New Gran Turismo 7 Details: PS4 vs PS5, Driving Physics, GT Cafe, and More Revealed in Kazunori Yamauchi Interview

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There will be a difference between PS4 and PS5 version on visual, sound (with 3D audio feature) and load time (SSD).

Also, RT will be on, only on replays, stage demo and garage
 
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Most likely RT processing was too heavy during gameplay since they're now doing dynamic time, weather, and 3d procedural cloud simulation. From the translation it sounds like they're still actively trying to get it working in gameplay but not for launch?


Possible, but I would have appreciated a 1080p mode with ray tracing for example, that must be possible?? I think?
 
Possible, but I would have appreciated a 1080p mode with ray tracing for example, that must be possible?? I think?
PD probably needs a lot more time to optimize their solution for gameplay, but the only PS5 games that has been able to run at 60fps 1080-1440p with ray-traced reflections are Insomniac's games (Spiderman and Ratchet and Clank). Both of those Insomniac games rely on static pre-baked lighting and shadows with no time-of-day transitions, and their skybox is a static image. If PD could have done it at 1080p for launch I think they would have included a mode for it, but it just seems not feasible right now.
 
Kinda a lot to be disappointed about there. Everybody hates the online only saving but that's coming back, not all GTS tracks are getting dynamic time and weather despite there being so few new ones coming, there doesn't seem to be any changes in the career mode formula people were hoping for, A.I. wasn't even brought up so that probably hasn't gotten much attention, only 16 car grids for lobbies again, and just the fact that the PS4 and 5 versions will be able to run perfectly together kinda speaks to the simplicity of everything going on under the roof.

I'm glad the interview happened of course but yeah, this doesn't paint GT7 in the best light.
 
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snc
“Everything from the temperature, to the humidity, to the surface temperature of the track, to the cars passing over puddles to spray the water off the track. All those new things are implemented and calculated within the physics.” - that sounds awsome but dynamic weather and day only on selected tracks, ps5/ps4 crossplay with max 16 cars is big let down
“When we need or want to apply a strict BoP [balance of performance], there will be a BoP applied to that race.” - that also important and glad to hear (they could ruin multiplayer without strict bop)
Hell yes! Also according to Kaz physics have been improved,and that wasn't that obvious considering the super old hardware the ps4 has
 
This is the discussion thread for an article on GTPlanet:


Thanks to Kazunori Yamauchi and everyone who made this interview possible!

:gtpflag:
And thank you also @Jordan.
 
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ZRO
Netcode. 20 player lobbies are only on the dedicated sport mode severs. Private lobbies are peer-to-peer, limiting them to only 16.
Then publish the sources or at least binaries for Dedicated Server software? Today it's very easy to host your own DS in the cloud. We could do marvels with it as community.
 
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Great interview.

But it's not clear to me, 16 grid cars online or 16 cars online and also offline?
Because 16 cars offline for endurance racing (Le Mans, Nürburgring) it would be a big disappointment.

I can't believe that Forza on Xbox One can handle 24 cars and GT7 on PS5 only 16. It's ridiculous.

On the other hand, must to be connected to save progress.:banghead:🤦‍♂️
 
Im very thankful for the confirmed information regarding dynamic weather and time but why, why only 16 cars on the track??? I can get over the fact that not every circuit has dynamic time and weather but 16 cars on track is not enough in 2022! Destroyed a bit the hype for GT7 for me. Looked really forward to race a multiclass race at Le Mans with at least 25 cars and dynamic weather online. Thanks for nothing
Yep this was a big let down, for league players, more cars more racing
 
Great interview.

But it's not clear to me, 16 grid cars online or 16 cars online and also offline?
Because 16 cars offline for endurance racing (Le Mans, Nürburgring) it would be a big disappointment.

I can't believe that Forza on Xbox One can handle 24 cars and GT7 on PS5 only 16. It's ridiculous.

On the other hand, must to be connected to save progress.:banghead:🤦‍♂️
It's not that PD couldn't make it possible in their game - In fact, the only reason it's not there is that they decided to work on other aspects of the game instead of upping that count. It's an intentional choice, the compromises needed to be made in order to do that just wasn't justifiable to them.

It's all about compromises for each developer, and where they're willing to make a compromise.
 
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See? I told you in that in the "GT7 will be more like classic GT titles" thread, that Kaz talks out of his ass!
This much has been clear since the GT5 and GT6 release debacles. However, it's hard because he seems to sincerely believe what he says when he's saying it. It's just that a lot of it is demonstrably BS, or would at least benefit strongly from some pointed follow up questions. Between him being this revered statesman of the Playstation world and interviews like this being straight up marketing for the game it's almost impossible to envision a situation where someone sits down and does a deep dive into a topic with him - as fascinating as that would be for most fans of the game.
 
Great interview, I really liked what he's trying to do with GT Café, I know a lot of hardcore fans won't care like he noted but I love all the little GT touches in that sense and trying to add more emotional attachments to the cars and their history.
 
Most likely RT processing was too heavy during gameplay since they're now doing dynamic time, weather, and 3d procedural cloud simulation. From the translation it sounds like they're still actively trying to get it working in gameplay but not for launch?


I wish they did a 1080p or 1440p mode with ray tracing like with Ratchet & Clank or Spiderman Miles Morales...i would happily choose a lower resolution but with better visuals instead of native 4k
 
Kinda a lot to be disappointed about there. Everybody hates the online only saving but that's coming back, not all GTS tracks are getting dynamic time and weather despite there being so few new ones coming, there doesn't seem to be any changes in the career mode formula people were hoping for, A.I. wasn't even brought up so that probably hasn't gotten much attention, and just the fact that the PS4 and 5 versions will be able to run perfectly together kinda speaks to the simplicity of everything going on under the roof.

I'm glad the interview happened of course but yeah, this doesn't paint GT7 in the best light.

The online saving thing isn't a problem for people with internet. "Everybody" hating that is a little unfounded...

What have we actually seen of the final career mode apart from confirmation that 24hr races will not be there on launch?

You would prefer PS4/PS5 versions to differ in performance and to NOT run well together? Unsurpassed levels of logic there.


I love it when a new game is announced, because all the pitchfork wielders come out on GTP and it's ever so amusing...

The biggest fans of this game series are ironically its biggest critics. GTP never fails! 😂🤷‍♂️
 
ZRO
Netcode. 20 player lobbies are only on the dedicated sport mode severs. Private lobbies are peer-to-peer, limiting them to only 16.
That really does not stand up, it's more to do with cross play then server issues, your limited to PS4 power, and therefore have to take that into account, this is one of the losses to the game by having this.

Their would not be much of a difficulty in having a disable cross play button allowing PS5 users to have Bigger Lobbies especially going forward as the ratio of ps5 to 4 players increases
 
The obvious win that I'm excited about is more atmosphere and emotion in driving so:

“The time and weather changes are continuous, in real-time,” Yamauchi confirmed. “You can also set the time progression for a certain race to a multiple that you want. The weather simulation is being done on a very large scale; it’s a shame to just call it a ‘weather change feature’ because it really is a full-on weather simulation.

“Everything from the temperature, to the humidity, to the surface temperature of the track, to the cars passing over puddles to spray the water off the track. All those new things are implemented and calculated within the physics.”

The likelihood of popular real-world circuits in the game like the Nurburgring Nordschleife, Circuit de la Sarthe, and Tsukuba Circuit will support dynamic conditions.


And biggest disappointment so far is,

"As with Sport, Yamauchi confirmed that GT7 will continue to support a maximum of 16 cars on track at a time."

I was hoping for double and possibly multiclass too in certain events...
 
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I say none of this is all that surprising.

With all that we know this was expected.... cross gen and the previous teaser video showed it was clearly just GT Sport with additional content... the release date being brought forward from xmas 2022 to march... the "no offline play"... the fact they withheld content from GT Sport to bolster GT7... this was bound to happen.

Watch how there will still be no damage model... because "we dont do that here" (cue Chadwick Bozeman)

All I'm expecting at this point is a basic GT Sport gfx level fhd60 with hopefully a "better than GT Sport GT Leagues" single player element... I dont expect much improvement in AI... I'm not expecting anything ground breaking in league elements... I certainly do not expect B-Spec... nor do I expect dynamic weather... at best maybe static weather static lighting.

This is going to rushed to make march and expect a slew of patches to fix things up post release. I just hope they can slap in content with those patches at least 18 months after... but even then I expect it to dribble to 3 cars patches....

To put the gfx mechanics in.... the ps4 needs to balance its 8gb mem.

So it has to set aside 2gb for vram.

So it has 6gb mem for GT7, if that.

Then it has a max of 6 cores out of 8 to play with, and thats even if Sony allow them all six.

So I expect much of the PS5 potential to go to waste. Sad but expected as I do not think GT7 will tap into much of the new PS5 assets.
 
The online saving thing isn't a problem for people with internet. "Everybody" hating that is a little unfounded...

What have we actually seen of the final career mode apart from confirmation that 24hr races will not be there on launch?

You would prefer PS4/PS5 versions to differ in performance and to NOT run well together? Unsurpassed levels of logic there.


I love it when a new game is announced, because all the pitchfork wielders come out on GTP and it's ever so amusing...

The biggest fans of this game series are ironically its biggest critics. GTP never fails! 😂🤷‍♂️
It's a problem for everyone. The games being tied to online saving means, just like GTS, that as soon as they cut their ties with it when the next iteration comes out, the game is essentially a coaster. It means it's tied to server issues, and if anything ever happens like the major hack that PS suffered before, you're out of playing that game for a while. Having internet doesn't change that. It's less of it being an annoyance and more of it being an actual legitimate issue. Everybody hating it is unfounded, but a lot of people are actually hating it. Talk about unsurpassed levels of logic.

As for the console parity, I think you're not reading things correctly. You might want to go back and re-read it.

You go on about pitch-fork wielders when you're just as much running in the same vein, just on the opposite end of the spectrum. Yes of course the biggest fans are the people that might have the biggest opinions on the game, because we've seen it all from the inception, so it makes sense that they'd have the most to talk about. That much should be common sense.
 
Yeah that pretty much confirms everything I was expecting. A lot of compromises needed to be made to keep the PS4 from exploding, and the PS5 version is paying the price for it.

But on the other hand I don't think we should be forgetting that the PS5 is still rare and hopefully this game will bring plenty of enjoyment to the 115+ million potential players who own PS4s.

A little disappointed but not angry. I understand why things are the way they are. If there was no pandemic, no supply line shortages I wonder what the world would have looked like today instead. A lot of us probably might not even be where we are right now.
 
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or you know, people who want to continue playing the game beyond the 5-6 years the servers will be operational
or those who don't want the hundreds of hours of time put into their save file getting wiped away by sonys whim
To each their own. You don't know where you'll be in 5-6 years, you might not even want to play games anymore. It's not like they'll remove the option to save your game after that, they'll surely just remove the need for a connection, right? Has this happened before on previous titles? It wipes your save data when the servers go offline? Weird, never heard of that.
 
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