Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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So that's 191 cars total. If we assume the 8 from the DLC are not counting for the base list, then we have 183. This leaves just 6 to get to 189. Not a very optimistic number, in my personal opinion. Kinda disappointed we don't get a 488 road car and no non-hybrid LMP1s.
There is always DLC bro.
 
So that's 191 cars total. If we assume the 8 from the DLC are not counting for the base list, then we have 183. This leaves just 6 to get to 189. Not a very optimistic number, in my personal opinion. Kinda disappointed we don't get a 488 road car and no non-hybrid LMP1s.
If that's true, doesn't mean there are only 6 "new" cars. We have to wait and see.
 
I've said it before and I'll say it again. I've spent a good solid three nights playing the game on PC with an Xbone pad to check this out and the game is very easy to play with a pad. I play my games exclusively with a wheel, apart from FH3, and have done for over 10 years so my controller skills are not the best. However, I found it great straight out of the box and could tune it to my liking by changing only two settings. Jordan and Slip had issues with the game using a controller at e3 as well so possibly something was up. Ian bell has offered Jordan and Slip and no holds barred access to the game with a controller pre release which I hope they can take up.

I've only been playing with controller for some months. It's reached the stage that I can't find anything to suggest to the team to improve it further 'without overly intrusive filtering' and I think that's where it should be IMO. I can categorically say it's much much more controllable, intuitive and enjoyable than it was in pCARS1.

There are no 'fake' input filters beyond some opposite lock help where we'll put you roughly in the right window of lock when you counter steer to catch an oversteer moment.

It looks like Alan is on that same E3 build where I now have my doubts that everything was tuned as it should be.
 
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So that's 191 cars total. If we assume the 8 from the DLC are not counting for the base list, then we have 183. This leaves just 6 to get to 189. Not a very optimistic number, in my personal opinion. Kinda disappointed we don't get a 488 road car and no non-hybrid LMP1s.

Isnt the Lola-Aston Martin B09/60 a non hybrid LMP1? Not sure if its in PC2 though.
 
The only thing that I miss at the car list is another modern open wheel car like the formule renault 2.0 or dallara f3. Maybe because of the renault license they can get a licence on the 2.0
 
@HardRock
That's it.

That controller seems to be the one to get. It is not the first time I hear good things about it and TBH video looks perfect for times like this where my house is a mess and I can't use my rig. If I knew that beforehand I'd probably would've got one sooner as I can power on my PC and use 1 monitor even if i'd sit a bit sideways and far away.

@warp9engage

You'll have to wait. There's more to be revealed :)

The Steam Controller is really a good controller, it's just different at first. I just find, that after playing with the Xbox 360 Controller for so many years. It is easier now to pick up the pdp Xbox One controller. I might need to try the MS version, but I did not like the thumbsticks at first! I don't know, if MS has improved them or not!
 
Isn't the Lola-Aston Martin B09/60 a non-hybrid LMP1? Not sure if it's in PC2 though.
Yes, that is a non-hybrid. Some seem to think it will not be returning in PCars2 but I don't see why not. That was a great car in PCars. I hope it is there along with it's Gulf livery.
 
I just started getting into PC Sims about a month or 2 ago. I had played pcars and assetto corsa on console prior. Been getting into raceroom, automobilista, and rfactor 2. From my limited experience so far, pcars 2 seems like it's going to be a more fleshed out game. I would like to play rfactor 2 all day, but with the car and track selection being absolutely terrible, it is hard to stick with it. Raceroom seems like a well done full game but it is just so expensive that I can't invest in it when the force feedback doesn't feel near as good as assetto, rfactor, or automobilista. With mods, automobilista is probably the best overall I've played so far.

I guess what I'm getting at, in terms of feedback if pcars 2 can't give me a worthwile experience I don't know if I can pay 60 dollars for something I can have a better experience elsewhere for 20-30 dollars.
 
You can "pre-order" right up until the day before release...
I nearly forgot that. When the steam preorder opened in US, I was about ready to hit finish but realized I don't REALLY know much about this game yet.. Have to wait until more reliable info comes out
 
With everything I've seen so far, and as excited as I am to get my hands on PCars 2, I can't for the life of me imagine what somebody would be waiting to see before they preorder. What's the deal-breaker that's currently missing from the content? In my opinion, it's all just extra gravy from this point.

It's not the content im worried about, it's about whether or not it will be playable on XB1.
 
It's not the content im worried about, it's about whether or not it will be playable on XB1.
I can imagine. I enjoy open lobbies in Assetto Corsa on PS4, and would be very frustrated if I was still waiting for that update on XB1. I have a lot of faith in SMS though, they learned soo much getting the first game developed. Remember, this is just a better version of what they've already accomplished.
 
Random photoshop request, because I don't know where else to ask a general group that will get a quick response. Can someone make the middle of the bottom "skirt" of the bumper black? Y'know, leave the part in front of the tire, but where the main grill's horizontal perimeter lines go down, just extend that to mark off the spot in the middle. Please and thank you.

2015-Toyota-Corolla-Hybrid.jpg
 
I'm really hoping it's just a case of "git gud" and that it's actually playable with a pad with NO ASSISTS as I play even Assetto Corsa with just factory assists and no stability control. I know I have complained about Assetto Understeer before but at least the inputs are direct and I feel like the car is connected to what I'm doing with the pad to the point that oversteer recovery is fairly easy on most cars.
If 100% direct input and zero dampening is your thing, I would assume it's possible to adjust the settings accordingly, like setting Speed Sensitivity to zero and turning anything else off.
 

@2:05 : AI didn't see human car that does not follow the raceline ?
@3:20 : ?? aggressive ??
 
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There are 2 main things I wonder to get a little more info on:

1. If there is going to be matchmaking both for proffesionalism and performance. This means I'm going to have to go through a matchmaking system. How does this work? Looking at the number of players online on pC1 if there is the option of matchmaking a'd if it even matchmakes it means I will not have any choice over track and car whatsoever. And even then I do not believe enough players are currently online to do so.

So how is this matchmaking going to work? No details required just something that makes this story make sense as currently it LOOKS just like a marketing tool. (Looks is highlighted as I do believe you guys have found a way) so please a little more info so it looks like a feature instead of marketing.

2. I have heard the game will 'guide' you for tuning. Is this true and is there any more info you can release on this 'feature' if I heard that correctly.

Thanks in advance.

As a clarification:
I love what SMS is presenting and will most probably buy pC2 most definetly if it includes matchmaking.


Edit: silence on the matchmaking is making me worried
 
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@2:05 : AI didn't see human car that does not follow the raceline ?
@3:20 : ?? aggressive ??


You do understand the game is about RACING right?

Player made many on track mistakes and AI tried to take advantage. Just like ANY racer would.

Stop posting garbage trying to create "flaws" that don't exist.

If anything, this shows how improved the AI actually is, as in both cases the AI backed out of it as the player recovered and closed the door. In pCARS1 the AI would have just barged on through.
 
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@2:05 : AI didn't see human car that does not follow the raceline ?

Clearly, human not looking before returning to the racing line, at slower than racing speeds.

@3:20 : ?? aggressive ??

Yes, the AI was aggressive. Is that necessarily an issue? No. Personally I feel most simracers tend to relegate the AI drivers to second-class citizens, not tolerating a single mistake from them or any interference in the "human's race". "It hit me! Fix it!" That would hardly be realistic though, given that during close racing cars hit each other all the time, even with the best drivers in the world at the wheel (sometimes they even hit others intentionally...).

So, the real question for me here is not that if that was an aggressive maneuver, it definitely was, but whether the AI does that with a frequency that is befitting of the best and most competitive drivers in the world. That is impossible to be judged from one video though. We'll see in a few months.

Also, food for thought, most people driving sims are nowhere near professional and would be quite a hindrance in a real, competitive race, so they wouldn't get near one, not at highest levels of motorsport at least. So, if the AI is good and behaves like a real racer, that doesn't really expect to be racing against humans who would really have no place on a real track, doing random maneuvers and making mistakes all the time, then really, in context it's not the AI's behavior that is unrealistic, but the human driver's. :)
 
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