- 1,090
- Norwich
- TheNorfolkDad
I hope so, since the Manufacturers Cup race there is tomorrow, but I'm cautiously optimistic. Knowing PD, this is just as likely to lead to more people divebombing and forcing you into the wall in turns 1 and 3 and getting no penalty (or only you getting a penalty for hitting the wall as a result) as it is to promote good bump drafting. Blue Moon Bay has been glitchy in a lot of ways besides that lately though, like randomly ghosting everyone in the entire field so that now everyone can drive through each other (even though all the cars appear solid still).Bump draft at Blue Moon now possible?
2011 CoD style 1v1 me bro challenge eh?No clue about racing you say
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Well I'm 49 years old and been gaming since gaming came on The scene......you were probably sucking on a boob at that time.....
And don't let my age fool you...bring your G29 and I will use a hand controller and we will see if YOU know how to race.
To be fair though, these types of moves and the types of players who do this are the ones that PD is trying very hard to eliminate maybe they're *this* close to actually discouraging one of themIt resulted in me dropping from 2nd to last and then waiting for the perp to lap me and I take my revenge. But he did not get the victory or a podium position.
What I meant was not that Honda or Toyota had no racing history, it's the particular cars they used in those particular racing series. A CRZ and an 86I have never written that a Toyota or a Honda don't belong into racing. So you'r picture has nothing to do with what I have written. I said that Bugatti aren't race cars and thats True. I said that Gr3 and Gr4 arent real classes and thats True. And I said that VW or a Subaru in real live can't overtake a 911RSR on straight line with full throttle and thats also true. So please dont reply when you don't understand what I have written.
Nearly a year after launch and we are still miles away from a just penalty system. From my POV, the priority should be fault detection. Without this foundation, nothing is going to make the racing respectable.
Use your imagination PD, you are poised to be the first to pull off an elegant penalty system.
Unless they've improved the behind-the-scenes algorithms for determining fault and relaxed their "one track limit violation and it's penalty time" philosophy, this seems like just more rearranging of the deck chairs.
well we may be fools, but you are a broken recordIn the meantime, kudos to PD for distracting the player base with endless tweaks to a fundamentally flawed penalty system, so you all shut up about the dearth of real world tracks and GT5/6 great fantasy tracks as they dole them out glacially...
They got us to pay full price for a game that is one third of GT6's content. These guys are geniuses. Or we are all fools.
Thats because there are two main groups (over-simplified but humor me):Its weird how the player base have been complaining about the penalty system for so long, and when they finally doing some big changes they are still complaining
Its called lag , the game calculates the impact a bit too late and overcompensates for it in kinetic energy .What is worrying me is the GTS ping-pong collision physics nowadays when someone hits me just a tiny bit I get thrown away much more than I should. So yeah, the change is good but we also need new collision physics. By the way Kaz has mentioned he wants the collisions to be improved.
What are you talking about? You hit a car, the race is over? That's an absurdly stupid idea. Racing doesn't work like that. If you have heavy contact against a car, you get a penalty, light contact is acceptable since nothing really changes, except the space between your car and the other.Personally I think PD just played into the hands of the dirty drivers.
Best solution for the time being......
You hit a car....your race is over! End of story
This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on July 10th, 2018 in the Gran Turismo Sport category.
Sorry mate, I’m just a bit of a smart arse. The photo shows a Subaru BRZ, ahead of a 911 GT3R. I know it’s not a 911 RSR, but with the right BoP you can see a Subaru out accelerate a 911 (or a Volkswagen, if a GT3/GT300 homologates model existed). That’s the whole point of GT3.What should this photo tell me??? But I'm aware you mean it serious and not as a joke and thats the sad part of the story
There already is ghosting. Nothing else more is really needed except a way to detect when to give penalties and when to ghost people.It is good to see PD is finally doing something about the penalty system, but PD needs to do more about the heavy contact between the 2 cars, like players being deliberately rammed by players being dirty.
PD needs to bring in Ghosting, and this is the only way to stop a dirty player from ruining your race in this game.
Between 2 cars out on the track, there needs to be Ghosting.There already is ghosting. Nothing else more is really needed except a way to detect when to give penalties and when to ghost people.
What circuit is that on the thumbnail?!?