In my opinion modern Gr1 LMP/hybrid cars and the VGTs are considerably easier to drive than the Group C cars. More gears, in some cases AWD, no turbo boost lag, better brakes, etc. I believe this is all taken into consideration by "the organizers". And whenever fuel efficiency comes into play, the Group C's are at a HUGE disadvantage because the accelerated fuel consumption settings (which forever exist in GT7 since longer races don't exist) only magnify the disparity.
 
Still very poor..., theres only one race running for ranked system that no one cares about..., people still race in them but far from the dailys of GT7 and GT7 rank system. Theres LFM private races which you have to register on a external site and in which you build your rank but all outside the game but it works pretty well.
To resume you still need to look outside the game to get decent races, GT7 also have private leagues and so on, so nothing that amazing in terms of ingame multiplayer content/ranking system inside ACC only out of the game and private lobbies .
That’s right, I remember hearing about the external/site/system for ACC. I prefer GT over anything though in the end, I just disassembled my triple monitor iR rig, because it just sat there collecting dust, because I only play GT. Was cool to have for a while, but in the end nothing beats GT for me.
 
Still have not raced this week. I am currently suffering from a failure in confidence!

Last night I tried some warm up for race B and it seemed like all I could do was smash the car into the wall at the chicane of death. I was like only 1 lap in 4 I might make it through clean. Two would graze the wall with thumps of various degrees and one would be a fatal crash and burn. :D

I probably spent 2 hours just lapping with various cars trying to find my flow and lines again. I did end up setting a new QT best of near 1:40 dead this time in the R.S.01 with my optimal in the 1:39s but that was a rare instance between failures.

That said, I will say something that I noticed about QT on this track. The time varies massively depending on the QT session. I know we have discussed this before but for a long time I was in the same session and the track was overcast and somewhat dark. Typically we would think this would be cooler and so faster but I found it very slippery and I think this was contributing to my lack of performance and sliding into the wall at the CoD. Then whenever I would completely exit out of daily races and come back in, if I had a session where the track started sunny then I would find I would have dramatically improved grip and consistent performances through the CoD and as a result, lap times that were .5s to 1.5s faster on an average. It was a very noticeable gain. If I had a session that started overcast it was back to being a slippery track (almost like it was damp from a recent rain).

I really don't like the variability PD gives us here when it comes to QT. I know that in real life that is a thing, but that should be reserved to a fix period of time before a race start. For these types of QT it should be consistent for all.

My CSL Elite V2 pedals turn up today. After that I can no longer blame my gear and so I will reinforce the reality that I just suck as a racer! :D
 
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I think it just needs to go ranked again. SR only would kill it off even more I think because you can lose DR through resets but have no chance to gain it back.
I will admit, when they first started running Daily A as unranked, I was one of the few who saw it as no bad thing. To the point of even seeing positives in it.

However my view has long since changed, as turning off both DR and SR has only made it worse. Aside from any dirty driving, or the fact that such behaviour gets unpunished, the participation numbers for A have fallen through the floor. Which kills the fun in races, when there is little competition to race against, whether you're at the back or out in front on your own. As well as the large variation in skill, which can make it difficult for people of all levels to find satisfaction in such scenarios, when the is little to race for.

As someone who rarely participates in dailies anyway, the source of my interest has usually been roadcar based, which A usually provides. As typically that's where the most fun lies, both in terms of the racing it produces, and the low grip nature of the cars which make for great fun.

So to cut a long story short: Daily A needs to be ranked again :cheers:.
 
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How well would it work if all three races came with the option of joining a ranked or unranked lobby? Sometimes I feel like doing the odd race, but know if I go into one I haven't practiced or raced before I'm going to stand no chance against people who have been grinding away at the same race all week. It would also give you the chance to get up to speed on the race with a few unranked runs before switching to the ranked races.
 
How well would it work if all three races came with the option of joining a ranked or unranked lobby? Sometimes I feel like doing the odd race, but know if I go into one I haven't practiced or raced before I'm going to stand no chance against people who have been grinding away at the same race all week. It would also give you the chance to get up to speed on the race with a few unranked runs before switching to the ranked races.
It'd unnecessarily split the sport community. Just join a lobby at that point.
 
Having run most of my races in daily A in GT7, I can tell from experience that the participation or lack thereof depends a lot more on the combination, rather than SR/DR being off. This week is quite awful for example but the recent SSRX one got a lot more attention (this time as well as the one not long ago) and matchmaking was functioning properly because people across all DR ranks were doing it, it was “stacked” and all that jazz. Faster road cars like McLaren P1 GTR, Gr.4 and 3 brings more numbers too.

Of course, having Lago Maggiore West End as track choice again doesn’t exactly help. We’ve plenty of tracks that haven’t featured a single time and several only once and some seem to be exclusive to a certain A, B or C for some inexplicable reason. Simple things like going evening or night time is an easy way to switch things up a bit too.
 
How well would it work if all three races came with the option of joining a ranked or unranked lobby? Sometimes I feel like doing the odd race, but know if I go into one I haven't practiced or raced before I'm going to stand no chance against people who have been grinding away at the same race all week. It would also give you the chance to get up to speed on the race with a few unranked runs before switching to the ranked races.
This is where it is useful to have a second PSN account you can switch to for races where you do not care about your DR.

That said, after my GB account hit DR B, I feel more protective of if now! :D Still It was more fun racing in the C ranks where I would often podium so perhaps I should let it get beaten back...

That is probably what I will do for Race B this week. Race on by GB account. If I get annihilated then I'll be back to C and if I do well, then perhaps I'll give it a go on my US main account.

Having run most of my races in daily A in GT7, I can tell from experience that the participation or lack thereof depends a lot more on the combination, rather than SR/DR being off.
This is true for me. A lot of A races I'm not interested in. This one in particular. I don't like road cars for the most part but the ones I have liked have been the weird combos. Super fast or super slow. I enjoyed the Sambabus and the fiat 500 races for instance because they were just so stupid. Those I was glad were unranked as you could go from 1st to last in a blink, but conversely, also last to 1st.

Perhaps Race A needs a mix of ranked road car races but also unranked esoteric/weird car combos?
 
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Last night I tried some warm up for race B and it seemed like all I could do was smash the car into the wall at the chicane of death
Here's my take on the CoD, with multiple views and speeds:



A couple of things to remember:

1) I kinda suck on this course this week, so don't expect perfection.
2) I use TCS and other assists. I'm not sure they have muchm if any effect on the CoD.

Here's a little of my thought process, while taking the corners:

1) I downshift to 4th, with slight braking, then coast. Hit the gas after the second corner.
2) I aim at the end of the wall on the left, before I can see the end of the wall on the right. I just assume it'll be there. :)
3) To me it feels like I start the right-hand turn before the second corner, although looking a the clip, it's probably right at the corner. Still, to me it feels like I'm doing it earlier.

Hope this helps.

EDIT: Fixed the private video issue, although it wasn't private, it was unlisted, which should have still been visible with the link.
 
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Still have not raced this week. I am currently suffering from a failure in confidence!

Last night I tried some warm up for race B and it seemed like all I could do was smash the car into the wall at the chicane of death. I was like only 1 lap in 4 I might make it through clean. 2 would graze the wall with thumps of various degrees and 1 round be a fatal crash and burn. :D

I probably spent 2 hours just lapping with various cars trying to find my flow and lines again. I did end up setting a new QT best of near 1:40 dead this time in the R.S.01 with my optimal in the 1:39s but that was a rare instance between failures.

That said, I will say something that I noticed about QT on this track. The time varies massively depending on the QT session. I know we have discussed this before but for a long time I was in the same session and the track was overcast and somewhat dark. Typically we would think this would be cooler and so faster but I found it very slippery and I think this was contributing to my lack of performance and sliding into the wall at the CoD. Then whenever I would completely exit out of daily races and come back in, if I had a session where the track started sunny then I would find I would have dramatically improved grip and consistent performances through the CoD and as a result, lap times that were .5s to 1.5s faster on an average. It was a very noticeable gain. If I had a session that started overcast it was back to being a slippery track (almost like it was damp from a recent rain).

I really don't like the variability PD gives us here when it comes to QT. I know that in real life that is a thing, but that should be reserved to a fix period of time before a race start. For these types of QT it should be consistent for all.

My CSL Elite V2 pedals turn up today. After that I can no longer blame my gear and so I will reinforce the reality that I just suck as a racer! :D
I hear you about the change in weather condition...ok, I know that I'm a novice driver and am not aiming to be really competitive, just to have fun, but...it's not really ok in my opinion to have this possible change in condition if we're all competing at the same thing, ok it's the reality, but in the real world you're not trying a QT at 11:00 AM while the other driver at 3:00PM, it's just the same condition for everybody, maybe you can find the ideal timing if there's a brief rain or the track is getting wet or dry as the time goes on or something else but...that is not down only to luck, they have weather radar and other data.
Here's about getting lucky and trying as much time as possible in different sessions...obviously it's not the I'm moving from my 1:41 to 1:39 just thanks to that but maybe a 00:500 would be possible :P

Anyway, finally after a troubled time yesterday...My day started pretty well this morning:
IMG_4457.JPG
 
Perhaps Race A needs a mix of ranked road car races but also unranked esoteric/weird car combos?
We just need more options generally and a quicker turnaround than a week, IMO. Though it's a drum that's long been beaten to death.

Still It was more fun racing in the C ranks where I would often podium so perhaps I should let it get beaten back...
I'm going to end up putting myself into a bad position this week as I'm competitive at B level at both Seaside and Le Mans well beyond my usual level - by virtue of enjoying both tracks and racing them many, many times over several years. I'm regularly top 5 when typically I'd be mid-pack at best in B Ranking, so I'm going to be deep into B still when next week comes and likely the tracks won't favour me as much.

Oh well. As I like to think of my account as a 'career' I won't make another, I'll just have to take my lumps when it's inevitably Autopolis or something else horrific.
 
How well would it work if all three races came with the option of joining a ranked or unranked lobby? Sometimes I feel like doing the odd race, but know if I go into one I haven't practiced or raced before I'm going to stand no chance against people who have been grinding away at the same race all week. It would also give you the chance to get up to speed on the race with a few unranked runs before switching to the ranked races.
That just dilutes the 3 race player pool into 6 races, meaning participation is theoretically cut in half for all races. The pool of players doesn’t grow with more races added, so all adding more does it take away from the current races.


The best thing they could do to mix up the races is have race A change on Mondays, B change on Wednesdays, and C change on Fridays. That’s still only on e a week change per race, but it’s a “new” race for everyone, every other day.
 
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How well would it work if all three races came with the option of joining a ranked or unranked lobby? Sometimes I feel like doing the odd race, but know if I go into one I haven't practiced or raced before I'm going to stand no chance against people who have been grinding away at the same race all week. It would also give you the chance to get up to speed on the race with a few unranked runs before switching to the ranked races.
I wouldn't hate this idea... but whether or not one decides to be ranked or unranked wouldn't influence which lobby they were in. Meaning, you'd be in the same lobby regardless, thus it wouldn't dilute the player-base. But that throws a wrench into the spokes of how the whole DR systems works. If I beat you, I take X amount of DR from you... but if you picked unranked, do I still get the DR you just don't lose it? I dunno, seems like more trouble than it's worth.

But, the easier way IMO, like Normsk said, is just create a second account. I think SR should be on at all times, even if DR isn't (like for race A).

Anyway, PD won't do anything like that so it's all a moot point.
 
I'm going to end up putting myself into a bad position this week as I'm competitive at B level at both Seaside and Le Mans well beyond my usual level - by virtue of enjoying both tracks and racing them many, many times over several years. I'm regularly top 5 when typically I'd be mid-pack at best in B Ranking, so I'm going to be deep into B still when next week comes and likely the tracks won't favour me as much.
Same for me, except Le Mans only. Easily having my most successful week ever, was disapointed to be 2nd at lunchtime, despite scoring only my second win ever last night. Next week, unless I luck into a race I'm good at, I'll be finishing at the back and plummeting down the ranks again.
 
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