make it like a real life. you work for it. it feel more rewarding. like oh come on i really want this car so bad and i work to get it eventually. i mean if you get anything you want instantly without any effort whats the point of life?
Make it like real life: You buy the game, but can only look at the cars, or ride passenger, for 16 years.
I'm not concerned with what the point of life might be while I'm playing a driving game. I'm playing the game as a reasonably cheap escape from reality, or at least, in GT's case, aspects of it: I get to drive fairly accurate facsimiles of cars I'd never get a chance to in real life.
When GT7 comes out you do not need difficulty sliders in the game, you just have to better your skill level when you play the game and that comes in with practise that make you a better player at it.
I regularly place in the top couple percent of seasonals/rivals in GT/Forza. My first clean lap in the final round of GTAcademy 2014 put me in the top 100 in Canada. I'm not terribly concerned with my skill level, I'm concerned with the crap AI GT forces me to contend with for grinding. That's why I just didn't bother and made full use of the money glitch when I still played the game.
It's interesting you want to mention practice, though. I could easily argue that having more cars available from the start will help inexperienced players practice much more thoroughly than being strapped to a 120bhp Honda for hours. They could learn about the different drivetrains and how to handle them more thoroughly from an earlier point, or understand downforce better.
I voted no as it wouldn't be Gran Turismo without purchasing the cars .
It wouldn't be Gran Turismo with more than six cars on a track.
Tradition is a terrible reason to avoid progress.
I feel the mandatory completion of some of the career at the start was good for the series , in that at least when you go online you're less likely to be rammed off constantly by a 10 year old playing bumper cars in an X1 .
You'd just be rammed off by another car instead, really. Though I agree that, in previous titles, the career was a bigger help than a hindrance. When payouts got smaller, and car costs ballooned, that's when PD started pushing grinding.
Career mode in 6 was easy to complete , aside from some of the coffee break challenges and a mission race in IA , so I agree it is not challenging to an experienced player . But in having all cars available at the start , just ask yourself one thing -
How many players would still be playing today ?
My opinion , not many .
I got an XB1 about a month ago. I had FM5 and FH2 ready to go. Now, as an experienced Forza player, I've taken advantage of their Forza Rewards program, so I had been redeeming my points each month, getting (relative) peanuts in FM4 and FH1 on my 360, but stockpiling a ton of credits for the XB1 games. I loaded them up, and in addition to getting the DLC cars without having to spend credits in-game, I had
millions of credits in both games when I started them.
I play whenever I get the chance. I can't wait to load up either game because I get to access the garage I
want, with cars that are mine. I enter racing series excited at the prospect of picking out a car from my garage I haven't yet driven (or not driven enough), so not a single race has felt like grinding yet. Am I spoiled for choice? Yep. And I'm enjoying it.
People nowadays in gaming want it all available and too easy with no challenge . What's the point in that ?
That's not the spirit of gaming , it's meant to challenge you , not give you everything at your fingertips so you get bored and wander off to do / buy something else .
The point of it is to be entertained. Some folks are fine with games being work. Some aren't. It shouldn't be a surprise that it's a fairly big sliding scale.
I'm not going to pretend I know what the "spirit of gaming" is really about, though.
The solution is for PD to make career mode challenging in 7 . Keep the credit system , increase the rewards , ditch the login bonus and earn your cars .
There's the kicker: make career mode challenging. I'd like to add that it should also at least attempt to be fun, too. I'd have a lot less of an issue with it that way.
Personally, having all cars available from the start makes the most sense for Arcade Mode, and leaving the traditional Career/GT Mode with a (fixed) progression system, but oh well.
It's much more satisfying to be challenged rather than being lazy and wanting it all from the start .
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It is satisfying to be challenged, I agree. Grinding isn't challenging, unless you count trying to stay awake.