I wonder if SMS will continue to work on Project Cars as series or they will change their main sim name after getting to Codemasters. It feels like they tries to bomb PCars franchise with this one.
Not super surprising. I believe back in the days around PC2's release, others pointed out Ian being just as "direct" with other people on the official forum.Looks like the marketing director is engaging with potential customers on the official forum
Like Dirt and Dirt Rally. Codemasters have Grid so maybe SMS could resurrect the Race Driver name?
Project Race Driver
Race Driver Pro
Pro Race Driver
It could also go as
GRID - > arcade franchise
GRID: Autosport -> this more sim version of it.
And we can get GRID: Autosport 2.0 it feels a little bit like Rally 2.0
Or we will see something completely different. Yet we know officially that the GRID franchise isn't over yet. I would love to see more love to GRID frome codemasters. GRID 2019 was great game but lacking in content and good career mode, but the base was solid. It had potential.
Yeah, I'd rather they didn't use the Grid name personally but definitely that clear split like they've done with Dirt.
Alright, the car classes have turned me off and I don't care about the career mode at all. But if we can custom races and set the cars in the same class I'm in.
From Project CARS3 Discord
From Project CARS3 Discord
Alright, the car classes have turned me off and I don't care about the career mode at all. But if we can custom races and set the cars in the same class I'm in.
To me there is a lot to like in this video, AI is competitive, sound is more consistent between camera views and I hear lots of sound effects:
To me there is a lot to like in this video, AI is competitive, sound is more consistent between camera views and I hear lots of sound effects:
To me there is a lot to like in this video, AI is competitive, sound is more consistent between camera views and I hear lots of sound effects:
If we are getting them for free there is big chance we will get missing content from PCars 2...
This begs the question: "Can the game grow or improve over time?" Look what FH4 is now compared to when it launched, and even GT Sport and FM7 have undergone some change (not fundamental changes, but general improvements and addition of content.)It does look like it will be a fantastic game. 👍 My personal disappointments are a matter of a missed opportunity more than anything.
To me there is a lot to like in this video, AI is competitive, sound is more consistent between camera views and I hear lots of sound effects:
Ah, but the driver recovered beautifully, without reset or rewind shenanigans (the domain of Grid and Forza). And yes, I have been bombed like that in FM and Grid... If I'm irked enough I just black flag everybody and restart the race.@4:36 Its grid 2019 all over again don't tell me this damn ai is gonna do this here to
At least the collision amounted to something.
I'm beginning to wonder if SMS deliberately glued cars to the ground in PCARS2 to prevent over-excited AI from doing that to the player, and if that was a factor in some of the odd car behavior in handling edge-cases or crashes. If they now feel confident enough in the tire model and AI to have "unlocked" the physics, allowing incidents like that, I really look forward to getting a taste of the new physics.
It's not like it's so difficult to work out collisions like this, compared to how collisions played out in PCARS2. You essentially just let your physics engine do its thing between the bodies of the cars. I always wondered why PCARS was different.
Do you not think collisions are relatively rigid and uneventful? Cars also have a tendency to "lock" together, door to door, which has not been an uncommon complaint as far as I know.Isn't it weird how we all get a different experience driving the same game. I did a race at Historic Spa in the BMW M1 Procar against the AI yesterday and I was anything but glued to the ground when hit by the AI.
To me there is a lot to like in this video, AI is competitive, sound is more consistent between camera views and I hear lots of sound effects: