New gt4 vid, Nurb with a the Falken Skyline

  • Thread starter cobragt
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But sven, the nurb is uber low detail with 2d trees, and thats about it. RSC2 does massively detailed tracks, signs, 3d trees, animals, people, grass that sticks up, leaves on the track that are kicked up, skid marks with depth, car damage, interiors, real time head lights, bump mapped roads, spectacular weather effects and more, and STILL has a gigantic view distance. For example. where on Gt4 a village in the distance may be a 2d back drop, on RSC2 it's fully 3d. I think that's the point T5-R was trying to make. It also has MUCH MUCH better sound. OFC I think GT4 will be the better game (more depth, more realisim, more cars etc), but there's no point pretending it's better in areas it so clearly isn't.

GT4 looks great because of it's style (good choice of textures, realistic colours), the actual graphics are nothing amazing these days.
 
...it took a bit time to find this "english" tips on a "german" PC but i found it (it was called "EXTRAS\ORDNEROPTIONEN\ANSICHT\ERWEITERUNG BEI BEKANNTEN DATEN AUSBLENEDEN---->FOR THE GERMAN PEOPLE HOW DON´T NOW LIKE ME!!!)
thanx i forgot this point 👍 :)
......whoooo the sounds are greatissimoo..i should begin playin GT4P again (i didn´t play it since august,3rd!!)!!!!:)
 
...yes....where are u jordan???
please make our wishes come true:a complete lap on NN with the Falken GTR,with best sounds u can get, PLEASEEEEE!!!!!:(
 
Sorry everyone, I'm out of town today and stuck on a laptop with a 56k connection. But as soon as I get home this evening I'll get the file on GTPlanet. :)
 
T5-R
:lol: have you ever actually played RSC2 cobra? I was playing it like half an hour ago & the scenery ****s on GTs from a great height. The view distance is far far longer than GTs with far far more detail. Where it does actually have grass in stead of a flat low res texture ala GT. Playing in single player I can't say I remember any slowdown in RSC2. Oh did I forget to mention that RSC2 sound is far better than anything I've heard in GT so far? Oh erm guess I forgot to mention car damage too, fully 3D interiors, skidmarks, exhaust pops................/wanders off listing features RSC2 has which are missing from GT ;)
Well I guess you can have high-res textures when they are streaming. There are slowdowns, maybe your eyes are too bad to notice them. Frame rate goes down to 40 and the replays run 30fps. The draw distance is ass, everything is faded until you get close to it..........wow, that owns gt4 in graphics. The damage is cheap and fake, wait till the nex gen to brag on damage. Don't even get me started on how you can see trees and details "fading" into existence less than a hundred yards in front of you in RSC2. Ass draw distance, gt4 is superior in draw distance, look at the nurb vid. in RSC2, ZERO cars have a shadow unless you are in a race against the clock so that there is only your own car on the road. Then you have a shadow in that particular race, but if you race against other cars offline or online, you get only drop shadows (i.e BLOB shadows) under all cars. Wow, what a technical marvel :indiff:
Please, dont give me that bs out of your ass, gt4 simply owns rsc2 in visuals.
ultra realistic looking visuals>fake looking visuals
GT4>Rsc2
 
When you say graphics, you mean all the technical stuff right? Like B mapping and what not? If so, I agree gt4 is meh but in visual; looks, it's far superior to any racer this generations. Global illumination, realistic colors, natural looking lighting..............these simple things make gt4's visuals uncompareable.
 
Sven
Have you even seen the Nürubrgring videos from GT4? You can see all the way clear down the back stretch, which has to be a mile and a half long.
I question if some of the people here have seen the vid. GT4 right now has the most superior draw distance in any racer.
 
GT4 cars have the most realistic textures of any racing game out there.

Sure, other racers may look 'pretty' but they usually have cartoonish colors etc

GT4 is the only racing game that at certain points of replay, looks real. Others have bright colors etc
 
"GT4 right now has the most superior draw distance in any racer."

Your a fool cobra, a total fool.

Shame that as soon as a track has any kind of detail, it's clipping city.
 
RSC2 has LOD problems with things like signs (it's not as bad as you make out), but for the actual road (and 95% of stuff on the track) and scenery it's MASSIVE. The detail of the track side stuff though is massive, fences that bend when hit, trees that shudder and shake when hit, 3d crowds, animals, fields of grass that actually arn't just flat low res textures etc etc.
 
Code, all of that is nice and what not but so what? Sure you can have massive landscapes in a rally game that does streaming texturing. Sure you can have all of that when the draw distance is ass and everything fades in the distances and no car has a fully modeled shadow. And rsc2's b mapping isn't all that. If I wasn't told it had B mapping, I wouldn't have known from the start. Yea, superior game :rolleyes:
Also, the dev didn't have to worry about decent AI and gt4 could have super high-res textures if they were streamed.
 
COBRA YOU BLOODY IDIOT, I NEVER SAID IT WAS A BETTER GAME, IN FACT I SAID GT4 IS GONNA BE BETTER. But my point was RSC2 has superior graphics and sound.

Your a bloody retard, you can't seem to grasp simple concepts of graphics quality, where GT4 would have a flat texture for a field, RSC2 would have sticky up grass, where GT4 has blacked out windows, RSC2 has interiors with 2 fully animated people. Get the idea now? Where Gt4 has no skid marks, RSC2 has full skid marks and marks left in the ground (that actually dip in on dirt).
 
Sven
Have you even seen the Nürubrgring videos from GT4? You can see all the way clear down the back stretch, which has to be a mile and a half long.

I have seen the vid, and look @ code_kevs reply.

cobragt
Well I guess you can have high-res textures when they are streaming. There are slowdowns, maybe your eyes are too bad to notice them. Frame rate goes down to 40 and the replays run 30fps. The draw distance is ass, everything is faded until you get close to it..........wow, that owns gt4 in graphics. The damage is cheap and fake, wait till the nex gen to brag on damage. Don't even get me started on how you can see trees and details "fading" into existence less than a hundred yards in front of you in RSC2. Ass draw distance, gt4 is superior in draw distance, look at the nurb vid. in RSC2, ZERO cars have a shadow unless you are in a race against the clock so that there is only your own car on the road. Then you have a shadow in that particular race, but if you race against other cars offline or online, you get only drop shadows (i.e BLOB shadows) under all cars. Wow, what a technical marvel
Please, dont give me that bs out of your ass, gt4 simply owns rsc2 in visuals.
ultra realistic looking visuals>fake looking visuals
GT4>Rsc2

I'd bet GT3 & 4 go down to 40fps, hell I deffinately know GTC had slowdown worse than anything I've seen in RSC2. Yeah RSC2 replays may be 30fps, but atleast they don't slow down as bad as GTCs replays at times. Oh yeah RSC2 actually has cool slowmotion & fastforwarding but not accidental like GTs ;)...

As for view distance, RSC2 is a rally game so it is bound to have better scenery than GT. Arguing that is pathetic :lol: GT's scenery is like cardboard city..well village...well ok a couple of signs & some stands coupled with a 2D backdrop. GT4s ring has flat grass, RSC2 doesn't, GT4s ring is also pretty barren looking. Saying it looks real is a joke. We haven't seen GT4 online, I'd imagine there would be compromises, probably like 2 player GT with its blob texturing let alone shadows...

RSC2 scenery looks far more realistic than GTs, although RSC2s cars are generally better also, PD has the realistic car lighting sorted. Car damage is pretty good in RSC2 & comparing it to next gen console, is well stupid.

I'm a fan of GT, but I ain't now fanboy. I know faults when I see them even in my favourite games.

Look I've even made a hat for ya
cobrashat.gif
 
Sure you can have all of that when the textures are streaming, the cars have halfed ass physics, no fully modeled shadows. Sure you can have all of that, rsc2 is actually very simple in design. And how's that AI? It's ass.
 
tsc, tsc...

If you're talking draw distances WRC 4 destroys them both :P and wouldn't it be a better idea to continue your little debate via PM instead of ruining another thread?
 
cobragt
Sure you can have all of that when the textures are streaming, the cars have halfed ass physics, no fully modeled shadows. Sure you can have all of that, rsc2 is actually very simple in design. And how's that AI? It's ass.

I'm not even listening to your texture streaming bollocks, the only reason the ring is running on PS2 is via streaming :lol:

Fully modeled shadows? GTs are based on a really low poly version of the cars, probably based on the same model that is used when you see the cars in the distance (low poly).

Atleast the AI is dynamic & not completely onrails as in GT :lol:
 
RSC2's scenery doesnt look realistic. RSC2 looks very computerized. Saying rsc2 looks realistic shows how blind you are. The game's tracks do not look realistic, computerized is the word you are looking for and the gt4 nurb looked realistic, ultra realistic and that brings me to my question for you.............did you actually see the nurb vid with your eyes open?
sure rsc2 has grass that stands up, so what? The game still looks fake as hell. Wipe the acid from your eyes T-5 and I might take you seriously.
 
T5-R
I'm not even listening to your texture streaming bollocks, the only reason the ring is running on PS2 is via streaming :lol:

Fully modeled shadows? GTs are based on a really low poly version of the cars, probably based on the same model that is used when you see the cars in the distance (low poly).

Atleast the AI is dynamic & not completely onrails as in GT :lol:
The shadows in gt4 actually move, unlike the dark bars under rsc2's cars. The AI in rsc2 is stupid, I wonder if the dev put in AI. The cars constantly hit trees, rocks, etc. Can you back your claim of the Nurb being streamed in gt4? Can you? Stop talking out of you arse.
 
AWWW GT4 LOOKZ REALZ, ITZ GOTT UBAR REAL TIME LIGHTS

Umm the shadow in rsc2 actually does move depending on where the sun is...
 
(Xbox) Meep Meep ok Buck, loading computoorized textures...

Computorized textures have been loaded.

(PS2) Dahhh, Dahhhh, swirly circle loading low resolution but organic texures....

Ultra detail organic textures have been loaded. Please spread Sony TM vasoline on your screen now for optimium realism.

tiptopcream
tsc, tsc...

If you're talking draw distances WRC 4 destroys them both and wouldn't it be a better idea to continue your little debate via PM instead of ruining another thread?

Too late for that :lol: haven't seen the fourth one but first 3 were good. First is still my fave though I think playability wise.


cobragt
The shadows in gt4 actually move, unlike the dark bars under rsc2's cars. The AI in rsc2 is stupid, I wonder if the dev put in AI. The cars constantly hit trees, rocks, etc. Can you back your claim of the Nurb being streamed in gt4? Can you? Stop talking out of you arse.

:lol: RSC2s shadows move, atleast the AI is evident unlike GTs scaletrix cars. Ermm as for the ring KY said himself that the PS2 didn't have enough RAM. So likelyhood is its using streaming.
 
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