Bring it, I know y'all knock me down anyways.......
Why is using racing softs on ovals the end of the world? It has the damn same wear rate as hards did pre-2.08.
"Because of the Grip."
Well is that really going to ruin oval racing?
I think the problem is this:
SC S1 - Droptop creates Regs; even playing field, Niop outshines most and wins. A basic Indy or Daytona setup from my Tuning Garage "The Oval Tunery" could win races. Everyone drove on Hards but the skill of the league and grip of the tires made everyone just about on pace. 25 laps at Daytona was target
SC S2 - GT5 has gone through a few updates and a new and bigger field is set with respectable drivers. Droptop weeded out bad from good and had set the standards for this league. Tunes and strategies are really starting to develope. The tires are less grippy and have perfect wear. Hard tires effect drivers who need the grip. 67 laps at Daytona were possible. This was huge for us in our long races and helped split the field on strategy.
SC S3 - this series grows and NW is formed. Updates to GT5 are manageable to deal with. And is also the 3rd update. Droptop gets lucky with his race format and we are forced to pit more. As they killed tire wear and lossed more grip. Which is good and adds more strategy and tire saving ideas. Field grows more complex and teams with good tuners are taking notice. Less grip per update takes affect to drivers who were happy with the grip. Drivers with more skill start to show through more. Longer tire wear pit strategies are developed post update through fine-tuning. 40 laps at Daytona and with more tuning Furi hit 50 laps. This helped fine-tune this leagues tire strategies. Wide range and less grip. Fine Tuners and Skill drivers are doing well, which is the intent of racing.
SC S4 - NW drivers move up and now have strategy and tunes from prior season. New guys come in to play in NW and prove to be real fast in both SC & NW. Droptop had precisely and carefully made the schedule to have the varying pit strategies which have been in play since he created this league. GT5 has new drastic tire update which makes tires last too long and makes all his races pointless. "Softer Tires" were available before previous updates. 40 - 50 laps at Daytona; post update mid-season 75 laps or more or about that are now possible. So now it sounds like if you already have a mad tune then you will never need to stop. And they added grip. So it seems to be taking two steps backwards to SC S2. I think this is how droptop sees it.
In my opinion, I use sports tires and hard tires in my other NASCAR league because softs are too easy to use. With softs you can go full throttle around all turns. With harder tires there is a need for throttle control. Take sports softs at Indy. Those who practice when to let off and use throttle control through the turns will immediately feel the difference between softer or harder tires. I believe this is where real driver skill shows and does have less to do with tuning. But this would all still vary very much of droptops regs which have been set in stone since SC S1 or approx Feb 2010.....hmmmm I would hate to change something that has worked too. And who really has time to make the right changes? Im sure droptop doesn't. He did say he wouldn't host if the tires are not changed. So if this is true then another driver will have to host and gather all the hype back up to this series.
And props too Furi, Niop, Knelly, Droptop, Joe and myself for being the original drivers in this league (S1 - 5 races or more). IMO this league is great but not what it used to be with the new tire model. And Furi was right in his last statement that GT5 is about done. Thats why they make stupid updates. It draws fans back in to tune their car and race online. More people racing online = more ratings. More Ratings = More Funding from PSN and other third parties. Kinda not what most adults are looking for.