Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

  • Thread starter jake2013guy
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Yep, fix the anti aliasing and lock the framerate and I'd be happy enough.
I don't like anti-aliasing. They can never please everybody. :lol: :P

Porsche 959 is one car I am very pleased to see making it's appearance as did not realise that had been added to 2 with the Porsche pack however I shall probably have to wait until wages go in at the end of the month to actually purchase.
It's a good car in PCARS2, too, but it sounds like a dishwasher. I look forward to what it could sound like with the improved sounds we've observed so far in PCARS3.
 
Super underwhelming car list. Its almost as if they took out some cars from PC2 and added a couple and ended up with the same number of cars as the previous game. I dont understand how they can call this game PC3 when they cut and trimmed from every part of the game including the track roster.
 
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Just to clarify, a Social Media Manager isn’t a developer.

I should know because I do a similar job ;)

Trust me, you don’t want me anywhere near a game’s code :dunce:

Depends who you asked, really.

I mean, sure, a Social Media and Community Manager doesn't write code, or directs the game per se, but can still have an input in it's development by providing analytics from socials and the community.

Is all still up to one's interpretation, anyway.
 
C'mon. Can't be serious.

they seem to get rid of the standard car classes, all the race cars are now mashed into GT B, GT A and GT Open. The GT4 should be in GT B but can be upgraded to GT A or GT Open speed so you will be seeing them competing with a weird mash up of classes.
 
Has it actually been confirmed that races will only be organized by performance rating, with no options for category-specific races? I know most of the recent gameplay has been mixed-class racing, but I've yet to see any proper confirmation.
 
Why couldn't they make it filter grids either way? Either by performance rating or by car class.

I heard there are two options to filter grids.

It is just that standard car classes are just too open. So we don't have GT3, GTE, GTO, GT4 etc. But all big group GTA which have all this cars.

they seem to get rid of the standard car classes, all the race cars are now mashed into GT B, GT A and GT Open. The GT4 should be in GT B but can be upgraded to GT A or GT Open speed so you will be seeing them competing with a weird mash up of classes.

It was somwhere confirmed that GT4 cars are part of GTA... Which is silly.

To be honest I wouldn't mind mashing tohether GTE and GT3 cars (they look very similar and it wasn't that bad in PCars 1) But having historic's and lower classes together it is just stupid. This is one thing why i don't like Forza approach to racing.
 
It was somwhere confirmed that GT4 cars are part of GTA... Which is silly.

To be honest I wouldn't mind mashing tohether GTE and GT3 cars (they look very similar and it wasn't that bad in PCars 1) But having historic's and lower classes together it is just stupid. This is one thing why i don't like Forza approach to racing.

if GT4 is GT A then what is going to be in GT B? TCR and classic tourings? It is a really odd way to class cars and I think it is far worse than what FM7 have. At least the GT class in FM7 is a mash of all the modern cars without the odd touring car and vintage touring running around in the same class. FM7 classing still bad for me but pCARS 3 is next level of awful classing.
 
Depends who you asked, really.

I mean, sure, a Social Media and Community Manager doesn't write code, or directs the game per se, but can still have an input in it's development by providing analytics from socials and the community.

Is all still up to one's interpretation, anyway.
Depends on the brand and company but yes, up to interpretation. The point I was making though is that a Social Media Manager is not a developer, they work in marketing/Communications :)
 
if GT4 is GT A then what is going to be in GT B? TCR and classic tourings? It is a really odd way to class cars and I think it is far worse than what FM7 have. At least the GT class in FM7 is a mash of all the modern cars without the odd touring car and vintage touring running around in the same class. FM7 classing still bad for me but pCARS 3 is next level of awful classing.

It is odd. I really don't understand the way cars are being categorized. We should just wait and see. For now i lost every interest in this entry. If it had something like custom grids then maybe it will be a discount buy, but for now every little aspect of this game (excl Career mode) is worse than PCars 2.
 
It is odd. I really don't understand the way cars are being categorized. We should just wait and see. For now i lost every interest in this entry. If it had something like custom grids then maybe it will be a discount buy, but for now every little aspect of this game (excl Career mode) is worse than PCars 2.

If they have a custom grids like what Assetto Corsa has on PC or Forza Horizon 4 blueprint system where you can pick your the cars you want in a race, I'll pick it up on day 1. That will fix one of the major annoyance I have with the game but I really doubt such systems is in game.
 
If they have a custom grids like what Assetto Corsa has on PC or Forza Horizon 4 blueprint system where you can pick your the cars you want in a race, I'll pick it up on day 1. That will fix one of the major annoyance I have with the game but I really doubt such systems is in game.

I will go a little bit Offtopic here. I hope this kind of thing will be in GT7.

And it will be "standard" in racing games on next gen consoles.
 
I will go a little bit Offtopic here. I hope this kind of thing will be in GT7.

And it will be "standard" in racing games on next gen consoles.

Personally it bugs me that this isn't already a standard feature. Especially with games like Forza 7, granted you can create a lobby and populate the grid I believe but that shouldn't be the case. Just baffles me that games don't offer these customisable racing experiences.

I'm no developer but I refuse to belive its that difficult to make or code.
 
Personally it bugs me that this isn't already a standard feature. Especially with games like Forza 7, granted you can create a lobby and populate the grid I believe but that shouldn't be the case. Just baffles me that games don't offer these customisable racing experiences.

I'm no developer but I refuse to belive its that difficult to make or code.

I am not a programming master so i can make stupid assumptions here but i heard that it is problem with bigger grids etc on consoles because game loads all cars into memory before it starts. It was possible in Assetto Corsa on console because of 16 cars limit. Even PCars 2 is loading slightly slower if you select multiple classes etc. Having totally custom grid on PS4/Xbox One would just stress memory too much.

I hope that on next gen it won't be the case.
 
they seem to get rid of the standard car classes, all the race cars are now mashed into GT B, GT A and GT Open. The GT4 should be in GT B but can be upgraded to GT A or GT Open speed so you will be seeing them competing with a weird mash up of classes.
Why would they mess with one of the features that they pretty much got right for their games?
If they have a custom grids like what Assetto Corsa has on PC or Forza Horizon 4 blueprint system where you can pick your the cars you want in a race, I'll pick it up on day 1. That will fix one of the major annoyance I have with the game but I really doubt such systems is in game.
This all day.
I am not a programming master so i can make stupid assumptions here but i heard that it is problem with bigger grids etc on consoles because game loads all cars into memory before it starts. It was possible in Assetto Corsa on console because of 16 cars limit. Even PCars 2 is loading slightly slower if you select multiple classes etc. Having totally custom grid on PS4/Xbox One would just stress memory too much.

I hope that on next gen it won't be the case.
I think Ian Bell mentioned something about liveries. Maybe personal liveries would take too long to load online(?). Hence the small grids.

I'd take a small grid count if it meant I can select each individual AI car for my custom grid. I'll take that hit any day of the week! AC1 spoiled me for that.

I read the TT Racing is AWD. I think DTM were the only series to run a rwd TT. When will these games realise there are players that would like to run real type of regulated classes?
I mean, it's cool if a player owns a real TT and they get to race an AWD TT race car. Wonderful for them. Seriously. But, man... If a developer are making fantasy cars, make them to the rules they're basing the class on.
 
I am not a programming master so i can make stupid assumptions here but i heard that it is problem with bigger grids etc on consoles because game loads all cars into memory before it starts. It was possible in Assetto Corsa on console because of 16 cars limit. Even PCars 2 is loading slightly slower if you select multiple classes etc. Having totally custom grid on PS4/Xbox One would just stress memory too much.

I hope that on next gen it won't be the case.
On a related note Forza Motorsport 7 launched with a pretty big problem once you owned enough cars.

It loaded the full Forzavista (LOD 0) model for each car when you were browsing the garage, so the more cars you owned, the slower the game got, especially if those cars were customised. In a game that actively encouraged you get collect 700+ cars, that became a big issue very quickly.
 
I am not a programming master so i can make stupid assumptions here but i heard that it is problem with bigger grids etc on consoles because game loads all cars into memory before it starts. It was possible in Assetto Corsa on console because of 16 cars limit. Even PCars 2 is loading slightly slower if you select multiple classes etc. Having totally custom grid on PS4/Xbox One would just stress memory too much.

I hope that on next gen it won't be the case.
I don't think that precludes choosing cars and liveries for each grid slot from a limited number of classes, as PCARS2 did at random.
 
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