Like I said, the tyre model might need more work, but it's clearly going in the right direction. I'm not sure about the construction of the tyres in GT3, but tyres can't be compared between series' as they're always very different, so GT3 tyres won't act like F1 tyres on a GT3 car, or an F1 car for that matter, but you can't compare how two completely different types of car treat two completely different constructions of tyre.
I know that tyre management is a big part of any kind of track racing, and I also know that professional racing drivers have a much better natural feel for when the tyres are approaching their limits than the average person, not to mention that in a real car you can feel the tyres limits about a million times more accurately than you can in a sim.
I'm not saying you, or anyone else not happy with these changes, are a bad driver, but perhaps the way the game used to promote being aggressive and throwing the car around to be fast, has gotten many people into bad habits to get the fastest times. I know that coming from GT type semi sims to Pcars I had to unlearn a lot of bad habits. I had to stop driving it like I would in other games and start driving more like I do on a real track.
I'm still yet to try this patch (Back up is nearly finished, but then I gotta install the new drive and restore my games, no racing for me tonight
![Sad :( :(](/wp-content/themes/gtp16/images/smilies/cry.svg)
), but from what I'm reading I'm going to have to treat the tyres even more like real tyres now. I was purposely being aggressive with my set up and my driving to extract max performance, because there was no penalty, but now it looks like I'll have to race more realistically, which to me is exciting. I can chuck on any racing game if I want to throw a car around and push it up to and beyond the limit, but I haven't had a game where I have to properly manage the rubber.