MORE Customization/ upgrade options.

Sponsor ship stickers would be kinda cool but no liveries this isnt forza.

I am guessing you never played Gran Turismo 1 or 2. Adding liveries to cars bought stock used to be a trademark of Gran Turismo. So let's not use "this isn't Forza" as an excuse for why custom horns are acceptable and liveries are not.

With such limited customisation options in GT5 I was feeling disappointed that Forza wasn't on the PS3.

So for those that don't want a livery system, what is the point of GT? Race in stock looking vehicles in stock paint colors with only aftermarket wheels and spoiler? How did standard and premium not ruin the point of GT? How did a full mode of B-spec not ruin the point of GT? How did a horrible leveling system, rather than licenses (what the original 4 GTs were based on) not ruin the point of GT?

Well said.
 
No bodykits, thanks. Too many ricer boyzz here as it is.

I don't really see anything wrong with bodykits. Sure beats custom horns. Besides, the kits can always model the race/rally variants of stock vehicles.

4668524292_919459d405.jpg


This Corvette from GT1 has the body kit from Chevrolet's Le Mans 1995 entry, with a made-up livery instead. These are the ideal bodykit additions, in my opinion.
 
I'm guesing if you can do it IRL, then why not in GT5. Considering the HP gains the cars already make in-game, 1,000 hp+ isn't really that far off. Not to mention that some cars in game can already break the 1,000 hp mark. Considering that additional upgrades were found on GT5, it was probably going to be possible from the start.
 
I come from the the world of forza and one big thing gran turismo is missing, are Engine swaps and drivetrain swaps. I am a big fan of drifting, it is one of my passions, so Engine Swaps are a big up for the drifters in gran turismo. So as REAL drivetrain swaps not just a torque spliter. The drivetrains would be a big help to others and me who want to enjoy a REAL FR skyline, Evo, etc.
 
Only if the engine/drivetrain swap has been done IRL. I don't want to see somebody putting the Bugatti W16 in a Beetle or a Ferrari V12 in a Midget II.
 
We already have a thread like this I think, you might want to search next time but don't worry about it.

Anyways, I would like to see engine swaps in the next game but I doubt we will actually see it because it would mean that more sound recordings would have to be made when doing engine swaps because it's obviously going to make the car sound different. And anyone who has been playing GT5 for a while will know that engine sound is not one of PD's strong points.
 
We already have a thread like this I think, you might want to search next time but don't worry about it.


Found and merged 👍

Anyways, I would like to see engine swaps in the next game but I doubt we will actually see it because it would mean that more sound recordings would have to be made when doing engine swaps because it's obviously going to make the car sound different. And anyone who has been playing GT5 for a while will know that engine sound is not one of PD's strong points.

Eh, I'd accept a little bit of inaccuracy so long as the base recordings are done better. For example; if the BMW V8 in the M3 sounds accurate, I don't mind that sound being ported straight over to the Z4 M Coupe I've just transplanted the V8 into, even if, technically, the exhaust layout would be slightly different. This is how FM4 deals with engine swaps (the sound samples port over), and I'm fine with it for the amount of possibilities it opens up.

To my knowledge, the game also limits engine swaps in the sense that transverse-mounted chassis can only accept engines that are also transverse, with longitudinal layouts doing the same (Forza Horizon ignores this, though). It also keeps the swap options within the same manufacturer. Personally, I'd like PD to open that up a bit more with GT6; make swaps possible between marques that are owned by the same over-arching companies. Let me swap Audi engines into VW's, for example.

Another thing I'd be interested in PD doing that no other game has done that I know of; allow us to downgrade with engine swaps. If I want to put the turbo 3.0L I6 into the M3, let me! It'd make for so many more possibilities within the game, not to mention allow us to make a lot of replicas we currently can't 👍
 
Another thing I'd be interested in PD doing that no other game has done that I know of; allow us to downgrade with engine swaps. If I want to put the turbo 3.0L I6 into the M3, let me! It'd make for so many more possibilities within the game, not to mention allow us to make a lot of replicas we currently can't 👍

Wasn't this all over Forza 3 (and very sadly removed from 4)?

Speaking of Forza, playing it for a while really makes me want to see developers get a bit more creative tuning. Pretty much all the games, GT included, like to place limits on car tuning.

It's most noticeable in three areas: weight, power, aerodynamics.

Weight reduction in GT is percentage based. This makes sense for certain things, but if you basically go crazy and tear down a car to turn it into a race car, you can certainly get around stock weights. Weight reductions should be divided into at least two categories. Basic and Advanced. Basic is the old system that is percentage based so that the original specs of the car limit how far you can take your weight reduction. Advanced would be basically be the equivalent of a race shop preparing a car for LeMans, etc. The minimum weight reduction would be about the same for all cars, no matter their original weight (of course there will be some differences, a Mini is smaller than a 599, so it's probably going to be lighter if the same materials are used, the 599 also needs a stronger chassis). Also, as Slip said, we need downgrades. Restrictors, debore, etc. Actually, downgrades should exist for everything, not just the engine.

For power, some attempt should be made at a thermodynamic model that would allow realistic responses to tuning parts. If that means some lowly station wagon is capable of hitting 1500 hp, so be it. Engine swaps also help with this, and there shouldn't really be any unnecessary limits on engine swaps (of course, some much exist, specifically cross-manufacturer swap limits).

When it comes to aero, both Forza and GT basically give all road cars the same generic wings that produce almost no downforce. It's really annoying. Street cars should be able to mount wings that rival race cars, anything from ALMS like wings, crazy Pike Peak unlimited class wings, or NASCAR spoilers. They should all come with realistic performance gains and tradeoffs. Leave it up to the player to find the best combination. Along with wings there should also be canards, splitters, diveplanes, chin spoilers, wheel spoilers, internal ducting, mirrors, lights (change pop up lights to internal lights), etc. This would take performance and visual tuning to completely new levels.

I know that software development can be difficult and time consuming, but I think some things are just progressing too slow.
 
Really think GT6 needs to take it to the next level, I am talking about completely building an engine up in detail, From the block up. but only if it has 300-400 or so cars, that could work. screw the vehicle count let us really get into fine details of building and tuning.

Slashfan i completely agree with you. except i will by GT6 nomatter what..but yea, it desperately needs a good livery system.

HPIxProdigy.... I don't even know you are talking about, take off the blind goggles.

agreed here we dont need 6 of the same cars like how many versions of the civic of the same year. get rid of that and add more different cars. deff needs brake upgrades like older GT games cuz my ACR viper dont stop for carp lol.
 
I'd also take carbon body panels as well. If there is no livery editor, at least give us generic number/GTAuto/PD/Yoko/Bridgestone/Michelin stickers upgrade as part of GT Auto paint. There are so many things we want and if we can't have them, at least a Paint Cycle like UCD instead of the update at log in.

So, yes. Ability to replace body panels with Carbon and race mirrors. And for the love of Peter, please bring back the wheel collection in the home garage from GT3.
 
Wasn't this all over Forza 3 (and very sadly removed from 4)?

Speaking of Forza, playing it for a while really makes me want to see developers get a bit more creative tuning. Pretty much all the games, GT included, like to place limits on car tuning.

It's most noticeable in three areas: weight, power, aerodynamics.

Weight reduction in GT is percentage based. This makes sense for certain things, but if you basically go crazy and tear down a car to turn it into a race car, you can certainly get around stock weights. Weight reductions should be divided into at least two categories. Basic and Advanced. Basic is the old system that is percentage based so that the original specs of the car limit how far you can take your weight reduction. Advanced would be basically be the equivalent of a race shop preparing a car for LeMans, etc. The minimum weight reduction would be about the same for all cars, no matter their original weight (of course there will be some differences, a Mini is smaller than a 599, so it's probably going to be lighter if the same materials are used, the 599 also needs a stronger chassis). Also, as Slip said, we need downgrades. Restrictors, debore, etc. Actually, downgrades should exist for everything, not just the engine.

For power, some attempt should be made at a thermodynamic model that would allow realistic responses to tuning parts. If that means some lowly station wagon is capable of hitting 1500 hp, so be it. Engine swaps also help with this, and there shouldn't really be any unnecessary limits on engine swaps (of course, some much exist, specifically cross-manufacturer swap limits).

When it comes to aero, both Forza and GT basically give all road cars the same generic wings that produce almost no downforce. It's really annoying. Street cars should be able to mount wings that rival race cars, anything from ALMS like wings, crazy Pike Peak unlimited class wings, or NASCAR spoilers. They should all come with realistic performance gains and tradeoffs. Leave it up to the player to find the best combination. Along with wings there should also be canards, splitters, diveplanes, chin spoilers, wheel spoilers, internal ducting, mirrors, lights (change pop up lights to internal lights), etc. This would take performance and visual tuning to completely new levels.

I know that software development can be difficult and time consuming, but I think some things are just progressing too slow.
Good stuff. 👍

Have you, by any chance, read "bring on the detail" over here? It's not quite so technically-minded (well, not openly), and perhaps a little vague, but it seems like exactly the sort of thing a game like GT should be doing. It's fundamentally an ownership experience, about having your own personal '92 Charade time attack car, or whatever floats your boat, and doing exactly what you want with it, and comparing it to your friends' cars in whatever way seems valid.
 
Wasn't this all over Forza 3 (and very sadly removed from 4)?

Speaking of Forza, playing it for a while really makes me want to see developers get a bit more creative tuning. Pretty much all the games, GT included, like to place limits on car tuning.

They need to get insight from actual car tuners. (like Evasive or AMS) Hell just hire me. :D
 
I agree with the canards and splitters. They are currently in the game and it should add much needed downforce when fitted.
 
Engine swaps also help with this, and there shouldn't really be any unnecessary limits on engine swaps (of course, some much exist, specifically cross-manufacturer swap limits).

There are some interesting cross-manufacturer swaps, though... e.g. putting a piston engine into a first-gen RX-7 (I've seen both Ford 302 and Ford SHO V6 done, the latter installing a transverse engine longitudinally) or putting some kind of front transverse engine into the back of a hatchback (I've heard of a Ford SHO V6 stuffed in the back of a Geo Metro).

I'm not sure how tractable it is as a problem, as the things that are realistic options could vary so wildly from car to car.
 
There are some interesting cross-manufacturer swaps, though... e.g. putting a piston engine into a first-gen RX-7 (I've seen both Ford 302 and Ford SHO V6 done, the latter installing a transverse engine longitudinally) or putting some kind of front transverse engine into the back of a hatchback (I've heard of a Ford SHO V6 stuffed in the back of a Geo Metro).

I'm not sure how tractable it is as a problem, as the things that are realistic options could vary so wildly from car to car.

The SHOGUN was a Taurus powered Festiva. I wanted one back in the day.
 
3-piece wheels and ability to paint each piece individually.

Custom diameter downgrade( 18" on R35; 13" on MX5, Chevelle, etc.)

Custom wheel width for factory wheels and painting.

Lower suspension setups for all cars( better stance for photographs, car shows showing massive wheel tuck)

If premium trucks/4x4 in next game : Ironman/Paris Dakar upgrades. Changing Tacoma into NASCAR truck or Stadium racer.

Custom tyre sizes: 165/55 on 9" wide wheel for example
 
I think there are different nuances to having many more customization options. Part of it involves what PD can actually implement, and another part of it is in how much customization will the represented makes and constructors allow. The Forza series is basically king in this department. I am uncertain of any truly extreme modifications outside of aero parts or the deepest of tuning options and tuning parts for GT6. However, I am hopeful GT6 will build upon GT5's options and make things worlds better. Key word: hopeful.
 
GT6 needs to match everything that Forza does and then some. Engine swaps, drive trains, ect.

No reason not to have these options imo.
 
GT6 needs to match everything that Forza does and then some. Engine swaps, drive trains, ect.

No reason not to have these options imo.

Wouldn't it be better to use a model that is more like what happens in real life?
I'm tired of this "put everything on your car to make it fast" crap, I want to see compromises in components and tuning, where "fully tuned" just doesn't make sense any more, as it doesn't in real life.
 
Wouldn't it be better to use a model that is more like what happens in real life?
I'm tired of this "put everything on your car to make it fast" crap, I want to see compromises in components and tuning, where "fully tuned" just doesn't make sense any more, as it doesn't in real life.

I agree. It's all about the individual though. That's why there are rooms with no modifications allowed. In Best Motoring a discussion about real life car owners taking everything out of the car for performance, was not making sense any longer. Optimising a cars performance can come down to tyres, tyre pressure, oil baffles and brake pad material.
 
Wouldn't it be better to use a model that is more like what happens in real life?
I'm tired of this "put everything on your car to make it fast" crap, I want to see compromises in components and tuning, where "fully tuned" just doesn't make sense any more, as it doesn't in real life.

PP does this already. Is 25 hp worth more than a bigger rear wing? etc

I know what you mean though, and yes we should have parts that don't just make everything better.

At the same time, we need to have parts with far more impact. It's impossible to make a road car really competitive with a race car besides RM. We should be able to make road cars not only competitive but faster than racecars. Racecars themselves should also be fully tuneable. It doesn't really make sense when a car that is intentionally limited in its performance can't be made to go any faster. And performance limited describes all race cars, including F1. Race rules.
 
I'm not saying to make a system where just loading something up makes the car the "best". There can be give and take within the system.

That said, having things like engine swaps (among other features) would be nice. Allow people some more creativity when customizing their cars.

Also, GT6 should really jump on the whole livery editing thing that Forza does. GT is really missing out when it comes to this aspect. I could spent hours creating new paint jobs for my cars. The whole "paint chip" things is archaic and stupid imo. All colors conceivable should be available through a color wheel or something similar. PD doesn't need to pad the replayability of the game by making us hunt (or trade) for something as basic as colors for our cars.

I love GT but there are many things PD can learn from other racers.
 
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