Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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Plenty of 8 year olds seem to hate it :P
 
Call me a bit salty if you want but I for one am kinda relieved they didnt add custom championships to this game. It's still my biggest miss in PC2 and if a game this misses so much for me personally would have had it would have actually torn whether to buy or not.

Now I can just casually wait for a nice digital sale if that comes before I switch to PS5
 
I’m torn with this game right now. No custom championships is a big fat silly, but the career mode looks really intriguing, they’ve ditched actual classes in favour of cobbling together weird grids, but the racing I’ve seen looks fun and engaging, they’ve dropped certain aspects of motorsport simulation and a few things off the driving physics, but the videos I’ve seen have done a good job of making me forget that.
Now we have the almost complete car and track lists as well, there’s definitely a lot there I’m excited for.

I've never done career in any racing game that I can remember. I just really don't have the patience for things like that. But I'm really trying to look for any sort of positive aspect from any video or post I've seen so far and I'm just not seeing it yet. The getting rid of classes, loss of tracks that I spent a ton of time on, etc.
 
By enlarging the image of wildcrest on the official site, we see a screen that we find on the circuits. We see racing cars (not RX) on a straight line. From memory, this straight line tells me nothing about the RX circuit. Also, I wonder if it is possible that we have a fictitious road circuit. This would make sense since they removed the RX part of PC3 apart from the RX lite.
 
By enlarging the image of wildcrest on the official site, we see a screen that we find on the circuits. We see racing cars (not RX) on a straight line. From memory, this straight line tells me nothing about the RX circuit. Also, I wonder if it is possible that we have a fictitious road circuit. This would make sense since they removed the RX part of PC3 apart from the RX lite.

Well I can tell you there is no race track in South Africa called Wildcrest at all
 
What exactly is special about the career mode?

I haven't been watching every single preview video I can find and I didn't get a chance to watch Chris Haye's career mode video before it was taken down so maybe I just missed it I guess, but everything I've seen hasn't looked like anything that anyone who has played GT or Forza would consider special at all.

What I've seen basically made it look like Forza's "okay use your car you bought and start at the back and win these 4 races that are like 3 laps each so you can earn your checkmarks and some money to upgrade your car and then move on to the next exciting new championship where there are 4 races that are like 3 laps each and you have to win them from the back so you can get more checkmarks!"

It seems like there are plenty of races to check off the list for completionists, but it takes more than just a lot of races to make an interesting career mode.
 
@Morbid65 -- It doesn't look special, but from what we've seen it is an improvement on, "okay choose a category and car and drive these races with exciting scripted weather patterns so you can earn your checkmarks and then move on to the next exciting new championship with more scripted weather patterns so you can get more checkmarks! You better win, or you'll be scolded in copy-paste emails and might have to replay the championship with the exact same weather patterns. You can practice and qualify and run full-length races with pitstops though, because that's TOTALLY worth it for what we're offering compared to just running your own full custom/multiplayer races with variable weather and anything you like!"

The career mode in PCARS2 isn't much better than there not being a career mode at all. This one will at least offer a familiar, tried-and-true structure for earning XP and credits (which can be earned without it, to be fair) and doesn't appear to pretend it's deeper than it is, like PCARS2 does.

Ultimately, I think I would prefer a career mode like what PCARS2 purported itself to be, where weather patterns don't repeat and you can sign on to a team (or drive for your own, like PCARS3 with its livery editor and selectable race number) to work your way up within a single discipline on a journey to be the reigning champion, earning some kind of rewards along the way and being commended by your team for a hard-earned finish even if you didn't make the podium.
 
What exactly is special about the career mode?

I haven't been watching every single preview video I can find and I didn't get a chance to watch Chris Haye's career mode video before it was taken down so maybe I just missed it I guess, but everything I've seen hasn't looked like anything that anyone who has played GT or Forza would consider special at all.

What I've seen basically made it look like Forza's "okay use your car you bought and start at the back and win these 4 races that are like 3 laps each so you can earn your checkmarks and some money to upgrade your car and then move on to the next exciting new championship where there are 4 races that are like 3 laps each and you have to win them from the back so you can get more checkmarks!"

It seems like there are plenty of races to check off the list for completionists, but it takes more than just a lot of races to make an interesting career mode.
That seemed to be the majority of it from watching the now-banned video. A couple of extra goals during the race like "pass x amount of cars" or "lead x laps" gives a little something extra, and trying to do whatever earns the most XP(or trying to earn as much XP as you can doing the things that you find worthwhile) can provide a bit of variety too. There are also apparently still Invitationals to unlock in probably similar ways as before.

You do have some built-in replay value with the car ownership/upgrade/grinding system in that you can work on different cars that you like and always have the game give you something to do with them. It's a lot like what I'm used to from GT over the years where you pick a car you're interested in and then find where it fits to race even if you've already checked the boxes for those race. Not groundbreaking as you say but it keeps you busy as long as you keep finding cars you want to drive more.


Personally I liked PC1 & 2's method better but obviously I'm in the old sim-motorsports camp they've moved on from. I don't want a big story, I just want to race championship series with real race car classes and develop my driver's career from a nobody to a world-beater who can get any ride he wants just by asking. And to be able to run whatever race(and championship) I want outside of career. I don't even really need an official career mode, I'll make my own if need be.

PC1 had a cool progression system in that you could only drive for any team that offered you a ride, and being schedule-based meant you could pick whatever interested you to race in between your "official" events. But it could get a little annoying in that there were so many of those side series to do, and they were always the same. And if you lost one you had to wait all year to try again. Putting all the endurance events right in a row at the end of the year had obvious problems too(even more so if it had weather like PC2 does). The contract system also meant you couldn't just drive whatever major series you wanted. Good for "career feel," bad for completionism.

PC2 gave you more freedom to do what you want when you want and you can focus on one series instead of all the other distractions. But it feels less personal and engaging somehow. Just a lifeless list of checks to mark. At least each checkmark felt like you had really accomplished something. It's also pretty tedious if you want to do everything, but I suppose so was the first. I've been playing forever and only half-way through it, but at least now I know I don't have to hurry.
 
@Morbid65 -- It doesn't look special, but from what we've seen it is an improvement on, "okay choose a category and car and drive these races with exciting scripted weather patterns so you can earn your checkmarks and then move on to the next exciting new championship with more scripted weather patterns so you can get more checkmarks! You better win, or you'll be scolded in copy-paste emails and might have to replay the championship with the exact same weather patterns. You can practice and qualify and run full-length races with pitstops though, because that's TOTALLY worth it for what we're offering compared to just running your own full custom/multiplayer races with variable weather and anything you like!"

The career mode in PCARS2 isn't much better than there not being a career mode at all. This one will at least offer a familiar, tried-and-true structure for earning XP and credits (which can be earned without it, to be fair) and doesn't appear to pretend it's deeper than it is, like PCARS2 does.

Ultimately, I think I would prefer a career mode like what PCARS2 purported itself to be, where weather patterns don't repeat and you can sign on to a team (or drive for your own, like PCARS3 with its livery editor and selectable race number) to work your way up within a single discipline on a journey to be the reigning champion, earning some kind of rewards along the way and being commended by your team for a hard-earned finish even if you didn't make the podium.

Yes, the scripted weather does kill the replay for sure. There is plenty of variability to how that weather occurs, but you know it's always going to rain mid-race in this race, it's always going to clear up for the last couple laps of that race, etc. It's good the first time but re-doing with a different car makes that impossible to ignore. The competition does change although in the few I've re-run some drivers seem to always be there.

Those emails are indeed stupid but to be fair pretty much every game that had those kinds of team emails / fan comments turned out to be just as stupid. It's probably the sort of thing that's more trouble than it's worth to make work right, so it's almost better to just skip it. But then people complain how dry everything feels. :)

Also, I'm pretty sure I picked my driver's race number when I started my PC2 career. Not sure why it asked that without dynamic numbers.
 
I still believe this game wouldn't of got half the negative feedback it's got if it wasn't called PC3, & although I'm not buying it, I will admit it don't look that bad for someone who's still interested in the forza/gt type carpg.

Maybe re-name it to SMR (slightly mad racing)

Also regarding the whole pit stop thing, someone posted on the official PC2 about an idea he had, instead of stopping why not have a drive through at a speed limit & things get fixed/or tyres changed.

At least the pits would still be open (without the blocked entrances/exits) & you can still start from there when doing practice sessions.
 
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I still believe this game wouldn't of got half the negative feedback it's got if it wasn't called PC3, & although I'm not buying it, I will admit it don't look that bad for someone who's still interested in the forza/gt type carpg.

Maybe re-name it to SMR (slightly mad racing)

Also regarding the whole pit stop thing, someone posted on the official PC2 about an idea he had, instead of stopping why not have a drive through at a speed limit & things get fixed/or tyres changed.

At least the pits would still be open (without the blocked entrances/exits) & you can still start from there when doing practice sessions.

That's not a bad idea at all, more or less how GTSport pitstops go. I was skeptical about no-pitstops but was onboard out of curiosity... until I saw the gameplay footage. That killed it for me and made it a no-buy.
 
That seemed to be the majority of it from watching the now-banned video. A couple of extra goals during the race like "pass x amount of cars" or "lead x laps" gives a little something extra, and trying to do whatever earns the most XP(or trying to earn as much XP as you can doing the things that you find worthwhile) can provide a bit of variety too. There are also apparently still Invitationals to unlock in probably similar ways as before.

You do have some built-in replay value with the car ownership/upgrade/grinding system in that you can work on different cars that you like and always have the game give you something to do with them. It's a lot like what I'm used to from GT over the years where you pick a car you're interested in and then find where it fits to race even if you've already checked the boxes for those race. Not groundbreaking as you say but it keeps you busy as long as you keep finding cars you want to drive more.


Personally I liked PC1 & 2's method better but obviously I'm in the old sim-motorsports camp they've moved on from. I don't want a big story, I just want to race championship series with real race car classes and develop my driver's career from a nobody to a world-beater who can get any ride he wants just by asking. And to be able to run whatever race(and championship) I want outside of career. I don't even really need an official career mode, I'll make my own if need be.

PC1 had a cool progression system in that you could only drive for any team that offered you a ride, and being schedule-based meant you could pick whatever interested you to race in between your "official" events. But it could get a little annoying in that there were so many of those side series to do, and they were always the same. And if you lost one you had to wait all year to try again. Putting all the endurance events right in a row at the end of the year had obvious problems too(even more so if it had weather like PC2 does). The contract system also meant you couldn't just drive whatever major series you wanted. Good for "career feel," bad for completionism.

PC2 gave you more freedom to do what you want when you want and you can focus on one series instead of all the other distractions. But it feels less personal and engaging somehow. Just a lifeless list of checks to mark. At least each checkmark felt like you had really accomplished something. It's also pretty tedious if you want to do everything, but I suppose so was the first. I've been playing forever and only half-way through it, but at least now I know I don't have to hurry.
Though probably the contract system is bad for completionism, I think the extra goals during the race thing can be used as a contract or sponsor requirement, following PC1 & 2.
 
That's not a bad idea at all, more or less how GTSport pitstops go. I was skeptical about no-pitstops but was onboard out of curiosity... until I saw the gameplay footage. That killed it for me and made it a no-buy.

I still think Polyphony just nailed it. Pit Stops in GT Sports are great. I know it is simpler than in many race sims etc, but they are fun to use, not too complicated, intuitive and clean. This kind of pitstops are great for introducing race tactics for beginners without scaring them off. I hope that PCars 4 if it will come back to pit-stops it would be this way.

To be honest i would be perfectly fine with connecting both PCars 3 and PCars 2 together. Simpler more fun game, but with all motorsport goodness. It would be great.
 
I do wonder if SMS were working on a more arcade focussed mobile game and at some point decided to incorporate many of the ideas into Project Cars 3, hence the shorter career mode challenges and ditching of tyre wear and pit stops. Not sure as to at what point they decided to remove pit stops but could understand why for a mobile racing game.
 
I do wonder if SMS were working on a more arcade focussed mobile game and at some point decided to incorporate many of the ideas into Project Cars 3, hence the shorter career mode challenges and ditching of tyre wear and pit stops. Not sure as to at what point they decided to remove pit stops but could understand why for a mobile racing game.

They claim that Project Cars Go is still a thing. So we will see.
 
I was following thier twitter and there were people asking about qualifying and missing stuff and all those comments are gone, I managed to message one of those people and they said they had been blocked, so it looks like they are blocking anyone that points out flaws in the game, normally a sign of desperation.

The gamer muscle video says it all when he says he prefers to play PCar3 with a controller than his wheel.

Also the other youtuber preview where the guy says

"in Pcars2 despite its flaws cars genuinely felt different from each other, now they all feel like Pcars3 cars, its the same handling from GT3 to Formula to road car just a different acceleration curve. I suppose that's the sacrifice you have to make to make it feel consistent and good on controller so the wheel loses all those subtle differences"
 
Well I see my PS Store comments from earlier have come true in that now that the official announcement is up so too are the pre-orders.

I am buying this for the track list and car list 100% because it has all the tracks I could ever want! Disappointed it does not include Spa this time but I can live without that track in the hope that it may eventually make an appearance.

Porsche 959 is one car I am very pleased to see making it's appearance as did not realise that had been added to 2 with the Porsche pack however I shall probably have to wait until wages go in at the end of the month to actually purchase.
 
I was following thier twitter and there were people asking about qualifying and missing stuff and all those comments are gone, I managed to message one of those people and they said they had been blocked, so it looks like they are blocking anyone that points out flaws in the game, normally a sign of desperation.

The gamer muscle video says it all when he says he prefers to play PCar3 with a controller than his wheel.

Also the other youtuber preview where the guy says

"in Pcars2 despite its flaws cars genuinely felt different from each other, now they all feel like Pcars3 cars, its the same handling from GT3 to Formula to road car just a different acceleration curve. I suppose that's the sacrifice you have to make to make it feel consistent and good on controller so the wheel loses all those subtle differences"
You can't get rid of someone else's comment on your post on Twitter. And there are plenty of negative comments on there. Now, as for blocking someone...totally possible. And probably deserved because a lot of people don't know how to do anything other than be vile when they don't like something. But as far as I know their comment stays
 
I was following thier twitter and there were people asking about qualifying and missing stuff and all those comments are gone, I managed to message one of those people and they said they had been blocked, so it looks like they are blocking anyone that points out flaws in the game, normally a sign of desperation.

The gamer muscle video says it all when he says he prefers to play PCar3 with a controller than his wheel.

Also the other youtuber preview where the guy says

"in Pcars2 despite its flaws cars genuinely felt different from each other, now they all feel like Pcars3 cars, its the same handling from GT3 to Formula to road car just a different acceleration curve. I suppose that's the sacrifice you have to make to make it feel consistent and good on controller so the wheel loses all those subtle differences"
Very sad.
 
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