Well, I'm choosing to ignore any marketing fluff and any games that have come before or comparing it to other titles.
To be honest all of that is completely irrelevant. The only important question is 'will I enjoy this?'
For me, the answer is yes, and I want to be able to enjoy the excitement of the upcoming game without being accused of 'creating an echo chamber' or 'shutting down criticism' etc.
At the end of the day 'will I enjoy this?' is the only important question about this game, only we as individuals can answer that question.
If the answer to that question is 'no' then move on, it's pretty simple really.
I don't understand why people are so affronted when they are told that. The product is what it is if you are flat out uninterested in it, then the respectful thing to do is to say 'okay, hopefully, next time you will be interested'.
For those that aren't interested, why ruin the excitement for anyone else, it is just needlessly cynical.
Also as the precedent has been set: Chicken Pie is better than Apple Pie, I mean that in the literal sense btw.
So let me get this straight. You're allowed to discuss how excited you are about this great new direction that SMS have taken, but others aren't allowed to talk about how pissed off they are at the hard 180 SMS have pulled in terms of a racing and motorsport sim? (Paraphrasing, obviously.)
For what it's worth, personally I don't really care about the "positive" thread (I know it's been renamed since, but we all know the one I mean) over on the official forum. I don't see it as much different to the "hype" thread here, with the exception of the enforcement aspect. Personally I wouldn't go into either thread to complain about the game - all else apart that's offtopic for those types of thread. However, whatever the intention, those types of thread invariably do end up as echo chambers, because you just end up with a bunch of people all agreeing with each other about how great it's all going to be.
FWIW 2 - if I were to start a pCARS3 anti-hype thread with no positivity allowed, that would also end up creating an echo chamber, where you'd just end up with a bunch of people all agreeing with each other about what a bunch of bastards SMS are etc etc...
There's a fair few people that are upset/annoyed with the change of direction SMS have chosen. It's compounded by deceptive initial marketing ("all the sim....") and a misleading (at best) name. If those two things had been handled differently - if they had just been up front about what type of game they were offering and gone with the original name - while I personally still wouldn't be buying, that decision wouldn't be accompanied by a side order of frustration and annoyance.
And I'm sorry, but Apple Pie > Chicken Pie every time. It's just true
Edit, oh, I was fully expecting the minor swears to get *** out
There is no reason to be 'pissed off' because SMS made a game you don't like. Those developers have spent years on this product and you think that because you don't like it that justifies the endless vitriol the developers have received? Many of the comments have been ungrateful, aggressive and often insulting. From where I'm sitting, it looks a lot like you are suggesting that behaviour is justified. For the record, we have absolutely no desire to create an 'echo chamber' we just want a conversation without those kinds of comments because at the end of the day they make the experience unpleasant for everyone involved.
On that theme, every single one of us sees the same people making the same points about pitstops and saying 'it's arcade' etc etc every single time we log on to the forums, or discord or whatever else. If you think we are in an echo chamber because we sometimes post in a 'constructive only' then you are being somewhat naive, the vast majority of posters in that thread read and post in countless of threads and whatnot on a regular basis which means we do read the criticism and engage with it regularly so I don't know how we would end up in an 'echo chamber' from that.
Sure people are frustrated at the change in direction, I can easily see why especially for console players as this means there is now only one 'hardcore sim' option available and that is unfortunate. But sometimes developers don't make the game we want them to. There's no point being upset about that, it's a fact of life. Not every game will be what we want. Trust me, I very much know that as I have had similar disappointments from games in the past (as I outline here) so I really do sympathise with those who feel let down by this new direction but the emotional knee jerk reactions do not help anyone, and probably will not persuade SMS to go back to the traditional sim. After all, with all of the aggressive, insulting and ungrateful responses SMS has received from a pretty specific subsection of the racing genre, I wouldn't be surprised if they decide to distance themselves from the hardcore sim market altogether. Remember what Ian said about flight simulators, the fanbase got so toxic the developers no longer wanted to be part of it.
Me, I just want to have a conversation about the game itself and not about the game it is not even trying to be.
Edit: Also if you're ever in Whitby visit Humble Pie & Mash and you'll change your mind on chicken pie, it is divine
ngl I am kinda more invested in the pie debate atm
I'm rambling
I see you too like DiRT Rally 2.0's Rallycross contentOr they could've made a pie that was half chicken and half apple. Main course and dessert in one package.
What's UDP, for the acronym challenged?
What's UDP, for the acronym challenged?
With SMS / PC3 getting a lot of backlash, hopefully changes will be made to it with updates. Adding in pit stops, Tyre / fuel wear, more real world tracks (maybe).
New info, from the discord.
UDP is back in, which is great news, however no timed customer races, only number of laps Dan be set, which is not great news.
New info, from the discord.
UDP is back in, which is great news, however no timed customer races, only number of laps Dan be set, which is not great news.
@Benny44 - since you appear to have been keeping an eye on the Discord, has there ever been an answer as to why tyre wear/fuel use/pitstops weren't kept as options, even if hidden away? This still baffles me and I haven't yet seen an answer from an SMS representative (I've seen plenty of guesses as to why but nothing from the horses mouth).
If I’m correct, I read somewhere that less than 5% of users were taking advantage of those options. Also, the majority only ran 5 lap races at most.
<--- Proud to be [staying] the 5%
If I’m correct, I read somewhere that less than 5% of users were taking advantage of those options. Also, the majority only ran 5 lap races at most.
Morgoth beat me to it, but that just adds further irony to Ian Bell's "We are the 5%" comment from back in the day....
I only saw other users saying that. Did Nathan or anyone at SMS say that?
Don't discount the savings for not implementing such features (less programmers, less test time, etc.)
This is technically still second hand information since I have no affiliation with SMS, but I heard with my own ears Nathan Bell saying it was under 5% that used that. He furthered that by saying they can see the statistics, and it's really (keep in mind I'm paraphrasing) a miniscule amount that use pit stops specifically. And that it was a decision that was made very early on in production.This is where my question comes from, I've seen so many guesses turned into "someone said" then morph into "I'm sure I heard..." but no direct quotes from SMS. It doesn't really matter in the grand scheme of things, the game will be what it will be, but I remain puzzled and curious as to why no option.
Even if it is 5% - if the game sells a million uints on Steam, that's 50k that probably won't buy. At £45 a pop (I think?) for the game, and allowing for a 30% Steam cut, that's still about £1.5M gone. Would it cost that much to keep those sim options in?
This is technically still second hand information since I have no affiliation with SMS, but I heard with my own ears Nathan Bell saying it was under 5% that used that. He furthered that by saying they can see the statistics, and it's really (keep in mind I'm paraphrasing) a miniscule amount that use pit stops specifically. And that it was a decision that was made very early on in production.
I can understand why it seems a lot are upset. I mean, it IS the hardcore fans who use those features. And it stands to reason the hardcore fans are going to be the most vocal. However I really don't think this game will be a flop. It is a very small portion who the game is alienating a bit. And, at least in my circle of real life friends, it is the only Pcars game they've been interested in at all. I bought 3 copies of Pcars 2 total. And they STILL barely played it. Keep in mind these are car guys who've loved past racing games, like all the old GT games and Forza. Guys that can rebuild an engine in their backyard. Just not hardcore motorsport fans. This is just my personal example, but I think it's at least somewhat telling. And these definitely aren't people who are going to be on a forum of any sort. They'll see the game, watch some reviews and possibly buy it if it looks good
Edit - when I say 'heard' Nathan, I mean that literally. It was one of the audio Q&As on discord