Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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Laughable when compared to the number of racing tracks I'd say, specially when two of those tracks are point to point stages I've been playing since 2015 in two games in a row.

Yeah but this isn't really that kind of game. Physixs that feel like DriveClub doesn't turn it into DriveClub suddenly. And it's more than PC2 had so.
 
Yeah but this isn't really that kind of game. Physixs that feel like DriveClub doesn't turn it into DriveClub suddenly.
Where the kind of promoting handling is that of sliding around?, oh hell that it does. Drifting around with GT cars as if they were road versions doesn't exacly make a "sim" look very good.

oh and I forgot Bannochbrae too. Now that's three tracks I've been playing for the past 5 years, which makes the list of countryside/city tracks even more laughable.
 
So they lowered the AI options down from 120 on the slider to just three options. There is now rubber banding
Watch this video, in every lap, when the player approaches the Maggots/Beckets/Chapel complex. Every single lap, he can incredibly easily catch the AI in front of him in the middle of the complex, even if the AI entered it 100 metres ahead. And after it, the AI is pretty fast again in the straight that follows. If this is not blatant rubber banding, then it is very very bad AI balancing between different corners.

The game really starts to look and feel like it had a lower budget than PCars2. Might explain why most of the new circuits are fictional and the real ones being added are ovals and the cheap to licence Shanghai F1 track


If there's rubber banding that bad i might hate this game. Thats one feature i absolutely hate!!!!

Its the biggest evidence that the developers are lazy ****s and cant be bothered to program better AI
 
Where the kind of promoting handling is that of sliding around?, oh hell that it does. Drifting around with GT cars as if they were road versions doesn't exacly make a "sim" look very good.

oh and I forgot Bannochbrae too. Now that's three tracks I've been playing for the past 5 years, which makes the list of countryside/city tracks even more laughable.

Genuinely confused as to what you've been expecting this entire time.
 
Genuinely confused as to what you've been expecting this entire time.
After learning of the direction switch for the series regarding handling (now drifting is promoted) and cut of sim aspects?, more countryside and city tracks obviously, as those are the cool scenarios for road car battles drifting around. You know games like Driveclub; Gotham; NFS etc know this well, and if you trying to be a pretender to these...
 
Okay, I'm checking out the website again for the car list and it looks better than before. but holy cow, how is it that they still haven't finalized the car list for the site yet? I'm still seeing errors like this:
PC3 - error.png


EDIT: With that said, I do have things to say about the car list right now aside from errors. One, I actually kinda like the fictional race cars they've added, they give me Gran Turismo vibes. I might even try replicating some Gran Turismo liveries on them, depending on how varied the livery editor is.

The addition of new GT3 & GTE race cars is always a welcome for me as I still like racing in this class. I look forward to driving that Mclaren 720 GT3 and new Aston Martin Vantage GTE for instance. Heck, it will be fun to drive the Koenigsegg Jesko in a racing game with better physics than The Crew 2 or one of those mobile games for once. Dirving the new Supra and C8 Corvette will also big hightlights.

However, there's also parts of the car list that flat-out disappoint me such as not adding any new cars to the GT1 class, imsa GTO class, Gr.5, or GT2. It also looked like they dropped some cars aswell and seemingly no longer have a license for Mazda. Which is a shame as I was hoping to at least see some more Mazda road cars like the RX-7s and Miatas. The way they're making PC3, it seems like those cars would be a perfect fit for.
 
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After learning of the direction switch for the series regarding handling (now drifting is promoted) and cut of sim aspects?, more countryside and city tracks obviously, as those are the cool scenarios for road car battles drifting around. You know games like Driveclub; Gotham; NFS etc know this well, and if you trying to be a pretender to these...

But it isn't is it. Its dropped 2 or 3 motorsport simulation aspects. The videos with racing cars I've watched havent promoted drifting and quite frankly after PC2s track list if you were expecting anything different then poor you.
 
It is. This no longer is a sim, but a Forza-Driveclub pretender. Poor you if you don't realize this up to this point.

Still Project Cars though, and Forza Motorsport 7 doesnt exactly have a tonne of countryside roads.

So much drifty sliding


So much DriveClub


Driftalicious
 
Still Project Cars though, and Forza Motorsport 7 doesnt exactly have a tonne of countryside roads.
But Driveclub; Gotham and NFS do, which is also pretending to them.

So much drifty sliding


So much DriveClub


Driftalicious

Uh what's this I must be blind. Oh and It is a GT car on slicks




And I can't find a gameplay on arab where the guy drives pure driveclub style with the 720GT3.

Good game bro. On a popcorn diet today with you.
 
But Driveclub; Gotham and NFS do, which is also pretending to them


Uh what's this I must be blind. Oh and It is a GT car on slicks




And I can't find a gameplay on arab where the guy drives pure driveclub style with the 720GT3.

Good game bro keep it up. On a popcorn diet today with you.


:lol::lol:

Good effort. You picked a video with the word drift in the title, which was what, the second video released? With the sole purpose of showing off the drift ability in the game? Using a tuned Corvette to do so. 2nd video, he's coaxing the car into slides using oversteer, you can do that i basically any racing game PC2 included, again, point not proven.

This isn't pretending to be PGR, driveclub or NFS (unless you count shift, being as its the same devs). Its aiming closer to Forza, Gran Turismo etc, the underlying driving model is more or less the same minus the core tyre temps blah blah been talked about for months.

Its also about perception but I think your perception is off if your seeing a drifty slidey arcade game, maybe you've clicked on Grid videos by mistake?
 
I'd still like to know when or how this became the opinion of a lot of people. Swapping parts for better performance or applying liveries/stickers are just as serious and real as pit stops and overheating tires.

My guess is that it probably changed in the eyes of many thanks to the casual Forza crowd. There are a ton of kids and simple people who play the game by just max upgrading everything and any car that can't reach 1000 HP or 10.0 acceleration stat or X-class in Horizon or whatever is "sux" to them.

Maybe the GTS split in the community helped it too? "You don't need upgrades, we have FIA races now!" or something like that?

Also helped by crappy YouTubers. You know the kinds, with those stereotype thumbnails of the real cars with arrows randomly pointing around and titles like "THE FASTEST CAR EVER?" or "NEW BEST CAR IN THE GAME!" and in the videos they just AWD and V12 swap everything with max upgrades and drive it down a drag strip while begging for likes and subscribes.

Forza and its attempt to please everyone has got the community pretty divided as both sides play tug of war with the direction the series takes, so things that aren't that casual get labeled as casual. Of course, the "casuals" often label pretty normal motorsport things as "eSports tryhard" or "sim elitist" features too, so it goes both ways.
 
My guess is that it probably changed in the eyes of many thanks to the casual Forza crowd. There are a ton of kids and simple people who play the game by just max upgrading everything and any car that can't reach 1000 HP or 10.0 acceleration stat or X-class in Horizon or whatever is "sux" to them.

Maybe the GTS split in the community helped it too? "You don't need upgrades, we have FIA races now!" or something like that?

Also helped by crappy YouTubers. You know the kinds, with those stereotype thumbnails of the real cars with arrows randomly pointing around and titles like "THE FASTEST CAR EVER?" or "NEW BEST CAR IN THE GAME!" and in the videos they just AWD and V12 swap everything with max upgrades and drive it down a drag strip while begging for likes and subscribes.

Forza and its attempt to please everyone has got the community pretty divided as both sides play tug of war with the direction the series takes, so things that aren't that casual get labeled as casual. Of course, the "casuals" often label pretty normal motorsport things as "eSports tryhard" or "sim elitist" features too, so it goes both ways.

Maybe they want the decals to be simulates properly, sitting on a virtual stool with a vietual squeegee and a heat gun :dopey:. Mini game hell, lose XP for every crease or rip in the vinyl.

But I think you're right. The perception of tuning has changed since the heady days of peak Gran Turismo with its nice stage 1, 2 and 3. I do feel its Horizon that has done it the most damage but hopefully PC3 can actually go the other way and make people remember that tuning is fun and worthwhile in a sim.
 
:lol::lol:

Good effort. You picked a video with the word drift in the title, which was what, the second video released? With the sole purpose of showing off the drift ability in the game? Using a tuned Corvette to do so. 2nd video, he's coaxing the car into slides using oversteer, you can do that i basically any racing game PC2 included, again, point not proven.

This isn't pretending to be PGR, driveclub or NFS (unless you count shift, being as its the same devs). Its aiming closer to Forza, Gran Turismo etc, the underlying driving model is more or less the same minus the core tyre temps blah blah been talked about for months.

Its also about perception but I think your perception is off if your seeing a drifty slidey arcade game, maybe you've clicked on Grid videos by mistake?
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@fernandito -- Did you intentionally post the early Corvette video (a roadcar, with upgrades) as a point of comparison to the GT car or something? It is not "a GT car on slicks". :odd:

As for the relevant video, it would have been considerate to provide a timestamp of a drift, because that Supra is not drifting around. It might look like it to the untrained eye, because the chase cam follows the car in such a way that it appears to rotate a bit more than it actually is.

I watched the video at 1.5x waiting for any drift, and 8:05 and 10:15 are your best examples (you're welcome). For one thing, those corners reveal that stability control is enabled (indicator below the tach). That throws a wrench into drawing conclusions on controllability. Second, like @MagpieRacer said, overall there is not an unusual amount of oversteer. In PCARS2, racecars don't turn around and eat a wall every time I push the tail out a bit. My own driving style leans toward oversteer.

Professional drift cars use sticky tires, too. Slick tires do not negate oversteer or wheelspin.
 
Right. Valuable contribution as ever, to be expected from you I guess.
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It's the best thing about DiRT Rally 2.0 too (next to the handling).
Best thing about dr2 imo would be the gravel physics, and the effects of some particular car setups on it. And of course the old glory cars available, don't forget. The online events are kinda meh, like in all games, because of the times posted b y cheaters and aliens alike, who also gain advantage by heavy cutting and the like.

Professional drift cars use sticky tires, too. Slick tires do not negate oversteer or wheelspin.
Performance tyres mostly, which ain't the same as slicks
 
Performance tyres mostly, which ain't the same as slicks
No comment then on your proof of "drifty handling" being a fairly ordinary drive with a couple good slides across ~11 minutes of driving that turn out to have been aided by stability control?

I have my concerns about some of the comments coming out from individuals with early access, so I was prepared for you to share something potentially incriminating. If that's the worst you've seen then I think I'm good for now.
 
No comment then on your proof of "drifty handling" being a fairly ordinary drive with a couple good slides across ~11 minutes of driving that turn out to have been aided by stability control?

I have my concerns about some of the comments coming out from individuals with early access, so I was prepared for you to share something potentially incriminating. If that's the worst you've seen then I think I'm good for now.
Who said I didn't like what I saw?, my fav racers have always arcade oriented, being cmr2, the old ps2 wrc games (wrc2, wrc3 and 4); nfs hot pursuit 2 (old one), and of course the Gotham series + Driveclub my go to even to these days. And of course dr2, which is more or less arcady too.

I'll get this game, but on sale as opposed to what I did with pc1 and 2, because when I buy the project cars trademark then it is not for arcade precisely.
 
Too bad it has to be played mainly on circuits now that they've nailed the controller handling thanks to the the Driveclub boys magic and expertise. And in the damned madness engine. I'm really impressed seriously wasn't expecting even then capable of fixing the controller on this engine.

What they have done kinda deserves a full road car entry full country-city racing, so we could have had our new Driveclub. I'd have loved for one.

This should have been called pc revolution and rants would be over. Only then they would have had no place.
 
The latest twitter post of the career mode tiles looks like a Forza mobile game. The confirmation by one of the youtubers that car 'classes' are gone i.e GT3 GT4 and instead race opponents are now matched by 'performance index' hence why you get a 2002 Turbo racing along side a Nissan GT3
 
Too bad it has to be played mainly on circuits now that they've nailed the controller handling thanks to the the Driveclub boys magic and expertise. And in the damned madness engine. I'm really impressed seriously wasn't expecting even then capable of fixing the controller on this engine.

What they have done kinda deserves a full road car entry full country-city racing, so we could have had our new Driveclub. I'd have loved for one.

This should have been called pc revolution and rants would be over. Only then they would have had no place.

keep dreaming twisty boy. They’ve never even remotely linked this to driveclub not does it have anything to do with them. There’s a game called Forza Horizon, sounds like that’s what you want.

The latest twitter post of the career mode tiles looks like a Forza mobile game. The confirmation by one of the youtubers that car 'classes' are gone i.e GT3 GT4 and instead race opponents are now matched by 'performance index' hence why you get a 2002 Turbo racing along side a Nissan GT3

Figured this would be the case, wonder if it can be tweaked in custom race.
 
I’m torn with this game right now. No custom championships is a big fat silly, but the career mode looks really intriguing, they’ve ditched actual classes in favour of cobbling together weird grids, but the racing I’ve seen looks fun and engaging, they’ve dropped certain aspects of motorsport simulation and a few things off the driving physics, but the videos I’ve seen have done a good job of making me forget that.
Now we have the almost complete car and track lists as well, there’s definitely a lot there I’m excited for.
 
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