Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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No one is interested in a WIP list of cars and tracks, SMS. Have they added anything I really wanted in terms of cars or not? Has rallycross survived or not?

What has this got that PC2 hasn't? Or to put it another way, if you have PC2 why would you buy PC3?
Upgrades will add so much depth to half of my most-driven cars in PCARS2 (eg. GT86, 2002 Turbo, Evo VI TME), and liveries will allow me to finally personalize the other half (ie. every racecar I like). In spite of all of PCARS3's faults that stuff is a huge improvement over PCARS2's dry and static offerings. PCARS2 is a fine sim, but a boring game.

Having things to buy and upgrade will lend more context to racing for some time, even in free races, and the game should be more comfortable to play, hopefully with improved drifting physics as well.
 
What has this got that PC2 hasn't? Or to put it another way, if you have PC2 why would you buy PC3?

A couple of newer cars, a couple of new fake tracks plus a real one, better pad controls if you don't use a wheel, car customizations, umm... well pretty much the gist of it, you're getting a casual car customization couch playing game you can drink while playing instead of a motorsport simulation game
 
A couple of newer cars, a couple of new fake tracks plus a real one, better pad controls if you don't use a wheel, car customizations, umm... well pretty much the gist of it, you're getting a casual car customization couch playing game you can drink while playing instead of a motorsport simulation game
When and how did customizing your car become "casual" or "arcade" anyway? Do you all think racecars get built and decorated with stripes and stickers by themselves? They just poof into existence that way?

And since when are there no grown men drinking and playing sims like PCARS2? :lol:
 
A couple of newer cars, a couple of new fake tracks plus a real one, better pad controls if you don't use a wheel, car customizations, umm... well pretty much the gist of it, you're getting a casual car customization couch playing game you can drink while playing instead of a motorsport simulation game

Trust me, you can drink while playing PC2 fine. Just.... do yourself a favor and turn off damage first. Maybe slow them down a little too. :lol:
 
What has this got that PC2 hasn't? Or to put it another way, if you have PC2 why would you buy PC3?

PC2 retains the sim elements that PC3 rips out. The ability to run a full race weekend at any point along with structured multi-class fields continues to appeal better to me now as a motorsport enthusiast rather than having a game dumbed down for casuals and stuffed full of gimmicks.
 
When and how did customizing your car become "casual" or "arcade" anyway? Do you all think racecars get built and decorated with stripes and stickers by themselves? They just poof into existence that way?

And since when are there no grown men drinking and playing sims like PCARS2? :lol:

Car collecting, customization and upgrades I consider casual. I think a lot of people do, though this is only my opinion.

As for the drinking, not during work or sim racing. Also an opinion :P
 
Better pad controls, structured career mode with progression, a sense of car ownership and car customisation/upgrades.

These features make PC3 more appealing to me than its predecessor because its gameplay style is more akin to racing games I enjoy playing.

On the other hand, from my point of view...

Pad controls are just fine in PC2 for me (yes, really, not being sarcastic!), I'll take an actual motorsport based ladder approach to career with full race weekends over a series of 2-5 lap catch-the-rabbit races every time, and I couldn't care less about customisation & upgrades.

Overall this gives PC3 zero appeal to me over it's predecessor.

And I didn't mention pitstops onc.. damn! :P
 
Car collecting, customization and upgrades I consider casual. I think a lot of people do, though this is only my opinion.
I'd still like to know when or how this became the opinion of a lot of people. Swapping parts for better performance or applying liveries/stickers are just as serious and real as pit stops and overheating tires.

As for the drinking, not during work or sim racing. Also an opinion :P
You said, "[a] game you can drink while playing instead of...", as if PCARS2 makes it not viable. :)
 
@gregc couldn't agree more with you, but for us people, and I reckon most of the people I race with we just have to accept that this game is aimed at a different audience. I'm still not sure why they had remove so many options and racing elements to add this new stuff.

I am eagerly awaiting an announcement for a sim racing game on PS5 with the kind of content PC2 had. GT7 most likely won't offer this, any new AC most likely is very limited again content wise so it's really hoping for a PC4 in the spirit of PC2 or another franchise getting into this market

@Wolfe I agree with you that (almost) every addition SMS made in this game could have perfectly co-existed with the basis that PC2 created. I guess some people overreact a bit on these things because they made the racing spirit a (my opnion) poor copy of GT Sport. And this way of racing is just not my style
 
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I wish SMS release some dev kits to at least mod pC2 to push it further than it is. pC2 is dead, why not allow the community to add content to what they wish for instead of relying on waiting of a worthy sequel that will never happen.

PS Yes I know there's mods but only cars, since the game is pretty much locked from content it all it is capable of.
 
@gregc couldn't agree more with you, but for us people, and I reckon most of the people I race with we just have to accept that this game is aimed at a different audience. I'm still not sure why they had remove so many options and racing elements to add this new stuff.

I already have, it's not a game that appeals to me, and that's a shame given the time I've put into the previous iterations, but it is what it is.

I am eagerly awaiting an announcement for a sim racing game on PS5 with the kind of content PC2 had. GT7 most likely won't offer this, any new AC most likely is very limited again content wise so it's really hoping for a PC4 in the spirit of PC2 or another franchise getting into this market

And here's where I fall out with a fair few others. For those of us on PC it's fine - we have AMS2 for that Madness Engine goodness that we enjoy with new content, and plenty of sim goodness in terms of both physics and your actual motorsport. The 'gamey' championship/career mode stuff is coming. We have many other options too, RF2 is great if you can get past the shonky UI and terrible default pad controls for example (and those really are big barriers to entry, by the way!). Console players looking for a new proper sim? You have ACC if GT3/4 is your thing and you don't mind the framerate. Other options? None, that I know of. That sucks

@Wolfe I agree with you that (almost) every addition SMS made in this game could have perfectly co-existed with the basis that PC2 created. I guess some people overreact a bit on these things because they made the racing spirit a (my opnion) poor copy of GT Sport. And this way of racing is just not my style

And here I simply say, as I have before, why no options? Had SMS made this game, but with a 'Sim mode' where we could have our fun, and maybe with options to extend career mode races, I think a fair few of us would be happy enough to spend some money.
 
I'd still like to know when or how this became the opinion of a lot of people. Swapping parts for better performance or applying liveries/stickers are just as serious and real as pit stops and overheating tires.


You said, "[a] game you can drink while playing instead of...", as if PCARS2 makes it not viable. :)

It must be the elitist iracing crowd with that dumb mentality.

Any car guy in the world will modify his car way before it ever hits the track, let along sees a pit stop.
 
It must be the elitist iracing crowd with that dumb mentality.

Any car guy in the world will modify his car way before it ever hits the track, let along sees a pit stop.

Bit of a hyperbolic statement even compared to me saying pcars3 is casual, no?

Perhaps I should remind people what R the acronym of Project C.A.R.S. stood for. Forgive me for being a motorsport fan first before being a car guy, though I would consider myself both.

And I wouldn't go near iRacing btw, I'm if anything, semi responsible with my money at least.
 
Going by his logic even iracing is for filthy casuals since it supports custom liveries and you more or less collect the cars (using real money). :lol:
PC sim racers have also made and shared driver skins for a number of titles going back years, much like the "useless gimmick" of customizing your avatar in PCARS3. ;)

Perhaps I should remind people what R the acronym of Project C.A.R.S. stood for. Forgive me for being a motorsport fan first before being a car guy, though I would consider myself both.
'R' stands for "motorsport"? Grassroots racing isn't racing, or motorsport? SCCA?
 
PC sim racers have also made and shared driver skins for a number of titles going back years, much like the "useless gimmick" of customizing your avatar in PCARS3. ;)


'R' stands for "motorsport"? Grassroots racing isn't racing, or motorsport? SCCA?

First let's not confuse custom liveries with custom car upgrades, which what I was on about.

And yes, that is racing but let's not pretend that's what the franchise stood for in the first two installments.
 
I've just noticed in the new trailer that a livery I made for pCARS 1 back in 2012 is still in pCARS 3. I'm really happy to see that! :)
Looks like they changed most of the sponsors, but they kept the original design.

upload_2020-8-3_21-25-2.png
 
Going by his logic even iracing is for filthy casuals since it supports custom liveries and you more or less collect the cars (using real money). :lol:

Its definitely for people who have too much money go spend on video games. I cant justify the cost myself.

Bit of a hyperbolic statement even compared to me saying pcars3 is casual, no?

Perhaps I should remind people what R the acronym of Project C.A.R.S. stood for. Forgive me for being a motorsport fan first before being a car guy, though I would consider myself both.

And I wouldn't go near iRacing btw, I'm if anything, semi responsible with my money at least.

How is it exaggerated?

Would you track your own car with stock brakes and tires?

Or would you at least get some more aggressive pads, and maybe get a brake fluid with a higher boiling point?

Those all season tires most cars come on probably arent gonna be great feeling after a few laps either.
 
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How is it exaggerated?

Would you track your own car with stock brakes and tires?

Or would you at least get some more aggressive pads, and maybe get a brake fluid with a higher boiling point?

Those all season tires most cars come on probably arent gonna be great feeling after a few laps either.

No, your claim of "elitist iRacing crowd" to me saying customizing cars is casual, is what's exaggerated and quite a reach.
 
And yes, that is racing but let's not pretend that's what the franchise stood for in the first two installments.
The two installments I played included roadcars and tuned roadcars -- including specific "track day" classes -- with some motorsport-inspired liveries, not to mention content like Bannochbrae, California Highway, and Azure Coast that poses a challenge to your framing.

What SMS has added to PCARS3 is well in line with what they offered in the last two games. It's what they've removed that has skewed what the franchise stood for.
 
The two installments I played included roadcars and tuned roadcars -- including specific "track day" classes -- with some motorsport-inspired liveries, not to mention content like Bannochbrae, California Highway, and Azure Coast that poses a challenge to your framing.

What SMS has added to PCARS3 is well in line with what they offered in the last two games. It's what they've removed that has skewed what the franchise stood for.

Bannochbrae is a great track I'll give you that but the road content in PC2 is such a small percentage of the game. Lets be honest the vast majority of the game is motorsport related.
 
Bannochbrae is a great track I'll give you that but the road content in PC2 is such a small percentage of the game. Lets be honest the vast majority of the game is motorsport related.
It is hardly an insignificant portion of the game in comparison to other categories and niches. GT is not LMP, LMP is not rallycross, rallycross is not vintage formula, and vintage formula is not modern IndyCar.

PCARS has always stood for "car guy" content as part of its diversity of categories. Who's pretending or not being honest here?
 
It is hardly an insignificant portion of the game in comparison to other categories and niches. GT is not LMP, LMP is not rallycross, rallycross is not vintage formula, and vintage formula is not modern IndyCar.

PCARS has always stood for "car guy" content as part of its diversity of categories. Who's pretending or not being honest here?

Those are all race cars and motorsport disciplines. Adding a turbo to your Legacy doesn't make it a race car, street racing is a hobby. Spot the difference.
 
It is hardly an insignificant portion of the game in comparison to other categories and niches. GT is not LMP, LMP is not rallycross, rallycross is not vintage formula, and vintage formula is not modern IndyCar.

PCARS has always stood for "car guy" content as part of its diversity of categories. Who's pretending or not being honest here?
This to me has always been a huge part of the appeal of pCARS. I've always seen it as a sort of Gran Turismo for people who actually like racing, and race cars. Instead of just cars in general. A little bit of everything all across the spectrum including street and track-day cars, but focused on racing instead of whatever exactly GT was focused on(because it sure was never professional motorsport).

I have no problem with adding tuning upgrades to some of the cars and even making you work for them, a lot of people love that stuff and it's not necessarily fake(there's plenty of real-world basis and they claim to be doing it with realistic effects instead of just magic "upgrades" - time will tell how well they've managed that). Gives you some interesting options to play with too. I have no problem with adding more fake tracks as long as they are believable. That's one of the nice things about games - being able to do things that don't exist in the real world. I don't have a problem with making the career focused in a different fashion like they've done, as long as they give us a way to run full championships in legit race classes outside of career(which they haven't).

It's just the stuff they've taken away that kills it for me. I guess it was too much to ask to have the stuff we already had(with some minor fixes and enhancements) with some new things added on top, and also solving the issues people who played constantly online faced. They wanted to head in a different direction, but apparently couldn't do it without kicking any fans of the old direction to the curb.
 
Better pad controls, structured career mode with progression, a sense of car ownership and car customisation/upgrades.

These features make PC3 more appealing to me than its predecessor because its gameplay style is more akin to racing games.

We all have opinions about what we like or don't like about the game, it's amusing to see the game being defended and it hasn'tbeen released ! I am quiet happy to race Pcars2, now casual racers have found a new home! SMS could have left the Sim features alone and had a arcade side of the game for those who wanna race that way. Gran Turismo did that with GT 5 & 6 and now in Gtsport, you choose either arcade or sim ,whether you raced single player or online.
If you love PC3 , then please enjoy and have fun.
 
@Sentry87 -- I'm aware you associate "racing" with certain sanctioned motorsports and expect that from your racing sims. I'm aware that's what you read from the 'R' in C.A.R.S. That's an association, not a definition.

This to me has always been a huge part of the appeal of pCARS. I've always seen it as a sort of Gran Turismo for people who actually like racing, and race cars. Instead of just cars in general. A little bit of everything all across the spectrum including street and track-day cars, but focused on racing instead of whatever exactly GT was focused on(because it sure was never professional motorsport).
Gran Turismo's original focus was on depicting a range of cars that included everyday models that more players could relate to. In the 1990s, it was not so uncommon for sims to exclusively feature roadcars, like the earliest Test Drive titles, The Need for Speed, or Viper Racing for example, but such titles were conceived as thrilling showcases of expensive sportscars. GT went downmarket a bit while offering a larger roster to choose from.

By the time of GT4, the objective had essentially turned into becoming an interactive encyclopedia of automotive history; a torch that Forza now carries all by itself with GT Sport's deviation from that mission, though GTS retains an educational vibe.

I miss GT's encyclopedic roster of cars, which is about the only reason I'm thinking of coming back to GT after more than fifteen years and picking up GT7 whenever it arrives. GT's bias toward cool old economy cars and JDMs and so forth was always a bit more to my liking than Forza's bias toward U.S. & European makes and higher-performance models.

I'm a guy who's more fascinated by a 4-cylinder 1980s car with rad rear window louvers or a crazy old-fashioned digital dashboard than a Ferrari or a Mustang Mach 1. :) PCARS touches on my taste in cars too with its historic 1960s-1980s content. 👍
 
The last 4-5 pages of this discussion amazed me for especially two reasons, both related to the ''track and car list'' topic.

1. How amateur has SMS proven to be, issuing half baked (WIP) lists. From every possible angle I look at this game and how they are managing the pre-release, it looks like this game has been developed by interns at their first experience after college.

2. The amount of fuss generated among the users about missing tracks or cars, and this is really considered an important aspect of the game, even if relatively compared to other missing sim features, which are the core of a racing game development, and they cannot be added back at a later stage.
In other words, adding SPA as a DLC is easy and simple, it will take them the blink of an eye to implement (it should for a normal team).
Adding back tire wear, tire compound, pitstop, damage qualifying etc etc...is nearly impossible without writing a completely new game.

So, what are we discussing about one or two tracks missing if the core game itself is missing?
 
So, what are we discussing about one or two tracks missing if the core game itself is missing?

I believe those that stick around after the announcement of sim features removal are willing to accept the game for what it is trying to be, the cars and track list is just the newest things to be discussed and also a selling point for some people.

There is just so much can be talk about a removed feature, it is gone and any amount of complain won't bring it back now. At best we will see them return for the next game if it exist.
 
No one is interested in a WIP list of cars and tracks, SMS. Have they added anything I really wanted in terms of cars or not? Has rallycross survived or not?.

Its weird that its still unclear, most of the rallycross cars seem to have been cut, apart from the RX Lite and the Renault 5 Maxi. Butnthen, Lydden Hill only has 1 layout listed and its not the rallycross track. Very puzzling.
 
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