opinions on the use of 4X4 or SUV's in GT5 prologue or GT5

  • Thread starter Noremac55
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The slowness is only relative. If you took a Mini to Daytona Oval that'd be pretty boring. But at Eiger it's much more fun. Similarly a good track for a 4X4 would be tight, twisty, off-camber, rough. You wouldn't feel slow there, if the car was bouncing around and you were struggling for grip. I appreciate that's not for everyone, but it's not easy.

And as had been pointed out you can hardly call the likes of the Cayenne, BMX Xx, Range Rover Sport, Touraeg R50 etc slow in a straight line and they're not exactly slugs around the corners either. If GT5 has dynamic weather with rain, maybe even snow then the extra traction of these cars will start to show up the quick 2WDs which will begin to struggle to use their power/weight advantage.

Snaeper - agree with everything you say but I'd like a Wrangler or so in there too.

GT has never, never, made a Mini feel fast or exciting to me, though GT5P came much, much, closer to doing this than the past games, so GT5 might actually pull it off.

I certainly agree that driving an SUV will not be easy, it would be much more of a challenge than driving a race car, but I'm not looking for something impossible to drive, I'm looking for something fun to drive.

Which leads to your next point, there certainly are some fast SUV's now a days. Fast enough to be yesterday's supercars. I honestly wasn't thinking about them when I posted last time. But, given the choice between old fast car, new slow car, and performance SUV; the latter seems far less enticing. As someone else said, it would be great to please everyone and throw anything with four wheels in GT, but it's likely that that isn't possible. For me, it's preferable to sacrifice the SUV's for the other stuff.
 
I'm all for 4x4 and SUV's in GT5, my baby in particular:
 

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The Mazda Miata was not built on racing heritage. In fact, the only race it competes in is Spec Miata, and it's successful there because all the cars are limited to the same spec.

The Corvette was not built on racing heritage. The Z06, arising from the C5R program was. The ZR1 was not built on racing heritage. It shared nothing with common Corvettes.

A Skyline is not built on racing heritage, JGTC notwithstanding (and those are closer to silhoutte racers)... it's built on a taxi-cab body. The original ones weren't tested on the Nurb, mind you...

There is no racing cup for Porsche 911 Turbos.

The Lamborghini Countach wasn't built for racing, neither was the Miura. Neither is the Ferrari 599... nor the Corvette Z06 nor the Subaru Impreza WRX.

The fact that Corvettes and Subarus race signifies nothing. These racers are purpose-built, and are not equivalent to their road-going counterparts. The differences are because neither car is built to be as fast as possible on a racetrack, but built to be useable on an everyday basis on the road.

I'm sorry, I believe I was talking about the Porsche 911 Turbo, Lamborghini Countach, Lamborghini Miura, Ferrari 599, Corvette Z06 and Subaru Impreza WRX. Cars you mentioned first.

And if you want to bring up examples, use better ones than the Miata (one of the most raced vehicles ever made to this day, even outside of the Spec Miata series), Corvette (arguably THE American Sports car and one of the best Performance-to-dollar cars on the market) and the Skyline which whether in GT-R form or not, is STILL a sedan that can give BMW's a run for their money every generation they've been made (That's the non-GTR's that I'm talking about). I don't care if it's based off a Taxi-cab body. Someone in the company believed in it enough to make it into something called the KPGC10 and was bold enough to say that they could take Porsche on their home turf.

Diamonds from coal, yadda yadda.


The problem is, there are a lot of slow cars in GT4 that don't drive nearly as well as an SUV. Less grip, more understeer, less power. To argue that SUVs don't fit into the spirit of GT for reasons of speed... can't work... some "ordinary" ones are faster than "ordinary" cars around the track. If it's for reasons of how they drive... well... you haven't ever drifted a two ton truck, have you? Just like a muscle car. Terrible brakes, tons of body roll, understeer followed quickly by oversteer... :lol:

I would rather drift the Muscle car and I'm sure many others would make that pick as well. Now unless we're comparing a Chevy Nova to a Dodge Ram SRT10 then I'd pick the truck.

No one's suggesting we give up other cars for GT or that we wait another year for them to put in trucks... but if they had them, it would be nice.

While I love Kei cars and sport compacts, I would rather have a Toyota Tacoma in the game than a Toyota Corolla... :lol:

A Toyota Corolla is neither a Key car or sport compact (I am of course referring to the U.S. Spec Corolla). Personally, I would (?) rather have neither. The factory Tacoma is meant to haul dirt bikes and other assorted equipment and the Corolla is just plain boring, moderately less-so in "S" trim. That being said...

I understand that noone has suggested it ("out loud" anyways), but adding to the list of vehicles for GT6 will only push the development time. Remember that there are always new vehicles every year plus there's a long list of demands for other features in the game.

Bottom line: SUV's and Trucks were meant for strictly hauling stuff. Unless they've been modified for competition, they just don't fit in the game until GT adds the trailer-towing contest/grocery-getting contests.


Now I DO realize I'm arguing so this will (hopefully) be my last post on the matter.
 
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I'm sorry, I believe I was talking about the Porsche 911 Turbo, Lamborghini Countach, Lamborghini Miura, Ferrari 599, Corvette Z06 and Subaru Impreza WRX. Cars you mentioned first.

I said they weren't initially built from a racing heritage. And they still aren't.

I specifically cited the Corvette and the Impreza... not the WRX STi and the Z06.

And if you want to bring up examples, use better ones than the Miata (one of the most raced vehicles ever made to this day, even outside of the Spec Miata series),

Raced, yes. But not built for competition. Big difference. And what better example is there? the 4-hour Miata endurance was one of my favorite GT4 races.

In fact, it's only with the NC2 Miata that Mazda has applied suspension tricks learned from the Spec Miata series to the regular production car. Thank goodness they did... the old NC was a wallowy bugger, even compared to the original 1989 car...

Corvette (arguably THE American Sports car and one of the best Performance-to-dollar cars on the market)

Still not built to race... again, except the Z06... which is not built to race, but is at least built with lessons learned from the Corvette racing program.

and the Skyline which whether in GT-R form or not, is STILL a sedan that can give BMW's a run for their money every generation they've been made (That's the non-GTR's that I'm talking about). I don't care if it's based off a Taxi-cab body. Someone in the company believed in it enough to make it into something called the KPGC10 and was bold enough to say that they could take Porsche on their home turf.

Diamonds from coal, yadda yadda.

I love the KPGC10... I love the GT-Rs, but the non-turbo cars and lower-spec models aren't particularly great... especially when you consider the lighter and more agile 200SXs... (which is nice even without the snail).

I would rather drift the Muscle car and I'm sure many others would make that pick as well. Now unless we're comparing a Chevy Nova to a Dodge Ram SRT10 then I'd pick the truck.

With twenty turns lock-to-lock? No thanks. I'd rather drift the car I can actually start to countersteer before I'm halfway in the hedges... :lol:

A Toyota Corolla is neither a Key car or sport compact (I am of course referring to the U.S. Spec Corolla). Personally, I would (?) rather have neither. The factory Tacoma is meant to haul dirt bikes and other assorted equipment and the Corolla is just plain boring, moderately less-so in "S" trim. That being said...

I understand that noone has suggested it ("out loud" anyways), but adding to the list of vehicles for GT6 will only push the development time. Remember that there are always new vehicles every year plus there's a long list of demands for other features in the game.

Fair enough.

Bottom line: SUV's and Trucks were meant for strictly hauling stuff. Unless they've been modified for competition, they just don't fit in the game until GT adds the trailer-towing contest/grocery-getting contests.

Bottom line: 90% of the cars in GT were built to haul passengers. They've got four wheels, four seats and a trunk. (although the size of the rear seats of the 911 are arguably too small for a medium-sized human being...) :lol:

You could formulate a fair argument for the second seat on the strict two-seaters... rally drivers need co-pilots... but you don't need one on a racetrack... and many of them still have useable trunks...

The only cars specifically built not to haul passengers are those that have just one seat. Not that many of those in GT.

A Civic is a grocery getter. A Lancer Evolution is a grocery getter. Albeit one with pathetic fuel economy and a suspension stiff enough to scramble eggs. There's no conceivable performance practicality metric you can devise that will exclude all SUVs and still match most of the cars featured in Gran Turismo.

Gran Turismo, whether you or I actually like it or not, is conceived of as an automotive encyclopedia, not just a racing game. (and with the terrible AI, many of its critics here contend it's not much of a racing game anyway... :lol: ) Meaning they will do their best to include as many different styles, body-types and models as they can. In the past that has included such oddities as Kei cars, concept cars, standard non-sporting and semi-sporting models of everyday cars, pickups, SUVs, hybrids and the like. And that's probably not going to change in the future.

Now I DO realize I'm arguing so this will (hopefully) be my last post on the matter.

No problem... I won't debate you on your dislike for SUVs, as that's a personal thing... just pointing out that there's not really any concrete reason why they shouldn't be in Gran Turismo.
 
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I just read this last page of this argument. BOTH of you make sense. but, if they wanna attract a bigger demographic to the game than twenty something gaming geeks and us old hands, they know they'll need to add on.

I'd just be happy if a single CJ, Wrangler or the original Discos showed up. personally, I think PD ough to experiment and see of americans would take a truck and SUV version where your actually soft and off. imagine running the Baja California or that french desert race they got rid of (I'd wanna see an American box truck trying to survive THAT)

Snaeper: people DO occasionally make suped-up versions of SUV's. one company sells a kit to convert an SRT8 Grand Cherokee to an SRT 600.
 
If they want to satisfy every taste, then add SUV´s and trucks. But for gods sake, don´t make us use them! By far the most boring and also the least bang for your buck was the truck races. You had to buy a truck for a considerable sum of Cr. and the car you won was worth a whopping 100 Cr. Plus the winning earns didn´t cover the expense of the truck you had to buy. If they however make a truck/SUV race where you actually have some fun and actually get something worth winning, I´m all for it. Otherwise scrap it, trucks are boring, uninteresting and ugly, just as SUV´s. Unless we talk Baja or Dakar rallying, but that´s a different cookie alltogether.

Please don´t try to prove me wrong here, it´s just a matter of opinion!
 
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What about including the following two, on their smaller (48") tires?

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I'm sure Bob would love to be included in the "Tuner Villiage" area, since Midwest 4WD is open for business again. They could offer special "Original Off Road Suspension" kits or summat, which would increase the vehicle's travel to desert racer abilities.
 
Talking about desert racers I wonder if PD will expand on WRC to include Paris Dakar cars and their support vehicles.

Looks like a lot of fun :)

kamaz-flying.jpg


paris-dakar-rally.jpg
 
Talking about desert racers I wonder if PD will expand on WRC to include Paris Dakar cars and their support vehicles.

Looks like a lot of fun :)

kamaz-flying.jpg


paris-dakar-rally.jpg

Both these vehicles were in Dirt, the Kamaz is my favourite "car" in that game.
I'm all for more variety, even trucks in GT, and yes i mean trucks like the picture on top.
This might be a remark which would sent some people over the edge, but even i know the changes of them being ever in GT are nada;).
 
There were a couple of trucks that competed in the Paris Dakar in GT4, the Pajiero and that newer one I think it was a Pajiero Evo or something and they had the RSC rally raid car that was like a fictional Dakar type racer.
 
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There were a couple of trucks that competed in the Prais Dakar in GT4, the Pajiero and that newer one I think it was a Pajiero Evo or something and they had the RSC rally raid car that was like a fictional Dakar type racer.

Yes, you are right although both Pajero's and Toyota RSC were SUV's not trucks, would be nice though to have more of that.
 
That RSC was only useful for one thing: to make a huge profit off of. I dont think I ever drove it. But the Pajeros were fun...at times.
 
I said they weren't initially built from a racing heritage. And they still aren't.

I specifically cited the Corvette and the Impreza... not the WRX STi and the Z06.

I'm sorry, yes you did specifically cite the Z06 and WRX (The STI hasn't been mentioned up until now) read back through everything you've said. Here, let me help you.

The Lamborghini Countach wasn't built for racing, neither was the Miura. Neither is the Ferrari 599... nor the Corvette Z06 nor the Subaru Impreza WRX.


Raced, yes. But not built for competition. Big difference.


Of course built for competition is a big difference, read below since it's what you originally said.

The Mazda Miata was not built on racing heritage. In fact, the only race it competes in is Spec Miata, and it's successful there because all the cars are limited to the same spec.

The Corvette was not built on racing heritage. The Z06, arising from the C5R program was. The ZR1 was not built on racing heritage. It shared nothing with common Corvettes.

A Skyline is not built on racing heritage, JGTC notwithstanding (and those are closer to silhoutte racers)... it's built on a taxi-cab body. The original ones weren't tested on the Nurb, mind you...

So the Mazda Miata has no racing heritage? And I want to make clear that I never said you were wrong in saying that those cars never had any racing heritage (even though they do... all of them). I just wanted to point out that if you're looking to list cars that don't have racing heritage, you should use better examples (A good example would've been the Hyundai Genesis Coupe). Now, back to the Mazda Miata's lack of racing heritage...

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Still not built to race... again, except the Z06... which is not built to race, but is at least built with lessons learned from the Corvette racing program.

There you go changing the subject from Racing Heritage to "Built to Race" again (Which is flawed since only racing cars are built to race). So the Z06 when compared directly to the C5/C6 (Which I assume you're talking about.) Corvette counterparts, is the only Corvette with racing heritage?

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I love the KPGC10... I love the GT-Rs, but the non-turbo cars and lower-spec models aren't particularly great... especially when you consider the lighter and more agile 200SXs... (which is nice even without the snail).

The Porsche Carrera isn't so great compared to the Porsche Cayman S either, but that doesn't make the Carrera an inferior car.

Let's talk about the Nissan Skyline. The First Nissan Skyline was a re-badged Prince Skyline, Nissan bought Prince in 1966. Prince was racing the Skyline in 1964(Pic Related).

S54_Nissan_Skyline_2000GT.jpg

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With twenty turns lock-to-lock? No thanks. I'd rather drift the car I can actually start to countersteer before I'm halfway in the hedges... :lol:

My friend, exaggerating is not an argument.

camaro210607.jpg


Sure it's modified, but you don't exactly see teams making trucks to drift.


Bottom line: 90% of the cars in GT were built to haul passengers. They've got four wheels, four seats and a trunk. (although the size of the rear seats of the 911 are arguably too small for a medium-sized human being...) :lol:

Just pointing something out, the 911 isn't even in GT.


A Civic is a grocery getter. A Lancer Evolution is a grocery getter. Albeit one with pathetic fuel economy and a suspension stiff enough to scramble eggs. There's no conceivable performance practicality metric you can devise that will exclude all SUVs and still match most of the cars featured in Gran Turismo.

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Gran Turismo, whether you or I actually like it or not, is conceived of as an automotive encyclopedia, not just a racing game. (and with the terrible AI, many of its critics here contend it's not much of a racing game anyway... :lol: ) Meaning they will do their best to include as many different styles, body-types and models as they can. In the past that has included such oddities as Kei cars, concept cars, standard non-sporting and semi-sporting models of everyday cars, pickups, SUVs, hybrids and the like. And that's probably not going to change in the future.

Where is it said that GT was made as an Automotive Encyclopedia?



No problem... I won't debate you on your dislike for SUVs, as that's a personal thing... just pointing out that there's not really any concrete reason why they shouldn't be in Gran Turismo.


I didn't want to respond because I'm not impressed with how you argue. Plus I made a point that the High performance SUV's are the ones that should be in the GT franchise and the ones I'd love and welcome.


SUV's I'd like not to see in the game: 👎
GMJI8394.jpg

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SUV's I'd like to see in the game: 👍
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Where is it said that GT was made as an Automotive Encyclopedia?
From the creator of the series, Kazunori Yamauchi, several times. Pretty much an car or variation of a car (it a wheeled vehicle that you sit in and not on) has a place in Gran Turismo. He stated on many ocasions during GT4's development that he wanted Gran Turismo to be an encyclopedia of cars and to feature as and as diverse a selection at any any one point as possible. The simple fact that the creator of Gran Turismo has deemed it fit to represent 4x4's, SUV's and trucks in at least three GT games to date dissagrees with any idea that they don't have a place in the GT series.

The series has never been about just having the most high performce car of any model range, it's about diversity, that's why we get cars from every level of performance from the hugely underpowered cars like the Fiat 500F, original Beetle and Citoren 2CV to the Kei cars to you're average family hatch/saloon to the lower price sports cars, hot hatchs and saloon and up.
 
From the creator of the series, Kazunori Yamauchi, several times. Pretty much an car or variation of a car (it a wheeled vehicle that you sit in and not on) has a place in Gran Turismo. He stated on many ocasions during GT4's development that he wanted Gran Turismo to be an encyclopedia of cars and to feature as and as diverse a selection at any any one point as possible. The simple fact that the creator of Gran Turismo has deemed it fit to represent 4x4's, SUV's and trucks in at least three GT games to date dissagrees with any idea that they don't have a place in the GT series.

The series has never been about just having the most high performce car of any model range, it's about diversity, that's why we get cars from every level of performance from the hugely underpowered cars like the Fiat 500F, original Beetle and Citoren 2CV to the Kei cars to you're average family hatch/saloon to the lower price sports cars, hot hatchs and saloon and up.

Okay, good points.

Some reasons I'm touchy on this topic:

-Japanese and European markets may not like the idea of a lot of SUV's and 4x4's in the game, I don't actually know, but think about what vehicles are sold there and what those residents typically tend to drive.

-The game is called Gran Turismo, anything you guys say on this bored is almost moot point. The people who don't come on the board and buy the game to race... buy the game to race cars. Fast ones. Those are the people that GT needs the sell the game to. While they may enjoy racing trucks. The emphasis will ALWAYS be on cars. So it seems like a waste of time and resources on PD's part to put all these trucks and SUV's in when they could be spending their time on something else that would get used 90% of the time by users.

-The original thread (before it got merged with this one) was what I like to call a "Bored Thread". Someone wanting to make a topic that's original even if it doesn't actually do anything for discussion. To me, talking about wanting trucks in GT is just them hoping to make a few sparks of interest. People are in GT Denial
 
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i dont call 10 different versions of the skyline very diverse, do you ? gt5 hasn't even got the new fiat 500 (one of the best selling small car's in europe ) the biggest pain for me is that some manufacturers (usually the Japanese ones) get lot's of car's and other's only get a couple even when there real world car range is huge
 
i dont call 10 different versions of the skyline very diverse, do you ? gt5 hasn't even got the new fiat 500 (one of the best selling small car's in europe ) the biggest pain for me is that some manufacturers (usually the Japanese ones) get lot's of car's and other's only get a couple even when there real world car range is huge

This guy knows something we don't :scared:
 
No, please no. SUV's are one of the most stupid ideas ever. They're truly useless. They aren't proper off roaders (As were the Pajeros and RSC's on GT4. A proper off-roader is a purpose built "I can climb everything machine" and it's built for adventurers, not socker moms and pimps), they aren't proper luxury cars (Any high-end saloon could do better), they aren't proper sport cars (a smaller, lighter, better designed car will no doubt be faster using the same engine and handle better) , they aren't proper "people-moving" cars (2 more tons of steel to pay for over a small, better city car). They are only useful at compensating the lack of something (wether it is psichological or physical), saying "Oh, I'm bigger. That must mean I'm better", eating a ton of oil (oil that a proper sports car can use better), and rolling over when taking a corner. No, please no. SUV's are nothing but an example of mediocrity, both cultural-wise and engineering-wise.

Just my opinion...Hopefully KY's one too...I don't want to see those slow, ugly, and idiotic lard-boxes in GT5.
 
Allow me to introduce you to the site rules.

Please note that the phrase I quoted from the site rules:




... has three examples. Please further note that the poster used two of these three. You'd like a clearer example of breaking the rules, perhaps?


I could have just up and issued an Infraction for it. Instead I chose to warn him "off the books", which I think he'd prefer to being one-third of the way towards a ban right now. Just like I'm sure he'd prefer that members discuss his thread topic rather than my moderation.

Anything else?
Judging by the forum rules you better stop people typing pd or ky in reference to game developers or company's as these are not correct English and may cause confusion to new mew member's or to people who are unfamiliar with the company or developer. rules are rules after all
 
So the Mazda Miata has no racing heritage? And I want to make clear that I never said you were wrong in saying that those cars never had any racing heritage (even though they do... all of them). I just wanted to point out that if you're looking to list cars that don't have racing heritage, you should use better examples (A good example would've been the Hyundai Genesis Coupe). Now, back to the Mazda Miata's lack of racing heritage...

IMSAGTU.jpg

MazdaRX7_GroupB__jpg300.jpg

mazda_757.jpg

Not a Miata, not a Miata, not a Miata. Such a generalization is equally applicable to the Porsche Cayenne, the BMW X5 and even the Chevrolet Tahoe (Chevrolet goes racing, thus, the Taho has a racing heritage).

The one racing series the Miata competes in is a spec series. Where it races against other Miatas. Thus, there are big rigs with more racing heritage than the Miata, because at least they compete in a mixed race series:

Truck_Racing_Stuart_Oliver_Brands_Hatch_Nov_2006.jpg


There you go changing the subject from Racing Heritage to "Built to Race" again (Which is flawed since only racing cars are built to race). So the Z06 when compared directly to the C5/C6 (Which I assume you're talking about.) Corvette counterparts, is the only Corvette with racing heritage?

It's a touchy subject, since I don't know much about all the year models of the Corvette, but the Z06 is built with knowledge gained from the C5R program... that's heritage. The regular Corvette wasn't. And the Z06 still isn't built to race, says so right in the warranty, regarding "off-road use" (meaning: race-track).

The Porsche Carrera isn't so great compared to the Porsche Cayman S either, but that doesn't make the Carrera an inferior car.

Not as focused. Concessions to comfort and passenger space. Slippery slope. Where do you draw the line between built to race/perform and grocery getter?

Let's talk about the Nissan Skyline. The First Nissan Skyline was a re-badged Prince Skyline, Nissan bought Prince in 1966. Prince was racing the Skyline in 1964(Pic Related).

S54_Nissan_Skyline_2000GT.jpg

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I don't deny that there have been racing Skylines. Doesn't change the fact that the non-GT-R and non-GT-St Skylines come with some truly turgid engines, and don't share the same exceptional handling as the sporting variants.

My friend, exaggerating is not an argument.

It wasn't. It was humor. :D

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Sure it's modified, but you don't exactly see teams making trucks to drift.

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If you want an official drift team:
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This one's a factory-backed effort.

Just pointing something out, the 911 isn't even in GT.

It's a shame it isn't. But the RUF versions are. Replace 911 with Nissan Skyline, Infiniti G35, BMW 330i, BMW M3, and it's still the same argument. Although I can actually fit in the rear seats of an M3.

*bunch of pictures of Civic and Evo race cars*

Race-cars. Doesn't change anything about the road-going versions which are in GT. Just because, again, I can race a Rig, doesn't change the fact that it was made to pull a trailer.

Where is it said that GT was made as an Automotive Encyclopedia?

Like Dave A says, the head of Polyphony himself has used that term quite a lot.

I didn't want to respond because I'm not impressed with how you argue. Plus I made a point that the High performance SUV's are the ones that should be in the GT franchise and the ones I'd love and welcome.

The whole problem is: Gran Turismo is not chock-full of high performance cars. Yes, many of the cars in the game are the "sport" variants of that particular range of vehicles, but there are "non-sport" SUVs that have more grip and are faster to 60 mph than many of the cars in the game.

I don't particularly like most SUVs, and I hate driving minivans. But there's no particular, logical, reason. They just don't feel great to drive. But I still drove them in GT4... and if they're in GT5... I'll drive them, too.




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Okay, good points.

Some reasons I'm touchy on this topic:

-Japanese and European markets may not like the idea of a lot of SUV's and 4x4's in the game, I don't actually know, but think about what vehicles are sold there and what those residents typically tend to drive.

Kei cars, compacts, estates. Which is why they're in GT. But those players might also want to try cars they couldn't normally drive... which is one of the attractions of Gran Turismo, and why there have been special editions made for manufacturers for showroom use.

-The game is called Gran Turismo, anything you guys say on this bored is almost moot point. The people who don't come on the board and buy the game to race... buy the game to race cars. Fast ones. Those are the people that GT needs the sell the game to. While they may enjoy racing trucks. The emphasis will ALWAYS be on cars. So it seems like a waste of time and resources on PD's part to put all these trucks and SUV's in when they could be spending their time on something else that would get used 90% of the time by users.

The hardcore racers spend 90% of their time in the fastest, most capable car around the track. For the FF cups, that usually means the Integra. For the "sportscar" cups, that's a Skyline or a Ferrari F430 (now that we have a Skyline that's actually faster than the Corvette). For the racing cups, that's an F1 (in the case of GT3... the latest one... not one of the 70's or 80's cars) or whatever LMP is the fastest.

If you put in only the popular cars, GT would have a very, very short car list.

I personally would be miffed if they delayed the game for another six months to add the Chevrolet Tahoe, but if they do, I'll feel compelled to drive it. Just to find out how good/bad/execrable it is on track. (yes, I've driven the Dodge Ram in GT4. It was fun. Terrible, but fun.) I previously said I wouldn't like the run-of-the-mill Corolla to be in GT, but I'll still try it out, all the same, if it was there.

That's the beauty of GT. Driving things you wouldn't normally drive on track and wouldn't normally find in a video game. Honestly... racing the series races and playing with the big guns will occupy you for all of... three to four months. Some of the long-timers here on the board used their copies of GT3 and GT4 for over a year or more of straight playing (and still whip them out from time to time). And how do we pass that time? Trying everything else out. There's always some car-track-series combination you haven't done or some new car to try out... and if it's bad... tune. I can't pretend to have driven more than half of what's in GT4... and that's why...years later... I can still pop it in and find something new to do.

-The original thread (before it got merged with this one) was what I like to call a "Bored Thread". Someone wanting to make a topic that's original even if it doesn't actually do anything for discussion. To me, talking about wanting trucks in GT is just them hoping to make a few sparks of interest. People are in GT Denial

Denial of what? GT4 had pick-ups, SUVs, and minivans. It's fun to talk about whether they'll be in GT5 and how much content in this regard is set aside for this.
 
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I don't deny that there have been racing Skylines. Doesn't change the fact that the non-GT-R and non-GT-St Skylines come with some truly turgid engines, and don't share the same exceptional handling as the sporting variants.

Quite right, if I had a dollar for every time someone buys a non turbo R32-R34 Skyline because they're cheaper with the intent on Turbocharging it later only to learn the differences through out the whole car is vast (brakes, drivetrain etc) and they just sell it and buy a turbo model I would be wealthy. :)
 
Not a Miata, not a Miata, not a Miata. Such a generalization is equally applicable to the Porsche Cayenne, the BMW X5 and even the Chevrolet Tahoe (Chevrolet goes racing, thus, the Taho has a racing heritage).

The one racing series the Miata competes in is a spec series. Where it races against other Miatas. Thus, there are big rigs with more racing heritage than the Miata, because at least they compete in a mixed race series:


My friend, did I say they were Miatas? No. They are however, Mazda's. Do you think that when Mazda was designing the Miata they hired a bunch of guys off the street and gave them the basics on how things worked and told them to make a car out of it? No. They looked at what worked in all of the cars of their companies past, as well as all the technology gained from their motorsports experience. THAT is racing heritage. The same can be said about the Corvette, Porsche 911 Turbo, Subaru WRX etc. (Lamborghini admittedly has no real racing heritage. However, they were designed to beat Ferrari's on the road so they have heritage through rivalry.) Back on topic, the Miata competes in the Continental Tires Sport Tourer class, as well as various mixed Club Racing events in the SCCA and NASA, and that's in the U.S. alone.

If we go by your logic of racing heritage (I think you're confusing it with the word 'History') then there are a handful, if any, cars outside of the Lexus LF-A with racing heritage prior to being released for sale.

Of course the Porsche Cayenne inherits Porsche's racing heritage. Same with the BMW. I'm gonna have to say 'nay' on the Tahoe though. The problem is that BMW and Porsche made sure that their history was channeled into their SUV's. Both companies have been in just about every form of motorsports since the companies inception. They're also niche car makers, their nich being the luxo-performance segment. Thus when they designed their SUV's, they had to make sure they fit in the niche. The Tahoe isn't made by a niche Car maker. Chevy sells cars to every day average joes. The Tahoe is built to compete against other trucks of it's type, not conform to the brand image of Chevy (it does have to represent Chevy though).

It's a touchy subject, since I don't know much about all the year models of the Corvette, but the Z06 is built with knowledge gained from the C5R program... that's heritage. The regular Corvette wasn't. And the Z06 still isn't built to race, says so right in the warranty, regarding "off-road use" (meaning: race-track).

You've said "built to race" a few times now. I mentioned this in my last post: Only race cars are built to race. The Corvette is built to be a high-performance machine and it's gotten that formula down from all of the other Corvette's that came before it. I got the feeling you didn't know much about Corvette's... so I would advise not to argue about them.


Not as focused. Concessions to comfort and passenger space. Slippery slope. Where do you draw the line between built to race/perform and grocery getter?

Well a vehicle that's been Built to race is a car that has a roll cage, performance tires, various equipment inside it's stripped out interior usually conforming to a sanctioning bodies regulations.



I don't deny that there have been racing Skylines. Doesn't change the fact that the non-GT-R and non-GT-St Skylines come with some truly turgid engines, and don't share the same exceptional handling as the sporting variants.

Oooooo on that note, lets keep the "Turgid" SUV's out of the game and only put the high-performance SUV's in eh? Pretty much my point right there.





*Pics of Drift Trucks*

I'll give you this one, but allow me to note that you're conforming your argument again. Those aren't two-and-a-half ton trucks. Lemme refresh you:

If it's for reasons of how they drive... well... you haven't ever drifted a two ton truck, have you? Just like a muscle car. Terrible brakes, tons of body roll, understeer followed quickly by oversteer... :lol:

Wish I had quoted that before since you make the Truck and Muscle car seem pretty equal then argue for the truck when I make my choice the muscle car.
I'm not really sure what you mean by two ton truck either.


It's a shame it isn't. But the RUF versions are. Replace 911 with Nissan Skyline, Infiniti G35, BMW 330i, BMW M3, and it's still the same argument. Although I can actually fit in the rear seats of an M3.

I agree, I'd love to have the 911 and all Porsches (Cayenne included) in the game. You are right, too, about most cars being built to haul passengers. However, SUV's are purchased with the intent of being the family vehicle. Not the vehicle that dad takes to the Autocross even though people do take them to autocross events.


Race-cars. Doesn't change anything about the road-going versions which are in GT. Just because, again, I can race a Rig, doesn't change the fact that it was made to pull a trailer.

On that note: Just because I can race an SUV, doesn't change the fact that it was meant to haul the family around.

Also, notice how those Honda's and Mitsubishi Evo's were made into Race cars? Got any pics of SUV's being made into race cars? Try this out: Google Racing Tahoe, then Google Racing Civic.



Like Dave A says, the head of Polyphony himself has used that term quite a lot.

My comment to him shows that I understand this.



The whole problem is: Gran Turismo is not chock-full of high performance cars. Yes, many of the cars in the game are the "sport" variants of that particular range of vehicles, but there are "non-sport" SUVs that have more grip and are faster to 60 mph than many of the cars in the game.

Well that is reason enough to only expect the Sport SUV's. Since GT is only putting in the sporty variants of most cars, why would they stop the trend with SUV's?

I don't particularly like most SUVs, and I hate driving minivans. But there's no particular, logical, reason. They just don't feel great to drive. But I still drove them in GT4... and if they're in GT5... I'll drive them, too.

So, lets say 25% of the GT fan base wants SUV's like you do. They believe they should be put in since there's no reason not to put them in right? Now you said it yourself, you don't like all SUV's. Well what if that 25% (and I'm being generous) was divided up on which SUV's they like to drive? All of a sudden there's a very small number of people who like and want to drive the SUV's on a regular basis. You ever wonder what happens to the occasional odd cars in GT? Sure the licenses could've expired, but that'd mean GT never pursued renewing them. Most likely a good reason for that.




-----





Kei cars, compacts, estates. Which is why they're in GT. But those players might also want to try cars they couldn't normally drive... which is one of the attractions of Gran Turismo, and why there have been special editions made for manufacturers for showroom use.

I'm gonna take a guess that when someone buys one of those three types of cars, they're usually going to only want to drive other cars of that type. One of the first cars I plan on getting in GT5 is the ST185 Celica GT-Four, it's the big brother to my AT180. Which... my AT180 was never put in a GT game. Anyways, other cars I'd be more interested in driving is other Celica's, Honda's, VW's etc. I drive my dad's F150 every once in awhile and I hate it. The thing has body-roll, no steering feeling or any attachment to the road whatsoever etc. Which reminds me.

Most SUV's don't even have Manual transmissions! If a company makes an SUV/Off-roader IRL then it should deserve a spot in GT as it at least has that commodity. Even the most plebian sedans and compacts have a manual transmission. Which makes them all the more fun to drive compared to their automatic counterparts, despite it still being a basic vehicle.



The hardcore racers spend 90% of their time in the fastest, most capable car around the track. For the FF cups, that usually means the Integra. For the "sportscar" cups, that's a Skyline or a Ferrari F430 (now that we have a Skyline that's actually faster than the Corvette). For the racing cups, that's an F1 (in the case of GT3... the latest one... not one of the 70's or 80's cars) or whatever LMP is the fastest.

If you put in only the popular cars, GT would have a very, very short car list.

Look at Forza. 400 cars is a lot of cars (and they were picking the popular cars/SUV's too). Maybe not when compared to GT... but they blow quite a few other racing games out of the water when it comes to car list. After skimming the list, I will tell you that I would love to drive every single one of the cars and trucks on that list.

Also, you really need to pull away from GTPlanet. There's only 100,000 users here. Not even that many actively participate in the discussion... and those 100,000 users represent a small portion of the people that buy GT. Sure, we can enjoy going and driving all the odd cars, but for every one person that likes it, 9 others may not. As much as GT is a passion and a piece of art, it's also a business.

That's the beauty of GT. Driving things you wouldn't normally drive on track and wouldn't normally find in a video game. Honestly... racing the series races and playing with the big guns will occupy you for all of... three to four months. Some of the long-timers here on the board used their copies of GT3 and GT4 for over a year or more of straight playing (and still whip them out from time to time). And how do we pass that time? Trying everything else out. There's always some car-track-series combination you haven't done or some new car to try out... and if it's bad... tune. I can't pretend to have driven more than half of what's in GT4... and that's why...years later... I can still pop it in and find something new to do.

Again GTPlanet does not equal all of the people who buy GT. There were over a million downloads of the GT Time Trial Demo alone! If half of those people buy the game then that's four times the amount of people here on GTPlanet.



Denial of what? GT4 had pick-ups, SUVs, and minivans. It's fun to talk about whether they'll be in GT5 and how much content in this regard is set aside for this.

This is my bad, I meant withdrawal instead of denial. We haven't had a new Gran Turismo in awhile and we're starting to feel our addiction reach it's limits. People need their fix, there's nothing new and sensible to talk about, so people just focus on new things to talk about.

I also find it funny that GT4 is the poorest selling major GT title in the American and Japanese markets (Though the strongest in the European market, Mr. Yamauchi should take note of that fact). I don't blame trucks for this... but it's interesting nonetheless.
 
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My friend, did I say they were Miatas? No. They are however, Mazda's. Do you think that when Mazda was designing the Miata they hired a bunch of guys off the street and gave them the basics on how things worked and told them to make a car out of it? No. They looked at what worked in all of the cars of their companies past, as well as all the technology gained from their motorsports experience. THAT is racing heritage.

Actually... the blueprint of the Miata took almost nothing from what Mazda had at the time, sans the engine (which came from the 323, and had to be modified to run longitudinally instead of transversely). They studied road-going British sports cars to come up with the theme for the MX-5. It shared nothing with Mazda's other sportscar of the time, the RX7. Not engines, not suspension, nothing.

They built the MX-5 entirely from the ground-up as its own car. As a road car, specifically to sell to customers to drive on the streets.

The same can be said about the Corvette, Porsche 911 Turbo, Subaru WRX etc. (Lamborghini admittedly has no real racing heritage. However, they were designed to beat Ferrari's on the road so they have heritage through rivalry.)

Heritage through rivalry doesn't work. Saying a car is a competitor to (insert Porsche/BMW/Ferrari/benchmark name here) doesn't give it heritage.

Back on topic, the Miata competes in the Continental Tires Sport Tourer class, as well as various mixed Club Racing events in the SCCA and NASA, and that's in the U.S. alone.

That's an invitational event for private car owners and low-level privateers, not a professional league. You can race just about anything in the SCCA if there's someone to race against.

If we go by your logic of racing heritage (I think you're confusing it with the word 'History') then there are a handful, if any, cars outside of the Lexus LF-A with racing heritage prior to being released for sale.

I'd say Porsche as a company has a racing heritage... but the problem with words like "heritage" is that it is so easy to abuse...

Of course the Porsche Cayenne inherits Porsche's racing heritage. Same with the BMW. I'm gonna have to say 'nay' on the Tahoe though. The problem is that BMW and Porsche made sure that their history was channeled into their SUV's. Both companies have been in just about every form of motorsports since the companies inception. They're also niche car makers, their nich being the luxo-performance segment. Thus when they designed their SUV's, they had to make sure they fit in the niche. The Tahoe isn't made by a niche Car maker. Chevy sells cars to every day average joes. The Tahoe is built to compete against other trucks of it's type, not conform to the brand image of Chevy (it does have to represent Chevy though).

Have you driven a V6 Cayenne? That's about as sporty as my left armpit. A V8 Cayenne is exciting, yes... but it's still a Touareg in drag. BMW really oversells this whole "Ultimate Driving Machine" thing. Yes, most BMWs are scads better than the competition when it comes to the way they drive (and X5/X6 > Cayenne... any time), but a 7-series is still a barge. It's the best handling barge in the world, but it's still a barge.

Heritage is whatever the buyer and manufacturer agree upon. A manufacturer may claim heritage, but it's up to the buying public whether they buy into it or not. Just because a car has the same badge as a race car, doesn't give it a racing heritage. Years of running the WTCC won't give the Chevrolet Optra a racing heritage. Years of running at the top level of sports car racing doesn't give a 911 Turbo (especially not the cabrio) a racing heritage... though the GT3 and GT3RS can claim it.

You've said "built to race" a few times now. I mentioned this in my last post: Only race cars are built to race. The Corvette is built to be a high-performance machine and it's gotten that formula down from all of the other Corvette's that came before it. I got the feeling you didn't know much about Corvette's... so I would advise not to argue about them.

Corvette - sports car / grand tourer. What else is there to know? Except that the original was terrible in terms of handling compared to its European competitors, that it was only by the time they released the C3 that they started getting the handling formula right (though this was at the advent of US emissions regulations... which hurt performance a lot), and by the C5, they had finally built a car that could handle supercars in a straight line and in the corners (though the set of the rear suspension left a lot to be desired in chicanes) and with the last of the C5s and the new C6, they've got a car that is, by all rights, a supercar, though its plebian roots, transverse leaf-spring and pushrod engine cause some to scoff at it (and they're wrong).

To be fair, some of the lessons learned for the Corvette program have come from the racing program, but it's still a street car, first and foremost. And not all of them have been incredibly fast. Especially not with a 190 hp V8 and a four(whoops... according to wiki, I was one gear off... I'm rusty) three-speed automatic.

Well a vehicle that's been Built to race is a car that has a roll cage, performance tires, various equipment inside it's stripped out interior usually conforming to a sanctioning bodies regulations.

Which includes less than a tenth of the available cars in any iteration of Gran Turismo. Which is what I'm driving at.

Oooooo on that note, lets keep the "Turgid" SUV's out of the game and only put the high-performance SUV's in eh? Pretty much my point right there.

Like I said, I can't debate personal preference. And I'm not here to.

I'll give you this one, but allow me to note that you're conforming your argument again. Those aren't two-and-a-half ton trucks. Lemme refresh you:

Wish I had quoted that before since you make the Truck and Muscle car seem pretty equal then argue for the truck when I make my choice the muscle car.
I'm not really sure what you mean by two ton truck either.

A modern truck has quicker steering than fifty year old muscle car. And the last example is a two ton truck... well... more like 1.8 tons, but it's close enough.

I agree, I'd love to have the 911 and all Porsches (Cayenne included) in the game. You are right, too, about most cars being built to haul passengers. However, SUV's are purchased with the intent of being the family vehicle. Not the vehicle that dad takes to the Autocross even though people do take them to autocross events.

People buy vehicles for whatever reason suits them. If the reason is primarily to serve as a family vehicle, any minivan will do.

People do buy cars for heritage, no matter how tenuous the connection. They buy them for "sportiness", whether real or imagined. An SUV is bought with the purpose of ferrying several people plus luggage, but the real reasons people choose one over another... or over a minivan or a sedan... are beyond that.

On that note: Just because I can race an SUV, doesn't change the fact that it was meant to haul the family around.

Same with a car.

Also, notice how those Honda's and Mitsubishi Evo's were made into Race cars? Got any pics of SUV's being made into race cars? Try this out: Google Racing Tahoe, then Google Racing Civic.

Still does not change the fact that a racing Civic bears little relation to the road-going variety besides having the same suspension mounting points and engine block.

Well that is reason enough to only expect the Sport SUV's. Since GT is only putting in the sporty variants of most cars, why would they stop the trend with SUV's?

Many is not all.

So, lets say 25% of the GT fan base wants SUV's like you do. They believe they should be put in since there's no reason not to put them in right? Now you said it yourself, you don't like all SUV's. Well what if that 25% (and I'm being generous) was divided up on which SUV's they like to drive? All of a sudden there's a very small number of people who like and want to drive the SUV's on a regular basis. You ever wonder what happens to the occasional odd cars in GT? Sure the licenses could've expired, but that'd mean GT never pursued renewing them. Most likely a good reason for that.

What if the other 75% was divided up into what cars they like to drive, also?

Good reasons, including the need to feature something else different, something else new.

I'm gonna take a guess that when someone buys one of those three types of cars, they're usually going to only want to drive other cars of that type. One of the first cars I plan on getting in GT5 is the ST185 Celica GT-Four, it's the big brother to my AT180. Which... my AT180 was never put in a GT game.

Which is a good reason to have more than just a handful of trucks in the game. Having one super-SUV is kind of useless if there's nothing to race it against...

Anyways, other cars I'd be more interested in driving is other Celica's, Honda's, VW's etc. I drive my dad's F150 every once in awhile and I hate it. The thing has body-roll, no steering feeling or any attachment to the road whatsoever etc. Which reminds me.

Most SUV's don't even have Manual transmissions! If a company makes an SUV/Off-roader IRL then it should deserve a spot in GT as it at least has that commodity. Even the most plebian sedans and compacts have a manual transmission. Which makes them all the more fun to drive compared to their automatic counterparts, despite it still being a basic vehicle.

It's not a complaint you can level against SUVs alone, sadly. Most road cars sold in the United States are automatic. Many of the cars in GT4 (strangely) are the automatic variants, even if a manual was available at the time of release. (I hate automatics, mind you.)

Look at Forza. 400 cars is a lot of cars (and they were picking the popular cars/SUV's too). Maybe not when compared to GT... but they blow quite a few other racing games out of the water when it comes to car list. After skimming the list, I will tell you that I would love to drive every single one of the cars and trucks on that list.

Personal preference, again, no argument against that.

Also, you really need to pull away from GTPlanet. There's only 100,000 users here. Not even that many actively participate in the discussion... and those 100,000 users represent a small portion of the people that buy GT. Sure, we can enjoy going and driving all the odd cars, but for every one person that likes it, 9 others may not. As much as GT is a passion and a piece of art, it's also a business.

Again GTPlanet does not equal all of the people who buy GT. There were over a million downloads of the GT Time Trial Demo alone! If half of those people buy the game then that's four times the amount of people here on GTPlanet.


Part of business is making money. Part of making money is marketing. With its huge car list and dedication to doing as wide a variety of cars as possible, Gran Turismo markets itself to people who wouldn't usually buy a racing game.

I know people in real life who don't play racing games who've been attracted to Gran Turismo because... hey... dude... that's my car!

Even going back to your Forza example... a friend bought it and races it extensively online because he can buy his own car in the game (which he couldn't in GT4... because it only had the non-turbo automatic variant). Gran Turismo appeals much to the casual non-racing gamer and the non-gaming car enthusiast. Look around here... you've got people who don't play any other video game... older people who've bought systems just to play... I won't deny that Forza isn't doing the same thing for the X-Box... but that's because they're following the GT example. People may not buy their own cars to race... but they might just buy your game because their car is in there, and they'd like to know what it'd be like to do so.

This is my bad, I meant withdrawal instead of denial. We haven't had a new Gran Turismo in awhile and we're starting to feel our addiction reach it's limits. People need their fix, there's nothing new and sensible to talk about, so people just focus on new things to talk about.

No problem... it's been like this before... :lol: ...it's mostly the new guys who do it... the rest of us just hang around the general sections of the site (and on other forums) until there's actually something concrete to talk about.

I also find it funny that GT4 is the poorest selling major GT title in the American and Japanese markets (Though the strongest in the European market, Mr. Yamauchi should take note of that fact). I don't blame trucks for this... but it's interesting nonetheless.

Blame increased competition. GT4 was released late, and into a market with lots of alternatives that have grown up in the time since GT3 came out. Also, the physics engine was a little too... understeery... for most casual gamers.

Interesting, doesn't say much about trucks being in GT4... since GT3 gave us minivans and Pajeros. :lol:
 
I don't see this debate going anywhere, since everybody who's either pro or con seems to have dug themselves deep inside their trenches.
I will try one last time by saying the arguments of persuasing either pro or con need to be more original than simply saying SUV's are not meant for racing and then counterarguing with proof of pictures that they do.
I think this whole argument is not about SUV's, it's either whether you, like me, prefer GT5 to be as diverse as possible including all sorts of vehicles you may like or not ( if not, others probably will ).
And the people who think GT should only include the cars they like, anything remotely different will only be filler taking precious space away.
Just to be sure, IRL i don't think i would ever consider a SUV, but in GT i would certainly try one, and whether or not a car is rubbish on/off track in GT is irrelevant, since GT allways included cars which were rubbish on/off track, remember the Jay Leno tank car, Model T, Daihatsu Midgets, etc., etc.?

Didn't meant they weren't fun in their own way/ context, and isn't fun the main reason for playing a game in the first place?
 
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The against arguments seem to be on the basis that SUVs etc. can make way for other more deserving cars in the game.

But thats not how it works, especially now seen as GT5 is so close to release. If they remove this type of car, they can't be replaced with anything.

Now whos to say PD put a time limit on the modelling of their cars? They've probably modelled everything they have gained a license for. Even if they had the time, they need to get licenses to put other cars in the game in the place of the SUVs, licenses which will probably be more difficult and more expensive to obtain than the licenses to use the SUVs/4x4s.

I've seen people in this thread saying things such as "Theres no point if theres no decent off-road tracks" or "These cars are crap on and off the road, they're pointless". But the BMW X5/6 models, and the Range Rover for example, were designed with road use and performance in mind, its more like a big 4WD coupe that doubles as a family car/people carrier. They have enough power in them and enough grip through the corners to blow away a lot of small cars which were not designed with performance in mind. I don't see any reason why we shouldn't see them in GT. If you want to take these out, lets take out all other cars not specifically linked to motorsport or performance, which will leave us with only around 200-300 cars.
 
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