Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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But that's what I'm saying, I used Authentic too and it's still drives terrible. I was just wondering if there was some secret thing that I wasn't using to try and help it become more driveable.

Try different setups till you find one that works for you.

My gtr is not on default setup.
 
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So i got brave and i turned off all assist on my gtr and boy you can really feel the raw nature of this car :D

Unbelievable is like i'm learning how to drive this car all over again :bowdown:

This car really is a beast i just needed to turn all assist off :gtpflag:

WOW what a feeling when it bites you and you spin out :D
 
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New to PC2.

Running a couple of the invitational events last night and started getting frustrated.

Several were in the wet, and whilst I had decent grip for the 1st couple of laps, it completely disappeared on the later laps... events were old lotus GP car at old Monza, and KTM in the British Liightweights at Snetterton... it was so bad I was getting wheelspin in 4th and 5th gear, in a straight line, even when short shifting... rear tyres had zero grip and was pretty much undrivable!

AI seemed unaffected!

Is this normal, or am I missing something?
 
New to PC2.

Running a couple of the invitational events last night and started getting frustrated.

Several were in the wet, and whilst I had decent grip for the 1st couple of laps, it completely disappeared on the later laps... events were old lotus GP car at old Monza, and KTM in the British Liightweights at Snetterton... it was so bad I was getting wheelspin in 4th and 5th gear, in a straight line, even when short shifting... rear tyres had zero grip and was pretty much undrivable!

AI seemed unaffected!

Is this normal, or am I missing something?


I believe the classic cars have just one tyre available. In the case of the Lotus 49 and 49C that tyre will cope ok with slightly wet conditions, but not at all with fully wet - what you found was normal!

At old Monza GP - you have to be careful to avoid a puddle which forms just after the bridge or if you go through it, come off the throttle - this is generally one of the easiest tracks in the wet, because of its width and the fact that water only seems to collect in one place - Silverstone Classic and Hockenheim Classic are a lot harder in the wet due to multiple puddles. Fuji is good in the wet - worth a try! You will need to short shift and feather the throttle when driving the classic cars in the wet, especially the high power, lightweight ones. Try the Lotus 25 1.5 litre F1 car - that is excellent in the wet, with a good balance of power, grip and controllability.

PS - welcome to Project Cars Stotty - join us in "Sick's Race Room" for classic online racing (PS4) - click on the blue links in my signature for full information!
 
I believe the classic cars have just one tyre available. In the case of the Lotus 49 and 49C that tyre will cope ok with slightly wet conditions, but not at all with fully wet - what you found was normal!

At old Monza GP - you have to be careful to avoid a puddle which forms just after the bridge or if you go through it, come off the throttle - this is generally one of the easiest tracks in the wet, because of its width and the fact that water only seems to collect in one place - Silverstone Classic and Hockenheim Classic are a lot harder in the wet due to multiple puddles. Fuji is good in the wet - worth a try! You will need to short shift and feather the throttle when driving the classic cars in the wet, especially the high power, lightweight ones. Try the Lotus 25 1.5 litre F1 car - that is excellent in the wet, with a good balance of power, grip and controllability.

PS - welcome to Project Cars Stotty - join us in "Sick's Race Room" for classic online racing (PS4) - click on the blue links in my signature for full information!

Thanks Sick

I’m not sure how I’d beat that event in that case… coming out of Parabolica, it was impossible to get any acceleration without the rear tyres lighting up and massive oversteer… even on partial throttle when short shifting. Maybe I just need to turn the AI strength down.

I had a 3s lead after 2 laps, held that through most of the 3rd lap, and lost it all exiting Parabolica… AI unaffected as they carried on at the same pace :lol:

Same issue in the Xbow at Snetterton… fly off in to the distance In the 1st 2 or 3 laps, then suddenly can’t get out of the final chicane without spinning. AI just carry on as if nothing has changed.

Had no issues in the formula ford championship events in the wet, or in the Ginetta events – won these with a bigger margin than the dry events.

I get the standing water thing and the resulting aquaplaning (and it feel awesome hitting puddles on the straights and feeling the wheel pull as a result)… but this feels like the game is still modelling the effect of aquaplaning when the car is travelling at low speed.

Could be my lack of experience with the game, or driving skills, but I’m usually pretty quick on driving games.

If my playtime coincides with your event timings I’ll certainly come along 👍
 
@Stotty did the tyre icon turn blue or stay green, the lotus event the tyres are at optimal temperature at the start and slowly get colder as the race goes on producing less grip, I know I mentioned sticking with stock tunes for now in another thread but try lowering the tyre pressure for the lotus event to keep the tyres at a decent temperature in the wet.
Could probably be the same in xbow.
 
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They were certainly blue when I was spinning wildly, but I just assumed the tyres would be cold as it was wet.

I know you said don't tune, but I'm pretty confident with what the different elements do, so I'd already taken the -ve front toe off (which made the front over twitchy) added a big more rear toe, softened the spring, ARB's and dampers (to allow more weigh transfer), and lowered the tyre pressures a couple of clicks.

I'll try dropping them further.
 
Could be my lack of experience with the game, or driving skills, but I’m usually pretty quick on driving games.

It won't be that! The AI use a simplified tyre model - apparently there would be too much info to process if they were on the same model as the real life gamer - this system is normally effective, but sometimes in comparison the AI appear to have "Magic Tyres".
 
They were certainly blue when I was spinning wildly, but I just assumed the tyres would be cold as it was wet.

I know you said don't tune, but I'm pretty confident with what the different elements do, so I'd already taken the -ve front toe off (which made the front over twitchy) added a big more rear toe, softened the spring, ARB's and dampers (to allow more weigh transfer), and lowered the tyre pressures a couple of clicks.

I'll try dropping them further.

Just had a go with the lotus event kept the temps in left tyres all race but the rights went cold after 3 1/2 laps of 6 lap race.

Vintage tyres is the way to go, track tyres would not keep the heat.
Stable set up, up the gear ratio for more top speed, Tyre pressure 12.47 psi each tyre, is the bits I changed.

Try the vintage tyres with your tune and as slick says the AI are in a different tyre model, plus there brake points seem well off on this track and combo.

Edit: really enjoyed it as well quite tricky in all the spray :)


Edit 2: KTM at snertton couldn't get the tyres to keep there temps, but got it controllable and them caterhams are quick lol.

Stable setup, spring rate 75N/mm, also altered the pre load to 120.
Summer tyres, 18.71 / 17.98

Just some suggestions I know you're no slouch ;)
 
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Question about Classic Spa-Francorchamps what's the deal with the houses alone side the tracks?

There so close to the track and some of them don't even have barriers :crazy: did people really live in those houses and did they have to leave whenever a race took place?
 
Question about Classic Spa-Francorchamps what's the deal with the houses alone side the tracks?

There so close to the track and some of them don't even have barriers :crazy: did people really live in those houses and did they have to leave whenever a race took place?

No idea what those in the houses did when a race was on, but those were public roads. Also...



PS - take a slow lap and have a look around next time you're at Bathurst. There are a fair few houses right by the track (not as close as old Spa, though!) there even today.
 
Just had a go with the lotus event kept the temps in left tyres all race but the rights went cold after 3 1/2 laps of 6 lap race.

Vintage tyres is the way to go, track tyres would not keep the heat.
Stable set up, up the gear ratio for more top speed, Tyre pressure 12.47 psi each tyre, is the bits I changed.

Try the vintage tyres with your tune and as slick says the AI are in a different tyre model, plus there brake points seem well off on this track and combo.

Edit: really enjoyed it as well quite tricky in all the spray :)


Edit 2: KTM at snertton couldn't get the tyres to keep there temps, but got it controllable and them caterhams are quick lol.

Stable setup, spring rate 75N/mm, also altered the pre load to 120.
Summer tyres, 18.71 / 17.98

Just some suggestions I know you're no slouch ;)

I haven't been back to the Xbow event yet, but I beat the Lotus event at Monza (mine's 4 laps?) last night by lowering tyre pressures until I could complete all 4 laps. I had to run them c.10psi (:lol:), and it killed the speed of the car, but quick enough to beat the AI with some judicious blocking on the last lap. Never thought to try vintage tyres!

Are tyre pressures the key tuning adjustment in PC2, as they were in AC? For AC, I had a sheet with all the optimum pressures by car... someone had dug it out of the game data on the PC version.
 
Question about Classic Spa-Francorchamps what's the deal with the houses alone side the tracks?

There so close to the track and some of them don't even have barriers :crazy: did people really live in those houses and did they have to leave whenever a race took place?

They definitely continued living in their houses - this is David Hobbs talking about the 1966 Spa 1000km which he raced in a Ford GT40 MK1 (from his superb book "Hobbo"):

"The thing expired as I powered out of Stavelot corner, which was just about as far as you could get from the pits as you could be, a good four miles away. I freewheeled as far as I could before pulling into the yard of a farmhouse. I got out and knocked on the door, still with my helmet on. A middle aged chap answered the door and, completely unfazed, invited me in and offered me a cup of coffee. We ended up watching the rest of the race on his television, with the GT40 parked in his driveway."

These are his comments on the track - "I consider Spa the most daunting track of that era - the track was on everyday public roads bordered variously by trees, telegraph poles, buildings, deep ditches and barbed wire fencing. It was also extremely fast, with an average speed back then (1966) of around 140mph."

These are some of his comments regarding the 1968 Spa race - again in a GT40, this time for the Gulf Team: "I caught the Porsche 908 of Jochen Neerpasch and followed him for a complete lap, wary of pulling out into the blinding spray (wet race). Coming through Burnenville, a long downhill right hander with houses on the edge of the track, Jochen suddenly spun and hit a bus shelter on his right. the impact was like an explosion, with bits of Porsche and bus shelter flying down the road. His windscreen fluttered down in front of me, but I managed to avoid the debris and get through. Actually he was lucky to hit the bus shelter because about ten feet behind it was a steep grassy slope into a meadow of cows, all with their mouths open witnessing this carnage."

For the ultimate Project Cars experience try the track with time change and fog - I have some superb settings which I would be happy to share!

Hobbo Book.jpg


Above - thoroughly recommended - one of the best motor racing books that I have read!
 
I haven't been back to the Xbow event yet, but I beat the Lotus event at Monza (mine's 4 laps?)

Are tyre pressures the key tuning adjustment in PC2, as they were in AC? For AC, I had a sheet with all the optimum pressures by car... someone had dug it out of the game data on the PC version.

You can select how many laps you want to race by moving the slider for the lotus it's 1 to 6 laps, so if you don't like an event but you want to complete it just do 1 lap and put AI at 0 :).
Tip: AI gain extra straight line speed over 100 and they have track specific tunes above 80.

Yes there is a post by sms with the tyre pressures http://forum.projectcarsgame.com/showthread.php?57541-Project-CARS-2-Tyre-Pressures
 
This game is a bit odd at times... running the Formula C Championship.

1st round at Bruno, the car is horrible - even picking up part throttle mid corner makes the back want to come round. 2nd round at Imola I can't do anything in wet qualifying due to terminal understeer. In the race I come from back of the grid to 1st and can absolutely nail it form the apex.

Strange inconsistency.

Physics feel really lovey with some car/track combinations... as good as I've felt on a console.
 
Strange inconsistency.
I think that often it's the effects of the Livetrack that can cause these inconsistencies. Different times of year, day and even cloud cover all have an influence on the track surface it seems. It's very clever but it might unnecessarily over complicate things at times.

Although I've tried the Formula C at Bruno and it did seem quite excitable! Maybe it's the corner speeds around there that make it loose down force?
 
I think that often it's the effects of the Livetrack that can cause these inconsistencies. Different times of year, day and even cloud cover all have an influence on the track surface it seems. It's very clever but it might unnecessarily over complicate things at times.

Although I've tried the Formula C at Bruno and it did seem quite excitable! Maybe it's the corner speeds around there that make it loose down force?

The car was easier to drive at Sugo in the damp!

Anyhow won the championship and now moved in to the Radical. The difficulty curve is good following the career... it’s a good step up from the Formuka C, though I’ve yet to cure the entry oversteer :lol:
 
I think that often it's the effects of the Livetrack that can cause these inconsistencies. Different times of year, day and even cloud cover all have an influence on the track surface it seems. It's very clever but it might unnecessarily over complicate things at times.

Although I've tried the Formula C at Bruno and it did seem quite excitable! Maybe it's the corner speeds around there that make it loose down force?

More Livetrack issues being reported to the devs on a quite extensive PC2 forum thread: http://forum.projectcarsgame.com/sh...Y-different-in-race-vs-private-testing/page19

Livetrack might be a highly touted game feature, but it seems to be the feature that is hardest to get bug-free. Syncing it and weather is still buggy after over six months of playtesting.

Another issue that leads many to get inconsistent driving experiences is the bug where setups don't stay loaded between qualy and race. Standard advice seems to be to reload your setup after practice and qualy, or you may end up with a different setup for the race. That one has bit me a few times.

You simply cannot TRUST this game. Setups don't always load, different tires to what you see your pit crew put on might be on as you leave the pits, other drivers may be experiencing different conditions to you.

There are times when you have to ask, is Livetrack worth it? When it works, yes. When it doesn't... Perhaps not!
 
Really enjoying PC2.

There are some frustrations, but the way the cars handle is by far the best I've ever felt on a console... and each car has a completely different feel... it's quite lovely. And I've now found some FF settings I'm happy with in most cars... the FF is absolutely brilliant... you can feel the car moving around over bumps, and the suspension loading and unloading.

Not without it's frustrations though... the AI is a bit inconsistent (super fast at some tracks, and in some cars, slow in others), and they always get a perfect start. Some of the cars the do require some tuning to make them driveable.

I only realised last night that the career section runs horizontally :lol:

I've been playing vertically - finishing all the events in a tier before moving to the next. Makes much more sense now I've realised my mistake. I'm running the Cayman championship at the moment. Previously I'd done the Ginetta GT5. Difference in feel between the 2 cars is night and day.

Oh... and the engine sounds... brilliant.
 
Really enjoying PC2.

There are some frustrations, but the way the cars handle is by far the best I've ever felt on a console... and each car has a completely different feel... it's quite lovely. And I've now found some FF settings I'm happy with in most cars... the FF is absolutely brilliant... you can feel the car moving around over bumps, and the suspension loading and unloading.

Not without it's frustrations though... the AI is a bit inconsistent (super fast at some tracks, and in some cars, slow in others), and they always get a perfect start. Some of the cars the do require some tuning to make them driveable.

I only realised last night that the career section runs horizontally :lol:

I've been playing vertically - finishing all the events in a tier before moving to the next. Makes much more sense now I've realised my mistake. I'm running the Cayman championship at the moment. Previously I'd done the Ginetta GT5. Difference in feel between the 2 cars is night and day.

Oh... and the engine sounds... brilliant.
Their perfect starts still allow me to overtake half the field before turn 1 on many tracks though. How I would love to start a race and have all the cars around me pull away at the same speed as me... Rolling starts help a bit but still not enough.

Don't agree with the audio point though; I dont think the engines are visceral enough. The entire audio mix itself could be improved IMO.

Having a blast in the F40 again this week. Great car!
 
Did you know that the p1 and p1 gtr odometer on the dashboard saves your km total.

But only after you complete the mclaren proving grounds

See below for proof

41115.87 ml is my total miles right now so that's 66169

52677.5 is my total km on my gtrs odometer so

66169
-
52677
=
13,492 km which is 8383 miles

Which means i drove the p1 gtr for 8383 miles(13,492) which didn't save on the ordormeter since up to that point i haven't completed the mclaren proving grounds.


MORE proof

Ok i backup my saves and deleted the pcars 2 save and started a new game


On this first picture you can see i did a few laps around classic le man

odometer

Affinity Screen

And this last picture i took after i restated the game (Close game and started the game again)


As you can see the odormeter restarted back to 0.0

Back if you complete the mclaren proving grounds it wont.

Anyway i thought i share this little easter egg about the p1 and p1 gtr with everyone :)
 
Their perfect starts still allow me to overtake half the field before turn 1 on many tracks though. How I would love to start a race and have all the cars around me pull away at the same speed as me... Rolling starts help a bit but still not enough.
It does depend on the car/class. Most of the time I can pass 8-12 cars on the start -- which makes qualifying feel like kind of a waste of time -- but in a few cars/classes there's no way to keep up with the AI's start, and then they have a tendency to blast off the line straight into your rear end. :lol:
 
How do I see lap times for a specific car and track in time trial?

All I seem to get is the very fastest times.
 
Their perfect starts still allow me to overtake half the field before turn 1 on many tracks though. How I would love to start a race and have all the cars around me pull away at the same speed as me... Rolling starts help a bit but still not enough.

Don't agree with the audio point though; I dont think the engines are visceral enough. The entire audio mix itself could be improved IMO.

Having a blast in the F40 again this week. Great car!

Compared to GTS the sounds are amazing :lol:
 
How do I see lap times for a specific car and track in time trial?

All I seem to get is the very fastest times.

The leaderboards on consoles are set by class, say you want a GT3 time you have to scroll through the GT1 times first, something to do with Sony and Microsoft, so the slower the car the further you have to scroll.

I use this site http://cars2-stats-steam.wmdportal.com/index.php/leaderboard it has all the pc times and you can select any car on any track.


Edit: if you fancy a bit of friendly TT's have a look at https://www.stoopidchallenges.com pulls a load telemetry using udp also https://www.gtplanet.net/forum/thre...san-fairlady-240zg-gts-ii-at-bathurst.377369/ has one about once a fortnight.
 
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