Project CARS General Discussion Thread

  • Thread starter Terronium-12
  • 20,822 comments
  • 1,540,011 views
It went from "cool indie project" to "Shift 3 written all over it" I really don't like the direction they are going with this, it's also funny but whatever.

How exactly is this "Shift 3 written all over It"? More importantly, did you actually put some time in this? Been hearing this shift claim a lot by people who only played Shift.
 
How exactly is this "Shift 3 written all over It"? More importantly, did you actually put some time in this? Been hearing this shift claim a lot by people who only played Shift.

Well to be fair there is a lot of shift looking graphics to the game. (maybe better to call it a SMS look) Also there is the sticky walls still and online is still a disaster (or was a couple weeks ago haven't played since then) with the crap hit detection. The last two are still being worked on , but the look of the game is gonna stay basically the same.
 
Well to be fair there is a lot of shift looking graphics to the game.... but the look of the game is gonna stay basically the same.

So if a different developer was using the same engine, with the same assets, to produce a game with bikes instead of cars, would you still say it's going to be the same as Shift 2? Or would you, quite rightly, say it uses the same engine? The reason why it looks the same, is because SMS truly believe that the graphics their engine produces is the closest to real-life that they can create.
 
Exactly, there is no reason it shouldn't LOOK like Shift 2. Both games are attempting to recreate the same thing, a real world racing environment and are using the same engine. As long as it doesn't play like Shift 2 (Which it certainly doesn't) then there is no problem.
 
I aint saying nothing except people think it looks a lot like shift. With good reason they say it, because it does look a lot like shift. If a different developer uses the engine and it looks like Pcars people will also say that. I don't get why people get so bent out of shape when its said. Its not like it is untrue or something. The game DOES look like shift, it just doesn't play like shift, for the most part.
 
True, maybe Pepe should clarify what he meant by "Shift 3 written all over it". I'm assuming he wasn't referring to graphics since he seemed to suggest this was only a recent change in his mind whilst the graphics have looked like Shift since day 1.
 
Well I think Pepe is just trying to get a rise out of people. My comments where meant for the folks that get upset when pcars is compared to shift.
 
How, pray tell, does this have Shift 3 written all over it? Also, what's funny?

It's funny that the same people who hated Shift ended up helping to develop yet another Shift game, that's funny.

How exactly is this "Shift 3 written all over It"? More importantly, did you actually put some time in this? Been hearing this shift claim a lot by people who only played Shift.

The way everything feels, the over the top graphics, the unnatural and forced sound effects, Slightly Mad Studios very own crappy doppler effect and dynamic range on replays and more importantly the awful physics. I know they're still in pre-alpha but damn, it has been more than 2 years and they're still working on it? What are they doing? Are they planning to do a GT5 or what?

I liked Shift a lot but I think SMS can't do any better, all of their games so far have been more of the same and I'm not just talking about the game engine. It was perfect back in 2011, all they needed to do was to work on the physics and sounds, now in 2013, with every new build, the game gets even more cartoony looking while retaining the crappy physics. Sound for example was good for a Shift game but they've just started working on it in 2013 and the only thing they're doing is add little effects to the gear changes.

This is basically why, this what SMS is doing, they are not developing a new game, they're just selecting things from their older games to build a ''new'' one. I thought people within the WMD project would know better but it's too late now isn't it.
 
Yes they are recycling a lot of things from their older games like tracks, but why wouldn't they? There isn't much change that has happened at the tracks so why not reuse what you can and add whats needed.

The physics of the game I must differ with you though, its nothing like shift. That statement alone makes me believe you haven't played pcars. If you had you couldn't make that statement.
 
You're going to have to be more specific. As far as I can tell the physics are better than anything except the top PC sims.

For example, the collision physics are just as bad as they've ever been since the first Shift, some cars have almost retarded levels of understeer (the Z4 GT3 and the M3 as well) and other still feel like boats (the Lancer Evo X). Then you have the camera effects and sense of speed, there's no connection between what the car is doing physically and what you're looking through the windshield. I don't understand this, even Shift 2 was more convincing in that aspect.
 
It's funny that the same people who hated Shift ended up helping to develop yet another Shift game, that's funny.

Yes it's hilarious. Good one.



The way everything feels,

Very specific. Have you actually played it yourself by the way?

the over the top graphics,

This is good, keep the feedback clear and descriptive.
the unnatural and forced sound effects,

Yep, keep it going.
Slightly Mad Studios very own crappy doppler effect and dynamic range on replays and

Ok, this is better. Yes, the doppler and other effects need work but I don't see how that is related to being 'Shift 3'.

more importantly the awful physics. I know they're still in pre-alpha but damn, it has been more than 2 years and they're still working on it? What are they doing? Are they planning to do a GT5 or what?

Awful physics, seriously? Who are you to judge that from videos exactly? I don't see why 2+ years is a long time to work and hone a physics engine. If it isn't perfect (and it isn't) then it needs more work. How long do you think a perfect physics engine can be created in exactly?


I liked Shift a lot but I think SMS can't do any better, all of their games so far have been more of the same and I'm not just talking about the game engine.

All of their games? They haven't released any games that were made after Shift 2 yet.

It was perfect back in 2011, all they needed to do was to work on the physics and sounds, now in 2013, with every new build, the game gets even more cartoony looking while retaining the crappy physics. Sound for example was good for a Shift game but they've just started working on it in 2013 and the only thing they're doing is add little effects to the gear changes.

You've still not shown any evidence of these Mario Kart graphics. What are your SPECIFIC problems?

As for sound, they're doing far more than just adding effects to the gear changes.

This is basically why, this what SMS is doing, they are not developing a new game, they're just selecting things from their older games to build a ''new'' one. I thought people within the WMD project would know better but it's too late now isn't it.

You're right, none of us have noticed. We've let them develop another Shift game right under our eyes. Oh wait no, that isn't what happened and not having access to WMD forums you wouldn't know what you're talking about. There is a lot of WIP stuff we have seen that you haven't that shows the progess they're making and the new features they're adding.

For example, the collision physics are just as bad as they've ever been since the first Shift, some cars have almost retarded levels of understeer (the Z4 GT3 and the M3 as well) and other still feel like boats (the Lancer Evo X). Then you have the camera effects and sense of speed, there's no connection between what the car is doing physically and what you're looking through the windshield. I don't understand this, even Shift 2 was more convincing in that aspect.

You keep mentioning feel but again as far as I can see you can't play this game.
 
For example, the collision physics are just as bad as they've ever been since the first Shift, some cars have almost retarded levels of understeer (the Z4 GT3 and the M3 as well) and other still feel like boats (the Lancer Evo X). Then you have the camera effects and sense of speed, there's no connection between what the car is doing physically and what you're looking through the windshield. I don't understand this, even Shift 2 was more convincing in that aspect.

Collision physics are not driving physics. I don't find them to be that bad, but each to their own.

The camera effects and FOV are all tweakable. I'm guessing you're using stock settings, which unless your TV is a certain size and a certain distance from where you're sitting are not correct. If you don't have access to the iRacing calculator, tell me what size your screen is and how far you sit from it and I can tell you what FOV will be accurate for you.

If you haven't used an accurate FOV before it can be a bit weird, but it does help your driving and it does mean that once you know it you can set all games up to have the same sense of speed. Which helps a lot.


I went and drove the cars you mentioned. Tested on Watkins Glen, because going over the rise on the S and the carousel with it's falling away can tend to provoke understeer in susceptible cars.

The Mitsubishi is a dog. A total dog. However, looking at the relevant threads I find that it's still Beta 1, so the physics are still in progress. It also doesn't have the central diff implemented, nor any of the fancy electronic aids that make Evos so special. Add that to 400hp with a silly large turbo and I'm not entirely surprised it's a dog. I could sort of get it working sometimes, but then it would just slide off into the scenery in a cloud of smoke.

The Z4 I found to be not bad. Huge amounts of rear grip meant I could stomp the throttle really early out of corners, but the nose still tucked in nicely when I feathered it. The couple of times I lost it was to oversteer, and there was never a moment where I was cursing understeer. It didn't feel quite right to me and was quite twitchy, but I'd be pursuing that through setup as it felt like more of a personal style thing than anything actually wrong with the car.

There are two M3s, so I tested both.

The GT4 M3 GTS is an odd little car. It felt very skittish to me, but it was definitely pointy. Far less grip at the back than the front, and I had no trouble getting it to turn in and go where I wanted. Definitely not understeery, and definitely requires care with the right foot. Not that fun to drive though.

The M3 GT (is it a GT2 from memory?) is amazing. Amazing. The balance is outstanding, it moves to every slight throttle movement, turns in sharply, not twitchy, can get on the power early. Unbelievably pleasant to drive. I was trying to monster some of the curbs to upset it, hardly did a thing. If you're not enjoying that, I don't know what to tell you. That's one of the best feeling cars I've driven in any game in a long time.


Are you on the monthly builds or weekly? I'm on the weekly ones, so that could account for some discrepancy. They do change setups and tyres fairly regularly, so I'd imagine with a monthly build it'd be easy to get unlucky and get stuck with a dud set.
 
It's funny that the same people who hated Shift ended up helping to develop yet another Shift game, that's funny.

I tell ya h'wut, I hated Shift 1 & 2 because of how they drove, if pCARS felt anything like shift I would have asked for a refund a long time ago.

The way everything feels, the over the top graphics, the unnatural and forced sound effects, Slightly Mad Studios very own crappy doppler effect and dynamic range on replays and more importantly the awful physics. I know they're still in pre-alpha but damn, it has been more than 2 years and they're still working on it? What are they doing? Are they planning to do a GT5 or what?

At first I wasn't sure whether or not you actually had the game, but this confirms for me that you don't. That also means you don't actually have a clue "the way everything feels", so it's interesting that you use that to back up your "shift 3" claim. You don't have access to the forum so you have no idea the amount of work that the devs and the community are putting into this game. It sounds to me like you're pulling things out of your ass from some opinion you made by watching videos of the game in the early builds and then grasping on to it for dear life.

I liked Shift a lot but I think SMS can't do any better, all of their games so far have been more of the same and I'm not just talking about the game engine. It was perfect back in 2011, all they needed to do was to work on the physics and sounds, now in 2013, with every new build, the game gets even more cartoony looking while retaining the crappy physics. Sound for example was good for a Shift game but they've just started working on it in 2013 and the only thing they're doing is add little effects to the gear changes.

Nonsense, especially as you don't even have the game so you can't actually accurately asses it.

This is basically why, this what SMS is doing, they are not developing a new game, they're just selecting things from their older games to build a ''new'' one. I thought people within the WMD project would know better but it's too late now isn't it.

This only further solidifies my suspicion of you not owning the game. You really have no idea what you're talking about, so please, just stop.

Everything you have said in this thread has been utter nonsense, and would have easily had you banned from WMD. Not because SMS "can't take criticism" or anything like that (to clarify, the quotation marks are because there is a website I check out sometimes that has about 5 people hell bent on insisting SMS can't take the slightest bit of criticism without banning whoever it came from), but because there is absolutely nothing constructive or useful in anyway about your posts. It's like if I went into the physics thread at WMD and said nothing but: "It feels ****", and when asked to clarify said: "I don't like it, it feels bad".
 
Crazy man.




Anyhow, one small gripe for me with this game and I only have videos to go off of so bear with me. Listen to this video:




Now listen to this one:



Am I the only one that hears abit of a pause with the gearing in the upshifts? It doesn't seem as instant. If that's in anyway adjustable or is just whats going on in the current build, then that's fine. I could go to the forum and say this but because I'm not actually playing the game (Can't run it on my Laptop), I feel that my input as someone who hasn't spent anywhere near as much time as some of you guys would be a waste of time to the team.
 
I hope they pay you well for that :lol:

They pay him with emoticon applause. The village people get to rest easy and that is all he needs:dopey:.

Pepe is probably a GT fan that likes to flame or detract from reality and you guys are just baiting him along, after it became apparent last round that he didn't know s***, I said "forget it". The guy is an idiot and if need be someone will report him for false information that he is giving.
 
Last edited:
Why do yall still feeding that Pepe troll? Get a life, people! 💡

While he should know better if he's a WMD member as he says he is, I'm happy to answer concerns from people who don't have access who are worried it's going to be Shift 3. It's not an unreasonable thought if you haven't played the thing, and I think it's better to try to address misinformation by educating people as to what's really going on in the game's development.

My replies are not so much to Pepe, who will continue being a troll regardless, but to the other people who might believe what he says. The game deserves a better chance than being shot down before it's even started.
 
@ Racecar: What you mean with pause in the upshifts? Of course there is a little pause, as the gear needs time to engage. But maybe I misunderstood.

Anyway, you can report stuff at WMD in the same way you report it here, take the video with you and explain your point based on that.

PS: Funny that, I m in the exact same situation, on my trusty old dual core Samsung laptop while my XMG is at the shop for repairs... again. :ouch:
 
@ Racecar: What you mean with pause in the upshifts? Of course there is a little pause, as the gear needs time to engage. But maybe I misunderstood.

The upshifting doesn't seem as instant. In the Video with the real car, notice how the gear is instantly on the next gear the very instant the drive presses that paddle. In the video with PCARS, the upshift has almost half a second delay (and strange rev bounce) before the next gear comes.

Sorry if I still am not making sense.
 
The upshifting doesn't seem as instant. In the Video with the real car, notice how the gear is instantly on the next gear the very instant the drive presses that paddle. In the video with PCARS, the upshift has almost half a second delay (and strange rev bounce) before the next gear comes.

Sorry if I still am not making sense.

I think I hear what you're talking about. Both videos have an instant of throttle cut when the gear is changed, but it seems slightly longer in the pCARS video.

I think it's made more obvious by the real driver banging through the gears really fast, where the sim driver seems to be taking his time more.

The "rev bounce" is simulating the twisting of the drivetrain as the power returns after a gear change and the wobble in the revs that it causes. You can hear it in the higher gears in the real car, but he's banging through the lower ones so fast that it's not getting a chance. It's something that iRacing has implemented recently too, and when it's done right adds a lot of immersion. I'm not sure that pCARS has it quite right yet.
 
We'll see how much of a troll I am when the game doesn't end up being the way you people are expecting it to be.

In other words "You guys busted my chops and got me, I'm a hack that pretends to know the game just to create some tension. Hopefully if I dream hard enough the game wont be any good."
 
We'll see how much of a troll I am when the game doesn't end up being the way you people are expecting it to be.

And if it turns out to be exactly the way we expect it to be, what then? Do we get an internet cookie each? Our own personal troll to come round and clean our laundry and tell us how we're smart and handsome and smell of spring rain and fairy cakes?
 
Back