Can someone provide evidence that this is true for the majority? I can't fathom why unlocks would cause a player to play longer unless they are not interested in playing the game at all. I'd play GT longer if it was better. And it's better with more cars available because I get to do more, not less.
It's pretty simple. Make them play the game and give them the stuff they want one bit at a time. If they want to play with the X2010, make them play the game for X hours.
It works in a lot of games, as you can actually play to get there. That's the problem with GT5: Some might peerceive the way to get what they want to not be playing the game. That's the fundamental flaw in A-Spec mode.
However, this doesn't mean that you can't play the game without duping.
Additionally, having everything can also cause boredom because there's nothing left to look forwards to.
If PD refuses to think, then yes, this is reasonable. If PD wants us to keep playing GT, they should ignore duping and just make GT worth playing.
They should change A-Spec to the point that acquiring cars becomes fun and restrict duping at the same time. Simple, one would think, but this is PD we're talking about.
I see where this is coming from and you aren't being offensive at all, but if PD is going to take action to "protect" people from duping, they might as well be randomly changing the game. Duping has no negative effects, and if PD can't react rationally (ie trying to stop a problem that doesn't exist) you can't assume that they would do things properly if people "behaved".
Obviously, PD thought it was a problem. They wouldn't have taken action otherwise. And, as I said before, it isn't necessarily to 'protect' someone from the effects of duping.
In fact, I think they don't give a crap about, say, the trading going downhill. They killed themselves. But, as I pointed out, in their weird ways they might think it will only abreviate the game, for example.
They might want to keep players from ccreating useless PSN accounts or are trying to keep people from using bandwith; it's just an assumption.
The matter of the fact is that there's been an action (duping) and a reaction (restriction of trading) that happened. We can only speculate as to how they are exactly related, but that's not the point; the point is: No duping, no restriction. We would have seen a restriction before the savegame became unrestricted, otherwise.
Now ignoring that, it takes all of about 5 seconds to think of a better "solution" to duping.
You're not expecting PD to do the logical thing, do you? I mean, they made so many strange decision that you can't be suprised that this one isn't exactly the best one.
- Provide unlock all button, and prevent people who use it from trading.
This, for example, won't work with the longevity of the GTLife mode. PD went to the lengths of implimenting the leveling system to elongate it, so what's the point of shortening it like that?
I'm not saying that I like it, I'm not saying that it's the right thing, I'm not saying that it's what a simulator should do, I'm not saying it's what a good game would do, but it would take some of the most important incentives out of the single player mode.
-Create easily obtainable replica cars, people who spend 20,000,000 cr get the real Mark IV, while other people can buy a Mark IV replica from the GT dealership. The real cars can't be traded, replicas can.
And people would start complaining that they're stuck with replicas while only 'no lifers' (or any other condescending/insulting term) would get the real deal.
The thing is dupe 1 car or 1,000,000, there are no side effects to let anyone know. It's more like drinking water. No one cares how much you drink because it doesn't make the slightest difference. The exception being people who are obsessed with stuff for no reason.
Well, if you, for example would've been only able to, say, restore your gamesave once a week, the devaluation of the cars (and thus, the downfall of trading) would have taken a lot longer, if it would've happened at all.
The amount of traffic created for the PSN servers would probably have been much lower. The amount of PS accounts created would've been much smaller.
There must have been a reason why PD restricted trading. Probably not a very logical one. Maybe not the one I am thinking of, probably not the one you're thinking of, but if there would've been less of whatever reason, they probably wouldn't have had to work on a fix (even if it's a bad one). That's where the alcohol analogy came from.
It even fits in the regard that, while drunk, you didn't even notice that what you did offended them...
Now, what makes me kind of curious is this: Why is it that people try so hard to come up with a reason as to why it's not the dupers fault that duping/trading was restricted?