Heh, if that works then that is so meta!
The A45 is 4WD. It doesn't transition from a slide into snap oversteer, it goes from dead ahead to half a turn violent yank on the wheel when playing on the Xbox One and using the tiniest input on the analogue stick.
Yes it does, its part of the overall tyre model.Sorry it might have been asked before but could anyone tell me if the tires rubber left on track contribute extra grip when racing?
thanks broYes it does, its part of the overall tyre model.
Sorry it might have been asked before but could anyone tell me if the tires rubber left on track contribute extra grip when racing?
Contributes to a slippery raceline in wet as wel. Wet rubber doesn't grip.
Yep, which is where I think a lot of the complaints about the cars being "undriveable" in the wet are coming from. I personally have had no issues with grip in the wet beyond what you would expect.... longer braking distances, smoother throttle application and STAY OFF the normal racing line. The "rubbered in" line is noticeably and significantly slipperier in the wet than the other parts of the track.
Recently I'd say Hamilton, Barrichello, Button, to some extend Vergne.Just a question, but how many F1 drivers are considered rain masters through the years?
I know Ayrton Senna and Jos Verstappen always used to be great in the rain. Which other people got really noticed in the wet?
Just a question, but how many F1 drivers are considered rain masters through the years?
I know Ayrton Senna and Jos Verstappen always used to be great in the rain. Which other people got really noticed in the wet?
I'm just going to throw this out there...
Has anyone got an answer to why the Force Feedback options were implemented like they are? I mean, shouldn't force feedback be the games way of telling you what the car is doing and how it's performing? Couldn't SMS have just designed the FFB to be as realistic as possible for each wheel controller, then given us the option to rack up the power or turn it down as we see fit.
All of these options per car are simply not needed. I've been testing for days on end, and I've come to the conclusion that once you've found the sweet spot for the car, changing anything else just makes the FFB perform worse.
I can't get my head round why this was decided to be the best option... for realism sake as well as playability's.
The "default" FFB settings feel fine on my TX wheel on my computer, and I'm sure some other wheels, while some other wheels not so good. So, if they would have used different "defaults" the "some others" may have like the feel but I may not have. There isn't one set of defaults that feels the best in every case. During development there was one group that like the FFB very much, and another group that complained. Compound this with developing for two different consoles.I'm just going to throw this out there...
Has anyone got an answer to why the Force Feedback options were implemented like they are? I mean, shouldn't force feedback be the games way of telling you what the car is doing and how it's performing? Couldn't SMS have just designed the FFB to be as realistic as possible for each wheel controller, then given us the option to rack up the power or turn it down as we see fit.
All of these options per car are simply not needed. I've been testing for days on end, and I've come to the conclusion that once you've found the sweet spot for the car, changing anything else just makes the FFB perform worse.
I can't get my head round why this was decided to be the best option... for realism sake as well as playability's.
Gilles Villeneuve is one for sure. Watkins Glen, 1979, he was 11 seconds faster than his teammate Jodi Scheckter, outbrakes two world champions in the first corner for the lead, wins by 49 seconds.Heh. How many drivers in F1 are even bad in the rain? Other drivers loved the rain, like Jos Verstappen, as the rain equalized the performance differences of the cars. Plus not everyone was able to find grip in the rain. This meant that driver skill and insight became of importance.
Just a question, but how many F1 drivers are considered rain masters through the years?
I know Ayrton Senna and Jos Verstappen always used to be great in the rain. Which other people got really noticed in the wet?
Snowmobile experienceGilles Villeneuve is one for sure. Watkins Glen, 1979, he was 11 seconds faster than his teammate Jodi Scheckter, outbrakes two world champions in the first corner for the lead, wins by 49 seconds.
First feedback on a real car is adjustable, each driver has its preferences.
Secondly how do you model a FFB that will work fine for all wheels ? There are brushless motors, quite different from the older regular ones; high end, low end wheels...
Yeah you have to play around with the settings but it is decently explained, unless you don't know yet what you want to feel through FFB. Default settings are pretty neutral and some people don't like not feeling the rear end for instance.
The "default" FFB settings feel fine on my TX wheel on my computer, and I'm sure some other wheels, while some other wheels not so good. So, if they would have used different "defaults" the "some others" may have like the feel but I may not have. There isn't one set of defaults that feels the best in every case. During development there was one group that like the FFB very much, and another group that complained. Compound this with developing for two different consoles.
I hear many saying the same thing in the R3E, rFactor 2, AC, and other forums that the FFB doesn't feel right. In most cases it can be tweaked to satisfy most.
PD just had to focus on the Playstation controls, T10 on the Xbox controls, much easier to find the sweet spot for a single platform with limited variables.
The worse for me isn't it's car per car, but also track per track.Thanks for the responses guys.
Yeah, I get this, that all wheels are different and the feedback will come through differently on them.
However, having the FFB settings per car really do not make sense to me. Can't we have all the settings in Global, and have all the cars conform that way?
Brother Jacques, uncle to the other Jacques, was a multiple world champion in snowmobile racing. How many guys can say that and that they drove in F1, CART, Formula Atlantic, LeMans, aaaaand, The Cannonball Run!Snowmobile experience
Why?I'd be careful with all those real world drivers claiming loud and high it is the most realistic sim ever.
Because it seems out of nowhere to me, and I'm suspicious toward such dithyrambic declarations.Why?
Because it seems out of nowhere to me, and I'm suspicious toward such dithyrambic declarations.
Good observation, didn't notice eitherEdit: I noticed it says this guy played using a pad.
I'd be careful with all those real world drivers claiming loud and high it is the most realistic sim ever.