GT7 Daily Race Discussion

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Suzuka and the Super Formula is so good for me, for the first time I am a over mid A DR and it might be possible to get to A+ perhaps.
The track,car and driving style must suit me. Perhaps the custom setup benefit on suspension too.

So its down to little annoyances for me to complain about, the huge amount of wheel spinning tyre smoke the whole race these cars do, the simulation should be retiring these cars due to exploding tyres and a 2 hour red flag to sweep the track.

PD should release a mini game for VR where 16 players "marshals" take to the track with a choice of broom (upgradeable) or stay in the cockpit to drive a sweeper. This set in the real GT servers and thereby sets the track conditions for some of the next daily races.
It might create some unusual clean lines, or perhaps a naughty marshal in VR using the sense controllers to stack a pile of wing endplates on a blind apex.
 
I did my first two "daily" races today. The second one I did was using a rented Tesla Model 3. I was quite surprised by how poorly it handled. My wife has one; albeit a 2020. Hers corners like it's on rails. The one in the game corners like a buttery turd on ice (you're welcome for the mental image), even at lower speeds; 80mph or so.
 
I did my first two "daily" races today. The second one I did was using a rented Tesla Model 3. I was quite surprised by how poorly it handled. My wife has one; albeit a 2020. Hers corners like it's on rails. The one in the game corners like a buttery turd on ice (you're welcome for the mental image), even at lower speeds; 80mph or so.
Do you often corner at 80mph in the real Tesla?
 
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I suppose that depends on the definition of "often". However, it's been known to happen. Obviously, not on city streets and the like; highways where I can open it up a bit. In the race, there were a couple long-ish curves and the car felt quite squirrelly.
 
Did you guys know that with in game ffb max torque/sens at 9/9(not sure which one does it) the wheel acts damaged, gimping towards the damaged area of the parts flashing red on the ui. Specifically, i got but blasted at turn 1 at Sard yesterday with the front bumper and front left tire flashing red. Accordingly, the wheel cocked down and to the left feeling sloppy and even a little bouncy until the next sector. It was definitely an impediment too.

At lower ffb settings I didn’t notice it..at all.. has anyone? Kinda liked it as a deterrent if it would trigger enough at the lower, more used, ffb settings as the car limped pretty hard for the rest of the sector.
 
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Did a couple race B events last night and, while the results were 💩, this is a fun place lose at least.🤣

First race had me starting P10. Was up to P5 at one point but my lack of track knowledge really screwed me. I don't have the muscle memory yet to know my marks w/out seeing them. When we're all tucked-in nice and tight, visibility suffers. I know I could switch from bumper to roof cam to alleviate this but I just can't get on with roof-vision. So, I payed the price. Ended P13.

Second one has me starting P8. I worked my way up to P6 and was doing just fine, right up until Danny Dives-a-Lot uses me to make his corner. Freight train Phil was attached to his bumper as they moved through so ended-up P8. At least I was able to hold on for my starting position, lol. Did get a chance to blast through T1 side-by-side with someone. That was exhilarating.🙃

:cheers:
 
I know I could switch from bumper to roof cam to alleviate this but I just can't get on with roof-vision.
Ever since I switched from bumper to roof cam for races I was never going back. It's worth getting used to. Not only does it give you visibility in traffic it also extends your view over grade changes and generally gives better visibility as well as making it easier to determine where the side of the car is to walls extra.
 
Ever since I switched from bumper to roof cam for races I was never going back. It's worth getting used to. Not only does it give you visibility in traffic it also extends your view over grade changes and generally gives better visibility as well as making it easier to determine where the side of the car is to walls extra.
Thanks for the insight/motivation...one of those times wherein I feel like a temperamental 5 y/old. I DON'T WANNA...but I do need to sort it out. That view kills some of the immersion/reality for me and I get distracted through being bothered by it, lol. Which, really, makes ZERO sense given that driving with your head bolted to the bumper isn't particularly realistic, either.

Or am I doing it wrong IRL? I mean, I've seen the FB Reels but thought that was a 'making fun of those people' versus 'learning from those people' kind of thing.😁

:cheers:
 
Did you guys know that with in game ffb max torque/sens at 9/9(not sure which one does it) the wheel acts damaged, gimping towards the damaged area of the parts flashing red on the ui. Specifically, i got but blasted at turn 1 at Sard yesterday with the front bumper and front left tire flashing red. Accordingly, the wheel cocked down and to the left feeling sloppy and even a little bouncy until the next sector. It was definitely an impediment too.

At lower ffb settings I didn’t notice it..at all.. has anyone? Kinda liked it as a deterrent if it would trigger enough at the lower, more used, ffb settings as the car limped pretty hard for the rest of the sector.
My TGT 2 and DD pro do it. The cocks at a 20 degree angle.

With less FFB you don't notice it but it's there.

You essentially have to crab the car for half a mile.

That said I have my sensitivity to low and damping low on the wheel. I like the resistance but not the constant juddering.

But it is a thing the wheel pulling/dropping to one side
 
Suzuka and the Super Formula is so good for me, for the first time I am a over mid A DR and it might be possible to get to A+ perhaps.
The track,car and driving style must suit me. Perhaps the custom setup benefit on suspension too.

So its down to little annoyances for me to complain about, the huge amount of wheel spinning tyre smoke the whole race these cars do, the simulation should be retiring these cars due to exploding tyres and a 2 hour red flag to sweep the track.

PD should release a mini game for VR where 16 players "marshals" take to the track with a choice of broom (upgradeable) or stay in the cockpit to drive a sweeper. This set in the real GT servers and thereby sets the track conditions for some of the next daily races.
It might create some unusual clean lines, or perhaps a naughty marshal in VR using the sense controllers to stack a pile of wing endplates on a blind apex.
What’s the custom suspension setup look like?
 
I am so annoyed and unsure if I should be mad at myself or the world! 😀

This week has been one of the longest and hardest at work, so I decided to call it a day at 4pm and enjoy my first proper session on GT7 in a while! Off to a very promising start! Got 2 million for golding last week's online lap with the AMG at Interlagos.

I then noticed the new weekly challenges so gave that a go and got all 5 races in P1 in one try and got 200k credits, a NISMO engine and a LMP1 car as rewards. Yes!

Hopped into Sport Mode and of course, I saw that Mr @Nebuc72 ruined my love for the M6 at Race B after taking MY CAR and making me look like a fool by going over a second faster than my best time.... 😂 So I picked a different car and tried the NSX... Wow - loved it from the get-go and in the 3 laps I did before the start of the race, I improved on my FL each time, starting the race in P14 after going 0.4s faster than previous PB and managed to barely break into the 1:42:2's

The race broke my heart, it was too good of a start since I started playing... I was in P10 heading into lap 2, +4 positions in the first lap! As we headed into the final turn onto the straight, I took advantage of P9's horrible exit and was just ahead going into T1. I tried to give as much space as I could, even had both my left tires on the grass but unfortunately, we touched and he ended up into the barrier whilst someone else did the same a few car lengths ahead. Now I am in P8!

PS - After the race, I apologised to the guy and he apologised to me at the same time :) He said he knew he lost the corner and should have yielded so no harm done...

As for me, T1 last lap, the car decided it no longer liked left turns and just decided to understeer into the corner barrier and send me crashing all the way to last place, with a bunch of damage.... Still managed to make up 2 places and finish same as I started (P14) but I am absolutely fuming....

 

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I agree, and personally I always did bird view and controller, and honestly were faster. Now, since I switched to VR, and wheel/pedals, I'm slower, but will never go back. The experience is amazing. Simply amazing.

I do lap after lap, pushing the limit a bit here, a bit there, but get constantly beaten by 14 year old guys surfing in from Fifa for 20 minutes racing with controller in birdview. But I don't care - I'm here for the experience, not competition (well, almost).

And to put it into topic - yes, sitting squeezed millimeters from and between four other cars makes you basically a blind passenger. Zero vision. You have to look out the side windows to see if you can identify spots in the wall, or the odd wind mill, to see if it is time to turn or brake :-)
 
And to put it into topic - yes, sitting squeezed millimeters from and between four other cars makes you basically a blind passenger. Zero vision. You have to look out the side windows to see if you can identify spots in the wall, or the odd wind mill, to see if it is time to turn or brake :-)
I was having to peek around the side of the car i was bump drafting on the SSRX Nations Cup race because i was afraid i was going to slam straight into the wall on the turn, thats how little i could see glued to the bumper of the guy in front of me
 
And to put it into topic - yes, sitting squeezed millimeters from and between four other cars makes you basically a blind passenger. Zero vision. You have to look out the side windows to see if you can identify spots in the wall, or the odd wind mill, to see if it is time to turn or brake :-)
There is a trick to judging braking points regardless of camera/vr view point.

More than happy to share them but basically braking markers are references as speed, line and congestion will make them pretty useless in the race.

The way the road opens and closes in front of you tells you if you are going to slow or tow fast regardless of line.

Have a look at limit point or vanishing point cornering. It's an advanced technique to drive familiar and unfamiliar roads/tracks and helps with off line corner performance.
 
Perhaps the custom setup benefit on suspension too.
Thanks for mention this one. I didnt notice this because i never look into settings in a bop event.
Must be the first time it is possible to set damping and anti-roll bars in a bop limited event, or did i miss something?
Edit: i should read more, it is mention in the notes…
IMG_8111.gif
 
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Suzuka and the Super Formula is so good for me, for the first time I am a over mid A DR and it might be possible to get to A+ perhaps.
The track,car and driving style must suit me. Perhaps the custom setup benefit on suspension too.

So its down to little annoyances for me to complain about, the huge amount of wheel spinning tyre smoke the whole race these cars do, the simulation should be retiring these cars due to exploding tyres and a 2 hour red flag to sweep the track.

PD should release a mini game for VR where 16 players "marshals" take to the track with a choice of broom (upgradeable) or stay in the cockpit to drive a sweeper. This set in the real GT servers and thereby sets the track conditions for some of the next daily races.
It might create some unusual clean lines, or perhaps a naughty marshal in VR using the sense controllers to stack a pile of wing endplates on a blind apex.
The SF's have been really good to me too. I'm usually quick around Suzuka, and love high downforce cars, so I knew I'd enjoy this, but I didn't expect the level of success I've been having. I've won every race I've done this week, with the exception of 4, and in the 4 I didn't win I finished 2nd.
 
Lake maggiore next week! Not sure if gr3 or 4 but can beat a bit maggiore, that’s my lunch breaks sorted for next week, have to say sardegna reverse really grew on me this week, super tough track and some great racing out there, sardegna a in the right direction being my absolute fave sport track
 
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Suzuka has been pretty good to me this week - I enjoyed it before when I used the controller, but it's so much easier to be consistent now I've got a wheel.

I can see where my previous races there would have frustrated wheel and pedal users - I used to have to lift or even brake a bit at Degner 1 to avoid going off, but now it's just flat out (most of the time)

Lake maggiore next week! Not sure if gr3 or Mazda Cup

Fixed it 😬😂

Hopefully it is Gr3, or something else that's quick. One of my favourite tracks too 👍
 
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Such a muppet ridden daily B this week.

I mean being hit so many times by people that are 3 cars back it's shocking.

The reason their qualifying is so poor is because they are driving like that. Just follow the faster guy in front for godsake, it's why they QT better because they brake earlier, accelerate harder and earlier.

Gonna be honest I have my self to blame quitting so many but god I hate these noob lobbies.
 
Such a muppet ridden daily B this week.

I mean being hit so many times by people that are 3 cars back it's shocking.

The reason their qualifying is so poor is because they are driving like that. Just follow the faster guy in front for godsake, it's why they QT better because they brake earlier, accelerate harder and earlier.

Gonna be honest I have my self to blame quitting so many but god I hate these noob lobbies.

This is the first time since GT7 released that I completely avoided the daily B, because I hate the cloudy weather, the unknown reverse layout (why not use the famous one from the grinding WTC800 race at least?) and the flow...or lack of.
No way I could keep my A DR with a 1:44.xxx.

Glad to see the race is horrendous. Didn't miss much.
 
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@mellofello9 I can sympathise with your choice of camera. However my reasons for sticking to bumper cam have nothing to do with playability and practicality.... I'm just addicted to the sensation of SPEED!
thats_it.gif


In other news...

Having too much fun at Sardegna. Friday afternoon I ran a couple races (literally, two) and managed to decimate my SR. Went from S to hanging onto A by a thread. Pretty sure one more bad choice and I would've gotten a DR reset, too. Lesson learned.😇

Evening went better and was able to clean my act up a bit. Somewhere along the way I shaved some more time off my QT waiting between rounds. That got me starting P4 or better for the next couple of races. It's soooo much nicer going in to T1 on cold tires with fewer people. 😁

Saturday has been nice so far. Been some really clean racing out there, except for me at times. Had one P11 finish (P4 start) due to a 'cause and effect' moment with another driver. Came in to T1 too hot on lap one (got overzealous, I apologized) and while I didn't pound them, I definitely pushed them wide. Unfortunately, I watched the driver behind me finish him off as they went by. I'm sure 'unhappy' misses the mark if we're framing their 'me-induced' mood. Forgot to keep the retribution sensors on high alert and got torpedoed two turns later. Hope they felt better. Waved as I passed by later. ✌️

See you out there! :cheers:

EDIT
@hardvibes throw some laps at it. The blind right/left combo (T2/3 in rev) sucks...but feels so nice to get right. There's a dark patch of pavement, then light and then solid dark again after. It's right around the balloon if you've got those one. For me that's a brake/turn-in guestimate and, if you hit it right, set's you up for the rest of the complex. Get it wrong and, well, you hate the track.

Full transparency, total Sardegna fanboi here. It contains some of my very favoritest hairpins and chicanes in all of GT-landia. The hairpin/chicane ordeal at the top of the hill/end of back 'straight' is some of the best couple hundred feet of racing you will find in this game.
 
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@hardvibes throw some laps at it. The blind right/left combo (T2/3 in rev) sucks...but feels so nice to get right. There's a dark patch of pavement, then light and then solid dark again after. It's right around the balloon if you've got those one. For me that's a brake/turn-in guestimate and, if you hit it right, set's you up for the rest of the complex. Get it wrong and, well, you hate the track.

Full transparency, total Sardegna fanboi here. It contains some of my very favoritest hairpins and chicanes in all of GT-landia. The hairpin/chicane ordeal at the top of the hill/end of back 'straight' is some of the best couple hundred feet of racing you will find in this game.
I like Sardegna too. All the layouts we has to race on, except this one. The two (sorry I don't know the names)we got multiple times in daily B for Gr.3 and 4, and the "non-reverse" layout of this one, for the grinding race WTC800.
This one feels off to me. I switched from the Merc to the Genesis and I'm faster (always in the 1:44s) but I'm still not good enough to compete in A DR this week. It feels weird to me to drop from 5th to 1st gear, 5th to 4th and 4th to 3rd on some of these corners. I don't know how to explain it. I can't push the car. I don't enjoy it.
It's like learning to walk again. Plus as I said above, the depressing cloudy weather doesn't help me to put some effort in it.

In some ways, the corners of this layout remind me of St. Croix, which I deeply hate.
 
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Sardegna has been good to me this week, lots of fun racing. Started the week with the Mclaren but now using the RCZ which gave me a 1.41.6**. This gave me pole in most DR B lobbies. Getting past the first hair pin without being rear ended is the key to a good race that soon spreads out.
Moved up to DR A with a few wins, my QT starts me from P8 to P12.
Try the RCZ its so good, stays planted out of the corners.
 
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