GTP NASCAR Truck Series S2 - Droptop2001gt Champion!

  • Thread starter Furinkazen
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The Draft - Low or High?

  • Low!

    Votes: 30 71.4%
  • High!

    Votes: 12 28.6%

  • Total voters
    42
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I think thats not true. Did you watch any NASCAR Camping World Truck Races this year at Daytona and Talladega? Because they do two car tandem there.

No I didn't , I live in Finland.

They might be just racing very close so that the one behind is pushing.
But nothing like in GT5 where you can have huge speed difference to car infront of and you can ram it without breaking neither car.

There are also many "dirty tricks" they use in the oval racing IRL , I don't see anyone doing that sort of manouvers in GT5..

kenkwilinski
IMO Indy is not a good track to bump draft on because of the potenial of understeer into the corners. You will see the better skilled drivers step up on the road courses. Sorry to disagree with you.

There are 2 possible road courses and 4 speedways.
So I see the speedways having higher importance here than the road curses.


I'm not saying I can't bump draft..
Just that if all agreed to not do it , the racing could be better.
Not to mention that it would be so called OLR Clean. 👍


Driving skills and setup are mostly irrelevant at Daytona, until they add an option to disable slipstreaming.

As long as you can use the draft, bad cars and drivers will be able to keep up, pass, and cause huge accidents. Good skilled bumpdrafting can help you separate away from those guys, actually giving better car setups and drivers a chance to win the race.

Yes and no.
I see there no skill involved in bump drafting in GT5 , it's full throttle all the way..
Just keep your line the same / follow and ram the car in front.

Carbonox
Plus, bump drafting is pretty easy with the trucks, unlike with the light Camaro that can easily spin out after an erratic bump draft.
,
I felt it was easier in the Camaros personally.

I felt the same way.



MadMax
 
They might be just racing very close so that the one behind is pushing.
But nothing like in GT5 where you can have huge speed difference to car infront of and you can ram it without breaking neither car.

Very good point and to make it more realistic you can add heavy damage, I have done a full Indy 500 with fellow GTP'ers in the Formula Gran Turismo. With this damage option you will think twice before slamming someones bumper. With the damage on heavy you still can bump draft but it requires more patience to hook up securely without damage. Now I wouldn't be opposed to Heavy Damage if everyone else can be a little more patient and hold their own, thus making more realistic for less bumper cars. This would also promote more slingshoting, which is very realistic over GT5 bump drafting. I personally like bumping because I'm very good at it, LOL.
 
MadMax86
Yes and no.
I see there no skill involved in bump drafting in GT5 , it's full throttle all the way..
Just keep your line the same / follow and ram the car in front.

If you've ever had to bumpdraft to catch two other bumpdrafting cars with a large lead, or to pull away from two other bumpdrafting cars, you would know that it is far from mindlessly simple, and is definitely a skill that has a lot of room for improvement for most drivers.

It's really only a factor at Daytona, not at Indy or the road course, just like the actual NASCAR Camping World Truck Series that we are attempting to replicate.
 
If you've ever had to bumpdraft to catch two other bumpdrafting cars with a large lead, or to pull away from two other bumpdrafting cars, you would know that it is far from mindlessly simple, and is definitely a skill that has a lot of room for improvement for most drivers.

It's really only a factor at Daytona, not at Indy or the road course, just like the actual NASCAR Camping World Truck Series that we are attempting to replicate.

My point exactly.

If it was not allowed there would be no scenario you described above.
Sling shotting past each other is slower , especially in the ovals.
Slower = better for closer racing.
Better from the driver's without draft point of view.
Instead getting left 3 seconds / lap behind , one would have a chance to catch up.



MadMax
 
Well mad max I think that defeats the point of NASCAR in GT5. NASCAR contains a lot of strategies other than having the best lap times. I say keep as is, thats why this series has so many entrys. People like the arcade style drafting.
 
MadMax86
My point exactly.

If it was not allowed there would be no scenario you described above.
Sling shotting past each other is slower , especially in the ovals.
Slower = better for closer racing.

You would still have the exact same scenario, just with two sets of cars slingshotting instead of bumping. The pair that is more efficient working together is still going to go faster. Even slingshot drafting is a skill.

MadMax86
Better from the driver's without draft point of view.
Instead getting left 3 seconds / lap behind , one would have a chance to catch up.

MadMax

There is no scenario where a driver without drafting help is going to stand a chance against cars that are working together. You have to draft to win, period.
 
The thing is though, with the slipstream on low and more realistic, if a bad driver/set-up goes for the front but hits the wall or another truck, they will be out of it and the drivers with the setups and skill will pull away. It will promote being patient to bump-draft, as sometimes before, a huge bump with massive closing speeds could send the lead car a second ahead. Try that with weak draft and you're a gonner if you don't have a setup.👍
 
I'd like to have the "bump drafting" being prohibited/banned/not allowed.
To give some value to a better setup and/or driving skills.

You would ofcourse be able to have a draft partner whom with you'd trade places back and forth.
But nothing like it usually is in GT5 oval races.



MadMax

I think thats not true. Did you watch any NASCAR Camping World Truck Races this year at Daytona and Talladega? Because they do two car tandem there. IMO Indy is not a good track to bump draft on because of the potenial of understeer into the corners. You will see the better skilled drivers step up on the road courses. Sorry to disagree with you.

Driving skills and setup are mostly irrelevant at Daytona, until they add an option to disable slipstreaming.

As long as you can use the draft, bad cars and drivers will be able to keep up, pass, and cause huge accidents. Good skilled bumpdrafting can help you separate away from those guys, actually giving better car setups and drivers a chance to win the race.

Plus, bump drafting is pretty easy with the trucks, unlike with the light Camaro that can easily spin out after an erratic bump draft.

I felt it was easier in the Camaros personally.

Very good point and to make it more realistic you can add heavy damage, I have done a full Indy 500 with fellow GTP'ers in the Formula Gran Turismo. With this damage option you will think twice before slamming someones bumper. With the damage on heavy you still can bump draft but it requires more patience to hook up securely without damage. Now I wouldn't be opposed to Heavy Damage if everyone else can be a little more patient and hold their own, thus making more realistic for less bumper cars. This would also promote more slingshoting, which is very realistic over GT5 bump drafting. I personally like bumping because I'm very good at it, LOL.

If you've ever had to bumpdraft to catch two other bumpdrafting cars with a large lead, or to pull away from two other bumpdrafting cars, you would know that it is far from mindlessly simple, and is definitely a skill that has a lot of room for improvement for most drivers.

It's really only a factor at Daytona, not at Indy or the road course, just like the actual NASCAR Camping World Truck Series that we are attempting to replicate.

My point exactly.

If it was not allowed there would be no scenario you described above.
Sling shotting past each other is slower , especially in the ovals.
Slower = better for closer racing.
Better from the driver's without draft point of view.
Instead getting left 3 seconds / lap behind , one would have a chance to catch up.



MadMax

Well mad max I think that defeats the point of NASCAR in GT5. NASCAR contains a lot of strategies other than having the best lap times. I say keep as is, thats why this series has so many entrys. People like the arcade style drafting.

Bump drafting is a unique feature of oval racing. The trucks are easier to draft in, as there large rear bumpers and front bumper enable each other to push without fear of wrecking. A Camaro had a slightly pointed front end so it was more difficult. Also the car behind can save fuel by drafting.

Slingshots are possible as well, but one thing I found out from testing with jedijoe (winner of the Daytona truck series season 1 finale, he has signed up), is that in the Ford's it appears to be only around a 10 mph difference with two car drafts and weak slipstream (which will be used in this season). So packs will continue to run.

Part of oval racing finesse is finding out who you can trust and who you can work with. I was in a NASCAR room the other night and a couple bumps will full damage smashed the cars and caused more crashes as people had suddenly cars steering left and right.

Another example - IROC I season finale in the Camaro's. Me and crazy bassist were moving fast, but RFLX Niop and ACDCrocks123 had been able to work together, and their pairing were able to lap over 0.5 second a lap quicker.

Like real racing, it's about who you can work with and who you can not. I don't like being pushed, I prefer to be the pusher saving fuel and tyres.

And it's not "full throttle all the way" as rooms of NASCAR noobs would have you believe. Most of us guys know we have to let off, to save fuel and tyres. Particularly in longer races.

Also a couple rules. In oval's you cannot go below the yellow line unless forced there. Also constant weaving and blocking is frowned upon, and it is slower. Hold your line and you should have few issues. Mic communication is important here as well, if you can co-operate with your rivals you can make a better race for yourselves and others.

Bump drafting won't go, it's part of racing, and what makes oval racing unique. And slingshots are still possible, especially in trucks as you can gain a lot of momentum.
 
Without bump drafting how else can one pass on the high line through the corners?
EDIT
Well I guess as long as the lower line is doing the same, one could get a run and make it around. Just doesn't seem as fun tho.
 
Assuming all speeds are equal, the lower line is always going to be quicker, as it's the shortest path around the course.

Slingshot drafting can allow for passes in the outside lane, as long as you first build up enough momentum and run a very smooth line. But, it's best to slingshot by on the straightaway and pull back down to the lower line in time for the turns.
 
Plus, slingshotting is so much harder now with weaker slipstream. Especially if you are trying it around the corners.
 
Testing is interesting.

Two trucks are faster if hooked up correctly. Old fashioned pack racing appears about the same as well. Seems to be a totally different mix from Season 1.

Room back open for 20 minutes.
 
Very fun... we got to 4-abreast in the tri oval and made it work :D

To those from IROC... it was like that Indy test... in trucks.
 
Surely Niop can buy his own after all these championship wins :sly:

hahahaha. I still can't believe we can run 3 wide pretty cleanly in the corners in these, and 4 on the straights. It's like pack racing in NASCAR from around early 2000's, and the Ford's sound like them as well... Sprint races will be busy.
 
BTW, when did that Daytona start glitch come in? It's pretty annoying when you forget to press start.
 
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