Get ready for another term paper.
It blows my mind anyone would rather have (1) less options to end up with the same overall content in the first PS4 GT game. (probably more if they go my way though)
It's akin to asking for standards removed from GT5. Nothing else, just remove the standards.
(2)Surely making GT6 for PS3 won't really delay GT7 on PS4, would it? Everything they've done for GT5, and this GT6, if it were, could be carried into the GT7 on PS4 anyway.
I fail to understand how we "lose" anything in that scenario.
But by your words, you'd think if we get GT6 on PS3 it will somehow change something down the line, as to what I've no clue.
I'd rather not multiquote for some reason this morning.
1. I'm not sure what you mean by "less options." What I see with GT6 on PS3 is less in every way, as I've posted previously, unless PD does something drastic to rework the game. I'll get into that again in a sec.
2. Making GT6 on PS3 first would most definitely mean a delay in GT7 on PS4. SONY needs cash badly. They aren't a monopoly like Microsoft, which makes insane profits on its software, and are trying to force their way into the gaming market so they can capitalize on it and own yet another aspect of our lives, no other reason. I'm unaware of any profits reported on any Forza game, and F4 seems to have cost MS a small mint, with all the development houses contracted, as well as a Hollywood design studio this time, not to mention the licenses. And have you noticed a certain car make isn't there this time? The Porsche license is extremely expensive, something EA only lets out sparingly to other developers. This is a sign to me that either EA doesn't want Forza to step on the toes of Shift, which is possible, but more likely, that M$ dumped a truckload of cash into the making of F4, and just couldn't stomach another king's ransom on top of that. An article which has utterly vanished from the nets mentioned the possibility of Forza 4 costing as much as $120 million, which I can now see MS would kill anyone from letting slip out if true.
SONY is in a completely different situation. They actually make stuff and can't rely on a software monopoly side to sustain their gaming endeavors, and are currently running losses every year thanks to the global recession. One thing you guys forget is that Gran Turismo games continue selling for years. GT3 and 4 games are still garnering sales! Now, every year you can sell a game and not have to make a sequel, a very expensive proposition especially in the case of GT, this means pure profit. And in SONY's case, needing profit badly, they milk the franchise for everything they can get. Fortunately, GT games are made so well, they do keep selling for years, and are generally loved for years.
While this is likely true for GT5 as well, the question is
how true. Every Gran Turismo has had the stigma of no damage, no online, only six car races, very basic racing rules if that, and a few other matters. While GT5 has addressed most of these well to one extent or other, it has brand new issues. The Standard cars and tracks. No interiors on Standard cars, then black frames with a generic dash. Very few A-Spec races, and a B-Spec Mode hated by some. Very few Race Mod cars, and one
very basic livery. The XP system. The dorky painting system using chips. The graphic issues... you know the list. This is why you in particular think the game is pretty sucky. These are matters that concern the hardcore, longtime fans for the most part, so it remains to be seen how well GT5 will fare over the next year. Currently though, the first DLC has been a hit with the fans with more than a million downloads in the first two weeks, most likely the tracks and cars, but I can easily see why many wouldn't grab the whole thing for a few bucks more. Most fans know more DLC is coming periodically, some free, some not, so that keeps interest alive. And many of us just race for the pure pleasure of it, because it is a compelling experience.
So the question is, when will GT5 cross that boundary I mentioned in a previous post that it stops being a decent seller, and a sequel is in order? We'll see. But the minimum time between Gran Turismo releases is most likely three to four years. I'm sure that Kaz wanted to release GT4 after two years, because GT3 was a pretty small game, almost as tiny as GT1, but the amount of work and content the team put into it made that impossible. If the PS2 had the network capability of the PS3 and a universal hard drive, you can bet though that SONY would encourage PD to release DLC every so often, because we were almost as cranky over the delays of GT4 as we were of 5. And look, DLC kept Prologue alive while we waited for GT5, and it can do the same thing for it. And SONY sure won't mind if we pay for content twice, once in DLC and once in GT6. I don't really mind, as I get to experience some things earlier.
Then there's the issue of what can be done on PS3 in a GT6. I insist that GT5 is really pushing the PS3 about as far as it can go. At least with the current game engine. I think that in order to tweak it to deliver anything more, something has to be given up. The team could tear open the game engine and rework some stuff, especially if SONY can further streamline PS3's OS. They could run painstaking performance tests to see how the framerate and screen tearing can be fixed, why the particle effects are causing severe jaggies, how shaders can be improved, how weather effects can be improved, etc. They undoubtedly know what needs to be done to put weather and time of day transitions on all tracks.
But can this be done? Forget liveries, damage, weather, better physics and A.I. and other things for the moment. How can the graphics be fixed with all the game has to do now, without causing problems? The PS3 has two big performance handicaps: the ram is too small, and the Cell architecture has a bottleneck between the cores and cache and working ram that requires very careful scheduling of data shuffling in small chunks to work on. This is why direct porting to PS3 is such a pain, and games look worse if not tweaked to support the necessary intensive multithreading.
Forza 4 looks great, has up to 16 car fields now as well, and has magnificent livery tools and a great damage build. Okay, but they are cheating some things to get there. If you have it and watch a replay of non-race or supercars, you'll notice that your car is roaring along, and I mean ROARING, and tires squealing, while the other cars are tooting along making a general vacuum cleaner-level noise. The bot cars have lower detail. Not as bad as in F3, but only your car has full detail, and lesser detail than the showroom or garage. The trackside objects have increasingly less detail with distance, though done very well. There is no weather or time transition. I don't know what the native resolution is, because the scalar chip in the 360 does a great job of upscaling and applying AA but it's 720p max. T10 did a lot of squeezing to get F4 to this level of performance.
If Polyphony is going to put GT6 on PS3, they're going to have to open up the game to the core, and see how they can tweak performance further, which most likely will be extremely hard to get anything more from the Cell after four or five years of work. Or look carefully at where performance can be scavenged to apply to those graphics. But I wouldn't leave anything out. A.I will have to be better on a sequel. Physics should be better. Weather effects could stand to be better, and time transition effects, and on all tracks this time. Remember, Prologue is running 16 car fields with nothing but Premium content, and GT6 most likely won't have the luxury of having any Standard level stuff, other than possibly some tracks, to ease the workload on the PS3. Will there be room for all this, AND a proper damage implementation at least to the level of Forza 1? And custom liveries? And a better Course Maker? And other goodies?
Making GT6 from the ground up with all this included will be much better than patching. As xSNAKEx says, the patches are causing issues with a number of people, at least enough so that PD has to be careful how they release these updates, and often the patches need patches. Adding cars, tracks, races and online features are fine. But when you start messing with the game engine, improving physics, graphics and A.I., that's when things can get troublesome. But GT6
has got to be better in certain distinct ways in order to justify making it, whether it's on PS3 or 4. GT4 didn't just have almost four times as many cars and tracks. It had improved physics and graphics in many ways. It had a TON of races and other challenges. And it had a terrific Photo Mode, among other things.
Another factor is that GT6 is going to require some time to make. Yanking out all the Standard cars is going to mean a very tiny game with erratic car and track selections unless the team makes a bunch more content. Since Premium tracks take as much as two years to build, I expect some Standard tracks, though with major face lifts to make them look much better, and with weather and time of day. If SONY won't fund very many new modelers and artists, the team would have to work their butts off to have 500 cars and 50 locations ready. And if those cars can't all be race modded and liveried, I'm not going to like that. I don't want the next two Forzas to have even more goodies than we do, while we wait for GT7. And yes, GT7 will have to wait a few years for GT6 to make some profits to recoup its costs, at least three though four or more is much more likely, so GT7 probably won't happen until 2017 at the
very earliest in your scenario.
While either situation can happen, I'd be much happier with a much better GT6 on PS4 in two or three years, while GT5 gets supported with more cars, tracks and races, instead of waiting till perhaps 2018 for what we really want.
By the way, I fully expect PS4 to cost $399 at the outside, and more likely $349 at launch. They aren't going to need a GPU with 5760x2160p resolution at 120fps. Or eight Cell or whatever processors. They won't need ultraviolet laser diodes for a brand new optical format. By this time, off-the-shelf electronics will be plenty cheap. And I expect SONY to produce one capable model to amortize costs better. And GT6 won't take much longer at all to build for PS4 than PS3.