Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

  • Thread starter jake2013guy
  • 5,201 comments
  • 390,145 views
When Codemasters revealed the removal of the cockpit camera from GRID 2 because only 5% of their players used it in the previous game, the meme "We are the 5%" started and a WMD Member (JonZ) created an unofficial trailer for Project CARS using that phrase as a tag line.




I don't recall anyone from SMS adopting that statement, but it was hinted at by way of a game achievement/trophy.

upload_2020-8-12_11-13-49.png




Another small fun fact. Project C.A.R.S. as it appeared early on stood for Community Assisted Racing Simulator, but it was later changed to Project CARS so that that acronym would no longer officially apply. Perhaps it helped with SEO or marketing as well.
 
Last edited:
What Nathan also stated is that they wanted to try without pitstops, this was indeed decided in early development.
They tried it and it was loved by all so they decided to definitely leave them out and stick with that decision...
I have no idea why they didn't make them a toggle on/off feature but i'm sure there were valid reasons for not doing so.
 
New info, from the discord.

UDP is back in, which is great news, however no timed customer races, only number of laps can be set, which is not great news.
Awesome. Can't not wait for Sim Dashboard to show my fuel consumption and tire wear...

FFS SMS.... It's all getting a bit silly by now..
 
Everything turns against SMS unfortunately. Nik Romano posted a video called, "The Internet is Wrong about Project Cars 2," a few weeks ago.
 
In a game which intents to make a lot of stuff as simple as possible am I the only one who finds it weird to take away timed races as settings laps requires you to think how much time the race will take. Obviously you can also state it the other way around but I think more people think "I want to race for a certain amount of time"
 
Everything turns against SMS unfortunately. Nik Romano posted a video called, "The Internet is Wrong about Project Cars 2," a few weeks ago.

They don't do themselves any favours not answering genuine questions though, as I've seen people inquire about frame rates a few times, with no answer. But maybe they just don't want to make any more promises.
 
In a game which intents to make a lot of stuff as simple as possible am I the only one who finds it weird to take away timed races as settings laps requires you to think how much time the race will take. Obviously you can also state it the other way around but I think more people think "I want to race for a certain amount of time"

It's kind of odd because I always ran 10 lap quick races in PC2 but now in ACC I'm running 30 minute quick races and I think I like that better.
 
They don't do themselves any favours not answering genuine questions though, as I've seen people inquire about frame rates a few times, with no answer. But maybe they just don't want to make any more promises.


Sometimes it's better to get your facts straight before complaining... 4K 60fps locked was confirmed by Nathan himself in the very first AMA...
 
Sometimes it's better to get your facts straight before complaining... 4K 60fps locked was confirmed by Nathan himself in the very first AMA...

Just a few posts ago, wrong information told by SMS been posted and you use his words as argument to set facts straight.
 
Just a few posts ago, wrong information told by SMS been posted and you use his words as argument to set facts straight.

Who's words would you like me to use then?
Some average guy who claims stuff or the person actually KNOWING the facts?
It's quite clear now that some are only here to get a stab at me. Fine, get your info yourself, i'll refrain from giving any over here in future...
 
Who's words would you like me to use then?
Some average guy who claims stuff or the person actually KNOWING the facts?
It's quite clear now that some are only here to get a stab at me. Fine, get your info yourself, i'll refrain from giving any over here in future...

No, you misunderstood, just don't know whom to trust myself. Don't take it personal. To put it simple not everything what SMS says is totally true, as I see it, and you can believe in it the same as you do not. Peace!
 
Sometimes it's better to get your facts straight before complaining... 4K 60fps locked was confirmed by Nathan himself in the very first AMA...

I've seen the question go unanswered 2 or 3 times on twitter, regarding the PS4 and Xbox.
 
Sometimes it's better to get your facts straight before complaining... 4K 60fps locked was confirmed by Nathan himself in the very first AMA...

Hi Konan, this I imagine is for PC.
Is there any confirmation about resolution and fps for the consoles (base and pro models)?
I am simply asking because I don't remember having seen this discussed before.
 
"Sometimes it's better to get your facts straight before complaining..."

I'm not complaining though...

They use Social media for announcements and rarely answer over there.
The Forum and discord are used for answering questions.
 
An (unofficial) FAQ was posted over in the official forum, copying it here for peoples’ reference :)

http://forum.projectcarsgame.com/sh...oject-CARS-3-FAQ-(Frequently-Asked-Questions)

Hi everyone

If you are new to the forums or Project CARS series, welcome.
smile.png

Below is a brief list of FAQs that come to mind. Feel free to post additional questions below and the moderation team will try to keep this first post updated. It would help us if posts without new questions or updated answers were kept to a minimum or submitted in other related threads.


Who is responsible for Project CARS 3?
Project CARS 3 is Developed by Slightly Mad Studios (SMS) and Published by BANDAI NAMCO.



Was the WMD Community involved in assisting developers in Project CARS 3?
No. The WMD (World of Mass Development) community was not invited to assist during the development of Project CARS 3. A very small number of extraordinary WMD contributors have apparently been offered paid positions in previous years.



Wasn't SMS purchased by Codemasters in late 2019?
That's true. However, it's important to note that Project CARS 3 had already been in development for a year or two before the acquisition and the creative direction was not stipulated by Codemasters. It is expected that Codemasters will have influence over any future games produced by Slightly Mad Studios.



Can Project CARS 3 be summarised in a brief sentence?
Probably not, but here's an attempt: While Project CARS 2 was marketed as an authentic motorsports simulation, Project CARS 3 has been designed as a fun racing game with simulation-style physics and handling. CEO Ian Bell described it in 2018 as a spritual successor to Need for Speed Shift.



How is Project CARS 3 different to Project CARS 2?
  • RallyCross and Go Kart disciplines are not included in Project CARS 3, however more road cars are featured.
  • Vehicle handling is much improved for gamepad users.
  • Your virtual driver appearance can be customised.
  • New gameplay modes: Rivals, Leaderboard challenges, Breakout, Pace Setter (3-lap time trial), Scheduled Events.
  • Online match-making matches players who have similar pace and safety rankings.
  • Register and qualify for scheduled online race events in advance. Receive notifications when the race is ready to start.
  • User-friendly spectator mode with simplified camera options and overlays.
  • Fully revamped competitive racing license system.
  • Authentic penalty system and revised track limits across all circuits.



How is Project CARS 3 similar to Need for Speed Shift?
  • There is a greater focus on single-player career mode and quick races.
  • A larger variety of road cars can be purchased in-game and have performance upgrades applied.
  • Cars become available to purchase by accumulating in-game XP (experience points).
  • Some road cars can be upgraded to full race-spec.
  • Vehicle liveries can be customised.
  • The in-game HUD (head up display) can be hidden.
  • Use your single-player garage (including upgraded cars) in multiplayer events.
  • Pitlanes are closed and inaccessible throughout the game.
  • Tyre-wear is not simulated.
  • Mini-objectives in each race such as 'Perfect corners' provide additional XP. Racing against higher difficulty opponents without assists also increases the amount of XP earned.
  • Optional corner entry, apex, and exit markers can be displayed (similar to cones placed at real-life track days).



How is Project CARS 3 similar to Project CARS 2?
Some similarities include a number of cars and tracks available in both games, similar vehicle/tyre physics, time-of-day & weather features. On PC, support for 12K (triple 4K screen) resolution and Virtual Reality headsets remains available. All cars can be used from day one in single race events even if they are not yet purchased with in-game credits.



Is there a list of cars and tracks for Project CARS 3 available?
Yes - there are over 200 cars and 120 track layouts listed on the official website.



Will there be additional cars and tracks released as DLC?
Yes, a number of DLC packs are planned, and available as a combined Season Pass. Details about these have not been shared, so there is a lot we don't know yet. We've been told that DLC tracks will be free for all. The Season Pass is included in the Deluxe edition of Project CARS 3.



Will there be micro-transactions?
There are no micro-transactions in Project CARS 3.



Why are some popular tracks from Project CARS 2 no longer available in Project CARS 3?
License fees for some tracks may have become prohibitively expensive.



How can players change between slick and wet tyres if the weather changes during a race?
It is understood that the tyre compounds have 'all-weather' characteristics that function well enough in dry or wet conditions. Players can expect a reduction of grip in the wet and snow. Additional developer commentary is available here.



Will pit-stop and tyre wear features be reintroduced to Project CARS 3 at a later date?
No. Perhaps they will make a return in a future game.



Are private online lobbies available in Project CARS 3?
Custom multiplayer lobbies can be created and set as public, friends only, invite-only, or password-protected.



Will a dedicated server tool for PC be made available for Project CARS 3?
No. Only peer-to-peer (P2P) multiplayer is available in Project CARS 3.



Will Project CARS 3 support Shared Memory and/or UDP APIs that enable a variety of other community-made apps to function with it?
Yes, UDP support has been confirmed.



Can the number of laps of career races be adjusted by players?
No. The number of laps for a single race (outside of career mode) can be set between 1-99. It is not possible to configure race duration by time.



What sized grids are available?
Maximum grid sizes remain the same as Project CARS 2 on PC (this was around 30) and have been increased to 20 on PS4/XB1. Due to the removal of pitstops, some tracks can now host larger grid sizes than previous games permitted.



Can vehicle telemetry be viewed while driving?
Yes, both in-game and via 3rd-party UDP apps.



Can wheel camber be adjusted in-game?
Yes.



Are Button-boxes supported?
Yes.



Which platforms is Project CARS 3 available on?
Project CARS 3 will be released on PlayStation 4, Xbox One, and PC (Steam). Other stores may sell Project CARS 3 at varying prices.



Is Project CARS 3 coming to PlayStation 5 and Xbox Series X|S?
Nothing has been announced regarding PlayStation 5 and Xbox Series X, perhaps for legal reasons or due to signed non-disclosure agreements. It is generally understood that many recent PS4/XB1 games will be available on next-gen consoles, either as a re-release or via backwards-compatability, so there is reason to have high hopes. We continue to wait for an official announcement - perhaps following the reveal of console launch dates and pricing.



When will Project CARS 3 be released?
Friday 28 August 2020. Preordering the Deluxe edition grants 3 days early access (25 August), and includes the Season Pass.



Are there any preorder bonuses?
Not exactly. The Project CARS 3: Ignition Pack DLC is reportedly free until 28 September 2020, however.






Are there questions we do not yet have answers to?
  • Is there mechanical damage? Is there terminal damage? (Visual damage is already evident).
  • Is text chat available in multiplayer lobbies and events?[
  • Can players adjust their seat position when using the interior/cockpit camera?



Does Project CARS 3 have an official community Discord server?
Yes, feel free to join us here.



Do moderators know more secret details about Project CARS 3 than others?
No, we don't (sadly).
smile.png
We simply scroll through large amounts of content made publicly available like any other fan of the game might and volunteer our time to help others. A number of other members who are not moderators are just as helpful and know just as much as us.
 
Last edited:
No, you misunderstood, just don't know whom to trust myself. Don't take it personal. To put it simple not everything what SMS says is totally true, as I see it, and you can believe in it the same as you do not. Peace!


Sorry, i must have accidentally overlooked your post.
I did misunderstand, my apologies.
 
I fully expect MTs to be snuck in a few weeks after launch in order to avoid a pasting from reviewers. I refuse to believe the in-game economy will be fully up to scratch without having to be a massive grind fest.
 
That is for consoles (PS4 Pro i'm sure of, i don't know about the other systems)

Edit: 4k 60 on Pro and X, probably 1080p 60 on standard..
Worth adding that to your FAQ, maybe as answers to the following:

  • What is the performance target on Xbox One S?
  • What is the performance target on Xbox One X?
  • What is the performance target on PlayStation 4?
  • What is the performance target on PlayStation 4 Pro?

Side-note, a question from me: Is there HDR? :)


As mentioned before, although I work at Codemasters I don't have full details on the in-and-outs of this game, I'm just genuinely curious as are a few of my friends :)
 

Latest Posts

Back