PENALTY SYSTEM IS STILL A PIECE OF ****!!!

You meet plenty clows at the front as well :lol: You kinda have to join in with the track cutting party or get rear ended or bumped in corners. I have less run ins with the back than the front guys that think dive bombing the Ford chicanes is a good tactic or swerving on the straight to block you. I do tend to meet the bad fast apples more often as they crash and decent to the back.

There are still different rules for different DR and SR. Or rather different weights to penalties and SR deductions. As A/S you can get punted into the wall by a lower DR/SR player and get SR Down for it and perhaps 5 sec wall contact penalty while the perp goes free.

Its a proper circus in some races. With the back markers the biggest risk to SR and penalties is that sometimes they just don't see you coming and, giving benefit of the doubt, dont yet have the skills to modify their lines. But its true, it seems as though there are more die hard crazy blockers (and corner cutters) in the faster clown show but maybe only because the slower players are so much easier to get past in the first place? Maybe they're still learning the skills to effectively block, weave and brake check like the faster ones?

I wasn't aware they still had different penalties for different DR and SR levels. Thats crazy in a mixed lobby. Anyway PD need to keep improving the penalty system as it doesn't play anything like a finished piece of work.
 
Penalty system is a hard thing to get right, but all this one does is make things worse. 2 examples:

1. Tokyo has featured way too much in the game lately and all of the tracks are penalty hell, because all one has to do to give another driver a penalty is make slight contact with their car and then slight contact with the wall.

2. If the driver ahead defends the inside line, just get alongside on the outside line, slightly touch their car then run slight wide in exit.

There are many more examples, but these 2 both enable a slow and dirty driver to instantly and easily ruin the race of a fast and clean driver. This will lead to clean and fast drivers giving up gt sport.
 
I just go reminded of the SR discrimination again. Up early again, 5:30 am race, matchmaking goes down to SR.D to fill a room. While I can avoid most, I did get rammed off at Porsche curves (to the right, very creative) and the SR.C driver did not get a penalty. Then he runs into the car in front of him at the Ford chicanes, instantly slowing, impossible to avoid and while he didn't even go off road, I get 3 sec penalty and lose 11 SR for that race.

Why isn't it the other way around. If you hit a player with higher SR than you, might the fault not lay closer to the lower SR player... These mixed rules in the same races make no sense.
 
I just go reminded of the SR discrimination again. Up early again, 5:30 am race, matchmaking goes down to SR.D to fill a room. While I can avoid most, I did get rammed off at Porsche curves (to the right, very creative) and the SR.C driver did not get a penalty. Then he runs into the car in front of him at the Ford chicanes, instantly slowing, impossible to avoid and while he didn't even go off road, I get 3 sec penalty and lose 11 SR for that race.

Why isn't it the other way around. If you hit a player with higher SR than you, might the fault not lay closer to the lower SR player... These mixed rules in the same races make no sense.

They’re basically giving the less skilled drivers a Free pass for being less skilled, it’s stupid. I agree it should be the other way around or at the very least even for everyone across the board. We shouldn’t have to pay for a newbies/trolls mistakes. The fact that this game is supposedly made for “everyone” is ruining the game for the actual skilled people who play it all the time. It’s like they care more about the lower skill guys than the higher skill guys who actually make the game watchable on their broadcasts of FIA events. No one would be watching FIA demo derbys, which is where the game is heading right now if they don’t fix it.
 
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They’re basically giving the less skilled drivers a Free pass for being less skilled, it’s stupid. I agree it should be the other way around. We shouldn’t have to pay for a newbies/trolls mistakes. The fact that this game is supposedly made for “everyone” is ruining the game for the actual skilled people who play it all the time. It’s like they care more about the lower skill guys than the higher skill guys who actually make the game watchable on their broadcasts of FIA events. No one would be watching FIA demo derbys, which is where the game is heading right now if they don’t fix it.

This happens in all sorts of genres too, it's one of the reasons why I am getting fed up with console gaming.
 
This happens in all sorts of genres too, it's one of the reasons why I am getting fed up with console gaming.

You mentioned console, does this mean it’s different in PC games? I’ve never played PC games before so I don’t know what they’re like.
 
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The penalty system really sucks, especially in tokyo. It just did not make any sense anymore, all the idiots get away and oneself is punished for nothing, this just a funny arcade racer and not much more but for sure far away from the real simulation, what a freaking joke it is, i will have a longer break !
 
i seem to always get the harshest 5 sec penalties , always for the smallest brush when i'm on the inside , the other guy slightly touches me then slightly brush the wall , still gets 5 sec EVERY DAMN TIME
 
They’re basically giving the less skilled drivers a Free pass for being less skilled, it’s stupid. I agree it should be the other way around. We shouldn’t have to pay for a newbies/trolls mistakes. The fact that this game is supposedly made for “everyone” is ruining the game for the actual skilled people who play it all the time. It’s like they care more about the lower skill guys than the higher skill guys who actually make the game watchable on their broadcasts of FIA events. No one would be watching FIA demo derbys, which is where the game is heading right now if they don’t fix it.

It's not even less skilled, this SR.C player had decent speed and car control, just didn't care about anyone else on the track. Sure DR.D drivers get a pass too, yet most D/S drivers are very clean and I never have issues with them. It's lower SR mixed in that turns it into a derby style race. Reporting, blocking, it's all no use, and since the server has split there aren't enough clean drivers around to fill a room anymore. Perhaps they have given up or retreated to lobbies.

For a while it seemed PD was starting to succeed to separate the clean first, fast second, from the win first, clean second crowd. However now matchmaking already includes SR.A during prime time, in the off hours it goes down to E. The penalty system isn't up to the task as it is designed to give lower SR players more leeway so they settle in a certain SR range, while making it hard to maintain SR.S by increasing SR deductions and penalties for any contact. Put the two together, the lower the SR the more contact you are allowed, while the higher SR still receive big SR deductions for getting hit.

It's a great hunting ground for an SR.C player. Tap an SR.S driver, tap the wall, profit. Punt one off, no problem, easily scrub the small time penalty while the other car loses 8 real seconds, and still finish with a blue rating. And if not, no problem either, a win is a win.

Penalty time should depend on how much time the car you hit lost. It's easy to figure out for the game. Once both cars are back up to speed, add the time difference to the car ahead as penalty, times two. (since it's so easy to scrub). Then if the perp gives the position back, he won't get a penalty at all as he's not ahead! Of course for this to work the game has to figure out that hitting someone from behind is not the fault of the leading car. So far the game completely fails at this.

Perhaps penalty zones will help in daily races, or perhaps they'll make it worse and even more of a heaven for SR.C tap and brush wall tactics. Perhaps it will get so ridiculous PD will finally fix that exploit.
 
It's not even less skilled, this SR.C player had decent speed and car control, just didn't care about anyone else on the track. Sure DR.D drivers get a pass too, yet most D/S drivers are very clean and I never have issues with them. It's lower SR mixed in that turns it into a derby style race. Reporting, blocking, it's all no use, and since the server has split there aren't enough clean drivers around to fill a room anymore. Perhaps they have given up or retreated to lobbies.

For a while it seemed PD was starting to succeed to separate the clean first, fast second, from the win first, clean second crowd. However now matchmaking already includes SR.A during prime time, in the off hours it goes down to E. The penalty system isn't up to the task as it is designed to give lower SR players more leeway so they settle in a certain SR range, while making it hard to maintain SR.S by increasing SR deductions and penalties for any contact. Put the two together, the lower the SR the more contact you are allowed, while the higher SR still receive big SR deductions for getting hit.

It's a great hunting ground for an SR.C player. Tap an SR.S driver, tap the wall, profit. Punt one off, no problem, easily scrub the small time penalty while the other car loses 8 real seconds, and still finish with a blue rating. And if not, no problem either, a win is a win.

Penalty time should depend on how much time the car you hit lost. It's easy to figure out for the game. Once both cars are back up to speed, add the time difference to the car ahead as penalty, times two. (since it's so easy to scrub). Then if the perp gives the position back, he won't get a penalty at all as he's not ahead! Of course for this to work the game has to figure out that hitting someone from behind is not the fault of the leading car. So far the game completely fails at this.

Perhaps penalty zones will help in daily races, or perhaps they'll make it worse and even more of a heaven for SR.C tap and brush wall tactics. Perhaps it will get so ridiculous PD will finally fix that exploit.


You’re right again Sir, less skilled wasn’t the term I should have used there. It’s the guys who just don’t care to race clean and who will willingly hit you or take you out just to get a head or keep you behind that ruin it for everyone. If a newbie makes a mistake and bumps you off or hits you hard they will typically apologize after the race in some way and all is good, it’s a learning process and most people do honestly want to learn and get better. I guess I just wish life was like hockey in some ways, when a troll came along you could just grab hold of him and tune him up to solve the issue, that’s my biggest frustration with the internet, I can’t deal with the idiots on my own. :D
 
You’re right again Sir, less skilled wasn’t the term I should have used there. It’s the guys who just don’t care to race clean and who will willingly hit you or take you out just to get a head or keep you behind that ruin it for everyone. If a newbie makes a mistake and bumps you off or hits you hard they will typically apologize after the race in some way and all is good, it’s a learning process and most people do honestly want to learn and get better. I guess I just wish life was like hockey in some ways, when a troll came along you could just grab hold of him and tune him up to solve the issue, that’s my biggest frustration with the internet, I can’t deal with the idiots on my own. :D

I don't really want to like that last part of your post, but in hockey analogy it would be the referee punishing the players playing by the rule for getting in the way of the dirty players. Oh you got tackled, penalty, off to the box. I just got SR Down again for getting punted in Mulsanne, from 12th back to 19th. I might as well not start racing until after Mulsanne lol. At least it was a full room (with some SR.A already at 18:30), next one is down to 15 again, 3 x SR.A.

I need to stop looking at other cars to figure out Tetre Rouge. I follow the car ahead while going less wide and I get a penalty, nothing for the car ahead. I guess that's the difference in DR playing a role. I'll aim to stay on the curbs as I don't like that ugly red dot!
 
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Just yesterday i saw a DS4 fly with high velocity, straight in to a wall...
The reason?
A friend i was watching (and race directing), did Manufacturer (Lambo-Driver) on Tokyo Expressway.
He is ranked D/B now, but started with C/A. He did a good start and got to P4 all clean. Leading Pack is 3 seconds away.
On Lap 6 he got caught up by another Lambo. my friend races clean lines for not hitting the wall, the Lambo from behind really just SMASHES into him on 3 Occasions, everytime my friend hits the wall, and gets 3 Seconds penalties, while the following Lambo got nothing! At the Penalty Zone the following Lambo overtakes, gets new tires & my friend stayed out. On the end of that Lap, the Lambo is back! now in slipstream. He bumpdrafts my friend 3 times on the straight and he gets DC'd for too many contacts!

Off goes the Controller!
and i can really understand this...
Something is off... if you penalize the people who at least TRY to go clean, you are losing PlayerBase.
The people try to get clean race always get Fukk:censored:

i seem to always get the harshest 5 sec penalties , always for the smallest brush when i'm on the inside , the other guy slightly touches me then slightly brush the wall , still gets 5 sec EVERY DAMN TIME
:guilty:
 
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More experienced players simply avoid certain tracks or certain daylies as it stands. One could say that this is a sad development. But you have to make the game playable for yourself. Or switch to another game *shrug* There’s always iracing, then again not everyone wants to play on PC. *sigh*
 
All we need is a proper damage model. Unfortunately Sony thinks different, that's why I'm still hesitating to buy GT Sport. How realistic does it feel to crash into a wall with 180mph and your car still looks brand new.
If their car is getting 🤬 up by crashing into other players, those little brats will stop doing it.
 
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All we need is a proper damage model. Unfortunately Sony thinks different, that's why I'm still hesitating to buy GT Sport. How realistic does it feel to crash into a wall with 180mph and your car still looks brand new.
If their car is getting 🤬 up by crashing into other players, those little brats will stop doing it.

With damage option on heavy on it would. Usually in FIA it‘s damage light or even none. Then again, looking at how a lot of those people drive it‘s sheer incompetence that leads to contact in most cases. No cure there through harsher penalties instead that it may stop them to play altogether (which I wouldn’t mind, but PD may not want that...)
 
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You get a penalty when someone dont know the meaning of "brake" by accident or by intention and crushes into a wall and then into your car.
I always want to explode then...

I dont get the point why it is so much hard to fix this system
 
I struggle to get out of the B Fair Play rating because of the penalties on Tokyo... After more than a year playing this game I just don't feel like starting and staying last just to hope and have a clean race. PD should really push forward to find a better approach at things :
Generally speaking, contacts and small crashes that happen while racing should only have light penalties. Hitting a wall after spinning is often rewarded with heavy penalties, this just makes no sense and it seems to me that this is extrely easy to correct.
The real issue is with rammers, and PD should maybe add some kind of automated banning system for those... but then again, we would lose entire nations in the game.
 
I had Sr. S all the time i play gts. I am a clean driver, but i dont know what happend after the last update, i get lots of penalties in daylies after somebody pushed me from back, or somebody rammed to me ruined my race and i get a penalty, now my Sr. Is B its ****ing stupid to get penalty for someone else mistake...
 
Same here, I've been S very quickly after playing the game and managed to stay there for a long while. After I've stopped playing for a few weeks, I was B or C or even worse and never managed to recover.

Do you usually report rammers or sour losers after a race? I always do but I don't have the feeling that many people use this function of the game and I don't know what PD is doing about the reports...
 
I did report for few times but i think it doesnt do nothing so i dont report anymore, this weeks gr1 at la sarte is horible, when i go for slipstreaming and going overtake someone, if he want to push me out of the track and we just touch my sr is going down even if it is just a silly touch and nobody loose nothing with it...
 
Same here, I've been S very quickly after playing the game and managed to stay there for a long while. After I've stopped playing for a few weeks, I was B or C or even worse and never managed to recover.

Do you usually report rammers or sour losers after a race? I always do but I don't have the feeling that many people use this function of the game and I don't know what PD is doing about the reports...

PD doesn't do anything with the reports directly. My theory is that it's either a measure of confidence, less reports coming in means improved penalty system, and or an automated system that puts players on the DQ list if they gather too many reports.

So yes, when I see people misbehaving with the penalty system failing to 'correct' the dirty behavior, I use the report function. If enough people use it, PD will get the data to see there is something wrong and/or the bad apples will get the automated one more hit and DQ warning in future races.


To get to and stay in SR.S you need to avoid all contact. Racing in GTS is a contact free sport. Any rub costs SR. Rubbing is not online racing where lag is involved that can and will exaggerate any small contact. Avoid all cars, keep a margin between cars, use the radar and always be aware of the other cars on the track.

What PD gets very wrong is contact from behind resulting in SR Down for the car in front. It's meant to discourage swerve blocking yet people draft bump or simply run into the car in front not paying attention. It sucks and I don't really have a solution for that. What you can do to protect yourself is to tap a wall after getting tapped from behind. This will reduce your SR loss while giving the other car a penalty, sending them a message to back off. Unfortunately this 'exploit' is also use by dirty drivers to tap the car in front and then the wall...
 
I haven't had a "Good" race since august it all began at Mount Panorama GR.4 race C (at the time) i was in the F-Type GR.4 and all i wanted was a clean race so i posted a **** time and started 16th so what could go wrong? well.... everything At the start i was stuck behind too Meganes so i thought "ok take it easy" but at T7 just before the Skyline straight they were going slowly so i had to go down a gear but the Huracan behind me didn't notice and punted me hard in the wall , i was upset but i thought "ok thats normal" so i continued but a bit later on the back straight while i was on the brakes a scirocco came from the gravel trap and just pushed off the road at that point i had enough and DNF , simillar thing happend for many races after so now i don't have a resson to play GTS (besides grinding for credits which is not all that fun).
 
To get to and stay in SR.S you need to avoid all contact. Racing in GTS is a contact free sport. Any rub costs SR. Rubbing is not online racing where lag is involved that can and will exaggerate any small contact. Avoid all cars, keep a margin between cars, use the radar and always be aware of the other cars on the track.

I try to be clean always, but you know some people dont allow you to overtake them so they turn into you, you cant avoid that contact and your Sr. is doing down, that doesnt make sense for me..
 
It's possible, very hard, yet possible. You can pass anyone eventually. Some will hit you and sometimes it's better to just wait until they take themselves out or let another dirty driver pass you so they can take each other out.
 
Yes i know what you mean, but when i have that feeling "please just dont push me out and ruin my race" for a whole race, that is not good raceing... In a clean lobbys with friends you do not have that feeling and is better raceing by miles..
 
I gave up last night. Go very far out my way not to contact anybody.

First race. Lap something mid race I am 2nd place following leader into turn 1

Instead of hitting his brakes he hits pause all the way to the turn in point. I slam the brakes swerve to the inside HARD (got replay) to avoid hitting his ghost as if its a live car cuz, unpause and it is.

Jerk coast out the corner still with the lead my maneuver to avoid him lets 2 others past me..

I got a clean race notice. At least

Next race Im now aware of this pause brake technique and see it now OFTEN. I make my way into first after they bumped around a bit.

Turn 1 im in the lead I take the outside line only to get smashed into the wall where my car jumps up lands all messed up. Zero TCS tires roasted dropped to 9th. Got a HUGE SR hit

Next race saw same people so I left before the race started


Issue is the SR DR system sucks on top of I guess less people playing means more scrappy players by %


Kay so that's what's going on. The low SR DR guys are getting smaller penalties with more room to bump around while higher SR guys are crucified.

The fact all cars on the track have different grounds for penalties and get different punishment time is messed up. This is ridiculous. Hope PD figures out how to make this game fun for everybody or the player count gonna keep going down the mix matched races get worse and worse as good drivers go to something else.

Had to stop playing last night because I did not want to race wall riding pause braking jerks who aways ACT like they clean racers inside bump in mid corner and pinching out corners.

It was not fun, sure play single player but this is not a GT7 with full single player mode, its an Online Racer Spin Off Gran Turismo game, figure your stuff out PD
 
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Same here, I've been S very quickly after playing the game and managed to stay there for a long while. After I've stopped playing for a few weeks, I was B or C or even worse and never managed to recover.

Do you usually report rammers or sour losers after a race? I always do but I don't have the feeling that many people use this function of the game and I don't know what PD is doing about the reports...

How do you report them?
 
I did that last time when I dropped to D/E, but somehow:banghead: PD did not seem to care.

Here is the strange part:
Start of the week, new to Tokio East, I was way too eager into Turn 1, often put (or punted) myself into the lead by some questionable driving on the inside line (aka dive-bombing) and still I managed to run My SR up to S (which was down because of another problem track) Would have easily accepted SR- there, but the reason I went up was that most of the times nobody could catch me, so 5 or 6 clean laps. Guys were pretty slow then and on the wrong tires.

I have said this before, have no hopes that PD will ever read it, but will say again:
The SR judgement has to better respect these facts:
- If driving in a very tight group, SR must not be too strict on small contacts, which will naturally occur very frequently due to network lag and people wiggling around because they use a controller.
- On the other hand, driving on your own cannot bring up your SR like it is now, because you prove nothing.
- Driving in a group, your SR should go up if you try to avoid contact, i.e. every time you back down before a corner, every time you leave room for the other guy, etc.
- The SR- should depend more on whether you gain an advantage by going into the contact.

All not easy, how can a team of nerds ever get the point of this?
I try my hardest to drive a clean race, but when another car hits you even though you slow down; give them more room-if they hit you, your rating goes down. At this point if I race on line I don’t care because no matter where you start you get run over. I call it bumper carts
 
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