Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Think the better option is to release it on both gen consoles ,get as much profit as you can.

You know what, I second that. In fact:

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Think the better option is to release it on both gen consoles ,get as much profit as you can.

Not only that, but it puts Pcars in with both of its main competitors on the consoles. Granted a few months after they are released, but I also think that works to Pcars advantage. It should be hitting the market just as the other games are showing their age so to speak.

You can also maybe catch some late adopters to next gen that want to see what they had been missing on the old console.
 
They did lot of work on XB360, PS3 versions so why not release them, but next-gen is around the corner and both XBone and PS4 are quite similar to PC, so why not port PC version to next-gen consoles and make good money, especially when PD may or may not release GT6 on PS4
 
Sorry to distract from the console discussion but I just thought I'd pop in to discuss the game :lol:

I bought a license for Project C.A.R.S mid last year but barely touched it; just yesterday I re-arranged my apartment which allowed me to set my wheel up for PC gaming again - so I thought I'd give this a go.

While the lack of transitional grip and how skittish cars feel at the limit that put me off when I first played it last year is still present (At least with how my wheel and game are set up, I tried fiddling with it for a few hours and managed to make improvements so there may well be more that I can do) I still had quite a bit of fun.

If anyone cares, I recorded my first pass of California highway - the 'jumps' on this track were brutal and the off ramps caught me off guard rather embarrassingly.
I know I could have gone and pretended it never happened and recorded a better lap but I thought an absolute 'first impression' would be more interesting.

 
I hope you realize you didn't buy a license, but actually signed a contract as an investor to participate into the improvement of the game by voicing your opinion and report bugs on the WMD forum? ;)
 
I hope you realize you didn't buy a license, but actually signed a contract as an investor to participate into the improvement of the game by voicing your opinion and report bugs on the WMD forum? ;)
Although you do not have to do the latter.
 
I slightly feel like a dummy having paid for this only to find out the thing won't run on my Laptop some time ago. Only useful thing I actually do is download the templates and paint, otherwise I would've struggled to ask someone to send me template had I not joined :lol:
 
I hope you realize you didn't buy a license, but actually signed a contract as an investor to participate into the improvement of the game by voicing your opinion and report bugs on the WMD forum? ;)

Im not sure if that is directed at me, but I find the WMD fourm very cluttered for lack of a better word. I find most everything on there to be outdated when I search for anything. If there is current info on it its buried so deep its hard to find. I also until recently have done little more with each build other than download it and spend an hour or less on it. So really I didnt have much to add to the discussion. I do find after the last couple of builds Im playing it more though so that may change.
 
I hope you realize you didn't buy a license, but actually signed a contract as an investor to participate into the improvement of the game by voicing your opinion and report bugs on the WMD forum? ;)

Except I get a full copy upon release :lol: so yes, I did buy a license.
 
I hope you realize you didn't buy a license, but actually signed a contract as an investor to participate into the improvement of the game by voicing your opinion and report bugs on the WMD forum? ;)
Although you do not have to do the latter.
It's one of the major points of WMD though. And if you want to be sure you get a cut of the proceeds, you may want to participate, since you're required to contribute towards the game development, e.g. by forum participation (note that SMS has stated that they will be _very_ lenient with what constitutes a contribution :)).
 
I see your RDJ and raise you a

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agree with you aswell fatkrakr and your epic name

Both is still an option as well, if we're honest.

The reasoning why not is that each console takes some amount of time and money for individual optimisation and bug squashing. Dropping a couple of consoles means release can come that much earlier and be that much more polished. It's a small team on a limited budget.

Both may still happen.
 
It's one of the major points of WMD though. And if you want to be sure you get a cut of the proceeds, you may want to participate, since you're required to contribute towards the game development, e.g. by forum participation (note that SMS has stated that they will be _very_ lenient with what constitutes a contribution :)).

(I'm assuming this is aimed at me)

I'm not sure what exactly I could do? I've reported bugs before and just been told "Yeah we know" - so I stopped bothering.

Apparently I'm supposed to know that they know something despite my extensive searching of the site bringing no results on the subject.

As far as I can make out, I bought the game early - providing them with financial aid during the development process and in return I get alpha - beta access as well as the full game on PC at release. If they can take that away just because I'm not on the absolute cutting edge of when a bug appears then that makes no sense to me and it's not how I remember the agreement when I paid them last year.

I'm not a physics major, I'm not a graphics designer, I'm a mechanic - all I can really do is say "This feels wrong for these reasons" as a driver but nothing more - I can't help them fix the problem beyond that.

So frankly any contribution by me to the forum would just be another useless person complaining about something with nothing to contribute to help solve the issue - I'd rather not be 'that guy'.
 
That is what you do. You tell people how what you think should happen to the game as well as reporting bugs.

We know you are not a programmer etc. They have staff for that.
 
Also, you can get involved in the discussions about the direction the game takes, things like game design, race weekend systems, livery competition voting, perhaps tweaking AI settings, etc.
 
Think the better option is to release it on both gen consoles ,get as much profit as you can.
You're confusing profit with net income.

Yes, releasing pCARS on both generations would result in more sales and more income, but it would also require expenditure on SMS' part to keep developing a PS3/360 version and that would actually reduce their profit. A next-gen version would be reasonably similar to the PC version due to the consoles using a much more PC-like architecture and thus the cost of adapting a PC build for the PS4 or Xbox One should be quite a bit less than for PS3/360. Income will be lower due to not dipping into the PS3/360 market, but the total development cost is also lower. That is what is more likely to get SMS "as much profit as they can", imo.
 
You're confusing profit with net income.

Yes, releasing pCARS on both generations would result in more sales and more income, but it would also require expenditure on SMS' part to keep developing a PS3/360 version and that would actually reduce their profit. A next-gen version would be reasonably similar to the PC version due to the consoles using a much more PC-like architecture and thus the cost of adapting a PC build for the PS4 or Xbox One should be quite a bit less than for PS3/360. Income will be lower due to not dipping into the PS3/360 market, but the total development cost is also lower. That is what is more likely to get SMS "as much profit as they can", imo.

Only thing that you do need to add to that equation is that SMS already owns the PS3 and360 dev kits, but still would need to newly acquire the PS4 and XB1 dev kits. Though that would be covered at least partially via investor money of the new console generation version of pCARS.
 
You're confusing profit with net income.

Yes, releasing pCARS on both generations would result in more sales and more income, but it would also require expenditure on SMS' part to keep developing a PS3/360 version and that would actually reduce their profit. A next-gen version would be reasonably similar to the PC version due to the consoles using a much more PC-like architecture and thus the cost of adapting a PC build for the PS4 or Xbox One should be quite a bit less than for PS3/360. Income will be lower due to not dipping into the PS3/360 market, but the total development cost is also lower. That is what is more likely to get SMS "as much profit as they can", imo.

You raise a very valid point of course ,I'm sure they'll make their decision based on how much Profit they can manage and they'll also probably wait and see how Sony handle the DRM issue which is still a factor.
 
(I'm assuming this is aimed at me)
No, not specifically. It was in response to dr_slump's comment, and provided as general information, sine this issue comes up now and then.

I'm not a physics major, I'm not a graphics designer, I'm a mechanic - all I can really do is say "This feels wrong for these reasons" as a driver but nothing more - I can't help them fix the problem beyond that.
Very good - that's exactly one of the things you can help with 👍 There's a thread for every build for precisely that kind of stuff, and we're welcome to post if something feels right as well as if something feels wrong. We just contribute with what we can and feel is appropriate. Testing some builds, letting the devs know if we have anything on our minds, reporting bugs if they hit us, giving some "likes" to postings we agree with - that sort of thing. As mentioned, SMS will be very lenient. The important thing is that we build the WMD community and the sim together, using common sense, and help the developers along with our impressions and ideas as sim racers and users of the software.

So frankly any contribution by me to the forum would just be another useless person complaining about something with nothing to contribute to help solve the issue - I'd rather not be 'that guy'.
Most of us are just regular guys, like yourself. There's bound to be some repetition in reporting, and we're not expected to present the developers with magical solutions to everything. There's no demand that you constantly post "amazing" stuff. I think the keyword here is the CA in pCARS, i.e. "Community Assisted"; the devs do the actual development work, and we assist them where we can as users and testers. Together we make sure that we get a brilliant sim :cool:

So don't worry, it's all meant to be a fun and interesting experience for all involved :)
 
(I'm assuming this is aimed at me)

I'm not sure what exactly I could do? I've reported bugs before and just been told "Yeah we know" - so I stopped bothering.

Apparently I'm supposed to know that they know something despite my extensive searching of the site bringing no results on the subject.

As far as I can make out, I bought the game early - providing them with financial aid during the development process and in return I get alpha - beta access as well as the full game on PC at release. If they can take that away just because I'm not on the absolute cutting edge of when a bug appears then that makes no sense to me and it's not how I remember the agreement when I paid them last year.

I'm not a physics major, I'm not a graphics designer, I'm a mechanic - all I can really do is say "This feels wrong for these reasons" as a driver but nothing more - I can't help them fix the problem beyond that.

So frankly any contribution by me to the forum would just be another useless person complaining about something with nothing to contribute to help solve the issue - I'd rather not be 'that guy'.

I think Chrome can be the prime example of how you can help without much skill.

He got a free upgrade for his efforts and pretty much all he did was take loads of screen shots/made videos that can be used to market the game.
 
LOL as if making screenshots and trailers this great wouldnt need a massive amount of skills! :D

Now if you change that phrasing to something along the lines of "we all have different talents and everybody can help with his", I might agree. Still what Doc Justissolini writes is probably the best way to put it. They dont expect us to all be little Stigs and Nic Hamiltons, you know.
 
Why are you being difficult?:indiff:
Why can't you accept any not so extremely hyped comments in this thread?

EDIT: Oh wait I forgot: :indiff:



Certain people who invested in PCars may not really want or are not in the mood to actively participate in the discussion, why are you being difficult to accept this? :indiff:
I didn't say it's wrong to participate in the development discussion, I only stated that it's not a must.
People can do this decision by their own.
 
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LOL as if making screenshots and trailers this great wouldnt need a massive amount of skills! :D

Now if you change that phrasing to something along the lines of "we all have different talents and everybody can help with his", I might agree. Still what Doc Justissolini writes is probably the best way to put it. They dont expect us to all be little Stigs and Nic Hamiltons, you know.

Time maybe but I am sure most people can learn how to use editing software.

But then you have some that will be better than others at everything.

If all you want to do is suggest ideas for the game that is fine.
 
Seeing as the cars' movements were fixed in the replays, I made a video of the audio improvements received by the Zonda R at Milan (used custom camera angles).

 
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