Killzone 2

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Its gone gold now.. Im suprised that there has been no mention of a special edition like with art book, figure etc etc.. the usual. Seeing as its like the biggest PS3 release you would have thought Sony would want to cash in.

Robin.
 
They announced there is no special edition (sadly :/) on the psblog so don't expect anything...
 
Currently the average metacritic score is 97!!

Does this game have dedicated servers, like R2?

The beta's certainly did and played without a hint of lag at all.

The average score doesn't surprise me at all, I honestly think this is going to blow a lot of peoples minds with how good it is when they first play it.


Regards

Scaff
 
I just hope the story lives up to the graphics and the gameplay. It seems thats its weakest area at the moment (from what ive heard).
 
I just hope the story lives up to the graphics and the gameplay. It seems thats its weakest area at the moment (from what ive heard).
Also my biggest fear. This is specifically why I walked away from the Halo series.

I have heard a lot about the gameplay and multiplayer, but if the single player campaign has been gimped I won't be happy.
 
Also my biggest fear. This is specifically why I walked away from the Halo series.

I have heard a lot about the gameplay and multiplayer, but if the single player campaign has been gimped I won't be happy.

See, a story like Gears of Wars' one to me is really captivating, I could even see it as a movie... oh wait...;)

Guerilla's decision to continue a rather bland story from a game hardly anyone played is a crazy idea. They could have gone to town on something totally new just keeping the Killzone name and I doubt many would be sorry.

Robin.
 
See, a story like Gears of Wars' one to me is really captivating, I could even see it as a movie... oh wait...;)

Guerilla's decision to continue a rather bland story from a game hardly anyone played is a crazy idea. They could have gone to town on something totally new just keeping the Killzone name and I doubt many would be sorry.

Robin.

I disagree, Guerilla have put a lot of work into a very strong back-story for KZ, which does bode well (in my opinion) for the story, with some elements of it in the form of propaganda even getting into the multi-player.

Its a story they have built through the original PS2 game and the PSP game (which is actually very good), and one I don't find bland at all.

Take a look at the website I linked to a few pages back, it details the KZ story line via an interactive time-line and for me is a deep and involving as that of Gears. What it also contains is a strong element that neither side is actually 'good' or 'bad', despite appearances. Take a look and let me know what you think.


Regards

Scaff
 
Here's a few videos from the on-line beta to give everyone a better idea of the look and flow of the game in multi-player...







The sound is out on the third one, but it does give you a good idea of some of the weapons and the destructible nature of the the environments.

The 'wobble' on the sniper rifle is well done on KZ2 as well, as its taken from how steady your hands actually are. It uses the six-axis to fine-tune your aim, but this of course also means that you have to hold the DS3 steady as well.

One thing I also loved about the beta (and I hope it stays for the full release) is that 'friendly fire' was always on, which helps for much more tactical play and a lot less run and gun. The sheer weight of the movement (I know that sounds strange but the characters and movement feels like you are lugging a lot around) helps as well without feeling forced.

One thing - these videos don't come close to how good it looks and sounds when playing.

Regards

Scaff
 
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I just hope the story lives up to the graphics and the gameplay. It seems thats its weakest area at the moment (from what ive heard).

It's the total opposite actually, everything's on par story, graphics and gameplay! :)
 
I disagree, Guerilla have put a lot of work into a very strong back-story for KZ, which does bode well (in my opinion) for the story,
My concern here is that when multiplayer is awesome single player campaigns often get left behind when it comes to quality. Reviews will be through the roof because the multiplayer is so fun, but those of us looking for an intriguing story and solo play wind up with a sub-par experience.

I mean, I could easily say that Bungie put a lot of work into stealing a very strong plot for Halo, but Halo 2 had sucky single player and I have yet to even hear someone mention single player from Halo 3.

It is a problem that plagues shooters, and is a concern I have for all shooters until I play them. Fortunately the trophies lean a lot more toward the single player/campaign, so I take that as a positive sign that they do want us to play it repeatedly.

I am excited about this game, but everyone loving an online beta is actually a negative sign to me due to past experience.
 
I am excited about this game, but everyone loving an online beta is actually a negative sign to me due to past experience.

Keep in mind that the on-line part was the only part we could comment on, as both the closed and open beta's were for that side only.

I have to say of the previews and reviews that I read so far most have commented positively on the singl eplayer side of things.

The full press embargo ends in Feb so we should know very soon.

Regards

Scaff
 
Keep in mind that the on-line part was the only part we could comment on, as both the closed and open beta's were for that side only.

I have to say of the previews and reviews that I read so far most have commented positively on the singl eplayer side of things.
I am fully aware, and that is why I am not calling doom and gloom, and I am actually excited now that I am paying attention. It is just that good single and multiplayer is rare. But so are 3+ year development cycles.

I judge no game ahead of time. I rented Wonderworld Amusemet Park and Godzilla: Destroy all Monsters. Like all movies, all games will be given a chance with me. The difference being that I am hopeful here, whereas the two mentioned rentals I fully expected to be bad.
 
I am fully aware, and that is why I am not calling doom and gloom, and I am actually excited now that I am paying attention. It is just that good single and multiplayer is rare. But so are 3+ year development cycles.

I judge no game ahead of time. I rented Wonderworld Amusemet Park and Godzilla: Destroy all Monsters. Like all movies, all games will be given a chance with me. The difference being that I am hopeful here, whereas the two mentioned rentals I fully expected to be bad.

I will be honest and say that I am mainly getting KZ2 for the multi-player, but I do so want the single player to shine as well. I'm not ashamed at all to say I really want this to be a standout title for the PS3, and the first of many this year (ending with GT5 for Christmas - well I can dream).


Regards

Scaff
 
Take a look and let me know what you think.

Will do when I have some time. 👍

Heres a pic of the KZ2 bundle.. I can see they have going to sell millions of these! :crazy: 300 quid, 80GB, DS3, KZ2.

killzone2_1.jpg


I still wish they had a limited edition for people who already have consoles. It would have been something I would have seriously considered.

Robin.
 
If you pre-order it at GameStop, you get the demo Feb. 5... probably a US-only thing, though.

edit: Amazon has exclusive Home costumes with pre-order...
 
If you pre-order it at GameStop, you get the demo Feb. 5... probably a US-only thing, though.

edit: Amazon has exclusive Home costumes with pre-order...

I've had a reserve for a couple months with them. Thanks for the info, I will be sure to pick it up!
 
I should be getting this when it comes out. I don't have many PSN friends but would be happy to join in on peoples games. If you would like add me as a friend.

PSN:driftkng :)👍
 
Having had a look at the link Scaff posted the story seems ok but its slightly cliche and seems slightly over complex, it has too much business and politics in it. Although it might be realistic, having monsters hide underground and then suddenly pop up and kill everyone sounds more interesting and to the point!

The timeline on that link seems to end where the first Killzone starts, anyone got a timeline for the first game itself bringing it up to just before Killzone 2? Maybe stuff gets slightly more interesting.

Yes it has a 98% rating on metacritic but no one seems to be talking about the story / campaign... all its ever about is the beautiful graphics or great online but never any mention on whether the single player captures your imagination.

Anyone also know how long the single campaign is supposed to last (like hours?)

Who knows, in the end it could be absoluletly amazing!

Robin.
 
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Having had a look at the link Scaff posted the story seems ok but its slightly cliche and seems slightly over complex, it has too much business and politics in it. Although it might be realistic, having monsters hide underground and then suddenly pop up and kill everyone sounds more interesting and to the point!

The timeline on that link seems to end where the first Killzone starts, anyone got a timeline for the first game itself bringing it up to just before Killzone 2? Maybe stuff gets slightly more interesting.

Yes it has a 98% rating on metacritic but no one seems to be talking about the story / campaign... all its ever about is the beautiful graphics or great online but never any mention on whether the single player captures your imagination.

Anyone also know how long the single campaign is supposed to last (like hours?)

Who knows, in the end it could be absoluletly amazing!

Robin.

The timeline goes right up to the new game, covering the events of the original PS2 and PSP games.

The main reason why you will not read anything much about the single player is that it is currently still subject to a press embargo. That ends in Feb, so we should start seeing a lot more about it from next week.

As an example a number of sites (both Gamesradar and C&VG if I recall) have mentioned that one of the vehicles involved is insanely cool, but cant yet say what it is or what it involves.


At the end of the day the story is never going to appeal to everyone, just as you love the 'alien thing pops out of the ground' idea, I personally find it a bit of a boring cliche. The future-war, no alien, political-mess concept appeals to me much more.

After all if we all liked the same thing it would be bloody dull.



Regards

Scaff
 
Having had a look at the link Scaff posted the story seems ok but its slightly cliche and seems slightly over complex, it has too much business and politics in it.
Never touch a WWII game if you find this story cliché. I'll touch more on this later.

Although it might be realistic, having monsters hide underground and then suddenly pop up and kill everyone sounds more interesting and to the point!
You called political disputes cliché? Monsters coming out of the ground has been used since we discovered trapdoor spiders and ant lions. Tremors, Starcraft, Starship Troopers, Dune...I can go on.

I'll grant that Gears has a new storyline, but every single aspect of the game is as cliché as Cliffy B Cliff Blezinski himself. OK, the Lancer was cool, but the impracticality of such a thing is the only reason why no one had thought of it yet. But even then the shot gun in one hand and chainsaw on/in the other has been around forever. Cliffy B just put two and two together.

Honestly though, the only thing more cliche than aliens/monsters coming out of the ground to attack you in video games/sci-fi are Nazis and zombies (Nazi zombies count). Hell, because game designers don't want the story itself to be controversial they almost always choose aliens, zombies, or Nazis. Halo chose alien zombies. Even original stories, can't avoid a zombies.

The timeline on that link seems to end where the first Killzone starts, anyone got a timeline for the first game itself bringing it up to just before Killzone 2? Maybe stuff gets slightly more interesting.
When you get to the part that says "Locked" click two time frames down. The parts with Killzone 1 and Killzone: Liberation clearly say that is where they are from.

Yes it has a 98% rating on metacritic but no one seems to be talking about the story / campaign... all its ever about is the beautiful graphics or great online but never any mention on whether the single player captures your imagination.
And this is where my trepidation comes in. The story seems fine to me, but until I actually give the single player a chance I am reserving all judgment.

As an example a number of sites (both Gamesradar and C&VG if I recall) have mentioned that one of the vehicles involved is insanely cool, but cant yet say what it is or what it involves.
Not trying to downplay Killzone, but a Warthog is an awesome vehicle, but that does not change the fact that I am on Ringworld redubbed Halo for copyright purposes. Arguably stepping discs and hover plates would have been infinitely cooler. Nor does a cool vehicle take away from the fact that when Halo's story got to the point of explaining the Ringworld itself it went on a zombie tangent and then used that as an excuse as to why it was there. If you ripoff a good story idea the least you can do is not ruin it with cliché BS.

At the end of the day the story is never going to appeal to everyone, just as you love the 'alien thing pops out of the ground' idea, I personally find it a bit of a boring cliche. The future-war, no alien, political-mess concept appeals to me much more.
I'll be honest, at first I was thinking we were one Arrakis away from Dune. But then after we got past the backstory I realized I was wrong. It is WWII. The First Extrasolar War is WWI. Helghast is now struggling economically. Then a very motivational leader arises and takes dictatorial control and begins a massive invasion. The invasion can go no further and begins to struggle. Killzone 1 is the German march across Europe. Liberation works as an in-between to push the Helghast back to Helghan to allow a full-fledged invasion by the protagonists. I can clearly see D-Day in that opening video that can be found online.

Perhaps just reading it has me way off, but what I am seeing is not an original story, rather a reflection of real life told via space marines. I can't knock it though, as a similar way of telling a story worked well for Tolkien. I could just be reading massive war as seemingly like WWII.

After all if we all liked the same thing it would be bloody dull.
But how would we know? If we all liked one thing then everything would be that one thing and because no one tried anything different we wouldn't know that it could be different.




All of this said, I cannot judge a game based on clichés and recycled stories. Games that have no need for zombies have zombies, right Naughty Dog? All human enemies must be ambiguous terrorists or Nazis, non-human enemies must be from an alien power that has absorbed multiple races, but wants to wipe out humans, or they are mindless monstrous bugs. And I first had an interest in Halo because it looked like Ringworld.

And if Killzone turned out to be Dune, I would welcome it with open arms, assuming it had sandworms.

Actually I am happy that Killzone can actually make up new races to create new wars. I like it when they do that, even if they model events off of real-world stuff, because at least then you can have humans vs humans without anyone complaining. Now the antagonists are mutated humans with a chip on their shoulder. No need for the always PC safe Nazis, zombies, or aliens. That is also why I like the Ace Combat series or Warhawk, they make up two factions in a fake war so you can kill other humans without anyone complaining about it not being politically correct.

In all honesty I can say that the only truly unique story I have seen in a game this generation has been MGS4. I want to say Bioshock, but that is such a nod to Ayn Rand that I can't.
 
Wow, that was a really awesome post FK. 👍 +1 to your jab at Naughty Dog :D

I really really really wish Mass Effect made it to PS3, that has a really awesome story (though not super-original, it is greater than the sum of it's parts.) I enjoyed the story so much I also got the 2 spin-off books.

The antagonism of the Helghast is much more intriguing than, say, Daedelus and the Chimera in Resistance 2 since their motives are unclear.
 
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