- 7,910
- Horbury, West Yorkshire
- GTP_Sprite
2.38 made it 100.
They snuck that in.
what the....
geez i keep telling people that they cant add me because if the restrictions lol
2.38 made it 100.
They snuck that in.
Well, it's only been like a week. You can't have lost that many new friends.what the....
geez i keep telling people that they cant add me because if the restrictions lol
Well, it's only been like a week. You can't have lost that many new friends.
I like how Sony makes it sound like it was part of 2.4 when the blogosphere has clearly called it out as already being there.
It keeps the bloggers busy. When they aren't typing about the update they are retrying every function.I wonder why Sony don't give a clear and concise rundown of what actually makes it into the updates, as upping the friends list to me is a big thing. Ahh well at least now I know. Thanks again for the heads up. 👍
I wonder why Sony don't give a clear and concise rundown of what actually makes it into the updates, as upping the friends list to me is a big thing. Ahh well at least now I know. Thanks again for the heads up. 👍
Ohh i don't know I'm quite a guy, lots of people want to be a PSN buddy of mine.![]()
OK!!!!!*Slaps Robin.*
[IRC Style]
/me slaps Robin. with a trout.
[/IRC Style]
Very good point... although if this is the case, it means turning off a controller won't be nearly as convenient as before. No big deal though, just an observation.![]()
It keeps the bloggers busy. When they aren't typing about the update they are retrying every function.
Most of the time they have listed the vast majority of features added, and with so many popular websites, and even a dedicated Wiki listing for the PS3 System Software Updates detailing most of the added features and fixes, perhaps they may not even feel there is much of a need to provide more than what is already out there.
However I agree that it would be nice if Sony would release every detail about an update, and for each region.
In the mean time here are some useful links:
People usually run away from me
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Hey, now since you can Play games, and see you're friends list at the same time. After doing a race in GT5P, you can add somone that you had a great race with. No more looking for pen and paper, getting out of you're cockpit and trying to remeber the name you race somone with. All you have to do is press PS button after a race, and quickly write his name and send! No more quitting the game!
Oh but I am talking about Gran Turismo 5, Once you play online, somehow the PLAYERS met list will not show up for me.
But yeah for other games, it does save time if it is compatible.
While these aren't all answers I wanted to hear (no voice chat?Hi again! Its great to see the positive reaction to the unveiling of system software update v2.40. We cant wait for you to finally go hands-on with XMB access in-game and the Trophy system and its less than 2 days away. Not surprisingly, a number of you have posed questions both here and on other forums. Here are answers to the most frequently asked questions.
Will voice-messaging/private chat be featured in 2.40 as well? If not, can we expect to see this feature added in the future?
We are evaluating the opportunity to offer voice chat, but for this update, we wanted to focus on text messaging as the key priority for communications that our users have asked for.
Can you use the web browser in game?
No, you must exit the game before browsing the internet.
Will In-Game XMB come up during playback of PS2 games, Blu-Ray discs, and DVDs?
The XMB is an exclusive feature for PS3 game titles. Accessing the XMB during gameplay was the top request from our users, which we focused on for this update. However, we continually engage PS3 owners for feedback and will evaluate the opportunity to offer XMB access during movie playback in the future.
Can we go to the display settings and change anything there in-game (resolution, input, etc)?
No, you must exit the game before changing these settings.
Will it be possible to change in-game the sound output?
Yes, sound output changes are supported.
Will we be able to access the PLAYSTATION Store while in-game?
No, but you can view your downloads in progress.
Will we be able to stream music (either via media server or USB drive) for custom soundtracks or is it relegated to music stored on the HDD?
Currently only music stored on the HDD is accessible in games that support this feature. Wed also like to reiterate that Firmware v2.40 merely enables custom soundtracks. Its up to developers to include this feature in upcoming games (or to patch existing ones).
Does 2.4 enable cross game invites? Will it down the line?
No, cross-game invites are not available in this system software update. We are evaluating opportunities to expand on the new features delivered in 2.40.
Will trophies be mandatory for all games release here on out?
We are working with developers to ensure that Trophies are supported across the board in the future.
Where is each players trophy stat info held? I am going to upgrade my hard drive and I dont know if the trophies will still be on my account if I earn some and then get a new hard drive.
Trophies will be attached to users PSN ID. Trophy data needs to be synchronized to the online account on PSN to be transferred to the new PS3 system.
Will the patch automatically allocate unlocked trophies according to your saved files or would you have to do it again?
No, Trophies arent retroactive.
Can we view PSN profiles/Trophies from a PC using a Web browser? Will there be an API for web developers to access the PSN data, so online profiles can be created?
Were evaluating these opportunities to expand where Trophies can be experienced.
Can you only compare trophies with friends that are online?
As long as a friend has a PSN account, you can compare trophies with them regardless of their online status.
Is there a limit to how many trophies the devs can put set by Sony?
Theres not a limit on number of trophies, but theres a value assigned to each trophy. Developers must balance out the trophies that are available to stay within an overall value based on whether the game is considered large-scope or small-scope. Essentially, a user that has unlocked every trophy in one game would have the same level as a user that unlocked every trophy in another title, all titles (depending on scope) have the same overall impact on a users level.
Will new games have a cool little icon on the back saying trophy compatible?
Were currently working on how Trophy support will be messaged to the consumer on our software packaging.
When you get a trophy, does it make a noise?
Currently, no.How quickly things can change - there *will* be a sound effect when you unlock a Trophy.
What is Erics favorite cheese?
Mozzarella
Once again, we will continue to evaluate opportunities to enhance the PLAYSTATION 3s system software throughout the consoles life cycle. Consumer feedback has contributed greatly to the contents of Firmware v2.40, and continues to be appreciated. Dont forget, this Firmware will be available for download on July 2nd.
If it isn't developer enabled it may tell you that you need to quit the game first, as the game is currently in control of the sound output. I think the developer just basically has to tell the game to allow the OS to interfere.I don't quite understand one thing....
If I just turn in game music off and play a song through the XMB isnt that already "custom sountracks"? Why does it have to be developer enabled?
Robin
Will voice-messaging/private chat be featured in 2.40 as well? If not, can we expect to see this feature added in the future?
We are evaluating the opportunity to offer voice chat, but for this update, we wanted to focus on text messaging as the key priority for communications that our users have asked for.
Will we be able to access the PLAYSTATION Store while in-game?
No, but you can view your downloads in progress.
Does 2.4 enable cross game invites? Will it down the line?
No, cross-game invites are not available in this system software update. We are evaluating opportunities to expand on the new features delivered in 2.40.
I know in Rock Band when you get an invite it is actually slightly different than say a message and you can only invite people who are currently playing Rock Band.What is that exactly? Just a guess, but is that when you are playing one game, and inviting someone to join you who is currently playing a different game?
If so, I don’t get what the problem is. As long as you both can use the in-game text message option, all you have to do is send them a message inviting them to play a different game. If they say yes, they can simply quit the game they are playing and start the game that they are being invited to play.
Sure, I suppose it might be a little faster if there was an option to automatically quit and start the game that you are being invited to play, but if the game is on a disc, this would not even be possible any way, as you would have to remove and insert each game disc first.
Can someone shed some light on this for me? Thanks.
Oh I see, because I thought that you could just play music from the XMB and have whatever left over from the games audio playing aswell.... apparently this isnt in case and dual audio sources cannot be done.. awww.I guess that means it wont work with a lot of older titles...
Pft! The Cell and all the bloody power in the world and it can't play music and game at the same time!
Robin
I remember that in the demo video he was playing music from the XMB and the game sounds were still going on.
*head explodes*
Its like different things are being said from everywherebut I do hope its as simple as BGM off and XMB music on....
Robin
I don't quite understand one thing....
If I just turn in game music off and play a song through the XMB isnt that already "custom sountracks"? Why does it have to be developer enabled?
Robin
Good question, and a possiable answer is down to something many people wrote off as an April Fools day joke (as it was first reported at the end of March and some sites then carried the story on the 1st April), that Microsoft have a patent registered in the US that covers playing custom soundtracks launched from the OS when in-game.
The original story - http://www.ripten.com/2008/03/31/microsoft-owns-patent-for-in-game-custom-soundtracks/
The Patent details - http://www.google.com/patents?id=mx93AAAAEBAJ&dq=gaming+soundtrack
and
http://patft.uspto.gov/netacgi/nph-...&f=G&l=50&d=PALL&RefSrch=yes&Query=PN/6981918
The Patent pdf - http://www.google.com/patents/pdf/M...ut=pdf&sig=ACfU3U3f8w_oZzbHzegua_V03DtZt9B3Aw
All of which means sony can't have an in-game music player that runs from the OS, as it would require a licence from MS. Getting a section of code from the game itself to launch it gets around that problem, as now the OS isn't launching the music, the game is.
Regards
Scaff
I know, the patent is ridiculous. However, M$'s patent specifically involves game consoles. A Macintosh is not a game console. In Excite Truck for the Wii, which allows you to play music from an SD card, they got around the patent because it specifies playing music from a hard disk drive.Amazing how such a common idea can be patented at times...Better get to suing Apple and developers of audio players for computers since you can keep those running and play a game simultaneously.![]()