That's what I said. They call it one, but it isn't one. PD can call a banana a torque wrench if they want, it's still a Banana.There was a document that did not acknowledge GT7's status as that, for the record.
That's what I said. They call it one, but it isn't one. PD can call a banana a torque wrench if they want, it's still a Banana.There was a document that did not acknowledge GT7's status as that, for the record.
The problem is that there's a big difference between a roadmap and a delivery plan. People hear about a roadmap item and expect it immediately and ask for it continuously. Selling cars is a good case in point here.Basically. There are two key points to good GaaS.
1. Regular roadmaps of future updates so people know what they have to look forward to and are more likely to hang around.
2. Large updates at regular intervals that have enough content to keep players engaged until the next one, or at least a significant amount of time.
I'm pretty sure absolutely none of this is true in any degree.The problem is that there's a big difference between a roadmap and a delivery plan. People hear about a roadmap item and expect it immediately and ask for it continuously. Selling cars is a good case in point here.
It's much safer to not share the roadmap and just give the players whichever new features are available when they become available.
I also think that it's not a GaaS as we are not paying a subscription for the service.
And as it's actually a one off purchase it makes more sense for PD to just keep bumping up the car count and occasionally the track location count rather than adding new features that don't make the product more sellable.
They've already got our money, so it's about making the car and track count favourable when compared to it's competitors.
I only mentioned subscribing because SaaS which I assume is where the phrase GaaS came from is usually a subscription. Regardless of the semantics of the acronym, my point is still valid, that as we are no longer paying for the game the development is probably aimed at making further sales. Yes, keeping previous customers happy is important, but the bottom line comes from future sales.I'm pretty sure absolutely none of this is true in any degree.
People like roadmaps as it lets them know how the game is progressing and what is to come, delays happen, but knowing content is on the horizon keeps players looking forward to something and keeps the game in their mind. There is a reason 90% of modern games have a content roadmap.
And the subscription point is just completely irrelevant. They are two different things. It's like saying its not a GaaS because you can't dunk it in tea and eat it. It's not relevant. It's a service because it's updated and supported as time goes on. Not because you actively pay for it. That's just a subscription, not a service.
Well, yeah. Is a customer not more likely to purchase a product if they can see the game has active future development plans and a lot of content lined up for it?Yes, keeping previous customers happy is important, but the bottom line comes from future sales.
I personally disagree. Even just the datamine has sucked most of the fun out of the updates.It would also give us an indication as to when we can expect things like the longer endurances or the Sophy missions, when a new track could be expected to drop, and so forth. It's just better to have a roadmap for everybody involved. The risk of a delay is far outweighed by the positives.
I get your point, but some of the development studios utilizing roadmaps do not succeed in accomplishing their goals in a timely fashion, or the end result turns out worse than originally planned. Making your plans public can result in a risky backlash making developers come across incompetent and untrustworthy. PD’s current strategy just makes them unpredictable and difficult to understand. Not ideal, but at least they don’t break any promises by refusing to communicate.Well, yeah. Is a customer not more likely to purchase a product if they can see the game has active future development plans and a lot of content lined up for it?
GT7 has a reputation for having an extremely bad launch and that has done incredible damage to the game for current players and new players alike. There is absolutely no indication from PD that they are planning to address most of these problems, and as such a new player still thinks the economy is terrible, only sees we get 3 new cars per month (because that is all they highlight, unless there is a new track) and that the game is plagued by MTX.
Now imagine if GT7 had a pinned roadmap on their Twitter account that showed back in April or May they addressed the economy problems (somewhat), shows they recently fixed some lobby issues and added much needed QoL features, and shows they are constantly (albeit slowly) adding new events and menus.
It would also give us an indication as to when we can expect things like the longer endurances or the Sophy missions, when a new track could be expected to drop, and so forth. It's just better to have a roadmap for everybody involved. The risk of a delay is far outweighed by the positives.
I personally disagree. Even just the datamine has sucked most of the fun out of the updates.
I don't see what is gained by knowing what is coming.
All of these are problems with the type of roadmap as a whole though rather than the concept of a roadmap. It doesn't necessarily need to be "On April 17th we will do THIS and add THIS car" it can just be something likeI get your point, but some of the development studios utilizing roadmaps do not succeed in accomplishing their goals in a timely fashion, or the end result turns out worse than originally planned. Making your plans public can result in a risky backlash making developers come across incompetent and untrustworthy. PD’s current strategy just makes them unpredictable and difficult to understand. Not ideal, but at least they don’t break any promises by refusing to communicate.
I didn’t say roadmaps rely on exact dates, so what a weird response. Pretty much every roadmap I’ve seen relies on quarters, but that doesn’t mean developers actually manage to meet their targeted release windows. There are studios out there that initially scheduled features for Q4 2021 and said features still haven’t seen the light of day. Not exactly a reassuring outcome of posting roadmaps.All of these are problems with the type of roadmap as a whole though rather than the concept of a roadmap. It doesn't necessarily need to be "On April 17th we will do THIS and add THIS car" it can just be something like
Q2 2022
- 12 new cars
- 2 new tracks
- Hotfixes addressing common issues (Weather Radar, Lobby instability).
- Implementation of paid Time Trial events online
- 1 new mission pack
You don't need to worry about exact contents or dates or listings or whatever but its nice to know that the developers are actively working on the game, importantly in the areas that need working on.
I can almost guarantee you this forum would cut down on a lot of its issues with the game by at least 50% if they had written somewhere that Car Selling is due by the end of Q3. That's all they need to do, and all that new players need to see to know the game is on the mend. It's such a big window that there is absolutely no way they will miss it considering it's just 1 feature, yet it would settle a lot of community distrust.
Neither did I say you did, so I don't understand the need to get passively aggressively hostile with me by flubbing it off as weird.I didn’t say roadmaps rely on exact dates, so what a weird response. Pretty much every roadmap I’ve seen relies on quarters, but that doesn’t mean developers actually manage to meet their targeted release windows. There are studios out there that initially scheduled features for Q4 2021 and said features still haven’t seen the light of day. Not exactly a reassuring outcome of posting roadmaps.
Well, yeah. Is a customer not more likely to purchase a product if they can see the game has active future development plans and a lot of content lined up for it?
GT7 has a reputation for having an extremely bad launch and that has done incredible damage to the game for current players and new players alike. There is absolutely no indication from PD that they are planning to address most of these problems, and as such a new player still thinks the economy is terrible, only sees we get 3 new cars per month (because that is all they highlight, unless there is a new track) and that the game is plagued by MTX.
Now imagine if GT7 had a pinned roadmap on their Twitter account that showed back in April or May they addressed the economy problems (somewhat), shows they recently fixed some lobby issues and added much needed QoL features, and shows they are constantly (albeit slowly) adding new events and menus.
It would also give us an indication as to when we can expect things like the longer endurances or the Sophy missions, when a new track could be expected to drop, and so forth. It's just better to have a roadmap for everybody involved. The risk of a delay is far outweighed by the positives.
The main thing I wonder is how long will people have to wait to get the game that was advertised? Because if the GT7 package is what Kazunori deems as "complete" then this series' future is quite questionable. Three cars just is not enough to hook people into playing the game, a meager three events isn't either. This game has only been out for a couple of months but already it feels like it needs a total overhaul - a "Spec 2.0".
You don't need to worry about exact contents or dates or listings or whatever but its nice to know that the developers are actively working on the game, importantly in the areas that need working on.
This is the only place I have ever experienced people say a roadmap is a bad idea lol.
I can almost guarantee you this forum alone would cut down on a lot of its issues with the game by at least 50% if they had written somewhere that Car Selling is due by the end of Q3
Yes, but I still firmly believe the game could do with a major update adding many of the QoL features people have been requesting.It's over 5 months since launch
This is fair enough, I think if the updates were actually substantial it would have the same impact I think a good roadmap would have anyway.Again, perhaps it's just a personal thing, but I don't really get the value in simple communication if the communication itself contains nothing of value. It's just waffle, and to be IMHO the problem is PD not doing enough... not not talking enough.
I love your optimism. I think what would actually happen is people would just go down to the next thing on their list of grievances and complain about that as much instead.
Yes, but I still firmly believe the game could do with a major update adding many of the QoL features people have been requesting.
I've actually been posting some of the decals I uploaded into GT7 onto GTS just to see the ratio of which I get likes, and about two out of three decals gets 3x the amount of likes in GTS compared to GT7, however GT7 seems to get more reposts despite the fact I have 1k followers in GTS and only 192 in GT7. This to me indicates a difference in not just the amount of players but the type of overall audience using the social features.This, I post decals and such pretty regularly on the showcase and have struggled to get more followers.
As someone who used to spend a huge amount of time collecting liveries and visiting the various galleries in GTS. I can literally count on one hand the times I’ve done so in GT7.I've actually been posting some of the decals I uploaded into GT7 onto GTS just to see the ratio of which I get likes, and about two out of three decals gets 3x the amount of likes in GTS compared to GT7, however GT7 seems to get more reposts despite the fact I have 1k followers in GTS and only 192 in GT7. This to me indicates a difference in not just the amount of players but the type of overall audience using the social features.
TBH, I’m struggling to think of what major update is needed outside selling cars. Lots of little things. But I can’t name one sim that doesn’t have years of QoL & content updates.Yes I think most can agree it needs major updating. I won't hold my breathe though.
I wonder if PD can get their act together they might be best launching GT8 sooner and engage the players properly in the age of the internet without the skullduggery and an actual game worthy of a mainline GT title.
I'm not sure I quite understand how 'building cars with real parts' would play a factor in your decision to not browse others galleries. I enjoy the same thing but still am active browsing other's livery and decals and photos for inspiration. I mean if you're going build a car, wouldn't you want to at the very least find some decals for that livery you're planning to make?As someone who used to spend a huge amount of time collecting liveries and visiting the various galleries in GTS. I can literally count on one hand the times I’ve done so in GT7.
Why? Because in GT7 my creativity & engagement comes from building cars with real parts. As opposed to GTS where the sliders made tuning & car building an irrelevance. I also know very few friends outside the sim/motorsport community who played GTS. GT7 has a much wider spread of casual players.
Seeing as how you get blue screened, and have to close app for going too far down your garage list in a public lobby. Selling all those unwanted gift cars is more important than events. Well at least too meI don’t really care that much for selling cars to be honest, i think new events is the most important thing, 3-6 new events per month wont cut it, thats why i think i need a break for this game until christmas to have more to come back too hopefully they do a bigger holiday update
Seeing as how you get blue screened, and have to close app for going too far down your garage list in a public lobby. Selling all those unwanted gift cars is more important than events. Well at least too me
Deletes gt7 because its boring. But complaing about gt7 on gt planet, not boring...? Worse exit speech everI deleted GT7 from my PS5 because game is boooring. I don't want to play online races every day. Bad game, bad updates, bad cars, 70% bad tracks.
Well the discard feature only works if you have multiples of the same car. If you have 1 you stuck with it due to your collector score is based on the amount of cars you have. Its not weither the cars bother me. As the blue screening affects more than me, including the lobby host. Another event nor the discard feature is neither of the 2 ways i see to fix that issue. We all have opinions on things we rather have, but the blue screening is a actual issue. And seeing as how its likely selling will probably make it in the game. Why would anybody throw away free creditsIf you are bothered with those cars so much their is actully a discard button, i am not saying we don’t need selling cars it should be thing from launch in my opinion, but gt7 biggest flaw is easily the lack of events plenty of tracks only have one event discard button
I don't know, maybe a proper single player career mode that takes more than 15 hours to finish and races that are actually races with competent AI and not catch up overtake challenges, you know, like every other racing game on the market. Just minor things like that.TBH, I’m struggling to think of what major update is needed outside selling cars.
No such news unfortunately.Any news about tracks? Would love a classic like Autumn Ring or Grand Valley......or R246/SSR5......![]()