Okay, that's a valid point but also ignores reasons why people aren't buying the 2nd, 3rd, 4th releases of games, staleness being one. You mention sales though. Let's look at potential sales for the WIIU which latest figures have it at 3.45 million as of March 2013. One post on WMD of a supporter dropping PS360 even writes soemthing like think of all those people wanting to buy a racing game. Sorry, it doesn't work that way. What's the attach rate of the best selling franchises? 10-15% maybe? A good selling game is about 2% on current consoles putting it at about 1.5 million for both PS3 and 360, 3 million combined. Earlier in a systems lifetime the % is higher but as you pointed out once the system is established the numbers don't grow exponentially. So GT5 is about an 11% attach rate at around 9 million of 77million potential customers. The attach rate is obviously higher the earlier in a systems lifetime for mutliple reasons, one being lack of other options or competitions for a game like PCARS. Okay, let's be agressive and triple WIIU sales by the time PCARS comes out that's 10.35 million systems. That gives you 1.13 PCARS WIIU sales if it has the same attach rate as GT5 and only 207,000 if it has what may be considered an average attach rate for the systems we have now. The real number is probably somewhere in between. So they want to drop the platforms that have a much higher chance of selling large number of copies while keeping the platform with the lowest potential for sales. And to be clear I support continuing development on the platforms they told us they would before closing funding plus opening new funding and developing next gen.
But the arguments I've seen also ignore the fact that many PS360 owners will eventually move to PS4/XBONE but after a few years. Wouldn't it benefit the series to introduce it to people on the console they currently own and then when they do upgrade there is either an enhanced version sitting there waiting for them or a sequel?