Congratulations! You've just proven you're 8 years old too
Plenty of 8 year olds seem to hate it
They have said its a spiritual successor to Shist (which is not part of the core NFS dynamic).
I’m torn with this game right now. No custom championships is a big fat silly, but the career mode looks really intriguing, they’ve ditched actual classes in favour of cobbling together weird grids, but the racing I’ve seen looks fun and engaging, they’ve dropped certain aspects of motorsport simulation and a few things off the driving physics, but the videos I’ve seen have done a good job of making me forget that.
Now we have the almost complete car and track lists as well, there’s definitely a lot there I’m excited for.
By enlarging the image of wildcrest on the official site, we see a screen that we find on the circuits. We see racing cars (not RX) on a straight line. From memory, this straight line tells me nothing about the RX circuit. Also, I wonder if it is possible that we have a fictitious road circuit. This would make sense since they removed the RX part of PC3 apart from the RX lite.
Unless I am mistaken, I spoke of a fictitious circuit therefore not real ...Well I can tell you there is no race track on South Africa called Wildcrest at all
Yeah definitely fictitious but whether circuit or RX is to be determinedUnless I am mistaken, I spoke of a fictitious circuit therefore not real ...
That seemed to be the majority of it from watching the now-banned video. A couple of extra goals during the race like "pass x amount of cars" or "lead x laps" gives a little something extra, and trying to do whatever earns the most XP(or trying to earn as much XP as you can doing the things that you find worthwhile) can provide a bit of variety too. There are also apparently still Invitationals to unlock in probably similar ways as before.What exactly is special about the career mode?
I haven't been watching every single preview video I can find and I didn't get a chance to watch Chris Haye's career mode video before it was taken down so maybe I just missed it I guess, but everything I've seen hasn't looked like anything that anyone who has played GT or Forza would consider special at all.
What I've seen basically made it look like Forza's "okay use your car you bought and start at the back and win these 4 races that are like 3 laps each so you can earn your checkmarks and some money to upgrade your car and then move on to the next exciting new championship where there are 4 races that are like 3 laps each and you have to win them from the back so you can get more checkmarks!"
It seems like there are plenty of races to check off the list for completionists, but it takes more than just a lot of races to make an interesting career mode.
@Morbid65 -- It doesn't look special, but from what we've seen it is an improvement on, "okay choose a category and car and drive these races with exciting scripted weather patterns so you can earn your checkmarks and then move on to the next exciting new championship with more scripted weather patterns so you can get more checkmarks! You better win, or you'll be scolded in copy-paste emails and might have to replay the championship with the exact same weather patterns. You can practice and qualify and run full-length races with pitstops though, because that's TOTALLY worth it for what we're offering compared to just running your own full custom/multiplayer races with variable weather and anything you like!"
The career mode in PCARS2 isn't much better than there not being a career mode at all. This one will at least offer a familiar, tried-and-true structure for earning XP and credits (which can be earned without it, to be fair) and doesn't appear to pretend it's deeper than it is, like PCARS2 does.
Ultimately, I think I would prefer a career mode like what PCARS2 purported itself to be, where weather patterns don't repeat and you can sign on to a team (or drive for your own, like PCARS3 with its livery editor and selectable race number) to work your way up within a single discipline on a journey to be the reigning champion, earning some kind of rewards along the way and being commended by your team for a hard-earned finish even if you didn't make the podium.
Does it thoughThat menu screams Driveclub all over the place lol
I still believe this game wouldn't of got half the negative feedback it's got if it wasn't called PC3, & although I'm not buying it, I will admit it don't look that bad for someone who's still interested in the forza/gt type carpg.
Maybe re-name it to SMR (slightly mad racing)
Also regarding the whole pit stop thing, someone posted on the official PC2 about an idea he had, instead of stopping why not have a drive through at a speed limit & things get fixed/or tyres changed.
At least the pits would still be open (without the blocked entrances/exits) & you can still start from there when doing practice sessions.
Though probably the contract system is bad for completionism, I think the extra goals during the race thing can be used as a contract or sponsor requirement, following PC1 & 2.That seemed to be the majority of it from watching the now-banned video. A couple of extra goals during the race like "pass x amount of cars" or "lead x laps" gives a little something extra, and trying to do whatever earns the most XP(or trying to earn as much XP as you can doing the things that you find worthwhile) can provide a bit of variety too. There are also apparently still Invitationals to unlock in probably similar ways as before.
You do have some built-in replay value with the car ownership/upgrade/grinding system in that you can work on different cars that you like and always have the game give you something to do with them. It's a lot like what I'm used to from GT over the years where you pick a car you're interested in and then find where it fits to race even if you've already checked the boxes for those race. Not groundbreaking as you say but it keeps you busy as long as you keep finding cars you want to drive more.
Personally I liked PC1 & 2's method better but obviously I'm in the old sim-motorsports camp they've moved on from. I don't want a big story, I just want to race championship series with real race car classes and develop my driver's career from a nobody to a world-beater who can get any ride he wants just by asking. And to be able to run whatever race(and championship) I want outside of career. I don't even really need an official career mode, I'll make my own if need be.
PC1 had a cool progression system in that you could only drive for any team that offered you a ride, and being schedule-based meant you could pick whatever interested you to race in between your "official" events. But it could get a little annoying in that there were so many of those side series to do, and they were always the same. And if you lost one you had to wait all year to try again. Putting all the endurance events right in a row at the end of the year had obvious problems too(even more so if it had weather like PC2 does). The contract system also meant you couldn't just drive whatever major series you wanted. Good for "career feel," bad for completionism.
PC2 gave you more freedom to do what you want when you want and you can focus on one series instead of all the other distractions. But it feels less personal and engaging somehow. Just a lifeless list of checks to mark. At least each checkmark felt like you had really accomplished something. It's also pretty tedious if you want to do everything, but I suppose so was the first. I've been playing forever and only half-way through it, but at least now I know I don't have to hurry.
That menu screams Driveclub all over the place lol
Does it though
That's not a bad idea at all, more or less how GTSport pitstops go. I was skeptical about no-pitstops but was onboard out of curiosity... until I saw the gameplay footage. That killed it for me and made it a no-buy.
I do wonder if SMS were working on a more arcade focussed mobile game and at some point decided to incorporate many of the ideas into Project Cars 3, hence the shorter career mode challenges and ditching of tyre wear and pit stops. Not sure as to at what point they decided to remove pit stops but could understand why for a mobile racing game.
You can't get rid of someone else's comment on your post on Twitter. And there are plenty of negative comments on there. Now, as for blocking someone...totally possible. And probably deserved because a lot of people don't know how to do anything other than be vile when they don't like something. But as far as I know their comment staysI was following thier twitter and there were people asking about qualifying and missing stuff and all those comments are gone, I managed to message one of those people and they said they had been blocked, so it looks like they are blocking anyone that points out flaws in the game, normally a sign of desperation.
The gamer muscle video says it all when he says he prefers to play PCar3 with a controller than his wheel.
Also the other youtuber preview where the guy says
"in Pcars2 despite its flaws cars genuinely felt different from each other, now they all feel like Pcars3 cars, its the same handling from GT3 to Formula to road car just a different acceleration curve. I suppose that's the sacrifice you have to make to make it feel consistent and good on controller so the wheel loses all those subtle differences"
Very sad.I was following thier twitter and there were people asking about qualifying and missing stuff and all those comments are gone, I managed to message one of those people and they said they had been blocked, so it looks like they are blocking anyone that points out flaws in the game, normally a sign of desperation.
The gamer muscle video says it all when he says he prefers to play PCar3 with a controller than his wheel.
Also the other youtuber preview where the guy says
"in Pcars2 despite its flaws cars genuinely felt different from each other, now they all feel like Pcars3 cars, its the same handling from GT3 to Formula to road car just a different acceleration curve. I suppose that's the sacrifice you have to make to make it feel consistent and good on controller so the wheel loses all those subtle differences"
Yep, fix the anti aliasing and lock the framerate and I'd be happy enough.Damn, with a ps5 patch and a fix to puddles pc2 would be enough.
Yep, fix the anti aliasing and lock the framerate and I'd be happy enough.
It really, really, really doesn't.That menu screams Driveclub all over the place lol