Yes, I also prefer that they paid us more for completing races that the daily free car.It would be fine with me if they eliminated the daily free cars, and just paid us more for completing races.
Even with it off, it's still not brilliant. Good thing with GT4 was that, despite the brain dead AI simply driving around on rails, cars actually differed from each other. Racing an AI driver in a Shelby Cobra meant that he'd probably annihilate you on the straightaway but struggle to stay in control through turns.Will it be possible to deactivate boost/rubberbanding in career mode? I hate it, I'd rather have the option to do more difficult races without boost.
They were testing deep learning AI with GTSport back in 2020.Well, it's something, thanks, but they're pretty vague words. Hopefully some clearer details on specific improvements come later. The format is really just as important, we needed someone to ask about chase the rabbit.
They were testing deep learning AI with GTSport back in 2020.
Indeed. As far as I can tell from a Wireshark capture I once did of an online lobby race, the game sends 20 updates per second to each of the other players. The packet size is only 181 bytes. So each player sends and receives (n-1)*3620 b/s, where n=number of players.That really does not stand up, it's more to do with cross play then server issues, your limited to PS4 power, and therefore have to take that into account, this is one of the losses to the game by having this.
Their would not be much of a difficulty in having a disable cross play button allowing PS5 users to have Bigger Lobbies especially going forward as the ratio of ps5 to 4 players increases
You could sometimes feel it only in GT1 such as here (if you didnt have overpowered car of course)No mention of improvements to AI? Hands down the weakest part of the the GT series from the first game to Sport. Not that I don't love the series, but the AI is terrible. I've never felt like I was actually "racing" the AI, but rather that they simply exist on the track to get in my way.
Well,University of Zurich were, not PD. And what they did used 4x PS4 and a Desktop PC, constantly running.
I don't think it's going to be relevant to what PD are doing.
So there is the fact that Sony is involved with AI studies, particularly in regard to a certain racing game. If anything comes of this, we'll see, but it does put a quote from Kazunori-sensei from an interview on the subject in an interesting light.F. Fuchs, Y. Song, E. Kaufmann, D. Scaramuzza, P. Duerr
Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning
IEEE Robotics and Automation Letters (RA-L), 2021
F. Fuchs and P. Dürr are with Sony, Switzerland.
Polyphony is still involved and their job description pretty much details the same goals of using machine learning to help AI as that video. The PC and and PS4s are to train the AI, not an indication of how much power is needed to use the AI once it's finished the deep learning.University of Zurich were, not PD. And what they did used 4x PS4 and a Desktop PC, constantly running.
I don't think it's going to be relevant to what PD are doing.
The problem being the amount of hardware needed to make that capable. It's a good thing still that they're diving into AI, but we likely wont be seeing anything resembling that.Polyphony is still involved and their job description pretty much details the same goals of using machine learning to help AI as that video.
Game AI Programmer - Polyphony Digital - ポリフォニー・デジタル
www.polyphony.co.jp
"The in-game AI recognizes various course/road shapes and the continually changing environment around the vehicle, determines the best driving trajectory to drive through at the fastest speed, and performs driving operations that meets a large variety in car models. By improving these processes, we aim to develop an autonomously driving AI that can drive faster, and more human-like.
We also aim to utilize and develop mechanical learning techniques such as deep learning, to utilize in not only for autonomously driving AI but also to apply to other issues involving content production, and we hope to find candidates that have the curiosity and drive to succeed in this type of development."
Well,
So there is the fact that Sony is involved with AI studies, particularly in regard to a certain racing game. If anything comes of this, we'll see, but it does put a quote from Kazunori-sensei from an interview on the subject in an interesting light.
The two people from Sony Switzerland have nothing to do with PD, they likely just facilitated the use of the PS4s and whatever modifications were need to run four of them together and access the GTS API.Polyphony is still involved
Important questions to me, also.Good interview but between this and the other articles today none of them have covered the most important factors to me, career structure and AI. Hopefully it's because they have some big whooping and hollering to do about it further down the line, but I'm not holding out much hope.
If PS4 has feature parity though, how can the PS5 version have VR ?Good info to have, but a shame he wasn't asked about VR support in the game.
Edit: Disregard!
Thanks! Very nice addition!Hey, also for you guys that needed something regarding the AI, this MeriStation (Spanish) interview talks something about it:
A recurring aspect that spans over the entire Gran Turismo franchise, is the Artificial Intelligence (AI). We've approached this opportunity to ask Yamauchi what we might expect with this regard, (AI) and if there'll be substantial upgrades.
Regarding to the development of AI, it's something that you cannot always feel satisfied with; but compared with GT Sport, the AI is faster, and will drive in a more human way to how it did in the past.Sorry if it's a rough translation, I did it with my own methods lol
They'll probably get around that by patching VR into the PS5 version, assuming PSVR2 won't be available when the game releases.If PS4 has feature parity though, how can the PS5 version have VR ?
That's a very good question, no wonder they were so vague about it in some interviews.If PS4 has feature parity though, how can the PS5 version have VR ?
imo this will be only exception(edit: tough not only one as there already is confirmed dualsense support ;d) and full psvr2 support on ps5If PS4 has feature parity though, how can the PS5 version have VR ?
Eh, I'd much rather believe what's been explicitly said so far and wait for more info, than making things up myself.imo this will be only exception and full psvr2 support on ps5
its obvious Kaz can't say nothing about psvr2 support before psvr2 official presentationEh, I'd much rather believe what's been explicitly said so far and wait for more info, than making things up myself.