Just Raced Under The New Algorithms and Rules

  • Thread starter GTFraker
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Not sure what everybody's complaining about, I LOVE the new rules! :D. Referring to my stats below...

Just had two C races, there were SR S dirty players. I saw two real dangers on race 2, just checked their stats, they plummeted (one of them below). I'll keep on monitoring those two to see how they evolve, but I believe that in time, justice will prevail! Haha.
Strangely there was another guy, not clean, ranked SR B in red at the end, but I checked his stats and he is skyrocketing to higher SR today. I guess some people's behavior will always beat the best of algorithms!

I see lots of negative comments here. My advice to people who are staying away at the moment, is that maybe they are right as dangerous drivers are probably being downgraded at the moment, but still, go out there and try it! Sure it can be improved but I really like the game and honestly can't complain. As a GT player since the first game, this is the best I've had in terms of accessible online racing.

One last thing, I'm already not a big fan of "mountain range looking" DR but can see why people do it (easy wins), however the same thing with SR is annoying. Not sure what PD can do about it. We can't possibly expect a driver doing the SR yo yo to be a "real" SR S when he / she reaches it...

See you online

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Drivers should get an instant SR drop for entering a race without using Radar :sly:

I never use radar and have no problem avoiding contact whatsoever. I find it completely useless. If the radar is on, that means no acces to brake balance, TCS if you’re using it, or fuel mapping.

Mandatory radar for DR B or lower fine. But it would have to have a permanent spot in the Hud.
 
I thought I would see what all the fuss is about, so I logged on with my DR:B/SR:S sub account...

I don't know my way around the fantasy tracks and need to look at the map to remind myself what sort of bend is coming up.

I had 10+ little bumps with other cars yet didn't receive any time penalties?

I cut a few corners and received time penalties which I couldn't scrub, despite not knowing the tracks and going really slow around corners. I ended up having to practically stop on a straight to get rid of the penalties.. this cost so much time that I should probably have just carried them to the finish line.

I have to say I really like this 'harsh' system.

DR B doesn't get the same penalties as A or S, those complaining are mostly in those categories.

If you find someone else in tune with the new system can still get an enjoyable battle, but the leaders have an even greater advantage at S/A races because less cars around to tap. All my races so far 1st-3rd streak away and 4th back is penalty central.
 
Yeh, I didn't read the difference between DR:B and lower VS DR:A and higher.
I guess within a few days everyone will be driving with avoiding contact as the number one goal.
 
So if that were true so how does making the penalties more common and severe remedy the situation? Sure it deals with the ram artists perhaps and offers a deterrent to them but what about the more honest drivers who simply want to be competitive?

And such algorithms can be designed to deal with speed, track position, corner dynamics, level of impact, car angle and braking points. The game can already judge some of these aspects already as it apportions penalties based on speed, impact etc, it just doesn't use that information very well imo.

Even a simple; contact= enforced de-acceleration and ghosting system would arguably have served the game better.
Yeah, and some other guy wants real tyre physics, realistic surfaces, others want dynamic weather, on all tracks of course somebody would like to see realistc damage model for all cars etc. Point is, this is a 60 dollars game that runs on circa 300 dollars hardware. I'm amased that they made it this far.
 
Qyn
I think this would've definitely helped if implemented at time of release. Just like circuit experience, and driving school it might have taught a lot of newbies the right way to race. Should've had to complete a etiquette academy to participate in sport mode instead of just watching a couple of videos.

I'm mid drA
Isn't this how it should be?
Overtaking is a dangerous maneuver, it should be taken with the utmost caution.
I was growing a little tired of being tapped multiple times on every corner because the guy driving behind me was so eager to get a better exit than me so he could dive down the inside line.
tell that to a BTCC driver...
 
Just did a race in the M4 Class (I'm just as guilty) at Lake Maggiore and got a 3 second penalty and a drop from SR 99 to SR 94 for this (I had no other incidents).

This is specifically for the people who think "omg amazing system, penalises people correctly!!!!"




I wanted a stricter system, and I like the idea of making time penalties actually matter (although they need to change it so cars ghost when reducing their penalties). But this?

It makes me not want to be within a second of another car. It makes me not want to race.
 
I haven't had any questionable penalties like some of the other people here have pointed out, and I like the changes to the system, but I did have one last night where someone I had passed on the outside then proceeded to squash me into the wall (including the contact) and they didn't receive any penalty. Thought that was odd on the other end of the spectrum.
 
I'm not sure it makes SR harder if everyone is scared to do anything and it's just a case of follow the leader. I've run the GR.4 race five times tonight and have gone from 65 SR points to 97. Only one piece of contact in that time (someone serving a penalty hit me re-joining the racing line as I came past him, giving me a 1sec penalty which cost me a 2nd place finish). I've only made up about six places in those races, and all of them are through other drivers making mistakes and/or serving penalties.

If it's like this all the time, there's not much fun to be had now IMO. It is, ultimately, a game.
 
It's just an expression... point is, I do think you're being overly optimistic. Fine-tuning and so on is fine when the basics are sound, but in this case they really are not, IMO. Adding extra stuff on top like ghosting would simply mask the flaws of the underlying system, not fix it.

What sense does it make to have both players involved in a collision get a time penalty?

Isn't what we all want simply that SR more accurately reflects drivers, so dirty ones aren't in SR S?



As always, it will depend on whether you start mid-pack or near the front. For the latter, I get clean race bonus more often than not, so none of this would affect me anyway for those races! Anyway, good luck 👍

I'm ever the optimist.:D

I only managed to run two races in C and while I didn't drive that well (I'm very race rusty), the difference from before, when I quit doing them in disgust was unbelievable. There was plenty of incidents (I picked my account back up with a B/B) that I had to dodge but this time around, people were diving out of the way of upcoming drivers instead of planting themselves on the line to make it difficult. The people who had to rub out penalties were so far off line, they didn't interfere with anyone. I got one penalty out of the four races but that was because I was too quick on the throttle (DS4) in C's last corner and shot onto the grass with over steer. Oh, and people who went off track actually waited for a gap to come back on. That was really refreshing to see.

First race as a B/B (race C) I was on pole (forgot I qualified earlier:rolleyes:) but I had an extremely fair race with 2nd (who passed when I slid) and 3rd who left me a lot of room to manoeuvre when the tires got worn. Not a very good test so the next race, I dropped back from 4th to last and watched how everyone else was doing. Lots of incidents through inexperience but I could see they were genuinely trying to keep it clean and anyone getting penalties actually considered where (or seemed to) to take the penalty to avoid other drivers. I figure if you get a sizeable penalty that increases, your race is pretty much done so a few more seconds to find a safe place to rub them off seems sensible. I don't see a need for ghosting them now. Moved up to 7th or 8th by the end and every single driver left me room when I got a run on them. A drastic difference in etiquette from before as they now have something to lose.

2nd race as SRA was more or less the same as B by the way.

For myself, I'd say it was a good test as I'm looking forward to a proper session but for this discussion, totally inconclusive as I only had one penalty (1.5 seconds) which was all my own fault.:rolleyes: I'll give it another try with a higher DR and see if I can get one of the stricter penalties off someone. If I can dodge people like I did tonight higher up though, I'm not sure I can if they're running predictable lines. Accidents will still happen so maybe I'll get one that way.

The DRA and S's in the game need their penalties looking at but I've said that all along. They're far too sensitive and at the pace they run, kinda game breaking as a single small penalty is compounded into something a lot worse. If these penalties weed out some of the quick but less consistent drivers though, I see it as an improvement. They'll have to tighten up if they want to go back and stay there.

They made some good additions, like ghosting lapped cars and making sure you spend your penalty instantaneously. The light tap penalties are excessive though, as well as Dr drop in my opinion and opinion of others. So yeah, my post suggested they should keep the positive aspects and remove some not so necessary ones. Don't get what you're so worked up over.

Hang on... I said all along they were too harsh and even suggested some sort of collision measurement to stop some of them. After seeing how penalties can be scrubbed off safely tonight, I see it as an etiquette problem rather than a problem with the new penalties.

I'm not worked up either as tonight's mini session has reinforced how I feel about the new system. I love it. Yes, there's teething problems but nothing that couldn't be easily fixed. The harsh penalties look like a mistake on PD's part rather than intentionally making it difficult for the game's best drivers. If they don't, we could gather a load of video examples and ask someone to make a report on them. PD need to keep them playing, not scare them away.

I can only see it improving as people will learn what they can and can't get away with.

Jeez! Never ending reply.:crazy:
 
Thanks for sharing, this is harsh for sure. I agree that ultimately the game should encourage close quarters, this is what exciting racing is all about. At the same time we are SO far from it now on average... I think the way to reach that point is forcing everybody to be more careful first unfortunately.
Also, I guess we will have to judge on average of what is unfair vs all the benefits of any given system, since it probably won't ever be perfect. Too many variables, different connection speeds, driving styles etc... Besides, there are always judgement errors even at the highest level of professional motorsport. It's sad but true!
At least PD is trying many different adjustments, we might have to be a bit patient and keep on racing!

Just did a race in the M4 Class (I'm just as guilty) at Lake Maggiore and got a 3 second penalty and a drop from SR 99 to SR 94 for this (I had no other incidents).

This is specifically for the people who think "omg amazing system, penalises people correctly!!!!"




I wanted a stricter system, and I like the idea of making time penalties actually matter (although they need to change it so cars ghost when reducing their penalties). But this?

It makes me not want to be within a second of another car. It makes me not want to race.
 
Just did a race in the M4 Class (I'm just as guilty) at Lake Maggiore and got a 3 second penalty and a drop from SR 99 to SR 94 for this (I had no other incidents).

This is specifically for the people who think "omg amazing system, penalises people correctly!!!!"




I wanted a stricter system, and I like the idea of making time penalties actually matter (although they need to change it so cars ghost when reducing their penalties). But this?

It makes me not want to be within a second of another car. It makes me not want to race.


You are slightly cutting the corner and hitting his rear left. Nothing happened this time, yet this is usually how I get pushed out of the way in corners pre patch. The other car has the right to the apex, you have no business sticking your nose against his bumper.

Since the patch I'm suddenly getting clean streaks again. The fear is real and racing is much better already. I had an awesome 10 lap battle with one other player in the daily C. First he was on my rear bumper, never touching with a few aborted overtakes that would have normally resulted in a shove and crash without backing down. He pitted a lap earlier which got him 1.5 sec ahead after I came out the pit. I closed the gap again and now was on his bumper putting the pressure on. Same thing, a few attempted passes yet back off in time as we were so evenly matched I could not get my car fully alongside in time. Just before the last lap his tires were so worn he unfortunately spun out. I saw it coming, slowed down to avoid him and got the clean race bonus after some awesome close racing.

People will get used to it and find better ways to pass instead of pressing the nose against your bumper at the apex. Yet already the number of yellow flag incidents has gone down immensely. Which also means less frustrated faster players trying to muscle their way back to the front. Starting in 15th first race, 4th next race, same great experience. No more need to be afraid of the chaos in the back.
 
You are slightly cutting the corner and hitting his rear left. Nothing happened this time, yet this is usually how I get pushed out of the way in corners pre patch. The other car has the right to the apex, you have no business sticking your nose against his bumper.

He took the correct line through the corner, the driver ahead ran wide. I doubt he was even attempting a pass but the speed of the other driver was such his nose got caught on the corner of the other car. Hardly deserving of a mention, let alone a penalty.
 
He took the correct line through the corner, the driver ahead ran wide. I doubt he was even attempting a pass but the speed of the other driver was such his nose got caught on the corner of the other car. Hardly deserving of a mention, let alone a penalty.

VeeDoubleU could see that the driver in front was running wide and having to overcorrect though. It would've been safer to back off slightly rather than press forward going into that turn. Obviously it wasn't intentional, and it was very minor contact, but tapping the rear panel on some cars also creates big instability -- especially when cornering -- and I've been spun that way more than once.

In any case, at SR S the new system seems to be very unforgiving. Any contact is frowned upon. I think people are going to have to adjust to this new normal, and that they might not be driving as clean as they think they are. Either they will get cleaner, or might end up settling into SR A.
 
i did the one make race and there was tons of rubbing and people slamming into walls, i only saw a few people with penalties after the race. i didn't save the replay but a bunch of people bumped me and i got no penalties. Are penalties handled differently at different levels? i was apparently reset to D/E, and nearly everyone in the race was D/E
 
And if a spinning car hits you in a real race, your race is over.

I would prefer this.

I don't know what paradisaical place you folks are racing in, but in my world I'm not seeing anyone "adapting" to these penalties and I still pay the price. Got passes in the in the FIA race, left room for the passer and and everything, because god forbid he touches me! Passing driver gets on the gas too early, loses control, hits me. +1 second for me.

I would have been better served by blocking. I really hope I end up getting matched in one of these ideal rooms soon. :rolleyes:

On a related note, people were complaining about the match making, you know because there's less player now, so the matchmaking it terrible.

i did the one make race and there was tons of rubbing and people slamming into walls, i only saw a few people with penalties after the race. i didn't save the replay but a bunch of people bumped me and i got no penalties. Are penalties handled differently at different levels? i was apparently reset to D/E, and nearly everyone in the race was D/E

It looks that way. when I see the shadow of a car near me, I'm expecting a penalty.

I don't know how the others are getting away with anything. I got a 2 second penalty for avoiding an accident and cutting too close to the driver behind me. There was no contact that I could tell.
 
I'm ever the optimist.:D

I only managed to run two races in C and while I didn't drive that well (I'm very race rusty), the difference from before, when I quit doing them in disgust was unbelievable. There was plenty of incidents (I picked my account back up with a B/B) that I had to dodge but this time around, people were diving out of the way of upcoming drivers instead of planting themselves on the line to make it difficult. The people who had to rub out penalties were so far off line, they didn't interfere with anyone. I got one penalty out of the four races but that was because I was too quick on the throttle (DS4) in C's last corner and shot onto the grass with over steer. Oh, and people who went off track actually waited for a gap to come back on. That was really refreshing to see.

First race as a B/B (race C) I was on pole (forgot I qualified earlier:rolleyes:) but I had an extremely fair race with 2nd (who passed when I slid) and 3rd who left me a lot of room to manoeuvre when the tires got worn. Not a very good test so the next race, I dropped back from 4th to last and watched how everyone else was doing. Lots of incidents through inexperience but I could see they were genuinely trying to keep it clean and anyone getting penalties actually considered where (or seemed to) to take the penalty to avoid other drivers. I figure if you get a sizeable penalty that increases, your race is pretty much done so a few more seconds to find a safe place to rub them off seems sensible. I don't see a need for ghosting them now. Moved up to 7th or 8th by the end and every single driver left me room when I got a run on them. A drastic difference in etiquette from before as they now have something to lose.

2nd race as SRA was more or less the same as B by the way.

For myself, I'd say it was a good test as I'm looking forward to a proper session but for this discussion, totally inconclusive as I only had one penalty (1.5 seconds) which was all my own fault.:rolleyes: I'll give it another try with a higher DR and see if I can get one of the stricter penalties off someone. If I can dodge people like I did tonight higher up though, I'm not sure I can if they're running predictable lines. Accidents will still happen so maybe I'll get one that way.

The DRA and S's in the game need their penalties looking at but I've said that all along. They're far too sensitive and at the pace they run, kinda game breaking as a single small penalty is compounded into something a lot worse. If these penalties weed out some of the quick but less consistent drivers though, I see it as an improvement. They'll have to tighten up if they want to go back and stay there.

(quote of AdamA998 snipped)

Hang on... I said all along they were too harsh and even suggested some sort of collision measurement to stop some of them. After seeing how penalties can be scrubbed off safely tonight, I see it as an etiquette problem rather than a problem with the new penalties.

I'm not worked up either as tonight's mini session has reinforced how I feel about the new system. I love it. Yes, there's teething problems but nothing that couldn't be easily fixed. The harsh penalties look like a mistake on PD's part rather than intentionally making it difficult for the game's best drivers. If they don't, we could gather a load of video examples and ask someone to make a report on them. PD need to keep them playing, not scare them away.

I can only see it improving as people will learn what they can and can't get away with.

Jeez! Never ending reply.:crazy:

Epic! :D

Seriously, it is good to hear an account in some detail, because how it affects people at different levels is quite important. It's cool that it seems to have made a difference in behaviour in your races, but now I'm wondering if it's the same people with different behaviour, or just different people. What I mean is, regardless of the time penalties, has this changed the gains/losses of SR significantly enough to regroup people? I guess we'll see the answer to that in the next update on K'prime or jasguer's site.

The learning process might be quite painful for some. I'm still sidelining myself, because I think time penalties don't address getting people classified into clean vs dirty. And I know that even if I only get one 2 sec time penalty for a little tap, it will be race ruining - as in I'll be likely to lose enough places to drop from a +DR position to a -DR position. That is way too harsh for me to tolerate, I'm afraid.... I race for fun and relaxation, not to be nervous all the time.

Before anyone chimes in that I must be a dirty or reckless racer for saying that, I'm not. I love a race where all I can do for the first few laps is follow someone, learn where they're weak, then plan a move... so satisfying!
 
Epic! :D

Seriously, it is good to hear an account in some detail, because how it affects people at different levels is quite important. It's cool that it seems to have made a difference in behaviour in your races, but now I'm wondering if it's the same people with different behaviour, or just different people. What I mean is, regardless of the time penalties, has this changed the gains/losses of SR significantly enough to regroup people? I guess we'll see the answer to that in the next update on K'prime or jasguer's site.

The learning process might be quite painful for some. I'm still sidelining myself, because I think time penalties don't address getting people classified into clean vs dirty. And I know that even if I only get one 2 sec time penalty for a little tap, it will be race ruining - as in I'll be likely to lose enough places to drop from a +DR position to a -DR position. That is way too harsh for me to tolerate, I'm afraid.... I race for fun and relaxation, not to be nervous all the time.

Before anyone chimes in that I must be a dirty or reckless racer for saying that, I'm not. I love a race where all I can do for the first few laps is follow someone, learn where they're weak, then plan a move... so satisfying!

It will probably take a few weeks for us to really see if there's been a seismic shift in the SR rankings. My hope is that, while yes innocent people are getting caught up in penalties they don't deserve, in aggregate this new system will ding habitually aggressive drivers into a lower SR. Or they'll see the light and drive cleanly, but probably the former. Hard to say though, but I would assume and hope that PD did internal testing on these changes before they released them on us.

In the case of SR S drivers, well there's just much less room for error at that level now. As it should be IMO. The majority of us who are in SR S right now might end up in SR A and B, and there's nothing wrong with that if someone wants to race with more leniency for minor contact.
 
It's a weird situation atm, doing race C repeatedly. Every time new people get in the room they try to race old style, cause penalties, then try to serve them in the middle of traffic... Last race I got caught by one. First someone takes the chicane too recklessly, skids out, I brake, can't avoid, get hit by the car behind me as well. +3 sec, oh well, drive on, everyone is still on the road.

Then I come around the corner for the final turn and there is a car going slow in the middle of traffic serving a penalty. I steer around yet then he suddenly swerves to avoid another car coming up on his other side, overcorrecting right in my path, +8 sec, slow down, and race from last. I made it back to 9th, yet please do not serve penalties in the middle of traffic in the middle of the road, stupid.
 
Epic! :D

Seriously, it is good to hear an account in some detail, because how it affects people at different levels is quite important. It's cool that it seems to have made a difference in behaviour in your races, but now I'm wondering if it's the same people with different behaviour, or just different people. What I mean is, regardless of the time penalties, has this changed the gains/losses of SR significantly enough to regroup people? I guess we'll see the answer to that in the next update on K'prime or jasguer's site.

The learning process might be quite painful for some. I'm still sidelining myself, because I think time penalties don't address getting people classified into clean vs dirty. And I know that even if I only get one 2 sec time penalty for a little tap, it will be race ruining - as in I'll be likely to lose enough places to drop from a +DR position to a -DR position. That is way too harsh for me to tolerate, I'm afraid.... I race for fun and relaxation, not to be nervous all the time.

Before anyone chimes in that I must be a dirty or reckless racer for saying that, I'm not. I love a race where all I can do for the first few laps is follow someone, learn where they're weak, then plan a move... so satisfying!

As much as I like the new system so far (DR:A SR:S), I get where you are coming from. It is a little to strong in some cases but I think first, it needs to weed out the people who shouldn't actually be at the high rank they are.

I'm also hoping it builds trust in other drivers at higher level, so eventually you can make that move, safe in the knowledge that they have seen you and don't want contact just as much as you. I feel these changes have made overtakes realistic, and not optimistic, which I feel was becoming the meta recently in sport mode.

*All of my gr4 races tonight have been clean, and some close racing, so it can be done. People need to learn the new system.
 
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I would prefer this.

I don't know what paradisaical place you folks are racing in, but in my world I'm not seeing anyone "adapting" to these penalties and I still pay the price. Got passes in the in the FIA race, left room for the passer and and everything, because god forbid he touches me! Passing driver gets on the gas too early, loses control, hits me. +1 second for me.

I would have been better served by blocking. I really hope I end up getting matched in one of these ideal rooms soon. :rolleyes:

On a related note, people were complaining about the match making, you know because there's less player now, so the matchmaking it terrible.



It looks that way. when I see the shadow of a car near me, I'm expecting a penalty.

I don't know how the others are getting away with anything. I got a 2 second penalty for avoiding an accident and cutting too close to the driver behind me. There was no contact that I could tell.
So, the guy in front of you spins, you get a 1 second penalty, but would rather your race end than have to pull over for 1 second? Ok...

I just raced in race C and ran nose to tail with a guy for 5 laps, got by him when he made a mistake. No contact, and we were probably never more than 10 meters from each other. This is how racing is supposed to work.

Once again I think a lot of people are overestimating how they drive.
 
As much as I like the new system so far (DR:A SR:S), I get where you are coming from. It is a little to strong in some cases but I think first, it needs to weed out the people who shouldn't actually be at the high rank they are.

I'm also hoping it builds trust in other drivers at higher level, so eventually you can make that move, safe in the knowledge that they have seen you and don't want contact just as much as you. I feel these changes have made overtakes realistic, and not optimistic, which I feel was becoming the meta recently in sport mode.

*All of my gr4 races tonight have been clean, and some close racing, so it can be done. People need to learn the new system.

Agreed, but would also say that many people just don't know how to race cleanly in different situations, or what the "rules" are with regards to when you should back off. PD needs to do a better job (or a job at all) at educating people. If I had been Project Lead on this title, one of my first thoughts would be, "Okay we have Driving School for driving, we need a Racing School so people can learn how to race cleanly with others." Present players with specific situations and challenges, like braking properly when following behind someone in their draft, cleanly passing, pit entrance and exit etiquette, etc. Some of this blame for the behavior of drivers has to fall on PD.
 
It will probably take a few weeks for us to really see if there's been a seismic shift in the SR rankings. My hope is that, while yes innocent people are getting caught up in penalties they don't deserve, in aggregate this new system will ding habitually aggressive drivers into a lower SR. Or they'll see the light and drive cleanly, but probably the former. Hard to say though, but I would assume and hope that PD did internal testing on these changes before they released them on us.

In the case of SR S drivers, well there's just much less room for error at that level now. As it should be IMO. The majority of us who are in SR S right now might end up in SR A and B, and there's nothing wrong with that if someone wants to race with more leniency for minor contact.

Yep, if there's a shift in SR, so that only aliens starting from pole can maintain SR 99, that would be great. I'd find my level and probably be happy with it (I'd like to think still SR S, but who knows). But if that's happening and working, then I'm even more against time penalties (if that's possible!).

No way PD can do internal testing to a sufficient degree on something like this before large numbers of us get involved as guinea pigs. TBH they seem to have an ivory tower's view on what racing should look like for the masses, but then relent to pressure from users, making what we get a bit of a mish-mash.

As much as I like the new system so far (DR:A SR:S), I get where you are coming from. It is a little to strong in some cases but I think first, it needs to weed out the people who shouldn't actually be at the high rank they are.

I'm also hoping it builds trust in other drivers at higher level, so eventually you can make that move, safe in the knowledge that they have seen you and don't want contact just as much as you. I feel these changes have made overtakes realistic, and not optimistic, which I feel was becoming the meta recently in sport mode.

*All of my gr4 races tonight have been clean, and some close racing, so it can be done. People need to learn the new system.

First para of what I just wrote in reply to tofuhero goes here too :)

It is key, I think, because until now SR S didn't really mean much - you didn't know quite what any person would be like. No matter how good the system gets there will always be some who game it, but hopefully changes have/will be made so it's harder to do successfully.
 
It's so cool to see the system working. The same person that was over driving too closely kept getting matched in the same room. Last race he backed off at the right time, kept his distance and waited for a good moment to pass cleanly. Don't be lazy, pass contact free.

Ofcourse there was another new player that first had to tap me on my inside rear quarter for +2 sec, yet he will learn as well. A/S has never been this clean. My DR already went up 6K since yesterday from no longer getting punted or pushed off the track.
 
VeeDoubleU could see that the driver in front was running wide and having to overcorrect though. It would've been safer to back off slightly rather than press forward going into that turn. Obviously it wasn't intentional, and it was very minor contact, but tapping the rear panel on some cars also creates big instability -- especially when cornering -- and I've been spun that way more than once.

Yes it would have been safer, but it's also a legitimate tactic to prevent the opponent having the optimum line and get a better run through the next corner. The car ahead made the mistake, he can't just pull back into line when there is another car that close. With the radar on, he could have avoided that. Neither driver is necessarily correct or incorrect here, but neither driver deserves a penalty for that. That is my issue, is the penalty given out for nothing.

In saying that, if VeeDoubleU had caused the car ahead to spin, then yes, apply the penalty then. In this case, move on.

Maybe there needs to be a 3 tap rule. 3 taps like that, without incident or disturbance to the car in front before penalties are applied. I don't mind stricter penalties, I just think that brushes and nothing taps like we are seeing shouldn't be punished so harshly.
 
Seriously, it is good to hear an account in some detail, because how it affects people at different levels is quite important. It's cool that it seems to have made a difference in behaviour in your races, but now I'm wondering if it's the same people with different behaviour, or just different people. What I mean is, regardless of the time penalties, has this changed the gains/losses of SR significantly enough to regroup people?

I think there'll be a transitional period as the gist of the new penalties will take some getting used to. Luckily, I went into it with my eyes open but there'll be people hopping on and learning the hard way and likely dragging others into their learning process. I don't think it will take long for it to settle down though as there's a lot more at stake now that DR is linked. Given a bit of time, I think it will sort drivers into their respective ranks and I've no doubt some people won't like where it puts them but for the honest drivers out there, I think it's a blessing. If you lose a DR rank that you've had a while, you know you're good enough to get back there so it's no real loss other than a bit of time. We're there to race, not to try and level up. It's daft swapping them around as that defeats the purpose.

I race for fun and relaxation, not to be nervous all the time.

So do I but I still get nervous in a close race. I'd have to a robot not to. Just one small mistake...:scared:

The way I see it, if there's a chance of contact, these penalties will seriously make you question whether you want to take that chance so discretion should be the better part of valour. If it changes how people race, perhaps they previously enjoyed the valour too much, so again, the new system works as they've got a fresh memory of a mistake they've got to rectify in the next few races.

Before anyone chimes in that I must be a dirty or reckless racer for saying that, I'm not. I love a race where all I can do for the first few laps is follow someone, learn where they're weak, then plan a move... so satisfying!

That tells me the new system is made for you too. Give it a try! If it goes pear shaped, you'll be back to where you were in no time at all while the have a go hero will probably take a bit longer as they've got more to learn.

If you really don't fancy it, I reckon there'll be a relaxation of what PD thinks is contact soon as they went a bit too far with it. I'm sure they want competitive racing, not a procession.:yuck:

Look on the bright side. It might stop people drinking and driving too. They could end up as an E/E if they play after a skinful.:lol:
 
Just did a race in the M4 Class (I'm just as guilty) at Lake Maggiore and got a 3 second penalty and a drop from SR 99 to SR 94 for this (I had no other incidents).

This is specifically for the people who think "omg amazing system, penalises people correctly!!!!"



C'mon man, you can't put your nose there. You had no overlap going into the turn and then put your nose onto his flank on the inside, half off of the track. Sure it was just a little rub and nothing bad happened but you shouldn't have been there in the first place as you blocked him from taking the full apex.

In regards to the racing, I finally had some free time today to do a few races (DR C/SR S) and finally people were racing like I was a leper. One late braker was tail gating me too closely and instead of ramming me he braked and scrubbed laterally to miss me. Finally the courtesy that I have extended to others was being extended towards me.

In one instance somebody lost control and fishtailed across the track, in unison everybody lifted off the throttle and coasted down until it was clear. That's the first time I've seen that.

From the stories posted here PD's solution does seem like overkill, like mowing the lawn with napalm, but after a handful of races nobody touched me and I never incurred a penalty. I'm sure I'll be crying like a baby when I'm on the bad side of a foul but the new rules are clearly causing massive changes in how people are driving.
 
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