Official GT Blog: "Pit Stop" by Polyphony Digital

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If I was responsible for communication between game developer and players, I'd be reading through a whole bunch of mixed messages. A large fansite that can't agree on a variety of issues. Many hostile comments, and much praise, both of which cover the same topic.
Even regarding the current state of the blog, this community is divided. Many are happy, many are not. Some are patient, others are impatient. On which side do you place more importance?
More communication is not necessarily a good thing.

naturaly, people have different opinions, to me, communication is a very good and pleasent thing.
its impossible to please everybody but the majority of people can talk without conflicts.
the mixed messages at gtplanet that you mensioned dont excuse the lack of communication from PD side, specialy when most of the complains came exacly for the lack of communication. if i developed games i'd be happy to have so many players interested and willing to lissen more about the game.
Kaz intention is good but, pitstop its not working well

The same feature can be loved by some, hated by others.
Take the astronomy simulation feature for example. Plenty of members here argued for both sides of that feature when it was announced "Looks great", "waste of time", "should have modeled (insert car here) instead" etc etc
A few months later, other titles start announcing this same feature. Forza Horizon 2, Driveclub. Obviously those developers deemed it important.
Is that not innovation?
Then there is GT Academy and VGT. PD still makes themselves stand out.

we all admire GT and most of PD work, thats why we care and are part of gtplanet.
GT/PD is, to me, bittersweet, and none of the parts deny the other, its bitter and its sweet.
 
A few months later, other titles start announcing this same feature. Forza Horizon 2, Driveclub. Obviously those developers deemed it important.

Did they deem it important, or did they deem it an easy win? It's not technically a particularly difficult thing to do. The sky texture has to exist already, all they did was apply a real star map to it in the correct orientation and apply some simple mathematics to it's motion.

As far as features that are worthy of mention on the box of a game, it's a pretty basic one. I don't see why any developer would miss out on it now that the cat is out of the bag.

It's not innovation though, PD weren't the first to publically announce this feature in a racing game. pCARS has had it since well before GT6 was released. It's entirely possible that both games came upon the feature independently, but it's not necessarily PD's innovation.

I'd be very surprised if there are no Polyphony staff members with access to pCARS.
 
Did they deem it important, or did they deem it an easy win? It's not technically a particularly difficult thing to do. The sky texture has to exist already, all they did was apply a real star map to it in the correct orientation and apply some simple mathematics to it's motion.

As far as features that are worthy of mention on the box of a game, it's a pretty basic one. I don't see why any developer would miss out on it now that the cat is out of the bag.

It's not innovation though, PD weren't the first to publically announce this feature in a racing game. pCARS has had it since well before GT6 was released. It's entirely possible that both games came upon the feature independently, but it's not necessarily PD's innovation.

I'd be very surprised if there are no Polyphony staff members with access to pCARS.

I can't find any reference to pCars/project cars star map/astronomy etc with a google search. Any links?
 
Nice to see that again. I especially love this part, highly ironic in light of the current topic:

The community has driven the art direction and there was always a loud voice demanding realistic visuals, so we’ve pushed that as much as we can. Occasionally users post reference that is more extreme and hyperrealistic, such as anamorphic lens flares or Hollywood style post processed images, but the majority of the community tend to argue against that, preferring something that’s more a recreation of what you’d see with your own eyes.”
 
Yeh okay. :)
Sorry it was a lazy question.
I guess what I'm asking is, is there anything for people not involved in the project to check out?
Like an open forum with responses from Slightly Mad reps.
Or are these sources only available if you're taking part in the beta testing?

Apologies for the temporary off topic questions.
 
There's this video:


Mmmmm Vicky Butler-Henderson, my second favorite woman on TV.

vicki-butler-henderson-hard-nipples-1128.0.html.jpg


Ferrari-VBH-01.jpg
 
i'm convinced that forza, driveclub, pcars, asseto corsa are all going as simulation as posssible inspired by Gran Turismo. the new games are all trying to eat from GT cake. these developers are being very smart and seem to be doing the great work gt5 should have been (in ps3 power).
 
Forza (5), pcars, driveclub and asseto are on next gen consoles or PC. The "great work" is an opinion. Some may feel none of those games have any greatness to them. Compare gt7 to them. Thatll be blow for blow as theyll run on equal or comparable equipment.

As for the blog, its in its infancy. If you cant wait more for news then you must be new to PD. Seriously, why would you expect answers so soon when the lot of you feel they always take too long to do anything?

See, its a common theme. "Oh, no blog post about 'our' questions! Lets call PD a failure some more." Thats exactly what I see. But then you read words like "yet". So you expect answers, but you want them on your schedule. Then we have made up excuses being thrown around like "hes at the Nurburgring" as a punching bag for detractors.

Yes the N24 is a huge race, in a different continent for PD and his crew. But there isnt anyone suggesting hes not making blog entries about the game because that race. When people pretend to know, you set yourself up for failure. Just like thinking PD will answer all your questions in whatever allotted time you give them.
 
...As for the blog, its in its infancy. If you cant wait more for news then you must be new to PD. Seriously, why would you expect answers so soon when the lot of you feel they always take too long to do anything?...

i think you also see that our questions, the ones PD asked for, are not being answered at pitstop.
our divergence is on how much we care about that. it seems that your fine with whatever stretagy PD uses, i also accept any strategy PD uses but i'm still free to desagree and talk about it. in my eyes pitstop is not working well.
the casual content isnt relevant because it is too casual or amateur(dont mean any desrespect for the bloguers), needs more planing and the answers...nothing happening. only an intro about sounds since june 16. its not the end of the world but its also not the best performance. thats all. no big deal.
 
Cheers. Can find reference to one star (the sun) and moon, but no reference or screenshots of night sky with stars. Article mentions planetary alignment, and that it was deemed OTT by developers.

Doesn't really sound like a public announcement of the same feature @Imari

Some stars for you:

 
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i think you also see that our questions, the ones PD asked for, are not being answered at pitstop.
our divergence is on how much we care about that. it seems that your fine with whatever stretagy PD uses, i also accept any strategy PD uses but i'm still free to desagree and talk about it. in my eyes pitstop is not working well.
the casual content isnt relevant because it is too casual or amateur(dont mean any desrespect for the bloguers), needs more planing and the answers...nothing happening. only an intro about sounds since june 16. its not the end of the world but its also not the best performance. thats all. no big deal.
He didnt create pit stop just to answer questions. So there is no timeline for answers. Expecting blog posts only about such is futile. Thats what people dont seem to get.
 
Some stars for you:



Looks good. But as mentioned in article, developers deemed planetary alignment over the top. So is it an accurate skybox, or random mapping? If accurate, was that OTT decision reversed after Gt6 announcement of such feature?

Sounds petty, perhaps, but innovation was the point being questioned by Imari.
 
Cheers. Can find reference to one star (the sun) and moon, but no reference or screenshots of night sky with stars. Article mentions planetary alignment, and that it was deemed OTT by developers.

Doesn't really sound like a public announcement of the same feature @Imari

The stars are in a single celestial sphere. They're accurate, because it's about as easy to place a star map on that plane as it is to generate a random star map. Probably easier. While the stars do change position relative to each other over time, it wasn't deemed worth it to actually calculate those orbits.

The sun and moon are so obviously in different orbits to the stars that they needed to be calculated separately. That, and it's necessary in order to make the seasonal changes and lunar cycles work properly. For instance, the track of the sun moves north or south depending on the location of the track and the time of the year.

The discussion was whether the planets should be treated as part of the celestial sphere or calculated separately as the sun and moon are. Some planets can be seen with the naked eye, if you know what you're looking for, so it was a reasonable thought.

The decision was made that it wasn't going to be worth adding those extra calculations into the system for something that no one would ever be able to notice at a glance. It's relatively easy to see that the sun and moon are in the right places, but it's unlikely that anyone except an astronomer is going to be able to tell that the orbits of the planets are fudged without digging into the reference books.

It's a more generalised version of what PD has done. They've taken specific dates for specific tracks, and modelled what would be seen in the sky on those dates. The pCARS system accepts a date, and calculates based on that what would be seen in the sky. No doubt Polyphony's system does this too, but only back in the Polyphony office. In game, it's restricted to what Polyphony allow.

From the longitude/latitude of the track, the sunrise/sundown hours at the 2013 Le Mans 24 hours, Nürburgring 24 hour race, and the Goodwood Festival of Speed are represented accurately. The environmental changes that happen seamlessly according to the passage of time during gameplay is no longer just a recreation of a track, it’s the simulation of the earth itself.

Not that Polyphony's system isn't cool. It does it's job just fine. Back to the planets thing, if they're only simulating one night, I wouldn't be surprised if Polyphony is also including the planets in the celestial sphere. Otherwise you'd spot the relative motion in their nice time lapse trailers. So in reality, Polyphony and SMS have probably arrive at exactly the same solution, except that SMS's in-game implementation is more flexible in what it allows the player to do.
 
Just because PD was successful in the past doesn't mean they are good today. Today, there are countless other racing game developers (T10, SMS, SimBin...) that shape our expectations from a racing game. PD has done nothing innovative or important to the racing game genre in recent times to make themselves stand out.

Don't act like there aren't hereditary problems that have existed since the first GT that still haven't been solved.
PD always had competition. They always seem to have stood out compared to other games and I'm confident having their own FIA Online Championship with first game to have officially FIA certified tracks will help them stand out or the Vision GT cars or data logger visualisation for example. What are their competition doing innovative or important to the racing game genre in comparison, I can't really think of anything so maybe that is why GT is currently at a position of strength in automotive industry, they are most likely seen as the leaders in their genre.

I appreciate this new blog they've got, quite insightful, hope they keep it going for at least a couple of years.
 
Is modeling the stars and planets at the exact location really needed? It feels more like a marketing aspect then anything.
 
He didnt create pit stop just to answer questions. So there is no timeline for answers. Expecting blog posts only about such is futile. Thats what people dont seem to get.

everybody knows "He didnt create pit stop just to answer questions", nobody is "expecting blog posts only about such".
using your words again, you "seem to not get" that pitstop, along with the casual posts, was and is intended to be used to answer the questions that kaz asked us to make with the intention to answer at pitstop. since there arent any answers in there yet, some of us find this answering slow pace too slow.

the part of pitstop related to Q/A is not working well. there wasnt any answer ready to post at june 16 and there isnt any answer ready today.
 
everybody knows "He didnt create pit stop just to answer questions", nobody is "expecting blog posts only about such".
using your words again, you "seem to not get" that pitstop, along with the casual posts, was and is intended to be used to answer the questions that kaz asked us to make with the intention to answer at pitstop. since there arent any answers in there yet, some of us find this answering slow pace too slow.

the part of pitstop related to Q/A is not working well. there wasnt any answer ready to post at june 16 and there isnt any answer ready today.
Thats not what the blog's creation is for and neither does it say such. You think the q/a isnt working well? Is it because you have in your mind that the blog was created for such a reason? Because its not. This is the definition of a blog-
a personal website or web page on which an individual records opinions, links to other sites, etc. on a regular basis.
no need to argue over it. Hopefully he answers questions, but usually thats not what blogging is about. 👍
 
the most answers we had came from the redit
Kaz probably had a few drinks before starting that
japanese are not really open unless they start to be drunk
 
He didnt create pit stop just to answer questions. So there is no timeline for answers. Expecting blog posts only about such is futile. Thats what people dont seem to get.
True, someone just made the mistake to announce it as "This will be the developer/fan feedback tool you've always asked for".

Like i said before, nothing changed regarding developer/fan feedback with PD, you'll still have to wait a long time and read game related info through interviews here and there when they appear, just as it was before this blog.
 
Thats not what the blog's creation is for and neither does it say such. You think the q/a isnt working well? Is it because you have in your mind that the blog was created for such a reason? Because its not. This is the definition of a blog-
a personal website or web page on which an individual [B
records opinions[/B], links to other sites, etc. on a regular basis.
no need to argue over it. Hopefully he answers questions, but usually thats not what blogging is about. 👍

👍 @trustjab

Famine (gtp administrator) " We knew it was coming - that's why they asked us for the Kaz Q&A forum in the first place - but not the format it was going to be in."

https://www.gtplanet.net/forum/thre...y-polyphony-digital-11-july-upd.311650/page-3

Similarly, Jordan states: "Most notably, however, Kazunori Yamauchi himself will be using the new blog to answer your questions posted in GTPlanet’s Kazunori Q&A forum."

https://www.gtplanet.net/gran-turismo-pitstop/

Despite your adamant stance to the contrary, that's more than adequate evidence to indicate that the addressing of the Q&A is one of, if not the main, impetus for the existence of the blog. "[N]o need to argue over it."
 
Similarly, Jordan states: "Most notably, however, Kazunori Yamauchi himself will be using the new blog to answer your questions posted in GTPlanet’s Kazunori Q&A forum."

https://www.gtplanet.net/gran-turismo-pitstop/

Despite your adamant stance to the contrary, that's more than adequate evidence to indicate that the addressing of the Q&A is one of, if not the main, impetus for the existence of the blog. "[N]o need to argue over it."
Impeccable logic Sir, well done:tup: I wonder if @trustjab has a dictionary definition that counters your argument or if he'll man up and admit he was in error.
 
Similarly, Jordan states: "Most notably, however, Kazunori Yamauchi himself will be using the new blog to answer your questions posted in GTPlanet’s Kazunori Q&A forum."

https://www.gtplanet.net/gran-turismo-pitstop/

Despite your adamant stance to the contrary, that's more than adequate evidence to indicate that the addressing of the Q&A is one of, if not the main, impetus for the existence of the blog. "[N]o need to argue over it."

Kaz has used the blog to start answering questions. Other PD staff have used it for other topics.

Not sure why people are having trouble understanding that, or if they are deliberately trolling.

Trustjab is correct.
 
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