Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

  • Thread starter jake2013guy
  • 5,201 comments
  • 390,877 views
Many complaints in PCars 2 about the La Ferrari not having enough battery so maybe they might have fixed this.

The battery size is fine. Possibly a bit too big. However, the real car can and does use the engine to drive the electric motor as a generator when full engine power isn't required by the driver. This isn't duplicated in PC2 - you just get energy recovery when you brake. Now when racing most of the time you are either full throttle or braking so the omission is no big deal but if you are just going for a drive down Azure Coast then its not realistic.
 
Yeah but the concern was also that the regenerate braking was perhaps weak as well so maybe they fixed everything. I don't drive these cars so I wouldn't know. I was just trying to give a heads up to the poster who asked what cars had KERS or DRS in the game so he had some idea. The La Ferrari seemed to generate the most angst so I mentioned it.
 
Last edited:
Yeah but the concern was also that the regenerate braking was perhaps weak as well so maybe they fixed everything. I don't drive these cars so I wouldn't know. I was just trying to give a heads up to the poster who asked what cars had KERS or DRS in the game so he had some idea. The La Ferrari seemed to generate the most angst so I mentioned it.

Thats OK. Someone raised the issue on the official PC2 forum during lockdown and with time on my hands I actually studied youtube videos of the real car to check things out. The things you do when you have too much time on your hands.
 
Plenty of things that were not right with PCars 2. I have some of my own lists. I hope they have taken the time to address some of the items on other peoples lists for the new game.
The old Group 5 is now Group N. The 512 BB and Procar are now in N. Group 4 was crap so it's gone, the 924 is much lowered(PIR 494) Group A so that is better.:) Some of the other classifications are WT?. Some only work in certain staged scenarios in Career where you start from the back and pass everyone in 2 laps.
 

Maybe they watched @Scaff's video :D

It looks like this is the process:

  1. Pick one of the preset patterns
  2. Colour it
  3. Place logos (of which there seem to be tons) in preset slots
  4. Choose driver number
  5. Choose number/board style and place in preset location

So essentially, way more in-depth than GRID's, and less hands-on than Forza's. Reminds me a lot of DiRT 4's editor. That's a happy medium I can work with, as spending 12+ hours on a Forza paint is not fun even when they look amazing.

Also neatly sidesteps any moderation issues/requirements since it's near impossible to create an offensive symbol :)
 
Last edited:
Maybe they watched @Scaff's video :D

It looks like this is the process:

  1. Pick one of the preset patterns
  2. Colour it
  3. Place logos (of which there seem to be tons) in preset slots
  4. Choose driver number
  5. Choose number/board style and place in preset location

So essentially, way more in-depth than GRID's, and less hands-on than Forza's. Reminds me a lot of DiRT 4's editor. That's a happy medium I can work with, as spending 12+ hours on a Forza paint is not fun even when they look amazing.

Also neatly sidesteps any moderation issues/requirements since it's near impossible to create an offensive symbol :)

The biggest thing that tends to ruin systems like this is not having enough variety to the patterns to choose from. 200 logos doesn't mean much if there's only 13 2-color patterns and 8 of them suck. At a cursory glance it seems like they have not fallen into that trap. Lots of patterns and lots of colors/paint textures.
 
Its intentional. As has been mentioned, easy moderation against offensive crap, keeps it tight and simple for the majority who can't spend 200 hours making a nice livery. This is a good medium.
The bad thing with GT's livery editor is it doesn't really take a lot of time or talent. Just being good at changing pictures into .svg files. At least for the best ones. Coming from a non-xbox guy, Forza gets it right.

Having said that, I'm fine with this livery editor. It's deep enough that you can make your car unique
 
The bad thing with GT's livery editor is it doesn't really take a lot of time or talent.

Before the svg uploader I spent 3 hours remaking the Flying Lizard livery on a Porsche. No ragrets. Well, except for spending time racing in that game. :lol:
 
The bad thing with GT's livery editor is it doesn't really take a lot of time or talent. Just being good at changing pictures into .svg files. At least for the best ones. Coming from a non-xbox guy, Forza gets it right.

Having said that, I'm fine with this livery editor. It's deep enough that you can make your car unique
Personally I don’t see that as bad, the svg tool in GTS is in my view, genius, and adds to the flexibility of a livery editor.

The svg editor doesn’t magically make good livery’s, that’s still down to the creator, it’s just a good tool to aid in the creative process.
 
Personally I don’t see that as bad, the svg tool in GTS is in my view, genius, and adds to the flexibility of a livery editor.

The svg editor doesn’t magically make good livery’s, that’s still down to the creator, it’s just a good tool to aid in the creative process.
While I agree in part, the art of drawing a beautiful car using shapes, etc is gone and replaced with being able to convert an image to svg. If they had combined that WITH the ability to group shapes and save decals you made I'd be ok with it. Personally I'd much rather have that ability than the ability to convert images (which I'm terrible at!)
 
I certainly won't miss the art of manually constructing and editing standard things like plates or race numbers using vector shapes, resulting in flattened plates or invalid areas where my plate templates could not be applied. It was cool of SMS to implement those things properly.
 
While I agree in part, the art of drawing a beautiful car using shapes, etc is gone and replaced with being able to convert an image to svg. If they had combined that WITH the ability to group shapes and save decals you made I'd be ok with it. Personally I'd much rather have that ability than the ability to convert images (which I'm terrible at!)

Perhaps they'll look at it for future games but again for most people who just want to pick a nice looking livery and race its just all extra stuff that adds time and ends up with shoddy looking liveries. Obviously I get the attraction of GTS style stuff but looe I say I think this makes it accessible for everyone to get a nice looking livery. Looks like there's still plenty of options.
 
While I agree in part, the art of drawing a beautiful car using shapes, etc is gone and replaced with being able to convert an image to svg. If they had combined that WITH the ability to group shapes and save decals you made I'd be ok with it. Personally I'd much rather have that ability than the ability to convert images (which I'm terrible at!)
I think that art is still there but it happens on the computer rather than console. I think the quality of liveries on GTS is higher than Forza (the SVGs don't eat into the layer limit as much and the community in general is more active).

PC2 had a good selection of real world liveries for most cars, I'll probably keep using them where possible.
 
The bad thing with GT's livery editor is it doesn't really take a lot of time or talent. Just being good at changing pictures into .svg files. At least for the best ones. Coming from a non-xbox guy, Forza gets it right.
Having said that, I'm fine with this livery editor. It's deep enough that you can make your car unique

Excuse me? Lets see your talents on display with the livery editor then my friend,

While I agree in part, the art of drawing a beautiful car using shapes, etc is gone and replaced with being able to convert an image to svg. If they had combined that WITH the ability to group shapes and save decals you made I'd be ok with it. Personally I'd much rather have that ability than the ability to convert images (which I'm terrible at!)

Some of these images you refer to are drawn in other programmes(photoshop/inkscape/illustrator etc.) again you are generalising people and processes, I enjoy the GTS system the way it is and I actively get involved with the LEC's, some of my liveries I only use the default shapes, some liveries I make SVG's, It can take 10min to 10 hours to do a livery depending on your intended design, skill or patience
 
Last edited:
While I agree in part, the art of drawing a beautiful car using shapes, etc is gone and replaced with being able to convert an image to svg. If they had combined that WITH the ability to group shapes and save decals you made I'd be ok with it. Personally I'd much rather have that ability than the ability to convert images (which I'm terrible at!)
Its still very much present and its certainly not been replaced by that at all, nor is the use of svg's as simple as you are suggesting (having created a good number for my own livery's), this is akin to the argument that photography is not an art form because unlike drawing or painting you use a different set of tools and medium. An (invalid) argument that forgets entirely about the need for composition, skill with the different medium, etc.

I am 100% willing to utterly conceded the argument if you (or someone you know), with zero experience can win two GTP GTS livery contests using only svg's, if the skill and art is gone it should be no problem at all.
 
I don't have any skill in creating liveries and SVG conversion is a blessing for me. So yeah. I don't see this as problem. People with skill can still do better job in liveries than me, but it actually allows me to create something sensible and not piece of crap. It's just better for both.
 
I see Broadbent will start stream today in 9 hours fully about Project Cars 3

I wonder if we will see something new like custom race or something.



I'm sure we've already seen custom races in some of the youtube stuff already out there. The trouble is they look just like the career mode races.
 
I'm sure we've already seen custom races in some of the youtube stuff already out there. The trouble is they look just like the career mode races.

I think he may have meant a more deep dive into the options for custom races which we haven't seen. We've seen custon races just not how much control or customisation we actually have.
 
Its still very much present and its certainly not been replaced by that at all, nor is the use of svg's as simple as you are suggesting (having created a good number for my own livery's), this is akin to the argument that photography is not an art form because unlike drawing or painting you use a different set of tools and medium. An (invalid) argument that forgets entirely about the need for composition, skill with the different medium, etc.

I am 100% willing to utterly conceded the argument if you (or someone you know), with zero experience can win two GTP GTS livery contests using only svg's, if the skill and art is gone it should be no problem at all.
Why not have both? The fact you can't group layers and/or save is what made this not a very fun livery editor for me - it's very tedious. While there is definitely art to making a flowing livery, converting pieces of said livery into svg is more of a skill, no?

@AlexWilmot I've made a few and I think they're not terrible. Probably not going to win a contest, but they're ok. I made far better ones in Forza. Not having a PC probably doesn't help either as I can convert almost nothing on my phone, which is massively frustrating. But I never really thought of paintshop, etc. Which I freely admit I've had very limited use of and generally don't like using tech to draw. Although there is definitely an art to it, I assume. I would much rather just use my console to make designs than a keyboard and mouse, then convert and upload.

Anyway, I'm waay off track. Very excited to see PC3 in action today. Should be interesting to finally get some clarity on certain features in the game. Hopefully that 99% sure private lobbies are in the game goes to 100%
 
Why not have both? The fact you can't group layers and/or save is what made this not a very fun livery editor for me - it's very tedious. While there is definitely art to making a flowing livery, converting pieces of said livery into svg is more of a skill, no?

@AlexWilmot I've made a few and I think they're not terrible. Probably not going to win a contest, but they're ok. I made far better ones in Forza. Not having a PC probably doesn't help either as I can convert almost nothing on my phone, which is massively frustrating. But I never really thought of paintshop, etc. Which I freely admit I've had very limited use of and generally don't like using tech to draw. Although there is definitely an art to it, I assume. I would much rather just use my console to make designs than a keyboard and mouse, then convert and upload.

Anyway, I'm waay off track. Very excited to see PC3 in action today. Should be interesting to finally get some clarity on certain features in the game. Hopefully that 99% sure private lobbies are in the game goes to 100%

You literally said the livery editor "it doesn't really take a lot of time or talent" but now you're saying the SVG's are more of a skill and then is tedious to to use, You make as much sense as the marketing for this game,
Enjoy "unique" liveries by changing the colours of someone else's design
 
You literally said the livery editor "it doesn't really take a lot of time or talent" but now you're saying the SVG's are more of a skill and then is tedious to to use, You make as much sense as the marketing for this game,
Enjoy "unique" liveries by changing the colours of someone else's design
I also said I didn't think of paint or any other programs like that, I was just thinking of converting an image you find online to svg. My bad. I'm not sure what you mean by just changing the color of someone else's liveries? What are you talking about? PC3 being limited or are you accusing me of changing colors of other's designs on GT and claiming them?
 
I think he may have meant a more deep dive into the options for custom races which we haven't seen. We've seen custon races just not how much control or customisation we actually have.

Yeah. This is what i meant. I want to see what cen be set up in custom races and what not.
 
Back