- 135
- Finland
- emponator
Ok cool. Well if it GT uses a similar system then that'd be alright.
I wonder what pixel resolution the skins would be produced at. hmm.
Edit: In forza, how does those elements work as far as scaling or resizing? Say you made something at certain size like a logo but made it bigger than you needed incase you wanted to use it differently next time. What kind of size limits are there? And when resized does the image get re-interpolated or does it just look jagged or wierd because of too much size change.
Or would you just make different sized versions of the same graphic?
Not that any of this will be how GT works if it does have a livery editor but just curious as to what exists and what I might be in for as far as usability.
In forza, when you select the vinyl group you want to use,
you can change it in size (it always stays in correct shape, you can't stretch it vertically or horizontally.)
you can spin it and you can move it. And the picture stays in good shape when resizing it.
I make my vinyl groups always huge, then resize them smaller, it's easier to make them more precise,
and there's no limits how small you can shrink it.
And if GT5 does have a similar livery editor, I'm gonna recreate few of my forza cars on it. Like my Mclaren mp4-9 themed Peugeot 207 S2000.
Or the zipper R33 race car. And many real life racing liveries.