Restricting the gift feature is an astonishingly poor idea. No, I do not like it.
I have not even used the gift function, myself, but I greatly appreciate what it adds to Gran Turismo. Being able access rare cars without waiting for them to show up at random in the used-car dealership is basically a good thing, as is the ability to give expensive cars to newer players to increase their interest in the game. The truth is that there are countless ways to use this feature, which is evidenced by the thriving Marketplace sub-forum on this very site.
Of course, this update was probably not intended to impact those uses of the gift feature; it was intended to hinder the practice of duplicating cars. Many of you in this forum seem to think this is a noble purpose, possibly even enough so that it makes up for the damage done to more "legitimate" gifting and trading practices.
I do not understand how anyone can think this way. I do not understand it at all.
This is a video game we are talking about. It is a very good game, with some impressive immersive qualities, and it is also incredibly challenging to master. I can certainly relate to the sense of accomplishment you get when you successfully complete a difficult event, perfect a tune for your favorite car, or finally get ahold of a vehicle you've been lusting after since you saw it in the opening movie. I do understand these feelings, but GT5 is still a game, and whether someone else chooses to access its content in the same manner as I do, or not, simply doesn't concern me in the slightest.
The first Group C car I bought was a used Jaguar XJR-9, when it was in the Online Dealership. I didn't have enough credits left to refresh the engine or chassis, but it was still the fastest car I had yet driven, and it let me win the GT World Championship. That was a few weeks ago. Since then, I've used the Jag to win Like the Wind, which earned me a Minolta 88C-V, but I haven't added any more Group C racers to my garage. I also have yet to get an FGT. I wasn't able to participate in the Ferrari F1 Seasonal events, either. Despite playing GT5 for several hours at a time, three or four days a week, I haven't been able to save up enough credits to buy any more cars close to the five million mark. More than in any previous GT game, GT5 makes it very difficult to earn enough credits to purchase the fastest cars.
Is this a good thing? I have been able to fill my garage with plenty of less-expensive vehicles that are great fun to race, so not having the fastest cars has yet to really impede my personal enjoyment of the game. However, I'm not sure when I'll get around to completing the Historic Racing Car Cup. I had kind of planned on trading for a 2J at some point (it's one of my favorite cars available in GT5, after all), but now I can't do that. I suppose I'll max-out a Z06 Racecar, and then restart each race multiple times in order to get a beatable line-up...
Anyway, my point is that, although I understand where some of you are coming from regarding your individual achievements in GT5, and how much they mean to you, I also know that the game's design requires a nearly-unreasonable commitment of both time and effort in order to unlock the majority of its content. Thus, it is only natural that clever users have discovered ways to "cheat" or short-cut this design, through things such as the "birthday glitch" and duplicating cars using multiple accounts.
This fact does absolutely nothing to diminish the achievements of those of us who have not used these tricks. All it means is that a greater number of people can play more of what GT5 has to offer - something that is beneficial to both Polyphony Digital and the game's userbase. There is no drawback to this, at all.
I suppose the gift restriction is at least partially a response to community outcry. There have been plenty of people moaning about "evil dupers" and how they "cheapen" the game. Make no mistake, though, making GT5 less accessible will only limit the growth of its community, and that, in turn, will ultimately impact the long-term support of the game, if not the health of Polyphony Digital.
In other words, what hurts one player, hurts us all. Think about that before you worry about how other people are playing their games.
EDIT: Apparently, the restriction has been lifted? Even if this is only temporary, at least it will help minimize the amount of people screwed because they loaned out cars prior to the update, which was a pretty appalling side-effect.
Here's hoping that, instead, Polyphony has already come to the realization that the gift restriction is simply a bad idea.