I see...So what you're basically saying is that the model itself is true to life. I suspect then that their calibration of that model may be a bit off. The main thing that bugs me about the FFB, after the patches even and getting the right settings, is how the car behaves on the straight line. There seems to be a lag between the wheel input and the vehicle's response. I'm not sure if this has something to do with the speed of the vehicle but it seems to be present even at lower speeds.![]()
Yep, basically another case of the engine outrunning the data they could make for it.
Some of the suspensions are more or less accurate. Some of the weights they used for wheels/suspension components didn't suit the drivetrain types. Some of the position adjustment they did to make the suspensions 'fit to' the cars had weird effects on the effective length of the steering arms. I don't think they quite dialled in the effect of the new tyre model on all of this, either - they simulated the contact patch being (literally, as a 3d object) independently movable from the rest of the tyre/car, which really complicates things - not only is the stiffness of the tyre set from several new data points, but the 3d model itself starts influencing how the tyre interprets that data. Some cars were set up better than others in that regard too. So yeah, basically a case of having a great idea and not a lot of time to get it completely right, or so it seems to me.