How much is a fair price for new downloadable cars?

  • Thread starter Brainhulk
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GT5 already has plenty of cars. What makes you think any DLC wouldn't be just another pack of Skylines-n-Miatas, with a "New & Improved!" badge on them?

Now, offer me a TRACK Pack, and I'll get interested. I'll pay for a pack that includes ALMS courses (ALMS cars would be a nice bonus, but I'm sure I can find something tasty in the cars we've already got); I'll buy a pack that includes British Touring Cars courses, or Aussie Touring Cars, etc.; I'll buy Spa, Watkins Glen, Mid-Ohio, Road Atlanta, Sebring, etc.

What this game needs is MORE TRACKS, not more cars!
 
If standards could be upgraded to premiums at a price, I probably wouldn't pay. The standards don't bother me enough to justify paying for them to be upgraded. I'll just wait for the next GT6 when I expect premiums only.

For new premium cars in GT5, I'd pay no more than £1 per car.

If engine sounds could be improved, I'd pay for that!

EDIT: and as mentioned above, track packs would be better.

Even Kaz admitted the premium cars were created in less than two years when he realized the PS3 could handle the quality of the cars. That is the reason why he keeps saying that GT5 was more fitted for the next console.

GT5: Prologue was released 2.5 years before GT5 (in Europe) and featured 71 cars at launch. So in those 2.5 years they produced approx 150 more premiums for GT5. That is a slow rate of progress...

PD would (and should) have calculated how long it would take to model a car to premium standards so they should have been able to estimate the amount of time it would take to model the target quantity of cars for GT5. At 6 months per car per person with - lets say - 50 car modellers, it would take 10 years to model 1000 cars. I wonder how happy the modellers are to spend 6 months of their life modelling the same car. Perhaps people quit in frustration. Perhaps people slowed down. I also wonder how long was invested in 'porting' the GT4 and GT PSP cars to GT5...? Probably more time than many think.

I think they set the bar too high and the trouble is any new cars will be expected to be premium-quality.
 
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I can see some problems when going on-line, when cars should be payed for in a dlc. People need to have the model on their PS3 to see someone else driving it, or am I wrong here?
 
I think there should be "Packs" like Rockband's DLC. Each pack would/should/could be 10 or 20 cars for $1-$2.

I would probably pay a couple bucks for 10 cars... as long as I got to choose which ones they were and they were cars I wanted (BMW M1!!!!!)
 
On a related note... What do you think they would do to make the DLC cars "non-dupable"? I would think they would pretty much have to be ungiftable. Are the stealth cars ungiftable?
 
My experience is with the xbox, you bought 800 MS Points is the equivalent to $10 US dollars, 10 cars of forza3 for ex. cost 400 MS pts. so are 10 cars for $5 US dollars, so $0,5 per car.
 
I wouldn't pay anything for more cars. I've got 350 cars and about 200 of them I've probably only driven once. And maybe 25 - 50 I've never driven.

I'd pay $10 for all the missing tracks from GT4 though.
 
I can see some problems when going on-line, when cars should be payed for in a dlc. People need to have the model on their PS3 to see someone else driving it, or am I wrong here?

Correct (you are not wrong)
 
Correct (you are not wrong)

If they know what they're doing they would do the same as Forza did. Create a pack of cars and offer one for free, but when people download the free one they download the whole pack. The other cars can't be used until they buy the pack, but they can see others using them.

This is PD we're talking about here though.
 
If they know what they're doing they would do the same as Forza did. Create a pack of cars and offer one for free, but when people download the free one they download the whole pack. The other cars can't be used until they buy the pack, but they can see others using them.

This is PD we're talking about here though.

:lol:

That's quite a stretch.
 
I think a fair price would be something in the $0.25 to $0.50 per DLC car.
(That, of course, is under the assumption that we're buying premium cars.)
:crazy:

It doesn't matter to me whether (if) they release DLC cars individually or in groups. I'm trying to collect all the available cars I can in the game anyway, whether I'll drive them or not, simply for the personal achievement of doing so, albeit not a challenging acievement, just a time-consuming one - because I don't exploit any of the loopholes in place to speed the process along.
:D

I know it's been complained about ad nauseum, but I also don't think that there should be a charge if they bring out premium versions of the standard cars. This, to me, is not additional content, it's an upgrade. (This isn't the place to really get into this all the other things that we all think should be upgraded, so I'll just hush...)
:guilty:

I'd also like to see other additional content added. Besides more cars, give us more tracks, more photo locations, more wheels, more aero kits, more paint options, etc. Yes, ideally it would be best if we would be given at least some of these things as upgrades versus additional content, but I'm willing to pay a little to enhance GT5 and extend its personal playability.
:sly:

After the experience of GT5, I'm not particularly prepared to wait for, much less stick with GT6, without seeing a greater effort to make GT5 the game it really could've/should've been.
:irked:
 
Free. All content should be free. The music is broken, the tuning is incomplete, they deprive many players of the b-spec prizes, miss the seasonal events, yadda yadda yadda. Enough is enough. At this point I don't care. I just hope they gt a grip on reality. And no more s2000's, skylines, rx-7's, and other cloned cars.
 
It's a really tough one this. If you look at Little Big Planet DLC it usually goes here for £0.79p per outfit, £2.99 for a pack of 4, and £6.99 for a level kit.

Translating that into GT5 would be per car, per pack of 4 cars and per track.

Now, I personally pay for individual items but never for packs because they always contain items I do not want. I'd gladly pay £15 for a pack of three tracks though.


However, just looking at it, modelling each car to premium standard takes much longer than making a Little Big Planet costume so the price should be higher. Sometimes though, demand is the biggest factor which might mean that they have to suck it up a little.
 
My opinion? Pd had us wait a long time and pay a lot of money for a game that doesnt work well. I think they should fix the glitches (ex. the car washes, oil changes, pit stops - wheres the driver change?, damage, ucd repeats, crappy trophy cars, pitiful earnings in races, exc...) before I pay them another dime. If they did that and added all of the missing tracks from previous games, then I would pay a small price for DLC. First, I will not pay another dime for repeat asian cars. Sometimes it seems like thats all there is in the UCD. Second, every car would have to be premium and you would be able to customize in every way. That means wheels, two tone paint jobs, full aero kits and race modification for each car. Third, I want to see some other cars that are actualy used in racing. There are so many other Mustangs, Porches, Camaros and so much more, that should have been represented in this game. Fourth, track packs sound like a good way to go. $2 for 5 cars seems ... ok. But in all reality, for fairness and ease of online play, all of this should be included in a free patch. They should have done the job right from the beginning (but then this website would have a lot less posts!). A job worth doing, is a job worth doing well.
 
In my opinion, they should first make all standards into premiums and fix all the bugs and glitches, then something like £0.50 per car and maybe £3-4 for tracks brought back from old GT's and £4-5 for all new ones.
 
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To all the people asking for pay-to-play DLC tracks:


What do you plan to do with these tracks? There would be no events for them, and you wouldn't be able to use them for online racing. They would basically be arcade mode only.


For this reason, if tracks are ever offered, I think they will just be included with updates.
 
Either way would be fine with me. The events and the AI sucks anyway.

To all the people asking for pay-to-play DLC tracks:


What do you plan to do with these tracks? There would be no events for them, and you wouldn't be able to use them for online racing. They would basically be arcade mode only.


For this reason, if tracks are ever offered, I think they will just be included with updates.
 
Standards converted to premium= Free
Cars= 5$ for 5 cars
Tracks= 5$ per track

I think there are more pressing issues to be solved, before adding DLC.
 
To all the people asking for pay-to-play DLC tracks:


What do you plan to do with these tracks? There would be no events for them, and you wouldn't be able to use them for online racing. They would basically be arcade mode only.


For this reason, if tracks are ever offered, I think they will just be included with updates.

Not necessarily. I've seen situations like this before. People can only enter the lounge if they have the track in question. I can tell you in Ferrari Challenge for example, if the host chose a DLC track, a message would pop up and read "There are players in this lounge who do not have this track. If you continue with this selection they will be expelled from the lobby. Do you want to continue?" Or something along those lines.
 
Not necessarily. I've seen situations like this before. People can only enter the lounge if they have the track in question. I can tell you in Ferrari Challenge for example, if the host chose a DLC track, a message would pop up and read "There are players in this lounge who do not have this track. If you continue with this selection they will be expelled from the lobby. Do you want to continue?" Or something along those lines.

Tracks are a very bad idea, I know because it happens in shooters all the time with maps. Essentially what happens is the online community ends up getting divided, and so the online player pool also shrinks. If your gonna add tracks, make em free.
 
If they offered: Spa, or Hockenheim or Imola or Road America or Silverstone tomorrow as DLC, I honestly can't think of a single person on my friend list who plays GT5 who wouldn't buy them.

That said, my own personal opinion is, we likely won't see any new tracks as DLC. And it's a shame because I think the game could use some more.
 
As it stands I'll be paying £30 apiece for Shift 2 and Dirt 3 so that's £60 I'd be willing to pay for the right DLC in GT5.

Unfortunately PD seem to be stuck in the early 2000's so I'm begining to doubt whether they even want my money.
 
If they offered: Spa, or Hockenheim or Imola or Road America or Silverstone tomorrow as DLC, I honestly can't think of a single person on my friend list who plays GT5 who wouldn't buy them.

Nor mine (if they could be used online), but you have to remember that we aren't making the decisions, PD is. And when is the last time you saw them implement something because it's what the serious players actually want?
 
In fairness, I think it's clear to everybody who's played GT5, that despite it's rather long development period, this game was rushed out the door in order to take advantage of holiday sales. There are still many bugs and issues in GT5 that PD need to address before they can worry about DLC. And credit to them, they're working on it. A lot of bugs have already been fixed. But it's a two edged sword. And they can't wait too long.

I think the way things are going, casual gamers are dropping GT5 in buckets and within another month or two (or three), it will be mainly the devotees and hard core enthusiasts who are still playing it. As such, I think Sony has a VERY limited window if it wants to sell DLC. And I'm starting to wonder if we'll ever see it. Because I don't think they're ready. A proper DLC campaign should have started in December, before Christmas. *New content--coming in the spring of 2011!* It would have kept people talking about it--thinking about it. Sony knows at this point, every week they wait to get DLC out the door is potential lost sales because a lot of people are simply moving on. The game has already lost momentum. They'd need a big, expensive ad campaign to re-fire interest again and I doubt it's going to happen. And anything they may have planned for DLC may just end up in GT6 instead. That's certainly the way it's looking to me.

I'm guessing if we don't at least have an announcement of DLC before TDU:2 and NFS:Shift2 are released (end of March), we may not see it period.
 
Depends, are they NEW cars (5 bucks a pack) or standards turned into premiums.(free)
I can get on board with this. :)

I think there should be "Packs" like Rockband's DLC. Each pack would/should/could be 10 or 20 cars for $1-$2.
Woah, what?! 10 or 20 cars for a dollar or two? That would hardly seem to make any sense. If that's all people are willing to pay then that sucks because we'll only be getting a very limited amount of DLC.
 
I think $1/car is fair. I really hope if they do DLC, it's individual cars, not packs. And I really wish that PD would create an official way for players to request new cars for the game. I'd probably pay $5-10 just to get my '08 VW R32 into the game, but I doubt that car is anywhere near the top of PD's list of cars they think fans want.
 
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