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He mustn't own a rubber bandYou say this as if nobody has ever done this before.
He mustn't own a rubber bandYou say this as if nobody has ever done this before.
If you genuinely don't believe that GT7 isn't built around MTX, then you need to take another serious look at it.This is factually untrue. I haven’t spent a penny on credits, had no inclination too, and have no plans too.
The main gripe, by the OP, are online races. Most players don't use Sport Mode. GT7 Sport Mode details & events, seem to be worse than GT Sport. Does this make it THEE worse Gran Turismo in the series?OK, so you've done all your Licences, completed the Cafe Menu and done every circuit race/challenge… what now?
The Weekly races are only good for so long and even shorter if you keep getting nailed by the penalty system for no good reason.
After all, how can you be penalised (track limits, for example) when some neanderthal deliberately punts you off the circuit. And, because of said same neanderthal you lose your ‘clean race’ factor. Seriously? I could go on but I’m sure you’ve all experienced the same in one form or another.
Is it just me or was (apologies... I can’t actually remember which one) GT5 or 6 way better in terms of decent content? Everything just appears to be so limited right now and I for one am getting a little frustrated, especially with the Bugs in the system.
As above, the economy is bad. However, what's the majority of people that are clicking micro-transactions? I haven't used the option. ScottPye hasn't used the option. That's two people so far. Have you used the option?The very fact that Polyphony instituted the micro-transactions on day one of general release, and the fact that they have spoken (and indeed, instituted) raising prices on vehicles, specifically Legendary vehicles, blows a hole in this theory. Likewise, the fact that every action that requires you to spend credits has a redirect to buy micro-transactions speaks highly that Polyphony wants you to top up your credits with micro-transactions, which flies in the face of the belief that you can play the game without spending money.
You and a few others may not be using them, but that doesn't mean that they're not being purchased. People on this very forum have admitted to using MTXs to alleviate GT7s grind. That is exactly what Sony/PD want, especially with the game having a FOMO-based economy.As above, the economy is bad. However, what's the majority of people that are clicking micro-transactions? I haven't used the option. ScottPye hasn't used the option. That's two people so far. Have you used the option?
If I may quote myself:MTX may be like a gambling addiction. I don't know.
Microtransaction addiction is a very real thing, and it's not just limited to the ultra-wealthy. It's a major reason why a lot of governments have been passing litigation over the years regarding it.
There are at least two problems:So, those that are strong enough to resist or aren't tempted at all, what's the problem? For many, it's going to be time. Which sucks for those with not enough time and for those who have the time, but would rather not spend certain lengths of time playing.
The answer is to hold PD/Sony accountable for their actions, as @Silver Arrows and other users are. I personally refuse to buy GT7 until the economy is in an actually respectable state, and until the game is put together in a way that respects a users time. Since I also work in a small game store, I also make a point to mention these issues to customers whenever they ask about GT7, so that they can make an informed decision about their purchase. Just because you're aware enough to not fall for scummy practices doesn't mean that you shouldn't call out/hold accountable the people that are attempting to push them onto others.For those that can't resist clicking to buy large amounts of MTX, I've got no answer.
Call them out. I don't have a problem with that. It's blanketri g all players saying they are forced to use MYX. That putting a bulletin at each race completion is compelling all players to buy MTX.You and a few others may not be using them, but that doesn't mean that they're not being purchased. People on this very forum have admitted to using MTXs to alleviate GT7s grind. That is exactly what Sony/PD want, especially with the game having a FOMO-based economy.
If I may quote myself:
There are at least two problems:
A) MTXs, and building a game's economy around encouraging MTX purchases, which PD/Sony have very clearly done with GT7, are both incredibly scummy practices. Doubly so when it's implemented in a full-price title, and when the publisher actively hides this element of the game from early reviewers.
B) Even if you don't purchase MTXs, the game's economy being built around them means that you're going to be effected by them in some capacity, as you mentioned above. If you want to play GT7 and actually earn and upgrade cars, your options are either to grind, and/or buy MTXs. If you decide to forgo MTXs completely, than your only option at that point is to grind, which would be somewhat fine if there was a healthy selection of choices in how you went about it. Instead, there are only a handful of races that somewhat pay out a decent amount, and if you decide to deviate from said races at all, then you are actively putting yourself at an objective disadvantage. None of this is helped by the Used Car Dealer and Hagerty dealer very obviously being designed in a way to prey on the FOMO factor, and as such encourage people to buy MTXs.
The answer is to hold PD/Sony accountable for their actions, as @Silver Arrows and other users are. I personally refuse to buy GT7 until the economy is in an actually respectable state, and until the game is put together in a way that respects a users time. Since I also work in a small game store, I also make a point to mention these issues to customers whenever they ask about GT7, so that they can make an informed decision about their purchase. Just because you're aware enough to not fall for scummy practices doesn't mean that you shouldn't call out/hold accountable the people that are attempting to push them onto others.
Umm, why not? As mentioned, the game and its economy is very obviously built around MTX purchases, and does everything in its power to encourage them. The grind is also so egregious that if you're someone that doesn't have a lot of time to spare playing and grinding the same few races for cash, then it probably does feel like that splurging on MTXs is the only way to get a good amount of enjoyment out of the game, especially if some of your favorite cars are tied to the UCD or Hagerty Dealer.By all means, if players and an to blast PD and not buy this game or warn others, I'm all for that. However, don't go saying because it is there that it's the only way to enjoy the game and that feature makes this the worse GT game.
Right. I got quoted for bringing up customisation. So, anyone that brings up customisation, I don't blame them for feeling this is not the worse in the series.Umm, why not? As mentioned, the game and its economy is very obviously built around MTX purchases, and does everything in its power to encourage them. The grind is also so egregious that if you're someone that doesn't have a lot of time to spare playing and grinding the same few races for cash, then it probably does feel like that splurging on MTXs is the only way to get a good amount of enjoyment out of the game, especially if some of your favorite cars are tied to the UCD or Hagerty Dealer.
Based on that, why can't people call GT7 the worst GT game to date due to those factors? I personally may not agree (and that's only because I've yet to play the game), but I definitely wouldn't blame someone for feeling that way.
Dull? Are you even playing the same game?PD must have screwed it up then, as after going back to GT Sport this week, the first thing I noticed is that my cars turn much better. Less understeer without spinning out, at least in GR.3. At launch GT7 many GR.3 cars were undriveable on controller. I tried a few at Daytona and the slightest steering input at T1 made many simply spin out, some not turn at all. (The couple I could afford that is, no rent option yet and low on credits. Takes over 10 hours of online races to earn one GR.3 car)
They patched it too much the other direction though, now GT7 feels rather dull to drive. Especially since grass and kerbs are still much more forgiving, which makes online racing quite a lot worse. People are far less careful not to go off track. In GT7 the track often feels like a suggestion than where you need to keep your car inside the lines.
GT Sport is still better. GT7 still has many problems with the road cars while BoP is much worse for the daily races.
Lets pretend that you are right, then it's the single worst example of any game ever made with microtransactions. There is nothing in the game that is locked behind using real money. Everything can be achieved by playing the game.If you genuinely don't believe that GT7 isn't built around MTX, then you need to take another serious look at it.
Its painstakingly clear that this game is designed like a F2P game in a way to PUSH people towards MTX. No one is forced to buy them but its so damn obvious that the game is designed to make players want to buy them.
I too, have not purchased MTX and I never will, as that is who I am. But others than do participate in MTX purchases in general, will feel the pressure to buy in this game and are likely to do so.
Microtransactions have been far from micro for a long, long time, they moved (across a wide range of titles) to being more expensive years ago, and guess what? They are every bit as effective, actually more effective.Lets pretend that you are right, then it's the single worst example of any game ever made with microtransactions. There is nothing in the game that is locked behind using real money. Everything can be achieved by playing the game.
And the main part, the credits, are so stupid expensive that it's really not a valid option except for the very very few that just doesn't care.
REAL microtransactions are just that M I C R O , small amounts of money spend constantly to get endless items or content during the life span of a game. The freaking exact opposite of credits in GT7, some jobs pay worse than playing the game. GT-Sport did a much better version with cars that could be bought for a small amount of hard earned cash.
"bUtt LeganARDAy CArz arE sO ExpENisve" exactly, if PD wanted to earn cash with these cars they would sell them for a few dollars on the PS-Store. No one is going to spend $200 on a car or for that matter thousands of dollars.
So why did they do it? Honestly i have no idea but i think it is very PD, imho it's beyond stupid and as many have said goes against the "car collector" theme, but from GT-Sport i learned that PD is very keen on the Unicorns. Those super rare cars are not something they give away, in GT-Sport it was pretty much impossible to get just one car by playing the game (Sport mode) and they were NEVER for sale on PS-Store. I just think they want us to earn them the hard way. But with 260 million required they should REALLY work on the payouts.
With all the shortcomings and stupid legendary cars, lack of events and blabla, the core of the game is unmatched in the GT-Series, why would i go back and play the older games when it's so much more rewarding to drive cars in this game.
This - Kaz said when the Fisherman's Ranch grind got nerf'd that he didn't want people grinding the same events over and over. Fast forward 2 months and there's only a few more events, and everyone's grinding them still.
GTA, World of Tanks and War Thunder are completely different animals any comparison to them are farfetched and wrong, you pay to win in those games, that are not comparable to a game like GT7 where the most expensive cars are basically for show. You grind for literally days/weeks to get stuff in War Thunder the same goes for GTA Online, pay to win or grind endlessly to get the most powerful items.Microtransactions have been far from micro for a long, long time, they moved (across a wide range of titles) to being more expensive years ago, and guess what? They are every bit as effective, actually more effective.
Just take a look at the likes of World of Tanks and it's ilk and you will see exactly where PD/Sony got this practice from, the key difference however is that this is in a full priced AAA title and they are Free-To-Play.
If you don't think that PD have done the maths on this, the you're honestly being naïve about it.
Industry data shows that 50% of MTX revenue comes from just 0.15% of the games audience, and to quote myself from another thread, which addresses why higher cost MTX work better than lower cost ones:
"Sony will have crunched the numbers on this, zero chance that hasn't happened and what we have, is what they see as the model most likely to bring them the highest additional revenue for the title, and they will have based it on what people spent on GTS MTX. They will know how many spent, what they spent in total, what the highest spends were and what the max spend percentile was and how much they spent each.
If we take the GTA V example, they have circa 33 million on-line players, and made $600 million in microtransaction revenue in 2019, that works out to be 495,000 people (0.15%) spending $300 million (50%) which is $606 as an average for each one. If Sony could match that spend in GT7, and it sold say 10 million copies, that's just shy of $90 million from the 0.15% and $180 million in total. 70% @ $2.49 is just under $17.5 million for comparison.
Now you and I might not spend $606 on MTX (well I know for a fact I never would), but their are people out there who will, it might be in large chucks, it might be broken up over the course of a year or two, but they most certainly exist, and 0.15% is a low target to need to hit to get a huge revenue.
It's not unreasonable for Sony to conclude that if Rockstar can get those kind of spends out of GTAV, they should be able to get them out of GT7, particularly given the similarity in pricing and approach both have to MTXs."
Original Post
Simply put higher cost MTXs bring in more revenue from a smaller audience that lower cost MTXs do from a wider audience, the problem for every player is that the in-game economy then sucks for everyone, well unless GT7 is the only title you play and your happy to grind for hours each day, personally I'm not. Titles with better physics, better curated single player and better functioning on-line experiences exist.
Gran Turismo was never going to be a major draw for me, it simply doesn't have the depth in the areas that I look for, but what it could have been is a pleasant alternative when I wanted something more relaxed to spend my time with, however due to the way it's designed, it fails to do that, as such I now pretty much only fire it up to see what changes each update has brought.
So to get the best/most exclusive gear you either grind or you pay?GTA, World of Tanks and War Thunder are completely different animals any comparison to them are farfetched and wrong, you pay to win in those games, that are not comparable to a game like GT7 where the most expensive cars are basically for show. You grind for literally days/weeks to get stuff in War Thunder the same goes for GTA Online, pay to win or grind endlessly to get the most powerful items.
Goalposts being moved, you can't suddenly exclude content that suffers from the worst of the grind and argue that the economies fine!in GT7 you can drive for 1 hour (and have fun doing it) and buy pretty much any car except the show cars.
The thread I linked to has numerous sources, but the main one (0.15% audience = 50% revenue) is well established, as is the amount of revenue MTXs bring in.Do you have any links to back up your data, it's an interesting subject.
Are you playing the games you post about or just making stuff up?So to get the best/most exclusive gear you either grind or you pay?
Hate to break it to you, but that's exactly the same model that GT7 is using.
Goalposts being moved, you can't suddenly exclude content that suffers from the worst of the grind and argue that the economies fine!
The thread I linked to has numerous sources, but the main one (0.15% audience = 50% revenue) is well established, as is the amount of revenue MTXs bring in.
Microtransactions In Video Games - Intelligent Economist
The Economics of Microtransactions: how the monetization strategy of video games have evolved into tricking users to spend more money.www.intelligenteconomist.com
The chances that PD/Sony have pulled this model out of thin air is zero, it's the major revenue source for them and will be calculated and considered in detail. That much is clear just from looking at the credit break-points the offer for the MTX and the fact that the offer better 'value' the more you buy, something that exists only to encourage people to buy the higher value packs. PD/Sony don't get better economies of scale when creating these, they literally cost they nothing to make and sell, the increasing 'value' for the buyer only exists as a practice to get people to spend more money.
It doesn't compare directly to GT7, that's doesn't make a comparison invalid at all. All of them have content that is locked behind a choice of a heavy grind or real money, and GTA uses a model for currency conversion that GT7 has pretty much ripped off directly.Are you playing the games you post about or just making stuff up?
In War Thunder you pay your way to the top in MP, that is the classic F2P model, it doesn't compare to GT7
Same goes for GTA Online everything you need to survive costs millions unless you take advantage of bugs, it doesn't compare to GT7
Just that you use these games as the basis for your argument makes it now only flawed, but wrong.
That you excluded them from a discussion around MTXs and the in-game economy is moving the goalposts.And i am not moving goalposts, i never argued that the economy for Unicorns are fine
Harder than in previous titles (unless you pay), and increasingly so, not just to own, but also to run. It literally takes longer to obtain some single cars in GT7 than it does to fully complete some games, all with a nice shortcut if you get your wallet out. A fact that utterly undoes your claim that PD never meant for them to be easy to get, as if I open my wallet up the are very, very, very easy to get!i argued that PD never meant for them to be easy to get.
Nope, my argument is that the entire in-game economy in GT7 is designed to drive people towards MTX as a shortcut, and that the game balance suffers as a direct result of that design.Your argument is that because 0.15% of all GT7 players will pay for them PD made them practically unavailable for the other 99.85% because in games where you have to pay to win players will spend stupid amounts of money.
...or you grind thousands of hours to go from basic starter machines to top-tier aircraft, ships and vehicles. You also have to grind to pay for vehicle upgrades (I believe that most jets don't come with Flare Countermeasures by default, and you have to pay for them with in-game credits)...Are you playing the games you post about or just making stuff up?
In War Thunder you pay your way to the top in MP, that is the classic F2P model,...
...and it's just like GT7. You either pay for MTXs to alleviate the grind (a la War Thunder), or grind countless hours to get what you want. The only significant differences is that GT7 (thankfully) doesn't have a Premium Account option that you pay actual money for, nor does it have a selection of premium vehicles that earn more money and XP compared to vanilla.it doesn't compare to GT7
On the contrary, GTA Online's MTX model is probably the closest comparison to GT7's MTX model. In both game, almost all content is available for "free," but both games have their economy set up in a way to where getting items without MTXs means committing to a totally ridiculous grind, and both games also go out of their way to reguarly remind you of MTXs existing.Same goes for GTA Online everything you need to survive costs millions unless you take advantage of bugs, it doesn't compare to GT7
So what of the players that don't care about customization, or at the very least (much like myself) don't see customization as the end-all-be-all of what makes a good game? Also, customization is till tied to the poor economy in some fashion, because you still need in-game credits to take advantage of it.Right. I got quoted for bringing up customisation. So, anyone that brings up customisation, I don't blame them for feeling this is not the worse in the series.
Maybe you're too young to remember the context in which GT1 released. Maybe you are viewing it in the context of subsequent titles, which is somewhat, fair, but you can't divorce it from it's launch context, because most of GT7's criticisms are within the launch context.I specifically said GT1 and you've mentioned every game except GT1. And you've just cherry picked bits and pieces out of every other game, like GT2 having more cars. What about online, livery editor and scapes?
So, again, in context, you have to compare like things. The world in which GT1 was launched and the world GT7 was launched.Please show me this in regards to GT1.
Ok, and some hate Sport Mode, while some hate the lobbies, and some hate scapes, and some hate the single player. Personally disliking the content doesn't mean it can be omitted. Personally, I found B-spec it more enjoyable than the single player races.Edit: Oh and FYI, I hated B-Spec and found it pointless and boring so it did little to add to the games for me.
Larger grids, yes. Better AI, I'd say that's a tough one. Previous titles could not technically achieve more because of the hardware, so from an achievement standpoint, it's on par. The AI is about as good as it was in 5/6/Sport although, as I've said many times, it's the implementation that is lacking.GT7 has larger grids and better ai than most of those titles.
As did GT5 and GT6, but those lobbies were better.It has online multiplayer, as did GT Sport.
Ahead of? If you compare like things, and you can since GT7 is still on the PS4, allowing for a head to head with it's predecessor, it's on par. It's a little better graphically in the menus. It's pretty much the same in game.The audio and graphics are now also leaps and bounds ahead.
GT6 had thisWe have changeable weather and time of day too.
But I have never shelved a GT title before, so tastes differ. I farm credits now in the hope that it improves. The last update made Sport Mode framerate on PS4 atrocious. Hey, but to each his own, we're here to compare.And which title was it that had premium and standard cars (disgraceful!)? I haven’t played any of my other games since GT7 released. That was never the case with any previous GT title (or any other game), so yes, for me this is unequivocally the best GT to date.
As @Scaff eloquently points out, the one truly defining element of GT is the MTX.Harder than in previous titles (unless you pay), and increasingly so, not just to own, but also to run. It literally takes longer to obtain some single cars in GT7 than it does to fully complete some games, all with a nice shortcut if you get your wallet out. A fact that utterly undoes your claim that PD never meant for them to be easy to get, as if I open my wallet up the are very, very, very easy to get!
Nope, they have always been a first party Sony Studio.Remember, PD was an independent developer back then.
I'm having a Mandella effect moment. I looked it up and you are correct, but I totally remember them being an acquisition after Omega Boost came out and Sony wanted them dedicated to Gran Turismo...crazy how memory works. I would have bet my life on it.Nope, they have always been a first party Sony Studio.
Again orange to apples, without the right gear you can't compete in those games. If we stretched it you need certain cars in GT7 if you want to compete online, but that argument was killed when PD introduced rental cars....or you grind thousands of hours to go from basic starter machines to top-tier aircraft, ships and vehicles. You also have to grind to pay for vehicle upgrades (I believe that most jets don't come with Flare Countermeasures by default, and you have to pay for them with in-game credits)...
...and it's just like GT7. You either pay for MTXs to alleviate the grind (a la War Thunder), or grind countless hours to get what you want. The only significant differences is that GT7 (thankfully) doesn't have a Premium Account option that you pay actual money for, nor does it have a selection of premium vehicles that earn more money and XP compared to vanilla.
On the contrary, GTA Online's MTX model is probably the closest comparison to GT7's MTX model. In both game, almost all content is available for "free," but both games have their economy set up in a way to where getting items without MTXs means committing to a totally ridiculous grind, and both games also go out of their way to reguarly remind you of MTXs existing.
Also, neither GTA or GT7 are Free-2-Play games, despite having economies commonly found in such titles, and up until recently, a significant portion of GT7 players were infact taking advantage of a bug to get ahead of the economy. So, the GTA-GT7 comparison is not as off as you are trying to make it out to be.
We're not talking about what you can/can't do, we're talking about each games' individual MTX and economy models, and how they compare. Sure, you don't exactly need the Ford Mk. IV to beat the game (unless you're going for the Platinum Trophy or trying to boost your collector score), but it doesn't take away from the fact that the model that PD has chose to get to that goal or similar is clear as day inspired by games like GTA.Again orange to apples, without the right gear you can't compete in those games.
Which means that there is at least some incentive to splurg on MTXs if that is a player's goal.If we stretched it you need certain cars in GT7 if you want to compete online,...
That depends. Do rental cars come with pre-installed upgrades, or are they stock? Can you adjust their settings? And are the cars available for rent typically among the fastest cars available? I do remember in GT Sport that in a lot of online events, if you didn't have the right car, you were probably not going to be competitive. I can 100% see PD/Sony using that as a vehicle to incentivize MTX purchases... but that argument was killed when PD introduced rental cars.
Which can and is used as another draw for potential whales, because the cars in the Legendary shop tend to be some of the more exclusive items in the game, and are only available for a short amount of time. They may not be the best/fastest vehicles, but their manufactured rarity plays a part in their desirability, and as such drives the desire To purchase MTXs to grab them. This is the FOMO part of the economy at work.Which leaves us with glorified expensive skins in the Legendary shop.
Why are you focusing on "pay to win"? Nobody said GT7 was pay to win like those games. They're saying that they are the same in that they offer X in the game and to get it you either pay, or grind for a ridiculous amount of time. Whether you actually need those items is besides the point. The simple, core game design around MTs is the same.Again orange to apples, without the right gear you can't compete in those games.