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at this point it feels like kaz is rubbing it in our faces by boasting about all the awesome single-player features the game will have, and then immediately insisting on the always-online stupidity five seconds later
Most likely RT processing was too heavy during gameplay since they're now doing dynamic time, weather, and 3d procedural cloud simulation. From the translation it sounds like they're still actively trying to get it working in gameplay but not for launch?
Nah, on retailers I meant.I don't think the game is available for pre-orders yet...
Is it?
See? I told you in that in the "GT7 will be more like classic GT titles" thread, that Kaz talks out of his ass!(Long but valid post)
Ah, makes senseNah, on retailers I meant.
PD probably needs a lot more time to optimize their solution for gameplay, but the only PS5 games that has been able to run at 60fps 1080-1440p with ray-traced reflections are Insomniac's games (Spiderman and Ratchet and Clank). Both of those Insomniac games rely on static pre-baked lighting and shadows with no time-of-day transitions, and their skybox is a static image. If PD could have done it at 1080p for launch I think they would have included a mode for it, but it just seems not feasible right now.Possible, but I would have appreciated a 1080p mode with ray tracing for example, that must be possible?? I think?
Hell yes! Also according to Kaz physics have been improved,and that wasn't that obvious considering the super old hardware the ps4 has“Everything from the temperature, to the humidity, to the surface temperature of the track, to the cars passing over puddles to spray the water off the track. All those new things are implemented and calculated within the physics.” - that sounds awsome but dynamic weather and day only on selected tracks, ps5/ps4 crossplay with max 16 cars is big let down
“When we need or want to apply a strict BoP [balance of performance], there will be a BoP applied to that race.” - that also important and glad to hear (they could ruin multiplayer without strict bop)
And thank you also @Jordan.This is the discussion thread for an article on GTPlanet:
New Gran Turismo 7 Details: PS4 vs PS5, Driving Physics, GT Cafe, and More Revealed in Kazunori Yamauchi Interview
A week on from the big Gran Turismo 7 reveal and launch date announcement, GTPlanet got the chance to sit down with Gran Turismo series creator Kazunori Yamauchi for an extensive one-on-one interview on the latest title. Although there was plenty of information to dig through after the grand unvewww.gtplanet.net
Thanks to Kazunori Yamauchi and everyone who made this interview possible!
Then publish the sources or at least binaries for Dedicated Server software? Today it's very easy to host your own DS in the cloud. We could do marvels with it as community.Netcode. 20 player lobbies are only on the dedicated sport mode severs. Private lobbies are peer-to-peer, limiting them to only 16.
Yep this was a big let down, for league players, more cars more racingIm very thankful for the confirmed information regarding dynamic weather and time but why, why only 16 cars on the track??? I can get over the fact that not every circuit has dynamic time and weather but 16 cars on track is not enough in 2022! Destroyed a bit the hype for GT7 for me. Looked really forward to race a multiclass race at Le Mans with at least 25 cars and dynamic weather online. Thanks for nothing
It's not that PD couldn't make it possible in their game - In fact, the only reason it's not there is that they decided to work on other aspects of the game instead of upping that count. It's an intentional choice, the compromises needed to be made in order to do that just wasn't justifiable to them.Great interview.
But it's not clear to me, 16 grid cars online or 16 cars online and also offline?
Because 16 cars offline for endurance racing (Le Mans, Nürburgring) it would be a big disappointment.
I can't believe that Forza on Xbox One can handle 24 cars and GT7 on PS5 only 16. It's ridiculous.
On the other hand, must to be connected to save progress.🤦♂️
This much has been clear since the GT5 and GT6 release debacles. However, it's hard because he seems to sincerely believe what he says when he's saying it. It's just that a lot of it is demonstrably BS, or would at least benefit strongly from some pointed follow up questions. Between him being this revered statesman of the Playstation world and interviews like this being straight up marketing for the game it's almost impossible to envision a situation where someone sits down and does a deep dive into a topic with him - as fascinating as that would be for most fans of the game.See? I told you in that in the "GT7 will be more like classic GT titles" thread, that Kaz talks out of his ass!
Most likely RT processing was too heavy during gameplay since they're now doing dynamic time, weather, and 3d procedural cloud simulation. From the translation it sounds like they're still actively trying to get it working in gameplay but not for launch?
Kinda a lot to be disappointed about there. Everybody hates the online only saving but that's coming back, not all GTS tracks are getting dynamic time and weather despite there being so few new ones coming, there doesn't seem to be any changes in the career mode formula people were hoping for, A.I. wasn't even brought up so that probably hasn't gotten much attention, and just the fact that the PS4 and 5 versions will be able to run perfectly together kinda speaks to the simplicity of everything going on under the roof.
I'm glad the interview happened of course but yeah, this doesn't paint GT7 in the best light.
That really does not stand up, it's more to do with cross play then server issues, your limited to PS4 power, and therefore have to take that into account, this is one of the losses to the game by having this.Netcode. 20 player lobbies are only on the dedicated sport mode severs. Private lobbies are peer-to-peer, limiting them to only 16.
or you know, people who want to continue playing the game beyond the 5-6 years the servers will be operationalThe online saving thing isn't a problem for people with internet.
It's a problem for everyone. The games being tied to online saving means, just like GTS, that as soon as they cut their ties with it when the next iteration comes out, the game is essentially a coaster. It means it's tied to server issues, and if anything ever happens like the major hack that PS suffered before, you're out of playing that game for a while. Having internet doesn't change that. It's less of it being an annoyance and more of it being an actual legitimate issue. Everybody hating it is unfounded, but a lot of people are actually hating it. Talk about unsurpassed levels of logic.The online saving thing isn't a problem for people with internet. "Everybody" hating that is a little unfounded...
What have we actually seen of the final career mode apart from confirmation that 24hr races will not be there on launch?
You would prefer PS4/PS5 versions to differ in performance and to NOT run well together? Unsurpassed levels of logic there.
I love it when a new game is announced, because all the pitchfork wielders come out on GTP and it's ever so amusing...
The biggest fans of this game series are ironically its biggest critics. GTP never fails! 😂🤷♂️
To each their own. You don't know where you'll be in 5-6 years, you might not even want to play games anymore. It's not like they'll remove the option to save your game after that, they'll surely just remove the need for a connection, right? Has this happened before on previous titles? It wipes your save data when the servers go offline? Weird, never heard of that.or you know, people who want to continue playing the game beyond the 5-6 years the servers will be operational
or those who don't want the hundreds of hours of time put into their save file getting wiped away by sonys whim