GT7 Daily Race Discussion

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I'm just starting to track SR percentage in GranTracker (the update will be available "soon"), and SR percentage sure jumps around a lot:

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Some of it is because whenever you go up or down a letter, they make the difference greater than normal - at least, that's what they do with DR. But still, this shows how quickly the SR can change (which we already knew).

I'd love to see how much of a difference a CRB makes, but for me at least, RBR is a hard place to get a CRB.
I don't know if SR acts the same way as it did in GTS. You had sector by sector updates to your SR with a visual notification on whether it went up or down in that particular sector. So if you were struggling with your SR you would run at the back of Daily C as you would pick up the most SR ups with little risk to loosing it unless you went off by yourself. Of course it went up slower than it went down. Essentially what I am saying is that the more sectors in a race you have the more it may be effected in either direction. Unless they have completely changed how SR changes within a race.
 
Race C has some potential this week but I'm yet to have a clean race. My last race I went from P6 at the start to last place after getting shunted off through the esses (the guy got a penalty at least) and just got my pitstop out of the way at the end of lap 1 because my opening lap was so bad. Fought my way back through the pack and was chasing 3rd when this happened.



They waited a bit, then drove off, then let me past on the way to 130R, but didn't get a penalty for sending me off. At least they did let me back past I suppose, not everyone would be kind enough to do that. It's just so tiring having races ruined through no fault of my own, having driven incredibly (for me) and made up so much time.
 
I think with Daily Race C it will be difficult to have a clean race unless the network is behaving to be honest, some of it is going to be netcode. But I always say the slower the racing the closer and more fun it is!

This is this weeks guide for those interested!


Finally I've done it, staring yours truly in race B! That's me in the Subaru, (aka OvalRacer, my old PlayStation name, must update that now)
 
Great week at Spa from the fun-factor side! Didn't do much mid-week but had some fun:
  • Friday: Was feeling too bargey/aggressive. Ran a bunch of races and was waaaay too into winning while doing none of it 🤣
  • Saturday: Just a great mix of races. Starting mid/upper, ending mid/upper 👍
  • Sunday: More of that Saturday feeling. Good racing, fair results
Looking forward to this weeks round, even though HUGELY disappointed they stuck us with the Tesla. All that new awesomeness that was released and you give us THAT??? Coolio...🤬

Will miss Spa...
Circuit de Spa-Francorchamps__8.jpeg

Nothin' like being the filling in a Nismo samich, and with a hungry Supra in tow...😁

:cheers:
 
Race C has some potential this week but I'm yet to have a clean race. My last race I went from P6 at the start to last place after getting shunted off through the esses (the guy got a penalty at least) and just got my pitstop out of the way at the end of lap 1 because my opening lap was so bad. Fought my way back through the pack and was chasing 3rd when this happened.



They waited a bit, then drove off, then let me past on the way to 130R, but didn't get a penalty for sending me off. At least they did let me back past I suppose, not everyone would be kind enough to do that. It's just so tiring having races ruined through no fault of my own, having driven incredibly (for me) and made up so much time.

What bothers me the most about these moves is that, more often than not, the offender gets next to no penalty and the victim get a track cut penalty.

That was my story from the Red Bull Ring last week. Turn 1 and Turn 3 ramming/heavy contact. The offender gets 0.5 for "forcing a car off track" and I get 1 second for cutting the track. Obviously, the system knows that a car went off track, how are they not storing that information to avoid punishing the victim? It can't be more than a bit of memory.

With all the Spec II additions, it's sad that a penalty overhaul isn't among the updates.
 
What bothers me the most about these moves is that, more often than not, the offender gets next to no penalty and the victim get a track cut penalty.

That was my story from the Red Bull Ring last week. Turn 1 and Turn 3 ramming/heavy contact. The offender gets 0.5 for "forcing a car off track" and I get 1 second for cutting the track. Obviously, the system knows that a car went off track, how are they not storing that information to avoid punishing the victim? It can't be more than a bit of memory.

With all the Spec II additions, it's sad that a penalty overhaul isn't among the updates.
Wonder if full damage would help. Would be interesting for a week.
 
Squeezed in 15 Q-laps on Sardegna and managed to get into 1.43.8 (1.43.5 optimum), that puts me at around position 1800 on the global board. Best I've been I think, but it's still early in the week of course. I usually don't improve over the week, so I expect to be around 8-9000 on Sunday with that time.

Later today I will jump into two - three races and see where it gets me on the grid.

Looking forward to some nice racing next few days!

What Q-times do you all have in the B race and what grid position do you get with that time?
 
Wonder if full damage would help. Would be interesting for a week.
Nope.

I have said this a billion times, and I have been proven right already with the minor damage. It's not enough of a deterrent to stop anything. No one thinks about it. It's ethereal. Now, if damage were catastrophic, as in YOUR CAR IS DESTROYED AND THE RACE IS OVER, then maybe, but even then, there MUST be penalties to carry over to the next race.

Let's say you get a 5 second penalty. Those folks leave the race because they IMMEDIATELY recognize that their race is all but ruined. Heavy damage is an inconvenience that may, or mat not, affect you.

The goal of a penalty system is to penalize the offending drivers, not penalize everyone involved, or as is the case at the moment, penalize the victim or least of the offenders.
 
Nope.

I have said this a billion times, and I have been proven right already with the minor damage. It's not enough of a deterrent to stop anything. No one thinks about it. It's ethereal. Now, if damage were catastrophic, as in YOUR CAR IS DESTROYED AND THE RACE IS OVER, then maybe, but even then, there MUST be penalties to carry over to the next race.

Let's say you get a 5 second penalty. Those folks leave the race because they IMMEDIATELY recognize that their race is all but ruined. Heavy damage is an inconvenience that may, or mat not, affect you.

The goal of a penalty system is to penalize the offending drivers, not penalize everyone involved, or as is the case at the moment, penalize the victim or least of the offenders.
The problem is no one has "skin in the game"

In the real world crashes come with huge financial implications personally or for a commercial team.

Digital racing there is no true penalty or cost other than time.

The only thing they could realistically do is make it uncomfortable for people with a 3 strikes type system. Where you have to earn trust again to get back in to ranked play otherwise demoted down in to Mickey Mouse races etc.

Literally say to the players "you can't play with the grown ups so here is a Barbie pink Fiat 500, until you grow up"

Alternatively they could use more social pressure by giving heavily penalised players "special" liveries but I fear something like that would get the inverse to the intended behaviour change outcome.

Racing is built on making the competition fair and balanced but as with any sport people try to push beyond their own envelopes and to be honest people's ability skills are wildly different to where they think they are.

I said on another thread but things like Sophy are the real answer to training better driver behaviour especially for those new to sport mode who's only experience of racing is dive bombing the AI
 
The problem is no one has "skin in the game"

In the real world crashes come with huge financial implications personally or for a commercial team.

Digital racing there is no true penalty or cost other than time.

The only thing they could realistically do is make it uncomfortable for people with a 3 strikes type system. Where you have to earn trust again to get back in to ranked play otherwise demoted down in to Mickey Mouse races etc.

Literally say to the players "you can't play with the grown ups so here is a Barbie pink Fiat 500, until you grow up"

Alternatively they could use more social pressure by giving heavily penalised players "special" liveries but I fear something like that would get the inverse to the intended behaviour change outcome.
I completely disagree. Why? Well, first off, the people playing Sport Mode are there to win and compete. Outright trolls don't make it the A level rooms. The GTSport level penalties worked, it's just that they had to be improved. Instead, they got neutered. Neutered because it makes for a bad show at GT events. That doesn't mean they shouldn't be implemented for the public.

Now, yes, it would be nice if there were more discretion in the lobbies, because I do believe there's issue when young and old play together, but it is what it is for the moment.

And let's face it, the DR itself says a lot about a player. It's all the social pressure that can be applied.

Racing is built on making the competition fair and balanced but as with any sport people try to push beyond their own envelopes and to be honest people's ability skills are wildly different to where they think they are.
People aren't driving over their heads. These are A level players. Many are driving aggressively and ignoring the penalty risk because it is EXACTLY how you need to drive to win. The risk is minimal and the reward is high. There is often no penalty for knocking someone off track, but a 100% chance of penalty if you drive off track. Ergo, if you drive into someone and they go off track, you gain the place AND they get a penalty so they can't fight back.

I said on another thread but things like Sophy are the real answer to training better driver behaviour especially for those new to sport mode who's only experience of racing is dive bombing the AI
Sophy is the "answer" because it will replace racing against people. It won't train anyone to drive better, because better driving isn't the issue.
 
I completely disagree. Why? Well, first off, the people playing Sport Mode are there to win and compete. Outright trolls don't make it the A level rooms. The GTSport level penalties worked, it's just that they had to be improved. Instead, they got neutered. Neutered because it makes for a bad show at GT events. That doesn't mean they shouldn't be implemented for the public.

Now, yes, it would be nice if there were more discretion in the lobbies, because I do believe there's issue when young and old play together, but it is what it is for the moment.

And let's face it, the DR itself says a lot about a player. It's all the social pressure that can be applied.
There you are wrong. Some of the biggest trolls are A and A+ level drivers and there are certain meme drivers from GT Sport through to GT 7 that are exceptionally fast.

DR tells me nothing, SR infers something relevant to racing quality.

That people don't win races or finish consistently lower down the order has nothing to do with how pleasant they are to race with.
People aren't driving over their heads. These are A level players. Many are driving aggressively and ignoring the penalty risk because it is EXACTLY how you need to drive to win. The risk is minimal and the reward is high. There is often no penalty for knocking someone off track, but a 100% chance of penalty if you drive off track. Ergo, if you drive into someone and they go off track, you gain the place AND they get a penalty so they can't fight back.
We can agree to disagree here. My A lobbies and high B lobbies are largely fine with the odd person or two that cause a bit of carnage. It settles down mid week and then the weekend warriors come out.

at the end of the day apart from some virtual stats it's the thrill of taking part that is the motivation there is no reward and very few people will give you Kudos for it.

Literally tell everyone you know and work with you are xxx in the daily QT leaderboards or have xxx race wins.

It's only a very small amount of people that take it serious or care enough.
Sophy is the "answer" because it will replace racing against people. It won't train anyone to drive better, because better driving isn't the issue
For 25 years players are taught to disrespect the AI - I did it, you did it we all did it.

With Sophy it's a lot more difficult to make those moves unless you are good enough anyways. But for everyone else it shows how close minimal contact racing can work and for people still learning it can be a challenge especially as just barging to the front is difficult vs normal AI that will brake on straights or just ram you if you are on their line.

Just to put a little context to this. In GT7 alone I have done over 3500 online sport races (ranked ones) let alone the countless lobbies TT events and platinum trophy for the main game.

So the odd race or night of bad races for me is a small fraction of my experience. If someone is only doing a few races a week etc then the incidents and their impact are magnified.
 
I completely disagree. Why? Well, first off, the people playing Sport Mode are there to win and compete. Outright trolls don't make it the A level rooms. The GTSport level penalties worked, it's just that they had to be improved. Instead, they got neutered. Neutered because it makes for a bad show at GT events. That doesn't mean they shouldn't be implemented for the public.
I mean to say this respectfully but this entire paragraph shows you have no idea what you are talking about.
The most prolific driving trolls in GT are A to A+ tier, and are very quick.

Live GT events use live stewarding, not the penalty system. One is completely irrelevant to the other. GT Sport even ended a large portion of its online racing without a penalty system at all.
 
Finally a victory! My first mixed A-B EU lobby, but only one A. I managed to get my quali down to 1.43.0 and that put me 3 on the grid. L1 T3-5 I saw P1 and P2 go off in the gravels, and I could pass without any drama. I got FL, CRB and a nice, much needed, ego boost.

Next race 10 minutes later I'm 6 on the grid. Smokes and sparks in the first full speed left hander and I'm up to third - both cars ghosting in the last second saved me, I was just a passenger there. L2-L4 two Porches behind me takes turn in putting pressure on me, heart pounds away at 180 bpm, palms so wet that I almost looses the grip on the wheel, but I managed to keep up the pace and defend my position. Finish three, and CRB.

B level now at 75%.

Stop the time, I want this to last forever!
 
Nope.

I have said this a billion times, and I have been proven right already with the minor damage. It's not enough of a deterrent to stop anything. No one thinks about it. It's ethereal. Now, if damage were catastrophic, as in YOUR CAR IS DESTROYED AND THE RACE IS OVER, then maybe, but even then, there MUST be penalties to carry over to the next race.

Let's say you get a 5 second penalty. Those folks leave the race because they IMMEDIATELY recognize that their race is all but ruined. Heavy damage is an inconvenience that may, or mat not, affect you.

The goal of a penalty system is to penalize the offending drivers, not penalize everyone involved, or as is the case at the moment, penalize the victim or least of the offenders.
Not really sure how a soft implementation of damage confirms your theory. In fact, down a bit, you go on to cite the 5 second penalty as enough for the offenders to quit.

Ergo.

Heavy damage for two sectors should force a quit out of them fairly consistently. Given daily rates of offense, and the dr/sr penalties for a quit, it should take about two weeks for DR D to be an overflowing cesspool…and the rest of us can be relatively happy.

Asking for rule, and penalty systems, is always dangerous and should be done as a last resort. Hopefully by gt8 sophy will be able to steward for us, but thats way too much to ask for anytime soon.
 
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I've had the thought that we should have to pay credits to race, and lose them if you don't finish.

20000 credits to enter a race, you finish the race, you get your credits back. You don't finish, you lose your 20K credits.

Honestly I can't see how that would be a bad thing.

I've also had this thought. We get a clean race bonus....why not an SR bonus.

S wins 100% payout bonus
A 50%
B nothing
C and D...win only half

That would give racers incentive to increase their SR.
 
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I've had the thought that we should have to pay credits to race, and lose them if you don't finish.

20000 credits to enter a race, you finish the race, you get your credits back. You don't finish, you lose your 20K credits.

Honestly I can't see how that would be a bad thing.

I've also had this thought. We get a clean race bonus....why not an SR bonus.

S wins 100% payout bonus
A 50%
B nothing
C and D...win only half

That would give racers incentive to increase their SR.
Decent idea, but this is just playing devils advocate here that credits don't matter to most sport players especially the further up the DR levels you get when you can do a couple of weekly TTs make a few million, probably have done most of the Circuit Experiences, use rented cars.

I don't think a lot of people (and I could be wrong here) worry about the credits in sport mode.
 
Decent idea, but this is just playing devils advocate here that credits don't matter to most sport players especially the further up the DR levels you get when you can do a couple of weekly TTs make a few million, probably have done most of the Circuit Experiences, use rented cars.

I don't think a lot of people (and I could be wrong here) worry about the credits in sport mode.
Yeah, you're probably right....
 
I mean to say this respectfully but this entire paragraph shows you have no idea what you are talking about.
The most prolific driving trolls in GT are A to A+ tier, and are very quick.
I'd love to hear the theory on how a person can be a troll AND at the same time successful enough to maintain a DR A rating, but ok. I'm not sure you even play sport mode with that concept in your head.
 
I'd love to hear the theory on how a person can be a troll AND at the same time successful enough to maintain a DR A rating, but ok. I'm not sure you even play sport mode with that concept in your head.
Use YouTube mate.

Watch A+ streamers shorts, videos or streams. There are several fast people and we are talking A+ top 50 by the end of the week.

I'm not going to google search for you. You have internet so use it to learn and get an informed opinion based on what's actually happening rather than the tiny lense of the races you have head.

Edit: starter for 10 go to YouTube and search for GT7 awful racers and you'll see the same people pop up in videos, streams and short.

Do that for sport and there is overlap.

Then go the content creators page (Rory, Kie, Digit) and watch it happen in real time.

Or if that's too hard I'll post a few of my own videos.

Edit 2:

Do you actually know how fast Nebuc is? Mind boggles.
 
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I'd love to hear the theory on how a person can be a troll AND at the same time successful enough to maintain a DR A rating, but ok. I'm not sure you even play sport mode with that concept in your head.
Well it's quite easy actually, you drive fast whilst squeezing people into walls or running them off the road when they get close to you 👍
Not even a remotely conflicting set of attributes.
 
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Well it's quite easy actually, you drive fast whilst squeezing people into walls or running them off the road when they get close to you 👍
Not even a remotely confliccting set of attributes.
And certain ones love to drop down a level or 2 and brake check everyone who has the fear of god I them already and just waltzes to a win with 9 people scared to go passed behind (the others have quit by the )
 
And certain ones love to drop down a level or 2 and brake check everyone who has the fear of god I them already and just waltzes to a win with 9 people scared to go passed behind (the others have quit by the )
Yep hahaha, I've seen friends run into the Notorious Pink One after he's been DR reset and its like a 50/50 gamble if he's off on a rampage having a murder spree or if he's the cleanest driver in the world because he wants to get back to A+.

It's usually the latter, so they can get back to where the streamers are, but I've seen that red mist.. or.. pink mist, rather?
 
I'd love to hear the theory on how a person can be a troll AND at the same time successful enough to maintain a DR A rating, but ok. I'm not sure you even play sport mode with that concept in your head.
Very possible. There's 2 in particular who I've "raced" against in FIA/World Series races in A+, not just dailies. Someone even made a post of one of them ruining their race over in that thread a couple days ago.

If you're fast enough to stay within A+ driving cleanly, it's child's play to maintain DR A while driving like a jackass, or to get back to DR A after a reset.
 
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I could be wrong but reading about "lack of grip" in Race B has me wondering, as I haven't experienced it.... OK, you need to watch how you accelerate out of corners because YOU WILL spin but it's not too bad! Having said that, I wish we did go on RM tires and more laps...

Manage to set a 1:42:6 in just a few laps with the M6, having tried the McLaren, Renault and R8 without much luck and it felt solid! Did just 1 race, starting in P10 (lol) and finished P6 but of course, the idiot in me forgot to save the replay... Could have finished P4 but 2 cars ahead of me by 1 sec span out and for some weird reason, did not ghost even though I was so far away...

I slightly collected one driver so felt obliged to wait until he straightens out car and moves ahead of me, which was enough for P7 to catch up and pass us both lol. But he crashed so I got my position in the end 😂

Here is my lap



Also, I think 13 from 16 drove the 911 so doesn't take a genius to figure out which car is the meta this week 🤪
 
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Tried to learn B race track and finally got the 911 down to 1:42.59 and tried a race out after I was lapping consistently. I can’t recall doing this layout but that happens at my age 😂

Started p11 and finished p10 after being as high as p7. Definitely a lot of two and three wide in this one. Mostly clean yet with lots of really aggressive moves and I wasn’t about to defend while I was finding my race pace even on the final lap when I gave up two positions.

Went over to C race qt practice to see if I had pace and it took a while but finally dipped into the 1:38s
Will save C racing for tomorrow when I’m fresh.

Wrapped up the evening with a few laps with the RCZ on B race qt and bested my 911 time slightly with a 1:42.53 so either seems viable for me atm.

I haven’t figured out the 650 gr3. I get on with the gr4 but in the gr3 I’m always slow. I shift at 7500-7600 in the gr3 and I think that’s the correct rpm range but not sure what else I’m missing to always be quite a bit slower in it than other cars. 🤷🏻‍♂️
 
I've had a good run over the last week or so with the daily races. I do love a bit of Spa, so I made the most of it last week by getting a decent quali time and consistently high enough finishes to push my DR up nice and high for the start of a new week.

Had a day off work yesterday so I thought I'd put it to good use by getting an early start on the races. I'm not sure why, and it doesn't usually happen, but I just seemed to get the hang of this Sardenga layout quite quickly. That set me up to post the 65th best quali time (at 10am :lol:) which gave me a few races from pole and put my DR to 99% in B.

Went for another run in the evening and was surprised to see my time was still top 500. That put me as the only B in a lobby of A and A+ drivers. Finishing 9th there was enough to make the jump into A and I followed it up with a couple more decent races, and a slight shaving off the qualifying time, to cement it (for now at least! 🤞)
 
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