I wouldn't be upset if we got a Toyota Altezza, eitherI won't be upset if we get a Toyota Celica 1600GT, I promise
They can pretty much do this if they added the option to add in aftermarket steering wheels and brought back the gauge's from GT6.I think with the GT7's level of customization, the RM feature could be replaced by racing cockpit upgrades for the cars. That's basically the only thing missing, we can tune the cars to be faster than their Racing Versions but we have to keep the standard interior as it is for now...
IMO I think we could use more Lexus models, including those that were Toyota models in Japan, like the IS300 and the SC430.I wouldn't be upset if we got a Toyota Altezza, either
IS200, actually. RS200's Lexus equivalent. IS200 has less power than RS200 but retains the same body. IS300 is slightly revisedIMO I think we could use more Lexus models, including those that were Toyota models in Japan, like the IS300 and the SC430.
Ah, but I think only the IS300 had the 2JZ, right?IS200, actually. RS200's Lexus equivalent. IS200 has less power than RS200 but retains the same body. IS300 is slightly revised
Looking at Wikipedia, it would appear so.Ah, but I think only the IS300 had the 2JZ, right?
Why do you want export versions of JDM cars? I’d say it would be better to add the Toyora Soarer than the Lexus SC430.IMO I think we could use more Lexus models, including those that were Toyota models in Japan, like the IS300 and the SC430.
I suppose in the particular case of the SC430, it’s mostly because we already have it in GT500-spec, so I think it’d make sense to have the road-going version alongside that.Why do you want export versions of JDM cars? I’d say it would be better to add the Toyora Soarer than the Lexus SC430.
In the olden times, we had Gran Turismo games that were full of strange little contraptions you could buy at the used car lot for 7,500 credits and spend all day modifying. That was actually a great way of learning the intricacies of modifying cars and understanding the basics of car control while simultaneously expanding your knowledge of the automotive world beyond the bubble of whatever country you lived in. Gran Turismo is really a big reason why tuner culture took off in the US. It would be a shame if the series abandoned those roots to just be another white-noise hypercar-filled title.People are still mad about the Himedic being added? A vehicle that was added 2 months ago?
You know, personally I'm tired of seeing the same new supercars or hypercars added to every game, and this is where I think PD shine with their car list. It's good to have a game that doesn't have the highest trim level of everything and also cars you wouldn't normally expect to be in a game like this, hence the Himedic. If you're still upset about them adding an ambulance over whatever vaporware hypercar came out yesterday, then you need to just move on
I'm sure this will get poo reacted to hell and someone will say that I'm "part of the problem" or something, but personally I don't see any issue with what PD are doing.
I feel seen . . .In the olden times, we had Gran Turismo games that were full of strange little contraptions you could buy at the used car lot for 7,500 credits and spend all day modifying.
I agree and also disagree, 14 year old me was introduced toIn the olden times, we had Gran Turismo games that were full of strange little contraptions you could buy at the used car lot for 7,500 credits and spend all day modifying. That was actually a great way of learning the intricacies of modifying cars and understanding the basics of car control while simultaneously expanding your knowledge of the automotive world beyond the bubble of whatever country you lived in. Gran Turismo is really a big reason why tuner culture took off in the US. It would be a shame if the series abandoned those roots to just be another white-noise hypercar-filled title.
The tuning culture did already exist in the US, but it was somewhat more niche before the days of GT.Tuning was not the goal just a by product of the culture at the time
Yeah absolutely you only need to watch a ZZ top video or look at US hot rods of the 1950sThe tuning culture did already exist in the US, but it was somewhat more niche before the days of GT.
I'm also all for racing games having a wide variety of cars, but I think a lot of new players are too quick to turn their noses up at the inclusion of some of the more mundane offerings.
JDM tuning culture is incredibly american though. California , as much as I hate to admit it, was the hotbed for tuner culture as much as Japan. Tuning culture was reserved for the wealthy in japan , In california every one was tuning.Yeah absolutely you only need to watch a ZZ top video or look at US hot rods of the 1950s
Same in the UK with the escort MK1 and 2 but the 1990s brought turbo charging to the main stream and realistically it was the Japanese that popularised 4wd big turbo cars and some (a lot) of FR turbo cars in to the mix. Top Secret Supra?
It's actually massively interesting when you think about it.
The Japanese cars derived a whole bunch of car tech and driving styles (drifting) as a thing.
The US or North America when the full horsepower dragster route
The UK bread and butter racing in the 90s was touring cars (lotus cortina through the the beast of the Volvo 850R estate)
Europe went down the GT3 route
But in terms of tuning it's always been very prevalent in most if not all driving countries, cars, bikes jet skis you name it.
But where I think tuning has two sides is based on simplicity.
More power, better brakes, lower, gear ratios.
In the real world most people have zero idea what damping compression really translates in to. Nor do I really understand natural frequency. I get caster for drift cars but no idea if 1.2 or 1.3 is better or worse on those angles in the game.
Also the new 14 year me coming in to the game today will have no idea either
I would argue that Japan really was at the forefront of tuning culture during the golden era of the 90's and early 2000s. Everyone wanted to copy what they were seeing in early Hot Version and Option2 videos, and the USDM-ified tuning culture kind of came out of that. We were always trying to catch up to Japan (and still are in many ways).JDM tuning culture is incredibly american though. California , as much as I hate to admit it, was the hotbed for tuner culture as much as Japan. Tuning culture was reserved for the wealthy in japan , In california every one was tuning.
Two of my uncles were street racers in the 90's , mostly doing drags down in Compton , both started with Integras , moved up to the top trims , engine swapped and held their own out there then got absolutely murdered when the Evo's came out stateside . My oldest uncle had a NSX at the time and the younger one still had his Teggy. Both ended up buying evo 8's and having them modified and tuned heavily by road race. One still owns his evo , the other owns multiple and a R33 and a Lambo now 😂.
That's just one example but recently i learned of the " Cali type R" Integra mod.
I do find it normal if people want USDM spec versions of japanese cars , they had a larger following here . Such examples are the Eclipse and the first two gen Rx7's and the S2000. The S2000 should be USDM spec anyways , It was DESIGNED for the american market .
Thanks, I noticed that myself, it just felt like a minor improvement over current AI to me rather than a significant one as I recall on numerous occasions Sophy running/bumping into me as current AI also does. I also recall Sophy cars running into each other on more than one occasion, especially in turns. Sophy did it maybe less frequently or less aggressively, but definitely still did it.The biggest difference to me was that Sophy can be defended against in that it's aware of your car and knows to back off if there's no space (in most cases at least). Compared to the current AI that will merrily pit maneuver you down the straights to get back onto their prescribed racing line if you happen to be in the way.
Thanks for sharing your experience. I very much agree it felt like a Beta form of Sophy, which is why I assumed some people are more excited for its potential, rather than what it currently is, because as it was when I experienced it wasn’t much of a difference from current AI and definitely not better than AI is in some of the chili races.I disagree completly sophy is conpletly different to the standard ai, i raced both, and their was big difference, they actully race you unlike the standard ai, and they have far better pace, and keep in mind it was just in beta form, but to think its even thexsame as the standard ai is very far from the truth
I think you should watch some video analysis on it by experts like Super GT.
Sophy's racecraft was very good, almost creepy at times. I'm not sure how you're interpreting its decisions as dumb - no offense to your skill level but I have to assume that interpretation is due to a lack of experience. While the easier Sophy cars were slow and easy to pass, they still made rational decisions, like avoiding contact even if you divebombed them. The more challenging Sophys would actually avoid that contact on purpose and pull a switcheroo, something that isn't necessarily advanced but requires some experience and awareness from a human driver. The difficult Sophys required sheer precision to beat while still having a really creepy human-like awareness of your presence. I think they may have been too aggressive defensively but they were definitely aware and made preemptive decisions, something completely lacking from the normal AI.
So basically it came down to awareness and preemptive decision making. That's what humans do and that's why it was so impressive and challenging.
That is not what really happened.JDM tuning culture is incredibly american though. California , as much as I hate to admit it, was the hotbed for tuner culture as much as Japan. Tuning culture was reserved for the wealthy in japan , In california every one was tuning.
It still bugs me that the late-model VW Beetle is available as a pre-built race car, but not as a normal road car.I suppose in the particular case of the SC430, it’s mostly because we already have it in GT500-spec, so I think it’d make sense to have the road-going version alongside that.
3 wouldn't be the "biggest GT7 update" (quoting Nenkai) though as we've had Grand Valley.Bingo time
1. Sophy
2. B-Spec
3. A new track
4. Between 3 and 6 cars
5. Endurance racing. Not missions.
6. A complete change to world circuit races.
For what it's worth, you aren't alone. Sophy was pretty 'meh' to me, and her racecraft was shocking. She was fast across a lap, but she has absolutely no semblance of how to overtake and if you simply held the inside line she'd just trundle around behind you, either not making an attempt to overtake or just hitting you in the back.Thanks, I noticed that myself, it just felt like a minor improvement over current AI to me rather than a significant one as I recall on numerous occasions Sophy running/bumping into me as current AI also does. I also recall Sophy cars running into each other on more than one occasion, especially in turns. Sophy did it maybe less frequently or less aggressively, but definitely still did it.
Sophy did seem a bit less “on rails” and programmed, and a bit more “aware” kind of like these self driving vehicles I see out and about and can tell they’re actively trying to figure out what to do in certain situations where they get a bit confused by something and have to quickly find a solution and proceed with it to keep going. It’s fun to watch from afar, but scary if you’re near them.
In my experience Sophy just didn’t seem like some significant improvement that I immediately needed more of. It felt like it had a lot of room for improvement to me, otherwise just a slightly “smarter” version of current AI that can also fire off about 100 emojis per minute.
I’ve honestly had tougher competition with current AI in some of the chili races. Maybe I shouldn’t necessarily expect overall “better” AI but rather just a “cleaner” AI from Sophy?
Thanks for sharing your experience. I very much agree it felt like a Beta form of Sophy, which is why I assumed some people are more excited for its potential, rather than what it currently is, because as it was when I experienced it wasn’t much of a difference from current AI and definitely not better than AI is in some of the chili races.
I disagree about Sophy having a far better pace though, the only exception for me was I noticed their cornering speed being better than current AI who tend to break too hard/too soon for most turns and corners.
Thanks for the link, I’ll check it out.
I’m not saying Sophy is dumb or garbage, I just didn’t see a big improvement over current AI when I ran those races. I’m definitely not a top/expert driver as I mentioned in my post, but I’m also not a novice with little to no skill. I’m definitely not one to divebomb others or intentionally get in their line and then act like they’re at fault for hitting me.
I think maybe I‘ve been expecting too much from Sophy based on the responses I’ve gotten. To me, to get excited about it or consider it a game changing improvement rather than a minor improvement, something that I desperately want in the game right now, I’d need to see more from it. But I guess that’s just me.
Is a new addition of an older car being added to the game a new car or an old car???Really? All other racing/driving games have the latest cars you speak down about and the fans arent complaining lol. Most objective fans of the GT series, I'm sure, want at updated GT3 cars like Ferrari 488GT3 at least, maybe even some updated to 2019/2020 GT3 cars if not current versions? lol....BTW, you will continue to see that joke lol.
Neither one of us is speaking for everyone but it seems quite a few are ok with mediocre or old content these days. We get good content in the updates like the Valkyrie/Sema cars etc but there are cars given I doubt the majority were clamoring for. Who wouldn't have wanted a newer GT3 car or road car like a Senna, reg P1/720S/765lt, ACR, M5, Singer Porsches etc over an ambulance, cappucino etc?
Edit: Keep the doodoo spaming coming. Its hilarious haha...
That's pretty much been my takeaway too.I’ve honestly had tougher competition with current AI in some of the chili races. Maybe I shouldn’t necessarily expect overall “better” AI but rather just a “cleaner” AI from Sophy?
The reality to me, is that AI sounds awesome.That's pretty much been my takeaway too.
A lot of it also depends on car setup. Outside of the 1v1, the Sophy cars were all detuned compared to the player car. It's how PD managed their pace in the trial. And with some of the chili races, you get the opposite (the engine swapped Mini for example).
But most if not all people play to race.For me at least sophy ai is still miles better than standard ai even the beta versions is better, the standard ai is just roadblocks its like racing with traffic cars no challange at all, in sophy 1vs1 if they got a head of you its pretty much done most would not be able to keep up, i would be very happy with more sophy challanges
I dont want to race against real people i just want to jump in and enjoy my self in the cars i prefer driving,But most if not all people play to race.
You can't out tune Sophy as the test showed neutering cars up to the top Sophy.
You can't out drive it realistically because it's better.
So now they have to down tune it, but I imagine everyone's ability is different so what I might find boring you might find fun or challenging and vice versa.
Better collision detection and more chilli based focus is probably what we all need rather than poor or super human AI
Or actually maybe we need both.
A caveat to this is I'd prefer to race real people over AI. It's more challenging and "human" it's also why team death match slaying bots is no fun compared to human matches.
But everyone has different mileage on these things
Then you don't need AI to do that.I dont want to race against real people i just want to jump in and enjoy my self in the cars i prefer driving,